color is now a required game parameter
This commit is contained in:
@@ -20,7 +20,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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name: row.name,
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name: row.name,
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ruleset: row.ruleset,
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ruleset: row.ruleset,
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description: row.description,
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description: row.description,
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color: row.color != null ? int.tryParse(row.color!) : null,
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color: row.color,
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icon: row.icon,
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icon: row.icon,
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createdAt: row.createdAt,
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createdAt: row.createdAt,
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),
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),
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@@ -37,7 +37,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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name: result.name,
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name: result.name,
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ruleset: result.ruleset,
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ruleset: result.ruleset,
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description: result.description,
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description: result.description,
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color: result.color != null ? int.tryParse(result.color!) : null,
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color: result.color,
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icon: result.icon,
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icon: result.icon,
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createdAt: result.createdAt,
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createdAt: result.createdAt,
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);
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);
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@@ -54,7 +54,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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name: game.name,
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name: game.name,
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ruleset: game.ruleset ?? '',
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ruleset: game.ruleset ?? '',
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description: Value(game.description),
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description: Value(game.description),
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color: Value(game.color?.toString()),
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color: game.color,
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icon: Value(game.icon),
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icon: Value(game.icon),
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createdAt: game.createdAt,
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createdAt: game.createdAt,
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),
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),
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@@ -80,7 +80,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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name: game.name,
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name: game.name,
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ruleset: game.ruleset ?? '',
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ruleset: game.ruleset ?? '',
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description: Value(game.description),
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description: Value(game.description),
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color: Value(game.color?.toString()),
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color: game.color,
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icon: Value(game.icon),
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icon: Value(game.icon),
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createdAt: game.createdAt,
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createdAt: game.createdAt,
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),
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),
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@@ -142,10 +142,10 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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/// Updates the color of the game with the given [gameId].
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/// Updates the color of the game with the given [gameId].
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Future<void> updateGameColor({
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Future<void> updateGameColor({
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required String gameId,
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required String gameId,
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required int? newColor,
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required String newColor,
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}) async {
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}) async {
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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GameTableCompanion(color: Value(newColor?.toString())),
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GameTableCompanion(color: Value(newColor)),
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);
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);
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}
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}
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@@ -129,7 +129,7 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
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name: game.name,
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name: game.name,
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ruleset: game.ruleset ?? '',
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ruleset: game.ruleset ?? '',
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description: Value(game.description),
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description: Value(game.description),
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color: Value(game.color?.toString()),
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color: game.color,
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icon: Value(game.icon),
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icon: Value(game.icon),
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createdAt: game.createdAt,
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createdAt: game.createdAt,
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),
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),
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@@ -682,9 +682,9 @@ class $GameTableTable extends GameTable
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late final GeneratedColumn<String> color = GeneratedColumn<String>(
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late final GeneratedColumn<String> color = GeneratedColumn<String>(
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'color',
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'color',
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aliasedName,
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aliasedName,
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true,
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false,
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type: DriftSqlType.string,
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type: DriftSqlType.string,
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requiredDuringInsert: false,
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requiredDuringInsert: true,
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);
