Refactored tests in own files
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This commit is contained in:
2025-11-21 01:05:35 +01:00
parent b21ca54672
commit 961c6bb679
7 changed files with 394 additions and 159 deletions

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@@ -14,12 +14,12 @@ void main() {
late Player player3;
late Player player4;
late Player player5;
late Player player6;
late Group testgroup;
late Group testgroup2;
late Game testgame;
late Game testgame1;
late Game testgame2;
late Game testgame3;
late Game testgameWithPlayer;
late Game testgameWithGroup;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
@@ -38,16 +38,12 @@ void main() {
player3 = Player(name: 'Charlie');
player4 = Player(name: 'Diana');
player5 = Player(name: 'Eve');
player6 = Player(name: 'Frank');
testgroup = Group(
name: 'Test Group',
name: 'Test Group 2',
members: [player1, player2, player3],
);
testgroup2 = Group(
name: 'Test Group',
members: [player1, player2, player3],
);
testgame = Game(
testgroup2 = Group(name: 'Test Group 2', members: [player4, player5]);
testgame1 = Game(
name: 'Test Game',
group: testgroup,
players: [player4, player5],
@@ -57,7 +53,11 @@ void main() {
group: testgroup2,
players: [player1, player2, player3],
);
testgame3 = Game(name: 'Third Test Game', players: [player4, player5]);
testgameWithPlayer = Game(
name: 'Second Test Game',
players: [player1, player2, player3],
);
testgameWithGroup = Game(name: 'Second Test Game', group: testgroup2);
});
});
tearDown(() async {
@@ -66,14 +66,14 @@ void main() {
group('Game Tests', () {
test('Adding and fetching single game works correclty', () async {
await database.gameDao.addGame(game: testgame);
await database.gameDao.addGame(game: testgame1);
final result = await database.gameDao.getGameById(gameId: testgame.id);
final result = await database.gameDao.getGameById(gameId: testgame1.id);
expect(result.id, testgame.id);
expect(result.name, testgame.name);
expect(result.winner, testgame.winner);
expect(result.createdAt, testgame.createdAt);
expect(result.id, testgame1.id);
expect(result.name, testgame1.name);
expect(result.winner, testgame1.winner);
expect(result.createdAt, testgame1.createdAt);
if (result.group != null) {
expect(result.group!.members.length, testgroup.members.length);
@@ -86,12 +86,12 @@ void main() {
fail('Group is null');
}
if (result.players != null) {
expect(result.players!.length, testgame.players!.length);
expect(result.players!.length, testgame1.players!.length);
for (int i = 0; i < testgame.players!.length; i++) {
expect(result.players![i].id, testgame.players![i].id);
expect(result.players![i].name, testgame.players![i].name);
expect(result.players![i].createdAt, testgame.players![i].createdAt);
for (int i = 0; i < testgame1.players!.length; i++) {
expect(result.players![i].id, testgame1.players![i].id);
expect(result.players![i].name, testgame1.players![i].name);
expect(result.players![i].createdAt, testgame1.players![i].createdAt);
}
} else {
fail('Players is null');
@@ -99,51 +99,54 @@ void main() {
});
// TODO: Use upcoming addGames() method
// TODO: Iterate through games
test('Adding and fetching multiple games works correclty', () async {
await database.gameDao.addGame(game: testgame);
await database.gameDao.addGame(game: testgame1);
await database.gameDao.addGame(game: testgame2);
await database.gameDao.addGame(game: testgameWithGroup);
await database.gameDao.addGame(game: testgameWithPlayer);
final allGames = await database.gameDao.getAllGames();
expect(allGames.length, 2);
expect(allGames.length, 4);
final fetchedGame1 = allGames.firstWhere((g) => g.id == testgame.id);
final fetchedGame1 = allGames.firstWhere((g) => g.id == testgame1.id);
// game checks
expect(fetchedGame1.id, testgame.id);
expect(fetchedGame1.name, testgame.name);
expect(fetchedGame1.createdAt, testgame.createdAt);
expect(fetchedGame1.winner, testgame.winner);
expect(fetchedGame1.id, testgame1.id);
expect(fetchedGame1.name, testgame1.name);
expect(fetchedGame1.createdAt, testgame1.createdAt);
expect(fetchedGame1.winner, testgame1.winner);
// group checks
expect(fetchedGame1.group!.id, testgame.group!.id);
expect(fetchedGame1.group!.name, testgame.group!.name);
expect(fetchedGame1.group!.createdAt, testgame.group!.createdAt);
expect(fetchedGame1.group!.id, testgame1.group!.id);
expect(fetchedGame1.group!.name, testgame1.group!.name);
