Updated game + ruleset display
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@@ -79,26 +79,6 @@ class _MatchTileState extends State<MatchTile> {
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],
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),
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const SizedBox(height: 4),
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Container(
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decoration: BoxDecoration(
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color: CustomTheme.primaryColor,
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borderRadius: BorderRadius.circular(8),
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),
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padding: const EdgeInsets.symmetric(vertical: 4, horizontal: 8),
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child: Text(
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translateRulesetToString(match.game.ruleset, context),
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style: const TextStyle(
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fontSize: 12,
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color: Colors.white,
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fontWeight: FontWeight.bold,
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),
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),
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),
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const SizedBox(height: 8),
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if (group != null) ...[
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Row(
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children: [
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@@ -113,7 +93,7 @@ class _MatchTileState extends State<MatchTile> {
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),
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],
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),
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const SizedBox(height: 12),
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const SizedBox(height: 4),
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] else if (widget.compact) ...[
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Row(
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children: [
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@@ -128,9 +108,66 @@ class _MatchTileState extends State<MatchTile> {
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),
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],
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),
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const SizedBox(height: 12),
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const SizedBox(height: 6),
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] else ...[
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const SizedBox(height: 8),
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],
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// Game + Ruleset Badge
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IntrinsicHeight(
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child: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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// Game
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Container(
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decoration: BoxDecoration(
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color: CustomTheme.primaryColor.withAlpha(200),
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borderRadius: const BorderRadius.only(
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topLeft: Radius.circular(8),
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bottomLeft: Radius.circular(8),
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),
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),
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padding: const EdgeInsets.symmetric(
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vertical: 4,
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horizontal: 8,
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),
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child: Text(
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match.game.name,
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style: const TextStyle(
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fontSize: 12,
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color: Colors.white,
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fontWeight: FontWeight.bold,
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),
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),
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),
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// Ruleset
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Container(
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decoration: BoxDecoration(
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color: CustomTheme.primaryColor.withAlpha(120),
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borderRadius: const BorderRadius.only(
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topRight: Radius.circular(8),
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bottomRight: Radius.circular(8),
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),
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),
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padding: const EdgeInsets.symmetric(
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vertical: 4,
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horizontal: 8,
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),
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child: Text(
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translateRulesetToString(match.game.ruleset, context),
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style: const TextStyle(
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fontSize: 12,
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color: Colors.white,
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fontWeight: FontWeight.bold,
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),
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),
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),
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],
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),
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),
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const SizedBox(height: 12),
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if (match.mvp.isNotEmpty) ...[
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Container(
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padding: const EdgeInsets.symmetric(
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