Renamed GameColor -> AppColor
This commit is contained in:
@@ -24,47 +24,47 @@ String translateRulesetToString(Ruleset ruleset, BuildContext context) {
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}
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}
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/// Translates a [GameColor] enum value to its corresponding localized string.
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String translateGameColorToString(GameColor color, BuildContext context) {
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/// Translates a [AppColor] enum value to its corresponding localized string.
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String translateGameColorToString(AppColor color, BuildContext context) {
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final loc = AppLocalizations.of(context);
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switch (color) {
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case GameColor.red:
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case AppColor.red:
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return loc.color_red;
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case GameColor.blue:
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case AppColor.blue:
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return loc.color_blue;
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case GameColor.green:
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case AppColor.green:
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return loc.color_green;
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case GameColor.yellow:
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case AppColor.yellow:
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return loc.color_yellow;
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case GameColor.purple:
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case AppColor.purple:
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return loc.color_purple;
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case GameColor.orange:
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case AppColor.orange:
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return loc.color_orange;
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case GameColor.pink:
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case AppColor.pink:
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return loc.color_pink;
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case GameColor.teal:
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case AppColor.teal:
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return loc.color_teal;
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}
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}
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/// Returns the [Color] object corresponding to a [GameColor] enum value.
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Color getColorFromGameColor(GameColor color) {
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/// Returns the [Color] object corresponding to a [AppColor] enum value.
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Color getColorFromGameColor(AppColor color) {
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switch (color) {
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case GameColor.red:
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case AppColor.red:
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return Colors.red;
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case GameColor.blue:
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case AppColor.blue:
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return Colors.blue;
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case GameColor.green:
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case AppColor.green:
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return Colors.green;
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case GameColor.yellow:
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case AppColor.yellow:
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return const Color(0xFFF7CA28);
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case GameColor.purple:
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case AppColor.purple:
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return Colors.purple;
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case GameColor.orange:
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case AppColor.orange:
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return const Color(0xFFef681f);
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case GameColor.pink:
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case AppColor.pink:
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return const Color(0xFFE91E63);
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case GameColor.teal:
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case AppColor.teal:
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return const Color(0xFF00BCD4);
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}
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}
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@@ -43,7 +43,7 @@ enum Ruleset {
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}
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/// Different colors for highlighting games
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enum GameColor { red, orange, yellow, green, teal, blue, purple, pink }
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enum AppColor { red, orange, yellow, green, teal, blue, purple, pink }
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enum StatisticType {
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totalMatches,
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@@ -92,7 +92,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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name: row.name,
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ruleset: Ruleset.values.firstWhere((e) => e.name == row.ruleset),
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description: row.description,
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color: GameColor.values.firstWhere((e) => e.name == row.color),
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color: AppColor.values.firstWhere((e) => e.name == row.color),
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icon: row.icon,
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createdAt: row.createdAt,
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),
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@@ -109,7 +109,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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name: result.name,
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ruleset: Ruleset.values.firstWhere((e) => e.name == result.ruleset),
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description: result.description,
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color: GameColor.values.firstWhere((e) => e.name == result.color),
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color: AppColor.values.firstWhere((e) => e.name == result.color),
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icon: result.icon,
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createdAt: result.createdAt,
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);
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@@ -156,7 +156,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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/// Updates the color of the game with the given [gameId].
