Renamed every instance of "game" to "match"
This commit is contained in:
@@ -1,320 +0,0 @@
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import 'package:drift/drift.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/db/tables/game_table.dart';
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import 'package:game_tracker/data/dto/game.dart';
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import 'package:game_tracker/data/dto/group.dart';
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import 'package:game_tracker/data/dto/player.dart';
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part 'game_dao.g.dart';
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@DriftAccessor(tables: [GameTable])
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class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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GameDao(super.db);
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/// Retrieves all games from the database.
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Future<List<Game>> getAllGames() async {
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final query = select(gameTable);
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final result = await query.get();
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return Future.wait(
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result.map((row) async {
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final group = await db.groupGameDao.getGroupOfGame(gameId: row.id);
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final players = await db.playerGameDao.getPlayersOfGame(gameId: row.id);
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final winner = row.winnerId != null
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? await db.playerDao.getPlayerById(playerId: row.winnerId!)
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: null;
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return Game(
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id: row.id,
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name: row.name,
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group: group,
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players: players,
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createdAt: row.createdAt,
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winner: winner,
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);
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}),
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);
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}
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/// Retrieves a [Game] by its [gameId].
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Future<Game> getGameById({required String gameId}) async {
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final query = select(gameTable)..where((g) => g.id.equals(gameId));
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final result = await query.getSingle();
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List<Player>? players;
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if (await db.playerGameDao.gameHasPlayers(gameId: gameId)) {
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players = await db.playerGameDao.getPlayersOfGame(gameId: gameId);
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}
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Group? group;
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if (await db.groupGameDao.gameHasGroup(gameId: gameId)) {
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group = await db.groupGameDao.getGroupOfGame(gameId: gameId);
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}
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Player? winner;
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if (result.winnerId != null) {
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winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
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}
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return Game(
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id: result.id,
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name: result.name,
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players: players,
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group: group,
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winner: winner,
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createdAt: result.createdAt,
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);
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}
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/// Adds a new [Game] to the database.
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/// Also adds associated players and group if they exist.
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Future<void> addGame({required Game game}) async {
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await db.transaction(() async {
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await into(gameTable).insert(
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GameTableCompanion.insert(
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id: game.id,
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name: game.name,
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winnerId: Value(game.winner?.id),
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createdAt: game.createdAt,
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),
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mode: InsertMode.insertOrReplace,
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);
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if (game.players != null) {
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await db.playerDao.addPlayersAsList(players: game.players!);
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for (final p in game.players ?? []) {
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await db.playerGameDao.addPlayerToGame(
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gameId: game.id,
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playerId: p.id,
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);
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}
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}
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if (game.group != null) {
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await db.groupDao.addGroup(group: game.group!);
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await db.groupGameDao.addGroupToGame(
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gameId: game.id,
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groupId: game.group!.id,
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);
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}
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});
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}
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/// Adds multiple [Game]s to the database in a batch operation.
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/// Also adds associated players and groups if they exist.
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/// If the [games] list is empty, the method returns immediately.
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Future<void> addGamesAsList({required List<Game> games}) async {
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if (games.isEmpty) return;
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await db.transaction(() async {
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// Add all games in batch
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await db.batch(
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(b) => b.insertAll(
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gameTable,
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games
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.map(
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(game) => GameTableCompanion.insert(
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id: game.id,
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name: game.name,
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createdAt: game.createdAt,
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winnerId: Value(game.winner?.id),
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),
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)
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.toList(),
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mode: InsertMode.insertOrReplace,
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),
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);
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// Add all groups of the games in batch
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await db.batch(
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(b) => b.insertAll(
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db.groupTable,
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games
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.where((game) => game.group != null)
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.map(
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(game) => GroupTableCompanion.insert(
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id: game.group!.id,
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name: game.group!.name,
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createdAt: game.group!.createdAt,
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),
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)
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.toList(),
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mode: InsertMode.insertOrReplace,
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),
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);
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// Add all players of the games in batch (unique)
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final uniquePlayers = <String, Player>{};
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for (final game in games) {
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if (game.players != null) {
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for (final p in game.players!) {
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uniquePlayers[p.id] = p;
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}
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}
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// Also include members of groups
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if (game.group != null) {
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for (final m in game.group!.members) {
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uniquePlayers[m.id] = m;
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}
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}
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}
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if (uniquePlayers.isNotEmpty) {
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await db.batch(
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(b) => b.insertAll(
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db.playerTable,
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uniquePlayers.values
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.map(
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(p) => PlayerTableCompanion.insert(
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id: p.id,
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name: p.name,
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createdAt: p.createdAt,
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),
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)
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.toList(),
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mode: InsertMode.insertOrReplace,
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),
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);
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}
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// Add all player-game associations in batch
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await db.batch((b) {
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for (final game in games) {
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if (game.players != null) {
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for (final p in game.players ?? []) {
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b.insert(
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db.playerGameTable,
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PlayerGameTableCompanion.insert(
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gameId: game.id,
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playerId: p.id,
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),
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mode: InsertMode.insertOrReplace,
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);
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}
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}
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}
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});
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// Add all player-group associations in batch
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await db.batch((b) {
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for (final game in games) {
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if (game.group != null) {
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for (final m in game.group!.members) {
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b.insert(
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db.playerGroupTable,
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PlayerGroupTableCompanion.insert(
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playerId: m.id,
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groupId: game.group!.id,
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),
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mode: InsertMode.insertOrReplace,
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);
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}
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}
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}
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});
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// Add all group-game associations in batch
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await db.batch((b) {
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for (final game in games) {
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if (game.group != null) {
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b.insert(
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db.groupGameTable,
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GroupGameTableCompanion.insert(
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gameId: game.id,
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groupId: game.group!.id,
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),
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mode: InsertMode.insertOrReplace,
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);
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}
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}
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});
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});
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}
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/// Deletes the game with the given [gameId] from the database.
