implement create game view
This commit is contained in:
@@ -1,7 +1,10 @@
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import 'package:flutter/material.dart';
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import 'package:game_tracker/core/adaptive_page_route.dart';
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import 'package:game_tracker/core/custom_theme.dart';
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import 'package:game_tracker/core/enums.dart';
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import 'package:game_tracker/data/dto/game.dart';
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import 'package:game_tracker/l10n/generated/app_localizations.dart';
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import 'package:game_tracker/presentation/views/main_menu/match_view/create_match/game_view/create_game_view.dart';
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import 'package:game_tracker/presentation/widgets/text_input/custom_search_bar.dart';
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import 'package:game_tracker/presentation/widgets/tiles/title_description_list_tile.dart';
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@@ -50,6 +53,17 @@ class _ChooseGameViewState extends State<ChooseGameView> {
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Navigator.of(context).pop(selectedGameIndex);
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},
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),
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actions: [IconButton(
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icon: const Icon(Icons.add),
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onPressed: () async {
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await Navigator.push(context, adaptivePageRoute(
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builder: (context) => CreateGameView(
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callback: () {}, //TODO: implement callback
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),
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)
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);
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},
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)],
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title: Text(loc.choose_game),
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),
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body: PopScope(
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@@ -84,7 +98,7 @@ class _ChooseGameViewState extends State<ChooseGameView> {
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context,
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),
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isHighlighted: selectedGameIndex == index,
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onPressed: () async {
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onTap: () async {
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setState(() {
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if (selectedGameIndex == index) {
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selectedGameIndex = -1;
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@@ -93,6 +107,16 @@ class _ChooseGameViewState extends State<ChooseGameView> {
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}
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});
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},
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onLongPress: () async {
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await Navigator.push(context, adaptivePageRoute(
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builder: (context) => CreateGameView(
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//TODO: implement callback & giving real game to create game view
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gameToEdit: Game(name: 'Cabo', description: '', ruleset: 'Highest Points'),
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callback: () {},
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),
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)
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);
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},
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);
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},
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),
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@@ -0,0 +1,93 @@
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import 'package:flutter/material.dart';
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import 'package:game_tracker/core/custom_theme.dart';
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import 'package:game_tracker/core/enums.dart';
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import 'package:game_tracker/l10n/generated/app_localizations.dart';
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import 'package:game_tracker/presentation/widgets/tiles/title_description_list_tile.dart';
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class ChooseRulesetView extends StatefulWidget {
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/// A view that allows the user to choose a ruleset from a list of available rulesets
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/// - [rulesets]: A list of tuples containing the ruleset and its description
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/// - [initialRulesetIndex]: The index of the initially selected ruleset
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const ChooseRulesetView({
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super.key,
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required this.rulesets,
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required this.initialRulesetIndex,
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});
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/// A list of tuples containing the ruleset and its description
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final List<(Ruleset, String)> rulesets;
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/// The index of the initially selected ruleset
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final int initialRulesetIndex;
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@override
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State<ChooseRulesetView> createState() => _ChooseRulesetViewState();
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}
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class _ChooseRulesetViewState extends State<ChooseRulesetView> {
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/// Currently selected ruleset index
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late int selectedRulesetIndex;
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@override
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void initState() {
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selectedRulesetIndex = widget.initialRulesetIndex;
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super.initState();
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}
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@override
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Widget build(BuildContext context) {
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final loc = AppLocalizations.of(context);
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return DefaultTabController(
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length: 2,
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initialIndex: 0,
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child: Scaffold(
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backgroundColor: CustomTheme.backgroundColor,
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appBar: AppBar(
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leading: IconButton(
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icon: const Icon(Icons.arrow_back_ios),
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onPressed: () {
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Navigator.of(context).pop(
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selectedRulesetIndex == -1
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? null
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: widget.rulesets[selectedRulesetIndex].$1,
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);
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},
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),
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title: Text(loc.choose_ruleset),
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),
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body: PopScope(
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// This fixes that the Android Back Gesture didn't return the
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// selectedRulesetIndex and therefore the selected Ruleset wasn't saved
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canPop: false,
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onPopInvokedWithResult: (bool didPop, Object? result) {
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if (didPop) {
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return;
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}
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Navigator.of(context).pop(
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selectedRulesetIndex == -1
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? null
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: widget.rulesets[selectedRulesetIndex].$1,
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);
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},
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child: ListView.builder(
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padding: const EdgeInsets.only(bottom: 85),
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itemCount: widget.rulesets.length,
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itemBuilder: (BuildContext context, int index) {
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return TitleDescriptionListTile(
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onTap: () async {
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setState(() {
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if (selectedRulesetIndex == index) {
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selectedRulesetIndex = -1;
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} else {
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selectedRulesetIndex = index;
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}
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});
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},
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title: translateRulesetToString(