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Future<bool> updateGameColor({
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required String gameId,
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required GameColor color,
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required AppColor color,
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}) async {
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final rowsAffected =
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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@@ -25,7 +25,7 @@ class StatisticGameDao extends DatabaseAccessor<AppDatabase>
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name: result.name,
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ruleset: Ruleset.values.firstWhere((e) => e.name == result.ruleset),
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description: result.description,
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color: GameColor.values.firstWhere((e) => e.name == result.color),
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color: AppColor.values.firstWhere((e) => e.name == result.color),
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icon: result.icon,
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createdAt: result.createdAt,
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),
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@@ -8,13 +8,13 @@ class Game {
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final String name;
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final Ruleset ruleset;
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final String description;
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final GameColor color;
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final AppColor color;
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final String icon;
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Game({
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required this.name,
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required this.ruleset,
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this.color = GameColor.orange,
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this.color = AppColor.orange,
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this.description = '',
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this.icon = '',
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String? id,
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@@ -33,7 +33,7 @@ class Game {
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String? name,
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Ruleset? ruleset,
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String? description,
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GameColor? color,
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AppColor? color,
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String? icon,
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}) {
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return Game(
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@@ -73,7 +73,7 @@ class Game {
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orElse: () => Ruleset.singleWinner,
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),
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description = json['description'],
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color = GameColor.values.firstWhere((e) => e.name == json['color']),
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color = AppColor.values.firstWhere((e) => e.name == json['color']),
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icon = json['icon'];
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Map<String, dynamic> toJson() => {
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@@ -107,7 +107,7 @@ class Match {
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name: '',
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ruleset: Ruleset.singleWinner,
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description: '',
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color: GameColor.blue,
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color: AppColor.blue,
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icon: '',
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),
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group = null,
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@@ -49,10 +49,10 @@ class _CreateGameViewState extends State<CreateGameView> {
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late final AppDatabase db;
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late List<(Ruleset, String)> _rulesets;
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late List<(GameColor, String)> _colors;
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late List<(AppColor, String)> _colors;
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Ruleset? selectedRuleset = Ruleset.singleWinner;
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GameColor? selectedColor = GameColor.orange;
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AppColor? selectedColor = AppColor.orange;
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/// Controller for the game name input field.
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final _gameNameController = TextEditingController();
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@@ -87,10 +87,10 @@ class _CreateGameViewState extends State<CreateGameView> {
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),
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);
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_colors = List.generate(
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GameColor.values.length,
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AppColor.values.length,
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(index) => (
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GameColor.values[index],
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translateGameColorToString(GameColor.values[index], context),
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AppColor.values[index],
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translateGameColorToString(AppColor.values[index], context),
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),
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);
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@@ -39,7 +39,7 @@ class _MatchViewState extends State<MatchView> {
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game: Game(
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name: 'Game name',
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ruleset: Ruleset.singleWinner,
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color: GameColor.blue,
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color: AppColor.blue,
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icon: '',
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),
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group: Group(
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@@ -12,7 +12,7 @@ class GameLabel extends StatelessWidget {
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final String title;
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final String description;
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final GameColor color;
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final AppColor color;
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@override
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Widget build(BuildContext context) {
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@@ -51,7 +51,7 @@ class GameTile extends StatelessWidget {
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? (badgeColor!.computeLuminance() > 0.5 ? Colors.black : Colors.white)
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: Colors.white;
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final gameColor = badgeColor ?? getColorFromGameColor(GameColor.orange);
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final gameColor = badgeColor ?? getColorFromGameColor(AppColor.orange);
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return GestureDetector(
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onTap: () async {
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@@ -278,7 +278,7 @@ class DataTransferService {
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name: 'Unknown',
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ruleset: Ruleset.singleWinner,
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description: '',
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color: GameColor.blue,
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color: AppColor.blue,
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icon: '',
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);
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}
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@@ -56,7 +56,7 @@ void main() {
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name: 'Test Game',
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ruleset: Ruleset.singleWinner,
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description: 'A test game',
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color: GameColor.blue,
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color: AppColor.blue,
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icon: '',
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);
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testMatch1 = Match(
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@@ -49,7 +49,7 @@ void main() {
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testGame = Game(
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name: 'Test Game',
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ruleset: Ruleset.highestScore,
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color: GameColor.blue,
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color: AppColor.blue,
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icon: '',
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);
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testMatch1 = Match(
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@@ -28,7 +28,7 @@ void main() {
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name: 'Chess',
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ruleset: Ruleset.singleWinner,