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/// Returns `true` if more than 0 rows were affected, otherwise `false`.
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Future<bool> deleteGame({required String gameId}) async {
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final query = delete(gameTable)..where((g) => g.id.equals(gameId));
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final rowsAffected = await query.go();
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return rowsAffected > 0;
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}
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/// Retrieves the number of games in the database.
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Future<int> getGameCount() async {
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final count =
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await (selectOnly(gameTable)..addColumns([gameTable.id.count()]))
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.map((row) => row.read(gameTable.id.count()))
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.getSingle();
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return count ?? 0;
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}
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/// Checks if a game with the given [gameId] exists in the database.
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/// Returns `true` if the game exists, otherwise `false`.
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Future<bool> gameExists({required String gameId}) async {
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final query = select(gameTable)..where((g) => g.id.equals(gameId));
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final result = await query.getSingleOrNull();
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return result != null;
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}
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/// Deletes all games from the database.
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/// Returns `true` if more than 0 rows were affected, otherwise `false`.
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Future<bool> deleteAllGames() async {
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final query = delete(gameTable);
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final rowsAffected = await query.go();
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return rowsAffected > 0;
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}
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/// Sets the winner of the game with the given [gameId] to the player with
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/// the given [winnerId].
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/// Returns `true` if more than 0 rows were affected, otherwise `false`.
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Future<bool> setWinner({
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required String gameId,
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required String winnerId,
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}) async {
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final query = update(gameTable)..where((g) => g.id.equals(gameId));
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final rowsAffected = await query.write(
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GameTableCompanion(winnerId: Value(winnerId)),
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);
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return rowsAffected > 0;
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}
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/// Retrieves the winner of the game with the given [gameId].
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/// Returns the [Player] who won the game, or `null` if no winner is set.
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Future<Player?> getWinner({required String gameId}) async {
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final query = select(gameTable)..where((g) => g.id.equals(gameId));
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final result = await query.getSingleOrNull();
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if (result == null || result.winnerId == null) {
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return null;
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}
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final winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
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return winner;
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}
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/// Removes the winner of the game with the given [gameId].
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/// Returns `true` if more than 0 rows were affected, otherwise `false`.
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Future<bool> removeWinner({required String gameId}) async {
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final query = update(gameTable)..where((g) => g.id.equals(gameId));
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final rowsAffected = await query.write(
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const GameTableCompanion(winnerId: Value(null)),
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);
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return rowsAffected > 0;
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}
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/// Checks if the game with the given [gameId] has a winner set.
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/// Returns `true` if a winner is set, otherwise `false`.
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Future<bool> hasWinner({required String gameId}) async {
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final query = select(gameTable)
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..where((g) => g.id.equals(gameId) & g.winnerId.isNotNull());
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final result = await query.getSingleOrNull();
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return result != null;
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}
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/// Changes the title of the game with the given [gameId] to [newName].
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/// Returns `true` if more than 0 rows were affected, otherwise `false`.
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Future<bool> updateGameName({
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required String gameId,
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required String newName,
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}) async {
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final query = update(gameTable)..where((g) => g.id.equals(gameId));
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final rowsAffected = await query.write(
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GameTableCompanion(name: Value(newName)),
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);
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return rowsAffected > 0;
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}
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}
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@@ -1,8 +0,0 @@
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// GENERATED CODE - DO NOT MODIFY BY HAND
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part of 'game_dao.dart';
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// ignore_for_file: type=lint
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mixin _$GameDaoMixin on DatabaseAccessor<AppDatabase> {
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$GameTableTable get gameTable => attachedDatabase.gameTable;
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}
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@@ -1,12 +1,13 @@
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import 'package:drift/drift.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/db/tables/group_table.dart';
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import 'package:game_tracker/data/db/tables/player_group_table.dart';
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import 'package:game_tracker/data/dto/group.dart';
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import 'package:game_tracker/data/dto/player.dart';
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part 'group_dao.g.dart';
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@DriftAccessor(tables: [GroupTable])
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@DriftAccessor(tables: [GroupTable, PlayerGroupTable])
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class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
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GroupDao(super.db);
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@@ -5,4 +5,7 @@ part of 'group_dao.dart';
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// ignore_for_file: type=lint
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mixin _$GroupDaoMixin on DatabaseAccessor<AppDatabase> {
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$GroupTableTable get groupTable => attachedDatabase.groupTable;
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$PlayerTableTable get playerTable => attachedDatabase.playerTable;
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$PlayerGroupTableTable get playerGroupTable =>
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attachedDatabase.playerGroupTable;
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}
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@@ -1,98 +0,0 @@
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import 'package:drift/drift.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/db/tables/group_game_table.dart';
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import 'package:game_tracker/data/dto/group.dart';
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part 'group_game_dao.g.dart';
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@DriftAccessor(tables: [GroupGameTable])
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class GroupGameDao extends DatabaseAccessor<AppDatabase>
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with _$GroupGameDaoMixin {
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GroupGameDao(super.db);
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/// Associates a group with a game by inserting a record into the
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/// [GroupGameTable].
