Fix: SetState Error
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@@ -110,7 +110,9 @@ class _PlayerSelectionState extends State<PlayerSelection> {
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final bool nameMatches = player.name.toLowerCase().contains(
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final bool nameMatches = player.name.toLowerCase().contains(
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value.toLowerCase(),
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value.toLowerCase(),
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);
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);
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final bool isNotSelected = !selectedPlayers.any((p) => p.id == player.id);
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final bool isNotSelected = !selectedPlayers.any(
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(p) => p.id == player.id,
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);
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return nameMatches && isNotSelected;
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return nameMatches && isNotSelected;
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}).toList();
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}).toList();
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}
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}
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@@ -224,49 +226,53 @@ class _PlayerSelectionState extends State<PlayerSelection> {
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db.playerDao.getAllPlayers(),
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db.playerDao.getAllPlayers(),
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Future.delayed(Constants.MINIMUM_SKELETON_DURATION),
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Future.delayed(Constants.MINIMUM_SKELETON_DURATION),
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]).then((results) => results[0] as List<Player>);
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]).then((results) => results[0] as List<Player>);
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if (mounted) {
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_allPlayersFuture.then((loadedPlayers) {
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setState(() {
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// If a list of available players is provided (even if empty), use that list.
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if (widget.availablePlayers != null) {
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widget.availablePlayers!.sort((a, b) => a.name.compareTo(b.name));
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allPlayers = [...widget.availablePlayers!];
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suggestedPlayers = [...allPlayers];
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if (widget.initialSelectedPlayers != null) {
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_allPlayersFuture.then((loadedPlayers) {
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// Ensures that only players available for selection are pre-selected.
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if (!mounted) return;
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selectedPlayers = widget.initialSelectedPlayers!
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setState(() {
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.where(
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// If a list of available players is provided (even if empty), use that list.
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(p) => widget.availablePlayers!.any(
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if (widget.availablePlayers != null) {
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(available) => available.id == p.id,
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widget.availablePlayers!.sort((a, b) => a.name.compareTo(b.name));
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),
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allPlayers = [...widget.availablePlayers!];
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)
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suggestedPlayers = [...allPlayers];
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.toList();
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}
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if (widget.initialSelectedPlayers != null) {
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} else {
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// Ensures that only players available for selection are pre-selected.
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// Otherwise, use the loaded players from the database.
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selectedPlayers = widget.initialSelectedPlayers!
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loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
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.where(
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allPlayers = [...loadedPlayers];
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(p) => widget.availablePlayers!.any(
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if (widget.initialSelectedPlayers != null) {
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(available) => available.id == p.id,
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// Excludes already selected players from the suggested players list.
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),
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suggestedPlayers = loadedPlayers.where((p) => !widget.initialSelectedPlayers!.any((ip) => ip.id == p.id)).toList();
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)
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// Ensures that only players available for selection are pre-selected.
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.toList();
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selectedPlayers = widget.initialSelectedPlayers!
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.where(
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(p) => allPlayers.any(
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(available) => available.id == p.id,
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),
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)
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.toList();
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} else {
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// If no initial selection, all loaded players are suggested.
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suggestedPlayers = [...loadedPlayers];
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}
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}
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}
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isLoading = false;
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} else {
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});
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// Otherwise, use the loaded players from the database.
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loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
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allPlayers = [...loadedPlayers];
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if (widget.initialSelectedPlayers != null) {
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// Excludes already selected players from the suggested players list.
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suggestedPlayers = loadedPlayers
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.where(
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(p) => !widget.initialSelectedPlayers!.any(
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(ip) => ip.id == p.id,
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),
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)
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.toList();
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// Ensures that only players available for selection are pre-selected.
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selectedPlayers = widget.initialSelectedPlayers!
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.where(
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(p) => allPlayers.any((available) => available.id == p.id),
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)
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.toList();
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} else {
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// If no initial selection, all loaded players are suggested.
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suggestedPlayers = [...loadedPlayers];
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}
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}
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isLoading = false;
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});
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});
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}
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});
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}
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}
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/// Adds a new player to the database from the search bar input.
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/// Adds a new player to the database from the search bar input.
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