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widget.rulesets[index].$1,
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context,
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),
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description: widget.rulesets[index].$2,
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isHighlighted: selectedRulesetIndex == index,
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);
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},
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),
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),
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),
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);
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}
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}
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@@ -0,0 +1,139 @@
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import 'package:flutter/material.dart';
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import 'package:game_tracker/core/adaptive_page_route.dart';
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import 'package:game_tracker/core/constants.dart';
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import 'package:game_tracker/core/custom_theme.dart';
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import 'package:game_tracker/core/enums.dart';
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import 'package:game_tracker/data/dto/game.dart';
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import 'package:game_tracker/l10n/generated/app_localizations.dart';
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import 'package:game_tracker/presentation/views/main_menu/match_view/create_match/game_view/choose_ruleset_view.dart';
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import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
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import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart';
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import 'package:game_tracker/presentation/widgets/tiles/choose_tile.dart';
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class CreateGameView extends StatefulWidget {
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const CreateGameView({super.key, this.gameToEdit, required this.callback});
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final Game? gameToEdit;
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final VoidCallback callback;
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@override
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State<CreateGameView> createState() => _CreateGameViewState();
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}
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class _CreateGameViewState extends State<CreateGameView> {
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Ruleset? selectedRuleset;
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int selectedRulesetIndex = -1;
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late List<(Ruleset, String)> _rulesets;
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final _gameNameController = TextEditingController();
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final _descriptionController = TextEditingController();
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@override
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void initState() {
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super.initState();
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_gameNameController.addListener(() => setState(() {}));
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}
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@override
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void didChangeDependencies() {
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super.didChangeDependencies();
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final loc = AppLocalizations.of(context);
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_rulesets = [
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(Ruleset.singleWinner, loc.ruleset_single_winner),
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(Ruleset.singleLoser, loc.ruleset_single_loser),
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(Ruleset.mostPoints, loc.ruleset_most_points),
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(Ruleset.leastPoints, loc.ruleset_least_points),
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];
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if (widget.gameToEdit != null) {
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_gameNameController.text = widget.gameToEdit!.name;
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_descriptionController.text = widget.gameToEdit!.description ?? '';
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// TODO: Handle ruleset initialization from gameToEdit
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}
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}
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@override
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void dispose() {
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_gameNameController.dispose();
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_descriptionController.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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var loc = AppLocalizations.of(context);
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final isEditing = widget.gameToEdit != null;
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return ScaffoldMessenger(
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child: Scaffold(
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backgroundColor: CustomTheme.backgroundColor,
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appBar: AppBar(
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title: Text(isEditing ? loc.edit_game : loc.create_game),
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),
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body: SafeArea(
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child: Column(
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children: [
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Container(
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margin: CustomTheme.tileMargin,
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child: TextInputField(
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controller: _gameNameController,
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maxLength: Constants.MAX_MATCH_NAME_LENGTH,
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hintText: loc.game_name,
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),
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),
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ChooseTile(
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title: loc.ruleset,
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trailingText: selectedRuleset == null
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? loc.none
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: translateRulesetToString(selectedRuleset!, context),
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onPressed: () async {
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final result = await Navigator.of(context).push<Ruleset?>(
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adaptivePageRoute(
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builder: (context) => ChooseRulesetView(
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rulesets: _rulesets,
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initialRulesetIndex: selectedRulesetIndex,
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),
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),
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);
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if (mounted) {
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setState(() {
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selectedRuleset = result;
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selectedRulesetIndex =
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result == null ? -1 : _rulesets.indexWhere((r) => r.$1 == result);
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});
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}
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},
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),
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Container(
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margin: CustomTheme.tileMargin,
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child: TextInputField(
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controller: _descriptionController,
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hintText: loc.description,
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minLines: 6,
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maxLines: 6,
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maxLength: Constants.MAX_GAME_DESCRIPTION_LENGTH,
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),
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),
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const Spacer(),
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Padding(
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padding: const EdgeInsets.all(12.0),
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child: CustomWidthButton(
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text: isEditing ? loc.edit_group : loc.create_game,
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sizeRelativeToWidth: 1,
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buttonType: ButtonType.primary,
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onPressed: _gameNameController.text.trim().isNotEmpty && selectedRulesetIndex != -1
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? () {
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//TODO: Handle saving to db & updating game selection view
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Navigator.of(context).pop();
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}
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: null,
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),
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),
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],
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),
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),
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),
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);
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}
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}
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