Implement basic logic and UI for selecting game winners in GameResultView

This commit is contained in:
2025-11-23 20:18:26 +01:00
parent 937f1e3ac8
commit 6dc74ca82e

View File

@@ -1,5 +1,8 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart'; import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart'; import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
class GameResultView extends StatefulWidget { class GameResultView extends StatefulWidget {
@@ -12,6 +15,30 @@ class GameResultView extends StatefulWidget {
} }
class _GameResultViewState extends State<GameResultView> { class _GameResultViewState extends State<GameResultView> {
late final List<Player> allPlayers;
final exampleGame = Game(
name: "Test Game",
players: [
Player(name: "Petrus"),
Player(name: "Peter"),
Player(name: "Petra"),
],
group: Group(
name: "Die Petris",
members: [
Player(name: "Petralia"),
Player(name: "Petrenlia"),
Player(name: "Petrumlia"),
],
),
);
@override
void initState() {
allPlayers = getAllPlayers(exampleGame);
super.initState();
}
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return Scaffold( return Scaffold(
@@ -26,32 +53,68 @@ class _GameResultViewState extends State<GameResultView> {
centerTitle: true, centerTitle: true,
), ),
body: SafeArea( body: SafeArea(
child: Container( child: Column(
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10), children: [
padding: const EdgeInsets.symmetric(vertical: 10, horizontal: 10), Expanded(
decoration: BoxDecoration( child: Container(
color: CustomTheme.boxColor, margin: const EdgeInsets.symmetric(
border: Border.all(color: CustomTheme.boxBorder), horizontal: 12,
borderRadius: BorderRadius.circular(12), vertical: 10,
), ),
child: const Column( padding: const EdgeInsets.symmetric(
mainAxisAlignment: MainAxisAlignment.start, vertical: 10,
children: [ horizontal: 10,
Text( ),
"Select Winner", decoration: BoxDecoration(
style: const TextStyle( color: CustomTheme.boxColor,
fontSize: 18, border: Border.all(color: CustomTheme.boxBorder),
fontWeight: FontWeight.bold, borderRadius: BorderRadius.circular(12),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
const Text(
"Select Winner:",
style: TextStyle(
fontSize: 18,
fontWeight: FontWeight.bold,
),
),
Expanded(
child: ListView.builder(
itemCount: allPlayers.length,
itemBuilder: (context, index) {
//TODO: Implement Custom RadioListTile, see text_icon_list_tile
return RadioListTile<Player>(
title: Text(allPlayers[index].name),
value: allPlayers[index],
);
},
),
),
],
), ),
), ),
//TODO: Add FutureBuilder ),
//TODO: Implement ListView.builder with RadioListTiles and Players from Game CustomWidthButton(
//TODO Implement Save button with snackbar to confirm save/show error text: "Save",
CustomWidthButton(text: "Save", sizeRelativeToWidth: 0.95), sizeRelativeToWidth: 0.95,
], onPressed: null,
), ),
SizedBox(height: 10),
],
), ),
), ),
); );
} }
List<Player> getAllPlayers(Game game) {
if (game.group == null && game.players != null) {
return [...game.players!];
} else if (game.group != null && game.players != null) {
return [...game.players!, ...game.group!.members];
}
return [...game.group!.members];
}
} }