changed futurebuilder logic in player selection

This commit is contained in:
2025-12-21 15:51:24 +01:00
parent f05114a99e
commit 76186787e7

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@@ -1,4 +1,5 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:game_tracker/core/constants.dart';
import 'package:game_tracker/core/custom_theme.dart'; import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart'; import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/player.dart'; import 'package:game_tracker/data/dto/player.dart';
@@ -46,10 +47,10 @@ class _PlayerSelectionState extends State<PlayerSelection> {
} }
void loadPlayerList() { void loadPlayerList() {
_allPlayersFuture = Future.delayed( _allPlayersFuture = Future.wait([
const Duration(milliseconds: 250), db.playerDao.getAllPlayers(),
() => db.playerDao.getAllPlayers(), Future.delayed(minimumSkeletonDuration),
); ]).then((results) => results[0] as List<Player>);
suggestedPlayers = skeletonData; suggestedPlayers = skeletonData;
_allPlayersFuture.then((loadedPlayers) { _allPlayersFuture.then((loadedPlayers) {
setState(() { setState(() {