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);
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static const VerificationMeta _iconMeta = const VerificationMeta('icon');
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static const VerificationMeta _iconMeta = const VerificationMeta('icon');
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@override
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@override
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@@ -763,6 +763,8 @@ class $GameTableTable extends GameTable
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_colorMeta,
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_colorMeta,
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color.isAcceptableOrUnknown(data['color']!, _colorMeta),
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color.isAcceptableOrUnknown(data['color']!, _colorMeta),
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);
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);
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} else if (isInserting) {
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context.missing(_colorMeta);
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}
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}
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if (data.containsKey('icon')) {
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if (data.containsKey('icon')) {
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context.handle(
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context.handle(
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@@ -806,7 +808,7 @@ class $GameTableTable extends GameTable
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color: attachedDatabase.typeMapping.read(
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color: attachedDatabase.typeMapping.read(
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DriftSqlType.string,
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DriftSqlType.string,
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data['${effectivePrefix}color'],
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data['${effectivePrefix}color'],
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),
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)!,
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icon: attachedDatabase.typeMapping.read(
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icon: attachedDatabase.typeMapping.read(
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DriftSqlType.string,
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DriftSqlType.string,
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data['${effectivePrefix}icon'],
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data['${effectivePrefix}icon'],
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@@ -829,7 +831,7 @@ class GameTableData extends DataClass implements Insertable<GameTableData> {
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final String name;
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final String name;
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final String ruleset;
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final String ruleset;
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final String? description;
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final String? description;
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final String? color;
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final String color;
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final String? icon;
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final String? icon;
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final DateTime createdAt;
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final DateTime createdAt;
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const GameTableData({
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const GameTableData({
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@@ -837,7 +839,7 @@ class GameTableData extends DataClass implements Insertable<GameTableData> {
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required this.name,
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required this.name,
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required this.ruleset,
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required this.ruleset,
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this.description,
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this.description,
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this.color,
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required this.color,
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this.icon,
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this.icon,
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required this.createdAt,
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required this.createdAt,
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});
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});
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@@ -850,9 +852,7 @@ class GameTableData extends DataClass implements Insertable<GameTableData> {
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if (!nullToAbsent || description != null) {
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if (!nullToAbsent || description != null) {
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map['description'] = Variable<String>(description);
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map['description'] = Variable<String>(description);
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}
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}
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if (!nullToAbsent || color != null) {
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map['color'] = Variable<String>(color);
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map['color'] = Variable<String>(color);
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}
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if (!nullToAbsent || icon != null) {
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if (!nullToAbsent || icon != null) {
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map['icon'] = Variable<String>(icon);
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map['icon'] = Variable<String>(icon);
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}
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}
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@@ -868,9 +868,7 @@ class GameTableData extends DataClass implements Insertable<GameTableData> {
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description: description == null && nullToAbsent
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description: description == null && nullToAbsent
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? const Value.absent()
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? const Value.absent()
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: Value(description),
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: Value(description),
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color: color == null && nullToAbsent
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color: Value(color),
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? const Value.absent()
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: Value(color),
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icon: icon == null && nullToAbsent ? const Value.absent() : Value(icon),
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icon: icon == null && nullToAbsent ? const Value.absent() : Value(icon),
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createdAt: Value(createdAt),
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createdAt: Value(createdAt),
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);
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);
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@@ -886,7 +884,7 @@ class GameTableData extends DataClass implements Insertable<GameTableData> {
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name: serializer.fromJson<String>(json['name']),
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name: serializer.fromJson<String>(json['name']),
