add player change callbacks and improve player detail view
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This commit is contained in:
2026-05-20 19:50:34 +02:00
parent b305145d34
commit 869c70ff63
6 changed files with 102 additions and 30 deletions

View File

@@ -169,15 +169,18 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
.map((row) => row.name)
.getSingleOrNull() ??
'';
final previousNameCount = await getNameCount(name: previousPlayerName);
final previousNameCount = (await getNameCount(name: previousPlayerName))!;
print('previousNameCount: $previousNameCount');
// Update name count for the new name
final count = await calculateNameCount(name: name);
print('count: $count');
final rowsAffected =
await (update(playerTable)..where((p) => p.id.equals(playerId))).write(
PlayerTableCompanion(name: Value(name)),
);
// Update name count for the new name
final count = await calculateNameCount(name: name);
if (count > 0) {
await (update(playerTable)..where((p) => p.name.equals(name))).write(
PlayerTableCompanion(nameCount: Value(count)),
@@ -226,10 +229,10 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
/* Name count management */
/// Retrieves the count of players with the given [name].
Future<int> getNameCount({required String name}) async {
Future<int?> getNameCount({required String name}) async {
final query = select(playerTable)..where((p) => p.name.equals(name));
final result = await query.get();
return result.length;
return result.isEmpty ? null : result.length;
}
/// Updates the nameCount for the player with the given [playerId] to [nameCount].
@@ -269,20 +272,19 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
final count = await getNameCount(name: name);
final int nameCount;
if (count == 1) {
if (count == null) {
// If no other players exist with the same name, set nameCount to 0
nameCount = 0;
} else if (count == 0) {
// If one other player exists with the same name, initialize the nameCount
await initializeNameCount(name: name);
// And for the new player, set nameCount to 2
nameCount = 2;
} else if (count > 1) {
} else {
// If more than one player exists with the same name, just increment
// the nameCount for the new player
nameCount = count + 1;
} else {
// If no other players exist with the same name, set nameCount to 0
nameCount = 0;
}
return nameCount;
}