Added fallbacks for players when same player already exists

This commit is contained in:
2025-11-16 19:02:20 +01:00
parent 5c09dfb47d
commit 74402f2e04

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@@ -26,14 +26,14 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
/// Adds a new [player] to the database. /// Adds a new [player] to the database.
/// If a player with the same ID already exists, updates their name to /// If a player with the same ID already exists, updates their name to
/// the new one. /// the new one.
Future<void> addPlayer({required Player player}) async { Future<bool> addPlayer({required Player player}) async {
if (!await playerExists(playerId: player.id)) { if (!await playerExists(playerId: player.id)) {
await into( await into(
playerTable, playerTable,
).insert(PlayerTableCompanion.insert(id: player.id, name: player.name)); ).insert(PlayerTableCompanion.insert(id: player.id, name: player.name));
} else { return true;
await updatePlayername(playerId: player.id, newName: player.name);
} }
return false;
} }
/// Deletes the player with the given [id] from the database. /// Deletes the player with the given [id] from the database.