Renamed every instance of "game" to "match"
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130
lib/data/dao/player_match_dao.dart
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130
lib/data/dao/player_match_dao.dart
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import 'package:drift/drift.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/db/tables/player_match_table.dart';
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import 'package:game_tracker/data/dto/player.dart';
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part 'player_match_dao.g.dart';
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@DriftAccessor(tables: [PlayerMatchTable])
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class PlayerMatchDao extends DatabaseAccessor<AppDatabase>
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with _$PlayerMatchDaoMixin {
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PlayerMatchDao(super.db);
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/// Associates a player with a match by inserting a record into the
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/// [PlayerMatchTable].
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Future<void> addPlayerToMatch({
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required String matchId,
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required String playerId,
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}) async {
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await into(playerMatchTable).insert(
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PlayerMatchTableCompanion.insert(playerId: playerId, matchId: matchId),
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mode: InsertMode.insertOrReplace,
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);
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}
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/// Retrieves a list of [Player]s associated with the given [matchId].
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/// Returns null if no players are found.
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Future<List<Player>?> getPlayersOfMatch({required String matchId}) async {
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final result = await (select(
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playerMatchTable,
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)..where((p) => p.matchId.equals(matchId))).get();
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if (result.isEmpty) return null;
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final futures = result.map(
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(row) => db.playerDao.getPlayerById(playerId: row.playerId),
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);
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final players = await Future.wait(futures);
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return players;
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}
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/// Checks if there are any players associated with the given [matchId].
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/// Returns `true` if there are players, otherwise `false`.
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Future<bool> matchHasPlayers({required String matchId}) async {
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final count =
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await (selectOnly(playerMatchTable)
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..where(playerMatchTable.matchId.equals(matchId))
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..addColumns([playerMatchTable.playerId.count()]))
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.map((row) => row.read(playerMatchTable.playerId.count()))
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.getSingle();
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return (count ?? 0) > 0;
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}
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/// Checks if a specific player is associated with a specific match.
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/// Returns `true` if the player is in the match, otherwise `false`.
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Future<bool> isPlayerInMatch({
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required String matchId,
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required String playerId,
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}) async {
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final count =
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await (selectOnly(playerMatchTable)
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..where(playerMatchTable.matchId.equals(matchId))
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..where(playerMatchTable.playerId.equals(playerId))
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..addColumns([playerMatchTable.playerId.count()]))
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.map((row) => row.read(playerMatchTable.playerId.count()))
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.getSingle();
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return (count ?? 0) > 0;
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}
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/// Removes the association of a player with a game by deleting the record
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/// from the [PlayerMatchTable].
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/// Returns `true` if more than 0 rows were affected, otherwise `false`.
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Future<bool> removePlayerFromMatch({
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required String matchId,
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required String playerId,
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}) async {
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final query = delete(playerMatchTable)
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..where((pg) => pg.matchId.equals(matchId))
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..where((pg) => pg.playerId.equals(playerId));
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final rowsAffected = await query.go();
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return rowsAffected > 0;
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}
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/// Updates the players associated with a game based on the provided
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/// [newPlayer] list. It adds new players and removes players that are no
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/// longer associated with the game.
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Future<void> updatePlayersFromMatch({
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required String matchId,
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required List<Player> newPlayer,
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}) async {
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final currentPlayers = await getPlayersOfMatch(matchId: matchId);
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// Create sets of player IDs for easy comparison
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final currentPlayerIds = currentPlayers?.map((p) => p.id).toSet() ?? {};
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final newPlayerIdsSet = newPlayer.map((p) => p.id).toSet();
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// Determine players to add and remove
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final playersToAdd = newPlayerIdsSet.difference(currentPlayerIds);
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final playersToRemove = currentPlayerIds.difference(newPlayerIdsSet);
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db.transaction(() async {
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// Remove old players
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if (playersToRemove.isNotEmpty) {
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await (delete(playerMatchTable)..where(
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(pg) =>
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pg.matchId.equals(matchId) &
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pg.playerId.isIn(playersToRemove.toList()),
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))
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.go();
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}
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// Add new players
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if (playersToAdd.isNotEmpty) {
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final inserts = playersToAdd
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.map(
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(id) => PlayerMatchTableCompanion.insert(
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playerId: id,
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matchId: matchId,
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),
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)
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.toList();
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await Future.wait(
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inserts.map(
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(c) => into(
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playerMatchTable,
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).insert(c, mode: InsertMode.insertOrReplace),
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),
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);
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}
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});
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}
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}
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