Refactor PlayerSelection to use AppSkeleton widget
This commit is contained in:
@@ -2,12 +2,12 @@ import 'package:flutter/material.dart';
|
||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
|
||||
import 'package:game_tracker/presentation/widgets/custom_search_bar.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/text_icon_list_tile.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/text_icon_tile.dart';
|
||||
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
|
||||
import 'package:provider/provider.dart';
|
||||
import 'package:skeletonizer/skeletonizer.dart';
|
||||
|
||||
class PlayerSelection extends StatefulWidget {
|
||||
final Function(List<Player> value) onChanged;
|
||||
@@ -170,22 +170,8 @@ class _PlayerSelectionState extends State<PlayerSelection> {
|
||||
final bool isLoading =
|
||||
snapshot.connectionState == ConnectionState.waiting;
|
||||
return Expanded(
|
||||
child: Skeletonizer(
|
||||
effect: PulseEffect(
|
||||
from: Colors.grey[800]!,
|
||||
to: Colors.grey[600]!,
|
||||
duration: const Duration(milliseconds: 800),
|
||||
),
|
||||
child: AppSkeleton(
|
||||
enabled: isLoading,
|
||||
enableSwitchAnimation: true,
|
||||
switchAnimationConfig: const SwitchAnimationConfig(
|
||||
duration: Duration(milliseconds: 200),
|
||||
switchInCurve: Curves.linear,
|
||||
switchOutCurve: Curves.linear,
|
||||
transitionBuilder:
|
||||
AnimatedSwitcher.defaultTransitionBuilder,
|
||||
layoutBuilder: AnimatedSwitcher.defaultLayoutBuilder,
|
||||
),
|
||||
child: Visibility(
|
||||
visible:
|
||||
(suggestedPlayers.isEmpty && allPlayers.isNotEmpty),
|
||||
|
||||
Reference in New Issue
Block a user