Refactoring
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@@ -197,7 +197,7 @@ void main() {
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final updated = await database.gameDao.updateGameName(
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gameId: testGame1.id,
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newName: newName,
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name: newName,
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);
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expect(updated, isTrue);
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@@ -210,7 +210,7 @@ void main() {
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test('updateGameName() does nothing for non-existent game', () async {
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final updated = await database.gameDao.updateGameName(
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gameId: 'non-existent-id',
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newName: 'New name',
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name: 'New name',
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);
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expect(updated, isFalse);
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@@ -224,7 +224,7 @@ void main() {
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final updated = await database.gameDao.updateGameRuleset(
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gameId: testGame1.id,
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newRuleset: ruleset,
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ruleset: ruleset,
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);
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expect(updated, isTrue);
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@@ -237,7 +237,7 @@ void main() {
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test('updateGameRuleset() does nothing for non-existent game', () async {
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final updated = await database.gameDao.updateGameRuleset(
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gameId: 'non-existent-id',
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newRuleset: Ruleset.lowestScore,
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ruleset: Ruleset.lowestScore,
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);
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expect(updated, isFalse);
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@@ -251,7 +251,7 @@ void main() {
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final updated = await database.gameDao.updateGameDescription(
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gameId: testGame1.id,
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newDescription: newDescription,
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description: newDescription,
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);
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expect(updated, isTrue);
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@@ -266,7 +266,7 @@ void main() {
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() async {
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final updated = await database.gameDao.updateGameDescription(
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gameId: 'non-existent-id',
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newDescription: 'New description',
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description: 'New description',
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);
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expect(updated, isFalse);
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@@ -280,7 +280,7 @@ void main() {
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await database.gameDao.updateGameColor(
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gameId: testGame1.id,
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newColor: GameColor.green,
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color: GameColor.green,
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);
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final updatedGame = await database.gameDao.getGameById(
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@@ -292,7 +292,7 @@ void main() {
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test('updateGameColor() does nothing for non-existent game', () async {
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final updated = await database.gameDao.updateGameColor(
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gameId: 'non-existent-id',
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newColor: GameColor.green,
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color: GameColor.green,
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);
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expect(updated, isFalse);
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@@ -306,7 +306,7 @@ void main() {
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final updated = await database.gameDao.updateGameIcon(
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gameId: testGame1.id,
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newIcon: newIcon,
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icon: newIcon,
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);
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expect(updated, isTrue);
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@@ -319,7 +319,7 @@ void main() {
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test('updateGameIcon() does nothing for non-existent game', () async {
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final updated = await database.gameDao.updateGameIcon(
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gameId: 'non-existent-id',
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newIcon: 'New icon',
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icon: 'New icon',
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);
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expect(updated, isFalse);
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@@ -333,19 +333,19 @@ void main() {
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const newName = 'New name';
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await database.gameDao.updateGameName(
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gameId: testGame1.id,
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newName: newName,
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name: newName,
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);
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const newGameColor = GameColor.teal;
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await database.gameDao.updateGameColor(
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gameId: testGame1.id,
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newColor: newGameColor,
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color: newGameColor,
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);
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const newDescription = 'New description';
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await database.gameDao.updateGameDescription(
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gameId: testGame1.id,
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newDescription: newDescription,
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description: newDescription,
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);
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final updatedGame = await database.gameDao.getGameById(
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