changed futurebuilder logic in player selection
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@@ -1,4 +1,5 @@
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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import 'package:game_tracker/core/constants.dart';
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import 'package:game_tracker/core/custom_theme.dart';
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import 'package:game_tracker/core/custom_theme.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/dto/player.dart';
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import 'package:game_tracker/data/dto/player.dart';
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@@ -46,10 +47,10 @@ class _PlayerSelectionState extends State<PlayerSelection> {
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}
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}
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void loadPlayerList() {
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void loadPlayerList() {
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_allPlayersFuture = Future.delayed(
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_allPlayersFuture = Future.wait([
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const Duration(milliseconds: 250),
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db.playerDao.getAllPlayers(),
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() => db.playerDao.getAllPlayers(),
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Future.delayed(minimumSkeletonDuration),
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);
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]).then((results) => results[0] as List<Player>);
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suggestedPlayers = skeletonData;
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suggestedPlayers = skeletonData;
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_allPlayersFuture.then((loadedPlayers) {
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_allPlayersFuture.then((loadedPlayers) {
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setState(() {
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setState(() {
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