expect(fetchedGame1.group!.createdAt, testgame1.group!.createdAt);
// group members checks
expect(
fetchedGame1.group!.members.length,
testgame.group!.members.length,
testgame1.group!.members.length,
);
for (int i = 0; i < testgame.group!.members.length; i++) {
for (int i = 0; i < testgame1.group!.members.length; i++) {
expect(
fetchedGame1.group!.members[i].id,
testgame.group!.members[i].id,
testgame1.group!.members[i].id,
);
expect(
fetchedGame1.group!.members[i].name,
testgame.group!.members[i].name,
testgame1.group!.members[i].name,
);
expect(
fetchedGame1.group!.members[i].createdAt,
testgame.group!.members[i].createdAt,
testgame1.group!.members[i].createdAt,
);
}
// players checks
for (int i = 0; i < fetchedGame1.players!.length; i++) {
expect(fetchedGame1.players![i].id, testgame.players![i].id);
expect(fetchedGame1.players![i].name, testgame.players![i].name);
expect(fetchedGame1.players![i].id, testgame1.players![i].id);
expect(fetchedGame1.players![i].name, testgame1.players![i].name);
expect(
fetchedGame1.players![i].createdAt,
testgame.players![i].createdAt,
testgame1.players![i].createdAt,
);
}
@@ -190,32 +193,34 @@ void main() {
});
test('Adding the same game twice does not create duplicates', () async {
await database.gameDao.addGame(game: testgame);
await database.gameDao.addGame(game: testgame);
await database.gameDao.addGame(game: testgame1);
await database.gameDao.addGame(game: testgame1);
final gameCount = await database.gameDao.getGameCount();
expect(gameCount, 1);
});
test('Game existence check works correctly', () async {
var gameExists = await database.gameDao.gameExists(gameId: testgame.id);
var gameExists = await database.gameDao.gameExists(gameId: testgame1.id);
expect(gameExists, false);
await database.gameDao.addGame(game: testgame);
await database.gameDao.addGame(game: testgame1);
gameExists = await database.gameDao.gameExists(gameId: testgame.id);
gameExists = await database.gameDao.gameExists(gameId: testgame1.id);
expect(gameExists, true);
});
test('Deleting a game works correclty', () async {
await database.gameDao.addGame(game: testgame);
await database.gameDao.addGame(game: testgame1);
final gameDeleted = await database.gameDao.deleteGame(
gameId: testgame.id,
gameId: testgame1.id,
);
expect(gameDeleted, true);
final gameExists = await database.gameDao.gameExists(gameId: testgame.id);
final gameExists = await database.gameDao.gameExists(
gameId: testgame1.id,
);
expect(gameExists, false);
});
@@ -223,7 +228,7 @@ void main() {
var gameCount = await database.gameDao.getGameCount();
expect(gameCount, 0);
await database.gameDao.addGame(game: testgame);
await database.gameDao.addGame(game: testgame1);
gameCount = await database.gameDao.getGameCount();
expect(gameCount, 1);
@@ -233,7 +238,7 @@ void main() {
gameCount = await database.gameDao.getGameCount();
expect(gameCount, 2);
await database.gameDao.deleteGame(gameId: testgame.id);
await database.gameDao.deleteGame(gameId: testgame1.id);
gameCount = await database.gameDao.getGameCount();
expect(gameCount, 1);
@@ -243,58 +248,5 @@ void main() {
gameCount = await database.gameDao.getGameCount();
expect(gameCount, 0);
});
test(
'Adding and removing player to and from a game works correclty',
() async {
database.gameDao.addGame(game: testgame);
database.playerDao.addPlayer(player: player6);
database.playerGameDao.addPlayerToGame(
gameId: testgame.id,
playerId: player6.id,
);
var playerInGame = await database.playerGameDao.isPlayerInGame(
gameId: testgame.id,
playerId: player6.id,
);
expect(playerInGame, true);
final playerRemoved = await database.playerGameDao.removePlayerFromGame(
gameId: testgame.id,
playerId: player6.id,
);
expect(playerRemoved, true);
playerInGame = await database.playerGameDao.isPlayerInGame(
gameId: testgame.id,
playerId: player6.id,
);
expect(playerInGame, false);
},
);
test(
'Adding and removing a group to and from a game works correclty',
() async {
database.gameDao.addGame(game: testgame3);
database.groupDao.addGroup(group: testgroup);
database.groupGameDao.addGroupToGame(testgame3.id, testgroup.id);
var gameHasGroup = await database.groupGameDao.gameHasGroup(
gameId: testgame3.id,
);
expect(gameHasGroup, true);
final groupRemoved = await database.groupGameDao.removeGroupFromGame(
gameId: testgame3.id,
);
expect(groupRemoved, true);
gameHasGroup = await database.groupGameDao.gameHasGroup(
gameId: testgame3.id,
);
expect(gameHasGroup, false);
},
);
});
}