Added updatePlayersFromGame(), added docs & tests
This commit is contained in:
@@ -136,5 +136,49 @@ void main() {
|
||||
expect(players[i].createdAt, testGameOnlyPlayers.players![i].createdAt);
|
||||
}
|
||||
});
|
||||
|
||||
test('Updating the games players works coreclty', () async {
|
||||
await database.gameDao.addGame(game: testGameOnlyPlayers);
|
||||
|
||||
final newPlayers = [testPlayer1, testPlayer2, testPlayer4];
|
||||
await database.playerDao.addPlayers(players: newPlayers);
|
||||
|
||||
// First, remove all existing players
|
||||
final existingPlayers = await database.playerGameDao.getPlayersOfGame(
|
||||
gameId: testGameOnlyPlayers.id,
|
||||
);
|
||||
|
||||
print('existingPlayers: $existingPlayers');
|
||||
if (existingPlayers == null || existingPlayers.isEmpty) {
|
||||
fail('Existing players should not be null or empty');
|
||||
}
|
||||
|
||||
await database.playerGameDao.updatePlayersFromGame(
|
||||
gameId: testGameOnlyPlayers.id,
|
||||
newPlayer: newPlayers,
|
||||
);
|
||||
|
||||
final updatedPlayers = await database.playerGameDao.getPlayersOfGame(
|
||||
gameId: testGameOnlyPlayers.id,
|
||||
);
|
||||
|
||||
if (updatedPlayers == null) {
|
||||
fail('Updated players should not be null');
|
||||
}
|
||||
|
||||
expect(updatedPlayers.length, newPlayers.length);
|
||||
|
||||
/// Create a map of new players for easy lookup
|
||||
final testPlayers = {for (var p in newPlayers) p.id: p};
|
||||
|
||||
/// Verify each updated player matches the new players
|
||||
for (final player in updatedPlayers) {
|
||||
final testPlayer = testPlayers[player.id]!;
|
||||
|
||||
expect(player.id, testPlayer.id);
|
||||
expect(player.name, testPlayer.name);
|
||||
expect(player.createdAt, testPlayer.createdAt);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user