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ruleset: serializer.fromJson<String>(json['ruleset']),
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ruleset: serializer.fromJson<String>(json['ruleset']),
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description: serializer.fromJson<String?>(json['description']),
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description: serializer.fromJson<String?>(json['description']),
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color: serializer.fromJson<String?>(json['color']),
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color: serializer.fromJson<String>(json['color']),
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icon: serializer.fromJson<String?>(json['icon']),
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icon: serializer.fromJson<String?>(json['icon']),
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createdAt: serializer.fromJson<DateTime>(json['createdAt']),
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createdAt: serializer.fromJson<DateTime>(json['createdAt']),
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);
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);
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@@ -899,7 +897,7 @@ class GameTableData extends DataClass implements Insertable<GameTableData> {
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'name': serializer.toJson<String>(name),
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'name': serializer.toJson<String>(name),
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'ruleset': serializer.toJson<String>(ruleset),
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'ruleset': serializer.toJson<String>(ruleset),
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'description': serializer.toJson<String?>(description),
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'description': serializer.toJson<String?>(description),
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'color': serializer.toJson<String?>(color),
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'color': serializer.toJson<String>(color),
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'icon': serializer.toJson<String?>(icon),
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'icon': serializer.toJson<String?>(icon),
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'createdAt': serializer.toJson<DateTime>(createdAt),
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'createdAt': serializer.toJson<DateTime>(createdAt),
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};
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};
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@@ -910,7 +908,7 @@ class GameTableData extends DataClass implements Insertable<GameTableData> {
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String? name,
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String? name,
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String? ruleset,
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String? ruleset,
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Value<String?> description = const Value.absent(),
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Value<String?> description = const Value.absent(),
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Value<String?> color = const Value.absent(),
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String? color,
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Value<String?> icon = const Value.absent(),
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Value<String?> icon = const Value.absent(),
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DateTime? createdAt,
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DateTime? createdAt,
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}) => GameTableData(
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}) => GameTableData(
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@@ -918,7 +916,7 @@ class GameTableData extends DataClass implements Insertable<GameTableData> {
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name: name ?? this.name,
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name: name ?? this.name,
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ruleset: ruleset ?? this.ruleset,
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ruleset: ruleset ?? this.ruleset,
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description: description.present ? description.value : this.description,
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description: description.present ? description.value : this.description,
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color: color.present ? color.value : this.color,
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color: color ?? this.color,
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icon: icon.present ? icon.value : this.icon,
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icon: icon.present ? icon.value : this.icon,
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createdAt: createdAt ?? this.createdAt,
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createdAt: createdAt ?? this.createdAt,
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);
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);
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@@ -971,7 +969,7 @@ class GameTableCompanion extends UpdateCompanion<GameTableData> {
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final Value<String> name;
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final Value<String> name;
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final Value<String> ruleset;
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final Value<String> ruleset;
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final Value<String?> description;
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final Value<String?> description;
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final Value<String?> color;
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final Value<String> color;
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final Value<String?> icon;
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final Value<String?> icon;
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final Value<DateTime> createdAt;
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final Value<DateTime> createdAt;
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final Value<int> rowid;
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final Value<int> rowid;
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@@ -990,13 +988,14 @@ class GameTableCompanion extends UpdateCompanion<GameTableData> {
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required String name,
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required String name,
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required String ruleset,
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required String ruleset,
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this.description = const Value.absent(),
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this.description = const Value.absent(),
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this.color = const Value.absent(),
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required String color,
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this.icon = const Value.absent(),
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this.icon = const Value.absent(),
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required DateTime createdAt,
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required DateTime createdAt,
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this.rowid = const Value.absent(),
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this.rowid = const Value.absent(),
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}) : id = Value(id),
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}) : id = Value(id),
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name = Value(name),
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name = Value(name),
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ruleset = Value(ruleset),
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ruleset = Value(ruleset),
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color = Value(color),