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Future<void> addGroupToGame({
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required String gameId,
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required String groupId,
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}) async {
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if (await gameHasGroup(gameId: gameId)) {
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throw Exception('Game already has a group');
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}
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await into(groupGameTable).insert(
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GroupGameTableCompanion.insert(groupId: groupId, gameId: gameId),
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mode: InsertMode.insertOrReplace,
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);
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}
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/// Retrieves the [Group] associated with the given [gameId].
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/// Returns `null` if no group is found.
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Future<Group?> getGroupOfGame({required String gameId}) async {
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final result = await (select(
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groupGameTable,
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)..where((g) => g.gameId.equals(gameId))).getSingleOrNull();
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if (result == null) {
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return null;
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}
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final group = await db.groupDao.getGroupById(groupId: result.groupId);
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return group;
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}
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/// Checks if there is a group associated with the given [gameId].
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/// Returns `true` if there is a group, otherwise `false`.
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Future<bool> gameHasGroup({required String gameId}) async {
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final count =
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await (selectOnly(groupGameTable)
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..where(groupGameTable.gameId.equals(gameId))
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..addColumns([groupGameTable.groupId.count()]))
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.map((row) => row.read(groupGameTable.groupId.count()))
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.getSingle();
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return (count ?? 0) > 0;
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}
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/// Checks if a specific group is associated with a specific game.
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/// Returns `true` if the group is in the game, otherwise `false`.
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Future<bool> isGroupInGame({
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required String gameId,
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required String groupId,
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}) async {
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final count =
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await (selectOnly(groupGameTable)
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..where(
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groupGameTable.gameId.equals(gameId) &
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groupGameTable.groupId.equals(groupId),
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)
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..addColumns([groupGameTable.groupId.count()]))
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.map((row) => row.read(groupGameTable.groupId.count()))
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.getSingle();
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return (count ?? 0) > 0;
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}
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/// Removes the association of a group from a game based on [groupId] and
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/// [gameId].
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/// Returns `true` if more than 0 rows were affected, otherwise `false`.
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Future<bool> removeGroupFromGame({
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required String gameId,
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required String groupId,
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}) async {
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final query = delete(groupGameTable)
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..where((g) => g.gameId.equals(gameId) & g.groupId.equals(groupId));
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final rowsAffected = await query.go();
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return rowsAffected > 0;
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}
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/// Updates the group associated with a game to [newGroupId] based on
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/// [gameId].
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/// Returns `true` if more than 0 rows were affected, otherwise `false`.
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Future<bool> updateGroupOfGame({
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required String gameId,
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required String newGroupId,
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}) async {
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final updatedRows =
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await (update(groupGameTable)..where((g) => g.gameId.equals(gameId)))
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.write(GroupGameTableCompanion(groupId: Value(newGroupId)));
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return updatedRows > 0;
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}
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}
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@@ -1,10 +0,0 @@
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// GENERATED CODE - DO NOT MODIFY BY HAND
|
||||
|
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part of 'group_game_dao.dart';
|
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|
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// ignore_for_file: type=lint
|
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mixin _$GroupGameDaoMixin on DatabaseAccessor<AppDatabase> {
|
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$GroupTableTable get groupTable => attachedDatabase.groupTable;
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$GameTableTable get gameTable => attachedDatabase.gameTable;
|
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$GroupGameTableTable get groupGameTable => attachedDatabase.groupGameTable;
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}
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98
lib/data/dao/group_match_dao.dart
Normal file
98
lib/data/dao/group_match_dao.dart
Normal file
@@ -0,0 +1,98 @@
|
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import 'package:drift/drift.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/db/tables/group_match_table.dart';
|
||||
import 'package:game_tracker/data/dto/group.dart';
|
||||
|
||||
part 'group_match_dao.g.dart';
|
||||
|
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@DriftAccessor(tables: [GroupMatchTable])
|
||||
class GroupMatchDao extends DatabaseAccessor<AppDatabase>
|
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with _$GroupMatchDaoMixin {
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GroupMatchDao(super.db);
|
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|
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/// Associates a group with a match by inserting a record into the
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||||
/// [GroupMatchTable].
|
||||
Future<void> addGroupToMatch({
|
||||
required String matchId,
|
||||
required String groupId,
|
||||
}) async {
|
||||
if (await matchHasGroup(matchId: matchId)) {
|
||||
throw Exception('Match already has a group');
|
||||
}
|
||||
await into(groupMatchTable).insert(
|
||||
GroupMatchTableCompanion.insert(groupId: groupId, matchId: matchId),
|
||||
mode: InsertMode.insertOrReplace,
|
||||
);
|
||||
}
|
||||
|
||||
/// Retrieves the [Group] associated with the given [matchId].
