Updated games dao + tests
This commit is contained in:
@@ -10,39 +10,7 @@ part 'game_dao.g.dart';
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class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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GameDao(super.db);
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/// Retrieves all games from the database.
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Future<List<Game>> getAllGames() async {
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final query = select(gameTable);
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final result = await query.get();
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return result
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.map(
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(row) => Game(
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id: row.id,
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name: row.name,
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ruleset: Ruleset.values.firstWhere((e) => e.name == row.ruleset),
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description: row.description,
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color: GameColor.values.firstWhere((e) => e.name == row.color),
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icon: row.icon,
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createdAt: row.createdAt,
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),
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)
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.toList();
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}
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/// Retrieves a [Game] by its [gameId].
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Future<Game> getGameById({required String gameId}) async {
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final query = select(gameTable)..where((g) => g.id.equals(gameId));
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final result = await query.getSingle();
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return Game(
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id: result.id,
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name: result.name,
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ruleset: Ruleset.values.firstWhere((e) => e.name == result.ruleset),
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description: result.description,
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color: GameColor.values.firstWhere((e) => e.name == result.color),
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icon: result.icon,
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createdAt: result.createdAt,
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);
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}
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/* Create */
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/// Adds a new [game] to the database.
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/// If a game with the same ID already exists, no action is taken.
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@@ -94,71 +62,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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return true;
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}
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/// Deletes the game with the given [gameId] from the database.
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/// Returns `true` if the game was deleted, `false` if the game did not exist.
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Future<bool> deleteGame({required String gameId}) async {
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final query = delete(gameTable)..where((g) => g.id.equals(gameId));
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final rowsAffected = await query.go();
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return rowsAffected > 0;
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}
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/// Checks if a game with the given [gameId] exists in the database.
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/// Returns `true` if the game exists, `false` otherwise.
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Future<bool> gameExists({required String gameId}) async {
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final query = select(gameTable)..where((g) => g.id.equals(gameId));
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final result = await query.getSingleOrNull();
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return result != null;
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}
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/// Updates the name of the game with the given [gameId] to [newName].
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Future<void> updateGameName({
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required String gameId,
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required String newName,
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}) async {
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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GameTableCompanion(name: Value(newName)),
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);
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}
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/// Updates the ruleset of the game with the given [gameId].
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Future<void> updateGameRuleset({
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required String gameId,
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required Ruleset newRuleset,
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}) async {
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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GameTableCompanion(ruleset: Value(newRuleset.name)),
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);
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}
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/// Updates the description of the game with the given [gameId].
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Future<void> updateGameDescription({
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required String gameId,
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required String newDescription,
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}) async {
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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GameTableCompanion(description: Value(newDescription)),
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);
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}
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/// Updates the color of the game with the given [gameId].
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Future<void> updateGameColor({
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required String gameId,
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required GameColor newColor,
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}) async {
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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GameTableCompanion(color: Value(newColor.name)),
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);
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}
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/// Updates the icon of the game with the given [gameId].
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Future<void> updateGameIcon({
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required String gameId,
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required String newIcon,
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}) async {
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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GameTableCompanion(icon: Value(newIcon)),
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);
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}
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/* Read */
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/// Retrieves the total count of games in the database.
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Future<int> getGameCount() async {
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@@ -169,6 +73,120 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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return count ?? 0;
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}
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/// Checks if a game with the given [gameId] exists in the database.
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/// Returns `true` if the game exists, `false` otherwise.
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Future<bool> gameExists({required String gameId}) async {
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final query = select(gameTable)..where((g) => g.id.equals(gameId));
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final result = await query.getSingleOrNull();
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return result != null;
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}
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/// Retrieves all games from the database.
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Future<List<Game>> getAllGames() async {
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final query = select(gameTable);
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final result = await query.get();
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return result
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.map(
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(row) => Game(
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id: row.id,
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name: row.name,
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ruleset: Ruleset.values.firstWhere((e) => e.name == row.ruleset),
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description: row.description,
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color: GameColor.values.firstWhere((e) => e.name == row.color),
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icon: row.icon,
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createdAt: row.createdAt,
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),
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)
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.toList();
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}
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/// Retrieves a [Game] by its [gameId].
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Future<Game> getGameById({required String gameId}) async {
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final query = select(gameTable)..where((g) => g.id.equals(gameId));
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final result = await query.getSingle();
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return Game(
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id: result.id,
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name: result.name,
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ruleset: Ruleset.values.firstWhere((e) => e.name == result.ruleset),
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description: result.description,
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color: GameColor.values.firstWhere((e) => e.name == result.color),
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icon: result.icon,
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createdAt: result.createdAt,
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);
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}
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/* Update */
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/// Updates the name of the game with the given [gameId] to [newName].
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Future<bool> updateGameName({
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required String gameId,
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required String newName,
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}) async {
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final rowsAffected =
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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GameTableCompanion(name: Value(newName)),
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);
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return rowsAffected > 0;
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}
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/// Updates the ruleset of the game with the given [gameId].
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Future<bool> updateGameRuleset({
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required String gameId,
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required Ruleset newRuleset,
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}) async {
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final rowsAffected =
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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GameTableCompanion(ruleset: Value(newRuleset.name)),
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);
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return rowsAffected > 0;
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}
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/// Updates the description of the game with the given [gameId].
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Future<bool> updateGameDescription({
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required String gameId,
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required String newDescription,
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}) async {
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final rowsAffected =
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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GameTableCompanion(description: Value(newDescription)),
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);
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return rowsAffected > 0;
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}
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/// Updates the color of the game with the given [gameId].
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Future<bool> updateGameColor({
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required String gameId,
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required GameColor newColor,
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}) async {
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final rowsAffected =
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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GameTableCompanion(color: Value(newColor.name)),
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);
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return rowsAffected > 0;
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}
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/// Updates the icon of the game with the given [gameId].
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Future<bool> updateGameIcon({
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required String gameId,
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required String newIcon,
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}) async {
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final rowsAffected =
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await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
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GameTableCompanion(icon: Value(newIcon)),
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);
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return rowsAffected > 0;
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}
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/* Delete */
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/// Deletes the game with the given [gameId] from the database.
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/// Returns `true` if the game was deleted, `false` if the game did not exist.
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Future<bool> deleteGame({required String gameId}) async {
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final query = delete(gameTable)..where((g) => g.id.equals(gameId));
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final rowsAffected = await query.go();
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return rowsAffected > 0;
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}
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/// Deletes all games from the database.
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/// Returns `true` if more than 0 rows were affected, otherwise `false`.
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Future<bool> deleteAllGames() async {
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