Renamed every instance of "game" to "match"
This commit is contained in:
@@ -1,146 +0,0 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/dto/game.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/custom_radio_list_tile.dart';
|
||||
import 'package:provider/provider.dart';
|
||||
|
||||
class GameResultView extends StatefulWidget {
|
||||
final Game game;
|
||||
|
||||
final VoidCallback? onWinnerChanged;
|
||||
|
||||
const GameResultView({super.key, required this.game, this.onWinnerChanged});
|
||||
@override
|
||||
State<GameResultView> createState() => _GameResultViewState();
|
||||
}
|
||||
|
||||
class _GameResultViewState extends State<GameResultView> {
|
||||
late final List<Player> allPlayers;
|
||||
late final AppDatabase db;
|
||||
Player? _selectedPlayer;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
db = Provider.of<AppDatabase>(context, listen: false);
|
||||
allPlayers = getAllPlayers(widget.game);
|
||||
if (widget.game.winner != null) {
|
||||
_selectedPlayer = allPlayers.firstWhere(
|
||||
(p) => p.id == widget.game.winner!.id,
|
||||
);
|
||||
}
|
||||
super.initState();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Scaffold(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
appBar: AppBar(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
scrolledUnderElevation: 0,
|
||||
title: Text(
|
||||
widget.game.name,
|
||||
style: const TextStyle(
|
||||
fontSize: 20,
|
||||
fontWeight: FontWeight.bold,
|
||||
overflow: TextOverflow.ellipsis,
|
||||
),
|
||||
),
|
||||
centerTitle: true,
|
||||
),
|
||||
body: SafeArea(
|
||||
child: Column(
|
||||
children: [
|
||||
Expanded(
|
||||
child: Container(
|
||||
margin: const EdgeInsets.symmetric(
|
||||
horizontal: 12,
|
||||
vertical: 10,
|
||||
),
|
||||
padding: const EdgeInsets.symmetric(
|
||||
vertical: 10,
|
||||
horizontal: 10,
|
||||
),
|
||||
decoration: BoxDecoration(
|
||||
color: CustomTheme.boxColor,
|
||||
border: Border.all(color: CustomTheme.boxBorder),
|
||||
borderRadius: BorderRadius.circular(12),
|
||||
),
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.start,
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
const Text(
|
||||
'Select Winner:',
|
||||
style: TextStyle(
|
||||
fontSize: 18,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 10),
|
||||
Expanded(
|
||||
child: RadioGroup<Player>(
|
||||
groupValue: _selectedPlayer,
|
||||
onChanged: (Player? value) async {
|
||||
setState(() {
|
||||
_selectedPlayer = value;
|
||||
});
|
||||
await _handleWinnerSaving();
|
||||
},
|
||||
child: ListView.builder(
|
||||
itemCount: allPlayers.length,
|
||||
itemBuilder: (context, index) {
|
||||
return CustomRadioListTile(
|
||||
text: allPlayers[index].name,
|
||||
value: allPlayers[index],
|
||||
onContainerTap: (value) async {
|
||||
setState(() {
|
||||
// Check if the already selected player is the same as the newly tapped player.
|
||||
if (_selectedPlayer == value) {
|
||||
// If yes deselected the player by setting it to null.
|
||||
_selectedPlayer = null;
|
||||
} else {
|
||||
// If no assign the newly tapped player to the selected player.
|
||||
(_selectedPlayer = value);
|
||||
}
|
||||
});
|
||||
await _handleWinnerSaving();
|
||||
},
|
||||
);
|
||||
},
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Future<void> _handleWinnerSaving() async {
|
||||
if (_selectedPlayer == null) {
|
||||
await db.gameDao.removeWinner(gameId: widget.game.id);
|
||||
} else {
|
||||
await db.gameDao.setWinner(
|
||||
gameId: widget.game.id,
|
||||
winnerId: _selectedPlayer!.id,
|
||||
);
|
||||
}
|
||||
widget.onWinnerChanged?.call();
|
||||
}
|
||||
|
||||
List<Player> getAllPlayers(Game game) {
|
||||
if (game.group == null && game.players != null) {
|
||||
return [...game.players!];
|
||||
} else if (game.group != null && game.players != null) {
|
||||
return [...game.players!, ...game.group!.members];
|
||||
}
|
||||
return [...game.group!.members];
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user