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description: 'A classic strategy game',
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color: GameColor.blue,
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color: AppColor.blue,
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icon: 'chess_icon',
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);
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testGame2 = Game(
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@@ -36,7 +36,7 @@ void main() {
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name: 'Poker',
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ruleset: Ruleset.multipleWinners,
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description: 'Card game with multiple winners',
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color: GameColor.red,
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color: AppColor.red,
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icon: 'poker_icon',
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);
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testGame3 = Game(
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@@ -44,7 +44,7 @@ void main() {
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name: 'Monopoly',
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ruleset: Ruleset.highestScore,
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description: 'A board game about real estate',
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color: GameColor.orange,
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color: AppColor.orange,
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icon: '',
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);
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});
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@@ -124,7 +124,7 @@ void main() {
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name: 'Game\'s & "Special" <Name>',
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ruleset: Ruleset.multipleWinners,
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description: 'Description with émojis 🎮🎲',
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color: GameColor.purple,
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color: AppColor.purple,
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icon: '',
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);
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await database.gameDao.addGame(game: specialGame);
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@@ -280,19 +280,19 @@ void main() {
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await database.gameDao.updateGameColor(
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gameId: testGame1.id,
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color: GameColor.green,
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color: AppColor.green,
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);
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final updatedGame = await database.gameDao.getGameById(
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gameId: testGame1.id,
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);
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expect(updatedGame.color, GameColor.green);
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expect(updatedGame.color, AppColor.green);
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});
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test('updateGameColor() does nothing for non-existent game', () async {
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final updated = await database.gameDao.updateGameColor(
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gameId: 'non-existent-id',
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color: GameColor.green,
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color: AppColor.green,
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);
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expect(updated, isFalse);
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@@ -336,7 +336,7 @@ void main() {
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name: newName,
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);
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const newGameColor = GameColor.teal;
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const newGameColor = AppColor.teal;
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await database.gameDao.updateGameColor(
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gameId: testGame1.id,
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color: newGameColor,
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@@ -42,7 +42,7 @@ void main() {
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name: 'Test Game',
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ruleset: Ruleset.singleWinner,
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description: 'A test game',
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color: GameColor.blue,
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color: AppColor.blue,
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icon: '',
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);
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testMatch1 = Match(
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@@ -59,7 +59,7 @@ void main() {
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name: 'Test Game',
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ruleset: Ruleset.singleWinner,
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description: 'A test game',
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color: GameColor.blue,
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color: AppColor.blue,
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icon: '',
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);
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testMatch1 = Match(
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@@ -40,7 +40,7 @@ void main() {
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name: 'Test Game',
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ruleset: Ruleset.singleWinner,
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description: 'A test game',
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color: GameColor.blue,
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color: AppColor.blue,
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icon: '',
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);
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testMatch1 = Match(
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@@ -45,7 +45,7 @@ void main() {
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name: 'Chess',
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ruleset: Ruleset.singleWinner,
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description: 'Strategic board game',
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color: GameColor.blue,
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color: AppColor.blue,
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icon: 'chess_icon',
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);
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@@ -448,19 +448,19 @@ void main() {
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Game(
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name: 'Red Game',
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ruleset: Ruleset.singleWinner,
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color: GameColor.red,
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color: AppColor.red,
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icon: 'icon',
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),
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Game(
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name: 'Blue Game',
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ruleset: Ruleset.singleWinner,
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color: GameColor.blue,
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color: AppColor.blue,
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icon: 'icon',
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),
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Game(
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name: 'Green Game',
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ruleset: Ruleset.singleWinner,
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color: GameColor.green,
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color: AppColor.green,
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icon: 'icon',
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),
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];
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@@ -484,19 +484,19 @@ void main() {
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Game(
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name: 'Highest Score Game',
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ruleset: Ruleset.highestScore,
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color: GameColor.blue,
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color: AppColor.blue,
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icon: 'icon',
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),
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Game(
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name: 'Lowest Score Game',
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ruleset: Ruleset.lowestScore,
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color: GameColor.blue,
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color: AppColor.blue,
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icon: 'icon',
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),
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Game(
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name: 'Single Winner',
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ruleset: Ruleset.singleWinner,
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color: GameColor.blue,
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color: AppColor.blue,
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icon: 'icon',
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),
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];
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