|
||||
/// Returns `null` if no group is found.
|
||||
Future<Group?> getGroupOfMatch({required String matchId}) async {
|
||||
final result = await (select(
|
||||
groupMatchTable,
|
||||
)..where((g) => g.matchId.equals(matchId))).getSingleOrNull();
|
||||
|
||||
if (result == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
final group = await db.groupDao.getGroupById(groupId: result.groupId);
|
||||
return group;
|
||||
}
|
||||
|
||||
/// Checks if there is a group associated with the given [matchId].
|
||||
/// Returns `true` if there is a group, otherwise `false`.
|
||||
Future<bool> matchHasGroup({required String matchId}) async {
|
||||
final count =
|
||||
await (selectOnly(groupMatchTable)
|
||||
..where(groupMatchTable.matchId.equals(matchId))
|
||||
..addColumns([groupMatchTable.groupId.count()]))
|
||||
.map((row) => row.read(groupMatchTable.groupId.count()))
|
||||
.getSingle();
|
||||
return (count ?? 0) > 0;
|
||||
}
|
||||
|
||||
/// Checks if a specific group is associated with a specific match.
|
||||
/// Returns `true` if the group is in the match, otherwise `false`.
|
||||
Future<bool> isGroupInMatch({
|
||||
required String matchId,
|
||||
required String groupId,
|
||||
}) async {
|
||||
final count =
|
||||
await (selectOnly(groupMatchTable)
|
||||
..where(
|
||||
groupMatchTable.matchId.equals(matchId) &
|
||||
groupMatchTable.groupId.equals(groupId),
|
||||
)
|
||||
..addColumns([groupMatchTable.groupId.count()]))
|
||||
.map((row) => row.read(groupMatchTable.groupId.count()))
|
||||
.getSingle();
|
||||
return (count ?? 0) > 0;
|
||||
}
|
||||
|
||||
/// Removes the association of a group from a match based on [groupId] and
|
||||
/// [matchId].
|
||||
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
|
||||
Future<bool> removeGroupFromMatch({
|
||||
required String matchId,
|
||||
required String groupId,
|
||||
}) async {
|
||||
final query = delete(groupMatchTable)
|
||||
..where((g) => g.matchId.equals(matchId) & g.groupId.equals(groupId));
|
||||
final rowsAffected = await query.go();
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Updates the group associated with a match to [newGroupId] based on
|
||||
/// [matchId].
|
||||
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
|
||||
Future<bool> updateGroupOfMatch({
|
||||
required String matchId,
|
||||
required String newGroupId,
|
||||
}) async {
|
||||
final updatedRows =
|
||||
await (update(groupMatchTable)..where((g) => g.matchId.equals(matchId)))
|
||||
.write(GroupMatchTableCompanion(groupId: Value(newGroupId)));
|
||||
return updatedRows > 0;
|
||||
}
|
||||
}
|
||||
10
lib/data/dao/group_match_dao.g.dart
Normal file
10
lib/data/dao/group_match_dao.g.dart
Normal file
@@ -0,0 +1,10 @@
|
||||
// GENERATED CODE - DO NOT MODIFY BY HAND
|
||||
|
||||
part of 'group_match_dao.dart';
|
||||
|
||||
// ignore_for_file: type=lint
|
||||
mixin _$GroupMatchDaoMixin on DatabaseAccessor<AppDatabase> {
|
||||
$GroupTableTable get groupTable => attachedDatabase.groupTable;
|
||||
$MatchTableTable get matchTable => attachedDatabase.matchTable;
|
||||
$GroupMatchTableTable get groupMatchTable => attachedDatabase.groupMatchTable;
|
||||
}
|
||||
322
lib/data/dao/match_dao.dart
Normal file
322
lib/data/dao/match_dao.dart
Normal file
@@ -0,0 +1,322 @@
|
||||
import 'package:drift/drift.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/db/tables/match_table.dart';
|
||||
import 'package:game_tracker/data/dto/group.dart';
|
||||
import 'package:game_tracker/data/dto/match.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
|
||||
part 'match_dao.g.dart';
|
||||
|
||||
@DriftAccessor(tables: [MatchTable])
|
||||
class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
|
||||
MatchDao(super.db);
|
||||
|
||||
/// Retrieves all matches from the database.
|
||||
Future<List<Match>> getAllMatches() async {
|
||||
final query = select(matchTable);
|
||||
final result = await query.get();
|
||||
|
||||
return Future.wait(
|
||||
result.map((row) async {
|
||||
final group = await db.groupMatchDao.getGroupOfMatch(matchId: row.id);
|
||||
final players = await db.playerMatchDao.getPlayersOfMatch(
|
||||
matchId: row.id,
|
||||
);
|
||||
final winner = row.winnerId != null
|
||||
? await db.playerDao.getPlayerById(playerId: row.winnerId!)