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createdAt = Value(createdAt);
|
createdAt = Value(createdAt);
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static Insertable<GameTableData> custom({
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static Insertable<GameTableData> custom({
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Expression<String>? id,
|
Expression<String>? id,
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@@ -1025,7 +1024,7 @@ class GameTableCompanion extends UpdateCompanion<GameTableData> {
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Value<String>? name,
|
Value<String>? name,
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Value<String>? ruleset,
|
Value<String>? ruleset,
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Value<String?>? description,
|
Value<String?>? description,
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Value<String?>? color,
|
Value<String>? color,
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Value<String?>? icon,
|
Value<String?>? icon,
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Value<DateTime>? createdAt,
|
Value<DateTime>? createdAt,
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Value<int>? rowid,
|
Value<int>? rowid,
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@@ -3665,7 +3664,7 @@ typedef $$GameTableTableCreateCompanionBuilder =
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required String name,
|
required String name,
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required String ruleset,
|
required String ruleset,
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Value<String?> description,
|
Value<String?> description,
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Value<String?> color,
|
required String color,
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Value<String?> icon,
|
Value<String?> icon,
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required DateTime createdAt,
|
required DateTime createdAt,
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Value<int> rowid,
|
Value<int> rowid,
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@@ -3676,7 +3675,7 @@ typedef $$GameTableTableUpdateCompanionBuilder =
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Value<String> name,
|
Value<String> name,
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Value<String> ruleset,
|
Value<String> ruleset,
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Value<String?> description,
|
Value<String?> description,
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Value<String?> color,
|
Value<String> color,
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Value<String?> icon,
|
Value<String?> icon,
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Value<DateTime> createdAt,
|
Value<DateTime> createdAt,
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Value<int> rowid,
|
Value<int> rowid,
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@@ -3910,7 +3909,7 @@ class $$GameTableTableTableManager
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Value<String> name = const Value.absent(),
|
Value<String> name = const Value.absent(),
|
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Value<String> ruleset = const Value.absent(),
|
Value<String> ruleset = const Value.absent(),
|
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Value<String?> description = const Value.absent(),
|
Value<String?> description = const Value.absent(),
|
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Value<String?> color = const Value.absent(),
|
Value<String> color = const Value.absent(),
|
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Value<String?> icon = const Value.absent(),
|
Value<String?> icon = const Value.absent(),
|
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Value<DateTime> createdAt = const Value.absent(),
|
Value<DateTime> createdAt = const Value.absent(),
|
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Value<int> rowid = const Value.absent(),
|
Value<int> rowid = const Value.absent(),
|
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@@ -3930,7 +3929,7 @@ class $$GameTableTableTableManager
|
|||||||
required String name,
|
required String name,
|
||||||
required String ruleset,
|
required String ruleset,
|
||||||
Value<String?> description = const Value.absent(),
|
Value<String?> description = const Value.absent(),
|
||||||
Value<String?> color = const Value.absent(),
|
required String color,
|
||||||
Value<String?> icon = const Value.absent(),
|
Value<String?> icon = const Value.absent(),
|
||||||
required DateTime createdAt,
|
required DateTime createdAt,
|
||||||
Value<int> rowid = const Value.absent(),
|
Value<int> rowid = const Value.absent(),
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ class GameTable extends Table {
|
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TextColumn get name => text()();
|
TextColumn get name => text()();
|
||||||
TextColumn get ruleset => text()();
|
TextColumn get ruleset => text()();
|
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TextColumn get description => text().nullable()();
|
TextColumn get description => text().nullable()();
|
||||||
TextColumn get color => text().nullable()();
|
TextColumn get color => text()();
|
||||||
TextColumn get icon => text().nullable()();
|
TextColumn get icon => text().nullable()();
|
||||||
DateTimeColumn get createdAt => dateTime()();
|
DateTimeColumn get createdAt => dateTime()();
|
||||||
|
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ class Game {
|
|||||||
final String name;
|
final String name;
|
||||||
final String? ruleset;
|
final String? ruleset;
|
||||||
final String? description;
|
final String? description;
|
||||||
final int? color;
|
final String color;
|
||||||
final String? icon;
|
final String? icon;
|
||||||
|
|
||||||
Game({
|
Game({
|
||||||
@@ -16,7 +16,7 @@ class Game {
|
|||||||
required this.name,
|
required this.name,
|
||||||
this.ruleset,
|
this.ruleset,
|
||||||
this.description,
|
this.description,
|
||||||
this.color,
|
required this.color,
|
||||||
this.icon,
|
this.icon,
|
||||||
}) : id = id ?? const Uuid().v4(),
|
}) : id = id ?? const Uuid().v4(),
|
||||||
createdAt = createdAt ?? clock.now();
|
createdAt = createdAt ?? clock.now();
|
||||||
|
|||||||
@@ -202,6 +202,7 @@ class _CreateMatchViewState extends State<CreateMatchView> {
|
|||||||
name: selectedGame.$1,
|
name: selectedGame.$1,
|
||||||
description: selectedGame.$2,
|
description: selectedGame.$2,
|
||||||
ruleset: selectedGame.$3.name,
|
ruleset: selectedGame.$3.name,
|
||||||
|
color: '0xFF000000',
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
// Use the selected game from the list
|
// Use the selected game from the list
|
||||||
@@ -210,6 +211,7 @@ class _CreateMatchViewState extends State<CreateMatchView> {
|
|||||||
name: selectedGame.$1,
|
name: selectedGame.$1,
|
||||||
description: selectedGame.$2,
|
description: selectedGame.$2,
|
||||||
ruleset: selectedGame.$3.name,
|
ruleset: selectedGame.$3.name,
|
||||||
|
color: '0xFF000000',
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
// Add the game to the database if it doesn't exist
|
// Add the game to the database if it doesn't exist
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ void main() {
|
|||||||
name: 'Chess',
|
name: 'Chess',
|
||||||
ruleset: 'winner.single',
|
ruleset: 'winner.single',
|
||||||
description: 'A classic strategy game',
|
description: 'A classic strategy game',
|
||||||
color: 0xFF0000FF,
|
color: '0xFF0000FF',
|
||||||
icon: 'chess_icon',
|
icon: 'chess_icon',
|
||||||
);
|
);
|
||||||
testGame2 = Game(
|
testGame2 = Game(
|
||||||
@@ -34,13 +34,14 @@ void main() {
|
|||||||
name: 'Poker',
|
name: 'Poker',
|
||||||
ruleset: 'Texas Hold\'em rules',
|
ruleset: 'Texas Hold\'em rules',
|
||||||
description: 'winner.multiple',
|
description: 'winner.multiple',
|
||||||
color: 0xFFFF0000,
|
color: '0xFFFF0000',
|
||||||
icon: 'poker_icon',
|
icon: 'poker_icon',
|
||||||
);
|
);
|
||||||
testGame3 = Game(
|
testGame3 = Game(
|
||||||
id: 'game3',
|
id: 'game3',
|
||||||
name: 'Monopoly',
|
name: 'Monopoly',
|
||||||
description: 'A board game about real estate',
|
description: 'A board game about real estate',
|
||||||
|
color: '0xFF000000',
|
||||||
);
|
);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -130,7 +131,7 @@ void main() {
|
|||||||
|
|
||||||
// Verifies that a game with null optional fields can be added and retrieved.
