set delay in all future builders to 250ms
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This commit is contained in:
2025-11-23 17:09:52 +01:00
parent 26fadf5093
commit 604a541392
4 changed files with 4 additions and 4 deletions

View File

@@ -55,7 +55,7 @@ class _CreateGroupViewState extends State<CreateGroupView> {
void loadPlayerList() {
_allPlayersFuture = Future.delayed(
const Duration(milliseconds: 400),
const Duration(milliseconds: 250),
() => db.playerDao.getAllPlayers(),
);
suggestedPlayers = skeletonData;

View File

@@ -35,7 +35,7 @@ class _GroupsViewState extends State<GroupsView> {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
_allGroupsFuture = Future.delayed(
const Duration(milliseconds: 400),
const Duration(milliseconds: 250),
() => db.groupDao.getAllGroups(),
);
}

View File

@@ -27,7 +27,7 @@ class _HomeViewState extends State<HomeView> {
_groupCountFuture = db.groupDao.getGroupCount();
Future.wait([_gameCountFuture, _groupCountFuture]).then((_) async {
await Future.delayed(const Duration(milliseconds: 50));
await Future.delayed(const Duration(milliseconds: 250));
if (mounted) {
setState(() {
isLoading = false;

View File

@@ -29,7 +29,7 @@ class _StatisticsViewState extends State<StatisticsView> {
_playersFuture = db.playerDao.getAllPlayers();
Future.wait([_gamesFuture, _playersFuture]).then((results) async {
await Future.delayed(const Duration(milliseconds: 200));
await Future.delayed(const Duration(milliseconds: 250));
final games = results[0] as List<Game>;
final players = results[1] as List<Player>;
winCounts = _calculateWinsForAllPlayers(games, players);