|
||||
: null;
|
||||
return Match(
|
||||
id: row.id,
|
||||
name: row.name,
|
||||
group: group,
|
||||
players: players,
|
||||
createdAt: row.createdAt,
|
||||
winner: winner,
|
||||
);
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
/// Retrieves a [Match] by its [matchId].
|
||||
Future<Match> getMatchById({required String matchId}) async {
|
||||
final query = select(matchTable)..where((g) => g.id.equals(matchId));
|
||||
final result = await query.getSingle();
|
||||
|
||||
List<Player>? players;
|
||||
if (await db.playerMatchDao.matchHasPlayers(matchId: matchId)) {
|
||||
players = await db.playerMatchDao.getPlayersOfMatch(matchId: matchId);
|
||||
}
|
||||
Group? group;
|
||||
if (await db.groupMatchDao.matchHasGroup(matchId: matchId)) {
|
||||
group = await db.groupMatchDao.getGroupOfMatch(matchId: matchId);
|
||||
}
|
||||
Player? winner;
|
||||
if (result.winnerId != null) {
|
||||
winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
|
||||
}
|
||||
|
||||
return Match(
|
||||
id: result.id,
|
||||
name: result.name,
|
||||
players: players,
|
||||
group: group,
|
||||
winner: winner,
|
||||
createdAt: result.createdAt,
|
||||
);
|
||||
}
|
||||
|
||||
/// Adds a new [Match] to the database.
|
||||
/// Also adds associated players and group if they exist.
|
||||
Future<void> addMatch({required Match match}) async {
|
||||
await db.transaction(() async {
|
||||
await into(matchTable).insert(
|
||||
MatchTableCompanion.insert(
|
||||
id: match.id,
|
||||
name: match.name,
|
||||
winnerId: Value(match.winner?.id),
|
||||
createdAt: match.createdAt,
|
||||
),
|
||||
mode: InsertMode.insertOrReplace,
|
||||
);
|
||||
|
||||
if (match.players != null) {
|
||||
await db.playerDao.addPlayersAsList(players: match.players!);
|
||||
for (final p in match.players ?? []) {
|
||||
await db.playerMatchDao.addPlayerToMatch(
|
||||
matchId: match.id,
|
||||
playerId: p.id,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (match.group != null) {
|
||||
await db.groupDao.addGroup(group: match.group!);
|
||||
await db.groupMatchDao.addGroupToMatch(
|
||||
matchId: match.id,
|
||||
groupId: match.group!.id,
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// Adds multiple [Match]s to the database in a batch operation.
|
||||
/// Also adds associated players and groups if they exist.
|
||||
/// If the [matches] list is empty, the method returns immediately.
|
||||
Future<void> addMatchAsList({required List<Match> matches}) async {
|
||||
if (matches.isEmpty) return;
|
||||
await db.transaction(() async {
|
||||
// Add all matches in batch
|
||||
await db.batch(
|
||||
(b) => b.insertAll(
|
||||
matchTable,
|
||||
matches
|
||||
.map(
|
||||
(match) => MatchTableCompanion.insert(
|
||||
id: match.id,
|
||||
name: match.name,
|
||||
createdAt: match.createdAt,
|
||||
winnerId: Value(match.winner?.id),
|
||||
),
|
||||
)
|
||||
.toList(),
|
||||
mode: InsertMode.insertOrReplace,
|
||||
),
|
||||
);
|
||||
|
||||
// Add all groups of the matches in batch
|
||||
await db.batch(
|
||||
(b) => b.insertAll(
|
||||
db.groupTable,
|
||||
matches
|
||||
.where((match) => match.group != null)
|
||||
.map(
|
||||
(matches) => GroupTableCompanion.insert(
|
||||
id: matches.group!.id,
|
||||
name: matches.group!.name,
|
||||
createdAt: matches.group!.createdAt,
|
||||
),
|
||||
)
|
||||
.toList(),
|
||||
mode: InsertMode.insertOrReplace,
|
||||
),
|
||||
);
|
||||
|
||||
// Add all players of the matches in batch (unique)
|
||||
final uniquePlayers = <String, Player>{};
|
||||
for (final match in matches) {
|
||||
if (match.players != null) {
|
||||
for (final p in match.players!) {
|
||||
uniquePlayers[p.id] = p;
|
||||
}
|
||||
}
|
||||
// Also include members of groups
|
||||
if (match.group != null) {
|
||||
for (final m in match.group!.members) {
|
||||
uniquePlayers[m.id] = m;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (uniquePlayers.isNotEmpty) {
|
||||
await db.batch(
|
||||
(b) => b.insertAll(
|
||||
db.playerTable,
|
||||
uniquePlayers.values
|
||||
.map(
|
||||
(p) => PlayerTableCompanion.insert(
|
||||
id: p.id,
|
||||
name: p.name,
|
||||
createdAt: p.createdAt,
|
||||
),
|
||||
)
|
||||
.toList(),
|
||||
mode: InsertMode.insertOrReplace,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
// Add all player-match associations in batch
|
||||
await db.batch((b) {
|
||||
for (final match in matches) {
|
||||
if (match.players != null) {
|
||||
for (final p in match.players ?? []) {
|
||||
b.insert(
|
||||
db.playerMatchTable,
|
||||
PlayerMatchTableCompanion.insert(
|
||||
matchId: match.id,
|
||||
playerId: p.id,
|
||||
),
|
||||
mode: InsertMode.insertOrReplace,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Add all player-group associations in batch
|
||||
await db.batch((b) {
|
||||
for (final match in matches) {
|
||||
if (match.group != null) {
|
||||
for (final m in match.group!.members) {
|
||||
b.insert(
|
||||
db.playerGroupTable,
|
||||
PlayerGroupTableCompanion.insert(
|
||||
playerId: m.id,
|
||||
groupId: match.group!.id,
|
||||
),
|
||||
mode: InsertMode.insertOrReplace,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Add all group-match associations in batch
|
||||
await db.batch((b) {
|
||||
for (final match in matches) {
|
||||
if (match.group != null) {
|
||||
b.insert(
|
||||
db.groupMatchTable,
|
||||
GroupMatchTableCompanion.insert(
|
||||
matchId: match.id,
|
||||
groupId: match.group!.id,
|
||||
),
|
||||
mode: InsertMode.insertOrReplace,
|
||||
);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/// Deletes the match with the given [matchId] from the database.