|
// Verifies that a game with null optional fields can be added and retrieved.
|
||||||
test('addGame handles game with null optional fields', () async {
|
test('addGame handles game with null optional fields', () async {
|
||||||
final gameWithNulls = Game(name: 'Simple Game');
|
final gameWithNulls = Game(name: 'Simple Game', color: '0xFF000000');
|
||||||
final result = await database.gameDao.addGame(game: gameWithNulls);
|
final result = await database.gameDao.addGame(game: gameWithNulls);
|
||||||
expect(result, true);
|
expect(result, true);
|
||||||
|
|
||||||
@@ -139,7 +140,7 @@ void main() {
|
|||||||
);
|
);
|
||||||
expect(fetchedGame.name, 'Simple Game');
|
expect(fetchedGame.name, 'Simple Game');
|
||||||
expect(fetchedGame.description, isNull);
|
expect(fetchedGame.description, isNull);
|
||||||
expect(fetchedGame.color, isNull);
|
expect(fetchedGame.color, '0xFF000000');
|
||||||
expect(fetchedGame.icon, isNull);
|
expect(fetchedGame.icon, isNull);
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -336,35 +337,20 @@ void main() {
|
|||||||
|
|
||||||
await database.gameDao.updateGameColor(
|
await database.gameDao.updateGameColor(
|
||||||
gameId: testGame1.id,
|
gameId: testGame1.id,
|
||||||
newColor: 0xFF00FF00,
|
newColor: '0xFF00FF00',
|
||||||
);
|
);
|
||||||
|
|
||||||
final updatedGame = await database.gameDao.getGameById(
|
final updatedGame = await database.gameDao.getGameById(
|
||||||
gameId: testGame1.id,
|
gameId: testGame1.id,
|
||||||
);
|
);
|
||||||
expect(updatedGame.color, 0xFF00FF00);
|
expect(updatedGame.color, '0xFF00FF00');
|
||||||
});
|
|
||||||
|
|
||||||
// Verifies that updateGameColor can set the color to null.
|
|
||||||
test('updateGameColor can set color to null', () async {
|
|
||||||
await database.gameDao.addGame(game: testGame1);
|
|
||||||
|
|
||||||
await database.gameDao.updateGameColor(
|
|
||||||
gameId: testGame1.id,
|
|
||||||
newColor: null,
|
|
||||||
);
|
|
||||||
|
|
||||||
final updatedGame = await database.gameDao.getGameById(
|
|
||||||
gameId: testGame1.id,
|
|
||||||
);
|
|
||||||
expect(updatedGame.color, isNull);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
// Verifies that updateGameColor does nothing when game doesn't exist.
|
// Verifies that updateGameColor does nothing when game doesn't exist.
|
||||||
test('updateGameColor does nothing for non-existent game', () async {
|
test('updateGameColor does nothing for non-existent game', () async {
|
||||||
await database.gameDao.updateGameColor(
|
await database.gameDao.updateGameColor(
|
||||||
gameId: 'non-existent-id',
|
gameId: 'non-existent-id',
|
||||||
newColor: 0xFF00FF00,
|
newColor: '0xFF00FF00',
|
||||||
);
|
);
|
||||||
|
|
||||||
final allGames = await database.gameDao.getAllGames();
|
final allGames = await database.gameDao.getAllGames();
|
||||||
@@ -470,6 +456,7 @@ void main() {
|
|||||||
final specialGame = Game(
|
final specialGame = Game(
|
||||||
name: 'Game\'s & "Special" <Name>',
|
name: 'Game\'s & "Special" <Name>',
|
||||||
description: 'Description with émojis 🎮🎲',
|
description: 'Description with émojis 🎮🎲',
|
||||||
|
color: '0xFF000000',
|
||||||
);
|
);
|
||||||
await database.gameDao.addGame(game: specialGame);
|
await database.gameDao.addGame(game: specialGame);
|
||||||
|
|
||||||
@@ -487,6 +474,7 @@ void main() {
|
|||||||
ruleset: '',
|
ruleset: '',
|
||||||
description: '',
|
description: '',
|
||||||
icon: '',
|
icon: '',
|
||||||
|
color: '0xFF000000',
|
||||||
);
|
);
|
||||||
await database.gameDao.addGame(game: emptyGame);
|
await database.gameDao.addGame(game: emptyGame);
|
||||||
|
|
