Optimized ruleset touples
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@@ -67,6 +67,9 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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/// The currently selected players
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List<Player>? selectedPlayers;
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/// List of available rulesets with their localized string representations
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late final List<(Ruleset, String)> _rulesets;
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@override
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void initState() {
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super.initState();
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@@ -88,9 +91,11 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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});
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}
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List<(Ruleset, String)> _getRulesets(BuildContext context) {
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@override
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void didChangeDependencies() {
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super.didChangeDependencies();
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final loc = AppLocalizations.of(context);
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return [
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_rulesets = [
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(Ruleset.singleWinner, loc.ruleset_single_winner),
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(Ruleset.singleLoser, loc.ruleset_single_loser),
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(Ruleset.mostPoints, loc.ruleset_most_points),
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@@ -147,9 +152,9 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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if (selectedGameIndex != -1) {
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hintText = games[selectedGameIndex].$1;
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selectedRuleset = games[selectedGameIndex].$3;
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selectedRulesetIndex = _getRulesets(
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context,
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).indexWhere((r) => r.$1 == selectedRuleset);
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selectedRulesetIndex = _rulesets.indexWhere(
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(r) => r.$1 == selectedRuleset,
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);
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} else {
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hintText = 'Match Name';
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selectedRuleset = null;
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@@ -163,17 +168,16 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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? loc.none
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: translateRulesetToString(selectedRuleset!, context),
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onPressed: () async {
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final rulesets = _getRulesets(context);
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selectedRuleset = await Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) => ChooseRulesetView(
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rulesets: rulesets,
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rulesets: _rulesets,
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initialRulesetIndex: selectedRulesetIndex,
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),
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),
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);
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if (!mounted) return;
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selectedRulesetIndex = rulesets.indexWhere(
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selectedRulesetIndex = _rulesets.indexWhere(
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(r) => r.$1 == selectedRuleset,
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);
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selectedGameIndex = -1;
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