|
||||
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
|
||||
Future<bool> deleteMatch({required String matchId}) async {
|
||||
final query = delete(matchTable)..where((g) => g.id.equals(matchId));
|
||||
final rowsAffected = await query.go();
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Retrieves the number of matches in the database.
|
||||
Future<int> getMatchCount() async {
|
||||
final count =
|
||||
await (selectOnly(matchTable)..addColumns([matchTable.id.count()]))
|
||||
.map((row) => row.read(matchTable.id.count()))
|
||||
.getSingle();
|
||||
return count ?? 0;
|
||||
}
|
||||
|
||||
/// Checks if a match with the given [matchId] exists in the database.
|
||||
/// Returns `true` if the match exists, otherwise `false`.
|
||||
Future<bool> matchExists({required String matchId}) async {
|
||||
final query = select(matchTable)..where((g) => g.id.equals(matchId));
|
||||
final result = await query.getSingleOrNull();
|
||||
return result != null;
|
||||
}
|
||||
|
||||
/// Deletes all matches from the database.
|
||||
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
|
||||
Future<bool> deleteAllMatches() async {
|
||||
final query = delete(matchTable);
|
||||
final rowsAffected = await query.go();
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Sets the winner of the match with the given [matchId] to the player with
|
||||
/// the given [winnerId].
|
||||
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
|
||||
Future<bool> setWinner({
|
||||
required String matchId,
|
||||
required String winnerId,
|
||||
}) async {
|
||||
final query = update(matchTable)..where((g) => g.id.equals(matchId));
|
||||
final rowsAffected = await query.write(
|
||||
MatchTableCompanion(winnerId: Value(winnerId)),
|
||||
);
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Retrieves the winner of the match with the given [matchId].
|
||||
/// Returns the [Player] who won the match, or `null` if no winner is set.
|
||||
Future<Player?> getWinner({required String matchId}) async {
|
||||
final query = select(matchTable)..where((g) => g.id.equals(matchId));
|
||||
final result = await query.getSingleOrNull();
|
||||
if (result == null || result.winnerId == null) {
|
||||
return null;
|
||||
}
|
||||
final winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
|
||||
return winner;
|
||||
}
|
||||
|
||||
/// Removes the winner of the match with the given [matchId].
|
||||
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
|
||||
Future<bool> removeWinner({required String matchId}) async {
|
||||
final query = update(matchTable)..where((g) => g.id.equals(matchId));
|
||||
final rowsAffected = await query.write(
|
||||
const MatchTableCompanion(winnerId: Value(null)),
|
||||
);
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
|
||||
/// Checks if the match with the given [matchId] has a winner set.
|
||||
/// Returns `true` if a winner is set, otherwise `false`.
|
||||
Future<bool> hasWinner({required String matchId}) async {
|
||||
final query = select(matchTable)
|
||||
..where((g) => g.id.equals(matchId) & g.winnerId.isNotNull());
|
||||
final result = await query.getSingleOrNull();
|
||||
return result != null;
|
||||
}
|
||||
|
||||
/// Changes the title of the match with the given [matchId] to [newName].