||||||
@@ -506,6 +494,7 @@ void main() {
|
|||||||
name: longString,
|
name: longString,
|
||||||
description: longString,
|
description: longString,
|
||||||
ruleset: longString,
|
ruleset: longString,
|
||||||
|
color: '0xFF000000',
|
||||||
);
|
);
|
||||||
await database.gameDao.addGame(game: longGame);
|
await database.gameDao.addGame(game: longGame);
|
||||||
|
|
||||||
@@ -527,7 +516,7 @@ void main() {
|
|||||||
);
|
);
|
||||||
await database.gameDao.updateGameColor(
|
await database.gameDao.updateGameColor(
|
||||||
gameId: testGame1.id,
|
gameId: testGame1.id,
|
||||||
newColor: 0xFF123456,
|
newColor: '0xFF123456',
|
||||||
);
|
);
|
||||||
await database.gameDao.updateGameDescription(
|
await database.gameDao.updateGameDescription(
|
||||||
gameId: testGame1.id,
|
gameId: testGame1.id,
|
||||||
@@ -538,7 +527,7 @@ void main() {
|
|||||||
gameId: testGame1.id,
|
gameId: testGame1.id,
|
||||||
);
|
);
|
||||||
expect(updatedGame.name, 'Updated Name');
|
expect(updatedGame.name, 'Updated Name');
|
||||||
expect(updatedGame.color, 0xFF123456);
|
expect(updatedGame.color, '0xFF123456');
|
||||||
expect(updatedGame.description, 'Updated Description');
|
expect(updatedGame.description, 'Updated Description');
|
||||||
expect(updatedGame.ruleset, testGame1.ruleset);
|
expect(updatedGame.ruleset, testGame1.ruleset);
|
||||||
expect(updatedGame.icon, testGame1.icon);
|
expect(updatedGame.icon, testGame1.icon);
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ void main() {
|
|||||||
name: 'Test Group 2',
|
name: 'Test Group 2',
|
||||||
members: [testPlayer4, testPlayer5],
|
members: [testPlayer4, testPlayer5],
|
||||||
);
|
);
|
||||||
testGame = Game(name: 'Test Game');
|
testGame = Game(name: 'Test Game', color: '0xFF000000');
|
||||||
testMatch1 = Match(
|
testMatch1 = Match(
|
||||||
name: 'First Test Match',
|
name: 'First Test Match',
|
||||||
game: testGame,
|
game: testGame,
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ void main() {
|
|||||||
name: 'Test Group',
|
name: 'Test Group',
|
||||||
members: [testPlayer1, testPlayer2, testPlayer3],
|
members: [testPlayer1, testPlayer2, testPlayer3],
|
||||||
);
|
);
|
||||||
testGame = Game(name: 'Test Game');
|
testGame = Game(name: 'Test Game', color: '0xFF000000');
|
||||||
testMatchOnlyGroup = Match(
|
testMatchOnlyGroup = Match(
|
||||||
name: 'Test Match with Group',
|
name: 'Test Match with Group',
|
||||||
game: testGame,
|
game: testGame,
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ void main() {
|
|||||||
testPlayer1 = Player(name: 'Alice');
|
testPlayer1 = Player(name: 'Alice');
|
||||||
testPlayer2 = Player(name: 'Bob');
|
testPlayer2 = Player(name: 'Bob');
|
||||||
testPlayer3 = Player(name: 'Charlie');
|
testPlayer3 = Player(name: 'Charlie');
|
||||||
testGame = Game(name: 'Test Game');
|
testGame = Game(name: 'Test Game', color: '0xFF000000');
|
||||||
testMatch1 = Match(
|
testMatch1 = Match(
|
||||||
name: 'Test Match 1',
|
name: 'Test Match 1',
|
||||||
game: testGame,
|
game: testGame,
|
||||||
|
|||||||
@@ -48,8 +48,8 @@ void main() {
|
|||||||
name: 'Team Gamma',
|
name: 'Team Gamma',
|
||||||
members: [testPlayer1, testPlayer3],
|
members: [testPlayer1, testPlayer3],
|
||||||
);
|
);
|
||||||
testGame1 = Game(name: 'Game 1');
|
testGame1 = Game(name: 'Game 1', color: '0xFF000000');
|
||||||
testGame2 = Game(name: 'Game 2');
|
testGame2 = Game(name: 'Game 2', color: '0xFF000000');
|
||||||
});
|
});
|
||||||
|
|
||||||
await database.playerDao.addPlayersAsList(
|
await database.playerDao.addPlayersAsList(
|
||||||
|
|||||||
Reference in New Issue
Block a user