feat: showing game color in choose tile
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@@ -56,7 +56,7 @@ class _CreateGameViewState extends State<CreateGameView> {
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late List<(Ruleset, String)> _rulesets;
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/// The currently selected color for the game.
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GameColor? selectedColor;
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GameColor? selectedColor = GameColor.orange;
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/// Controller for the game name input field.
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final _gameNameController = TextEditingController();
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@@ -212,9 +212,11 @@ class _CreateGameViewState extends State<CreateGameView> {
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if (!isEditMode())
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ChooseTile(
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title: loc.ruleset,
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trailingText: selectedRuleset == null
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? loc.none
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: translateRulesetToString(selectedRuleset!, context),
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trailing: selectedRuleset == null
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? Text(loc.none)
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: Text(
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translateRulesetToString(selectedRuleset!, context),
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),
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onPressed: () async {
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final result = await Navigator.of(context).push<Ruleset?>(
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adaptivePageRoute(
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@@ -238,9 +240,24 @@ class _CreateGameViewState extends State<CreateGameView> {
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// Choose color tile
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ChooseTile(
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title: loc.color,
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trailingText: selectedColor == null
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? loc.none
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: translateGameColorToString(selectedColor!, context),
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trailing: selectedColor == null
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? Text(loc.none)
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: Row(
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children: [
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Text(
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translateGameColorToString(selectedColor!, context),
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),
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Container(
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width: 16,
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height: 16,
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margin: const EdgeInsets.only(left: 12),
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decoration: BoxDecoration(
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color: getColorFromGameColor(selectedColor!),
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shape: BoxShape.circle,
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),
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),
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],
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),
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onPressed: () async {
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final result = await Navigator.of(context).push<GameColor?>(
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adaptivePageRoute(
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@@ -132,9 +132,9 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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if (!isEditMode())
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ChooseTile(
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title: loc.game,
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trailingText: selectedGame == null
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? loc.none_group
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: selectedGame!.name,
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trailing: selectedGame == null
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? Text(loc.none_group)
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: Text(selectedGame!.name),
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onPressed: () async {
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selectedGame = await Navigator.of(context).push(
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adaptivePageRoute(
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@@ -158,9 +158,9 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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// Group selection tile.
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ChooseTile(
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title: loc.group,
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trailingText: selectedGroup == null
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? loc.none_group
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: selectedGroup!.name,
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trailing: selectedGroup == null
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? Text(loc.none_group)
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: Text(selectedGroup!.name),
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onPressed: () async {
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// Remove all players from the previously selected group from
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// the selected players list, in case the user deselects the
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