|
||||
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
|
||||
Future<bool> updateMatchName({
|
||||
required String matchId,
|
||||
required String newName,
|
||||
}) async {
|
||||
final query = update(matchTable)..where((g) => g.id.equals(matchId));
|
||||
final rowsAffected = await query.write(
|
||||
MatchTableCompanion(name: Value(newName)),
|
||||
);
|
||||
return rowsAffected > 0;
|
||||
}
|
||||
}
|
||||
8
lib/data/dao/match_dao.g.dart
Normal file
8
lib/data/dao/match_dao.g.dart
Normal file
@@ -0,0 +1,8 @@
|
||||
// GENERATED CODE - DO NOT MODIFY BY HAND
|
||||
|
||||
part of 'match_dao.dart';
|
||||
|
||||
// ignore_for_file: type=lint
|
||||
mixin _$MatchDaoMixin on DatabaseAccessor<AppDatabase> {
|
||||
$MatchTableTable get matchTable => attachedDatabase.matchTable;
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
// GENERATED CODE - DO NOT MODIFY BY HAND
|
||||
|
||||
part of 'player_game_dao.dart';
|
||||
|
||||
// ignore_for_file: type=lint
|
||||
mixin _$PlayerGameDaoMixin on DatabaseAccessor<AppDatabase> {
|
||||
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
|
||||
$GameTableTable get gameTable => attachedDatabase.gameTable;
|
||||
$PlayerGameTableTable get playerGameTable => attachedDatabase.playerGameTable;
|
||||
}
|
||||
@@ -1,11 +1,12 @@
|
||||
import 'package:drift/drift.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/db/tables/player_group_table.dart';
|
||||
import 'package:game_tracker/data/db/tables/player_table.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
|
||||
part 'player_group_dao.g.dart';
|
||||
|
||||
@DriftAccessor(tables: [PlayerGroupTable])
|
||||
@DriftAccessor(tables: [PlayerGroupTable, PlayerTable])
|
||||
class PlayerGroupDao extends DatabaseAccessor<AppDatabase>
|
||||
with _$PlayerGroupDaoMixin {
|
||||
PlayerGroupDao(super.db);
|
||||
|
||||
@@ -1,33 +1,33 @@
|
||||
import 'package:drift/drift.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/db/tables/player_game_table.dart';
|
||||
import 'package:game_tracker/data/db/tables/player_match_table.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
|
||||
part 'player_game_dao.g.dart';
|
||||
part 'player_match_dao.g.dart';
|
||||
|
||||
@DriftAccessor(tables: [PlayerGameTable])
|
||||
class PlayerGameDao extends DatabaseAccessor<AppDatabase>
|
||||
with _$PlayerGameDaoMixin {
|
||||
PlayerGameDao(super.db);
|
||||
@DriftAccessor(tables: [PlayerMatchTable])
|
||||
class PlayerMatchDao extends DatabaseAccessor<AppDatabase>
|
||||
with _$PlayerMatchDaoMixin {
|
||||
PlayerMatchDao(super.db);
|
||||
|
||||
/// Associates a player with a game by inserting a record into the
|
||||
/// [PlayerGameTable].
|
||||
Future<void> addPlayerToGame({
|
||||
required String gameId,
|
||||
/// Associates a player with a match by inserting a record into the
|
||||
/// [PlayerMatchTable].
|
||||
Future<void> addPlayerToMatch({
|
||||
required String matchId,
|
||||
required String playerId,
|
||||
}) async {
|
||||
await into(playerGameTable).insert(
|
||||
PlayerGameTableCompanion.insert(playerId: playerId, gameId: gameId),
|
||||
await into(playerMatchTable).insert(
|
||||
PlayerMatchTableCompanion.insert(playerId: playerId, matchId: matchId),
|
||||
mode: InsertMode.insertOrReplace,
|
||||
);
|
||||
}
|
||||
|
||||
/// Retrieves a list of [Player]s associated with the given [gameId].
|
||||
/// Retrieves a list of [Player]s associated with the given [matchId].
|
||||
/// Returns null if no players are found.
|
||||
Future<List<Player>?> getPlayersOfGame({required String gameId}) async {
|
||||
Future<List<Player>?> getPlayersOfMatch({required String matchId}) async {
|
||||
final result = await (select(
|
||||
playerGameTable,
|
||||
)..where((p) => p.gameId.equals(gameId))).get();
|
||||
playerMatchTable,
|
||||
)..where((p) => p.matchId.equals(matchId))).get();
|
||||
|
||||
if (result.isEmpty) return null;
|
||||
|
||||
@@ -38,43 +38,43 @@ class PlayerGameDao extends DatabaseAccessor<AppDatabase>
|
||||
return players;
|
||||
}
|
||||
|
||||
/// Checks if there are any players associated with the given [gameId].
|
||||
/// Checks if there are any players associated with the given [matchId].
|
||||
/// Returns `true` if there are players, otherwise `false`.
|
||||
Future<bool> gameHasPlayers({required String gameId}) async {
|
||||
Future<bool> matchHasPlayers({required String matchId}) async {
|
||||
final count =
|
||||
await (selectOnly(playerGameTable)
|
||||
..where(playerGameTable.gameId.equals(gameId))
|
||||
..addColumns([playerGameTable.playerId.count()]))
|
||||
.map((row) => row.read(playerGameTable.playerId.count()))
|
||||
await (selectOnly(playerMatchTable)
|
||||
..where(playerMatchTable.matchId.equals(matchId))
|
||||
..addColumns([playerMatchTable.playerId.count()]))
|
||||
.map((row) => row.read(playerMatchTable.playerId.count()))
|
||||
.getSingle();
|
||||
return (count ?? 0) > 0;
|
||||
}
|
||||
|
||||
/// Checks if a specific player is associated with a specific game.
|
||||
/// Returns `true` if the player is in the game, otherwise `false`.
