implement group edit view
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@@ -70,6 +70,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
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super.initState();
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db = Provider.of<AppDatabase>(context, listen: false);
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suggestedPlayers = skeletonData;
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selectedPlayers = widget.initialSelectedPlayers ?? [];
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loadPlayerList();
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}
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@@ -99,7 +100,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
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if (value.isEmpty) {
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// If the search is empty, it shows all unselected players.
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suggestedPlayers = allPlayers.where((player) {
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return !selectedPlayers.contains(player);
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return !selectedPlayers.any((p) => p.id == player.id);
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}).toList();
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} else {
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// If there is input, it filters by name match (case-insensitive) and ensures
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@@ -108,9 +109,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
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final bool nameMatches = player.name.toLowerCase().contains(
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value.toLowerCase(),
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);
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final bool isNotSelected = !selectedPlayers.contains(
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player,
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);
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final bool isNotSelected = !selectedPlayers.any((p) => p.id == player.id);
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return nameMatches && isNotSelected;
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}).toList();
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}
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@@ -125,46 +124,49 @@ class _PlayerSelectionState extends State<PlayerSelection> {
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const SizedBox(height: 10),
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SizedBox(
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height: 50,
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child: selectedPlayers.isEmpty
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? Center(child: Text(loc.no_players_selected))
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: SingleChildScrollView(
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scrollDirection: Axis.horizontal,
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child: Row(
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children: [
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for (var player in selectedPlayers)
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Padding(
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padding: const EdgeInsets.only(right: 8.0),
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child: TextIconTile(
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text: player.name,
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onIconTap: () {
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setState(() {
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// Removes the player from the selection and notifies the parent.
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selectedPlayers.remove(player);
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widget.onChanged([...selectedPlayers]);
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child: AppSkeleton(
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enabled: isLoading,
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child: selectedPlayers.isEmpty
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? Center(child: Text(loc.no_players_selected))
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: SingleChildScrollView(
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scrollDirection: Axis.horizontal,
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child: Row(
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children: [
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for (var player in selectedPlayers)
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Padding(
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padding: const EdgeInsets.only(right: 8.0),
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child: TextIconTile(
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text: player.name,
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onIconTap: () {
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setState(() {
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// Removes the player from the selection and notifies the parent.
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selectedPlayers.remove(player);
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widget.onChanged([...selectedPlayers]);
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// Get the current search query
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final currentSearch = _searchBarController
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.text
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.toLowerCase();
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// Get the current search query
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final currentSearch = _searchBarController
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.text
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.toLowerCase();
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// If the player matches the current search query (or search is empty),
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// they are added back to the `suggestedPlayers` and the list is re-sorted.
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if (currentSearch.isEmpty ||
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player.name.toLowerCase().contains(
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currentSearch,
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)) {
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suggestedPlayers.add(player);
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suggestedPlayers.sort(
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(a, b) => a.name.compareTo(b.name),
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);
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}
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});
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},
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// If the player matches the current search query (or search is empty),
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// they are added back to the `suggestedPlayers` and the list is re-sorted.
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if (currentSearch.isEmpty ||
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player.name.toLowerCase().contains(
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currentSearch,
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)) {
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suggestedPlayers.add(player);
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suggestedPlayers.sort(
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(a, b) => a.name.compareTo(b.name),
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);
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}
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});
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},
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),
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),
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),
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],
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],
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),
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),
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),
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),
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),
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const SizedBox(height: 10),
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Text(
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@@ -243,7 +245,21 @@ class _PlayerSelectionState extends State<PlayerSelection> {
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// Otherwise, use the loaded players from the database.
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loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
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allPlayers = [...loadedPlayers];
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suggestedPlayers = [...loadedPlayers];
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if (widget.initialSelectedPlayers != null) {
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// Excludes already selected players from the suggested players list.
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suggestedPlayers = loadedPlayers.where((p) => !widget.initialSelectedPlayers!.any((ip) => ip.id == p.id)).toList();
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// Ensures that only players available for selection are pre-selected.
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selectedPlayers = widget.initialSelectedPlayers!
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.where(
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(p) => allPlayers.any(
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(available) => available.id == p.id,
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),
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)
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.toList();
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} else {
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// If no initial selection, all loaded players are suggested.
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suggestedPlayers = [...loadedPlayers];
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}
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}
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isLoading = false;
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});
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