|
||||
Future<bool> isPlayerInGame({
|
||||
required String gameId,
|
||||
/// Checks if a specific player is associated with a specific match.
|
||||
/// Returns `true` if the player is in the match, otherwise `false`.
|
||||
Future<bool> isPlayerInMatch({
|
||||
required String matchId,
|
||||
required String playerId,
|
||||
}) async {
|
||||
final count =
|
||||
await (selectOnly(playerGameTable)
|
||||
..where(playerGameTable.gameId.equals(gameId))
|
||||
..where(playerGameTable.playerId.equals(playerId))
|
||||
..addColumns([playerGameTable.playerId.count()]))
|
||||
.map((row) => row.read(playerGameTable.playerId.count()))
|
||||
await (selectOnly(playerMatchTable)
|
||||
..where(playerMatchTable.matchId.equals(matchId))
|
||||
..where(playerMatchTable.playerId.equals(playerId))
|
||||
..addColumns([playerMatchTable.playerId.count()]))
|
||||
.map((row) => row.read(playerMatchTable.playerId.count()))
|
||||
.getSingle();
|
||||
return (count ?? 0) > 0;
|
||||
}
|
||||
|
||||
/// Removes the association of a player with a game by deleting the record
|
||||
/// from the [PlayerGameTable].
|
||||
/// from the [PlayerMatchTable].
|
||||
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
|
||||
Future<bool> removePlayerFromGame({
|
||||
required String gameId,
|
||||
Future<bool> removePlayerFromMatch({
|
||||
required String matchId,
|
||||
required String playerId,
|
||||
}) async {
|
||||
final query = delete(playerGameTable)
|
||||
..where((pg) => pg.gameId.equals(gameId))
|
||||
final query = delete(playerMatchTable)
|
||||
..where((pg) => pg.matchId.equals(matchId))
|
||||
..where((pg) => pg.playerId.equals(playerId));
|
||||
final rowsAffected = await query.go();
|
||||
return rowsAffected > 0;
|
||||
@@ -83,11 +83,11 @@ class PlayerGameDao extends DatabaseAccessor<AppDatabase>
|
||||
/// Updates the players associated with a game based on the provided
|
||||
/// [newPlayer] list. It adds new players and removes players that are no
|
||||
/// longer associated with the game.
|
||||
Future<void> updatePlayersFromGame({
|
||||
required String gameId,
|
||||
Future<void> updatePlayersFromMatch({
|
||||
required String matchId,
|
||||
required List<Player> newPlayer,
|
||||
}) async {
|
||||
final currentPlayers = await getPlayersOfGame(gameId: gameId);
|
||||
final currentPlayers = await getPlayersOfMatch(matchId: matchId);
|
||||
// Create sets of player IDs for easy comparison
|
||||
final currentPlayerIds = currentPlayers?.map((p) => p.id).toSet() ?? {};
|
||||
final newPlayerIdsSet = newPlayer.map((p) => p.id).toSet();
|
||||
@@ -99,9 +99,9 @@ class PlayerGameDao extends DatabaseAccessor<AppDatabase>
|
||||
db.transaction(() async {
|
||||
// Remove old players
|
||||
if (playersToRemove.isNotEmpty) {
|
||||
await (delete(playerGameTable)..where(
|
||||
await (delete(playerMatchTable)..where(
|
||||
(pg) =>
|
||||
pg.gameId.equals(gameId) &
|
||||
pg.matchId.equals(matchId) &
|
||||
pg.playerId.isIn(playersToRemove.toList()),
|
||||
))
|
||||
.go();
|
||||
@@ -111,14 +111,16 @@ class PlayerGameDao extends DatabaseAccessor<AppDatabase>
|
||||
if (playersToAdd.isNotEmpty) {
|
||||
final inserts = playersToAdd
|
||||
.map(
|
||||
(id) =>
|
||||
PlayerGameTableCompanion.insert(playerId: id, gameId: gameId),
|
||||
(id) => PlayerMatchTableCompanion.insert(
|
||||
playerId: id,
|
||||
matchId: matchId,
|
||||
),
|
||||
)
|
||||
.toList();
|
||||
await Future.wait(
|
||||
inserts.map(
|
||||
(c) => into(
|
||||
playerGameTable,
|
||||
playerMatchTable,
|
||||
).insert(c, mode: InsertMode.insertOrReplace),
|
||||
),
|
||||
);
|
||||
11
lib/data/dao/player_match_dao.g.dart
Normal file
11
lib/data/dao/player_match_dao.g.dart
Normal file
@@ -0,0 +1,11 @@
|
||||
// GENERATED CODE - DO NOT MODIFY BY HAND
|
||||
|
||||
part of 'player_match_dao.dart';
|
||||
|
||||
// ignore_for_file: type=lint
|
||||
mixin _$PlayerMatchDaoMixin on DatabaseAccessor<AppDatabase> {
|
||||
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
|
||||
$MatchTableTable get matchTable => attachedDatabase.matchTable;
|
||||
$PlayerMatchTableTable get playerMatchTable =>
|
||||
attachedDatabase.playerMatchTable;
|
||||
}
|
||||
Reference in New Issue
Block a user