Renamed every instance of "game" to "match"

This commit is contained in:
2025-12-11 20:07:32 +01:00
parent d0059b44a8
commit 99cea1e703
41 changed files with 1525 additions and 1459 deletions

View File

@@ -1,14 +1,14 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/presentation/widgets/tiles/text_icon_tile.dart';
import 'package:intl/intl.dart';
class GameHistoryTile extends StatefulWidget {
final Game game;
final Match match;
final VoidCallback onTap;
const GameHistoryTile({super.key, required this.game, required this.onTap});
const GameHistoryTile({super.key, required this.match, required this.onTap});
@override
State<GameHistoryTile> createState() => _GameHistoryTileState();
@@ -17,8 +17,8 @@ class GameHistoryTile extends StatefulWidget {
class _GameHistoryTileState extends State<GameHistoryTile> {
@override
Widget build(BuildContext context) {
final group = widget.game.group;
final winner = widget.game.winner;
final group = widget.match.group;
final winner = widget.match.winner;
final allPlayers = _getAllPlayers();
return GestureDetector(
@@ -39,7 +39,7 @@ class _GameHistoryTileState extends State<GameHistoryTile> {
children: [
Expanded(
child: Text(
widget.game.name,
widget.match.name,
style: const TextStyle(
fontSize: 18,
fontWeight: FontWeight.bold,
@@ -48,7 +48,7 @@ class _GameHistoryTileState extends State<GameHistoryTile> {
),
),
Text(
_formatDate(widget.game.createdAt),
_formatDate(widget.match.createdAt),
style: const TextStyle(fontSize: 12, color: Colors.grey),
),
],
@@ -156,8 +156,8 @@ class _GameHistoryTileState extends State<GameHistoryTile> {
final playerIds = <String>{};
// Add players from game.players
if (widget.game.players != null) {
for (var player in widget.game.players!) {
if (widget.match.players != null) {
for (var player in widget.match.players!) {
if (!playerIds.contains(player.id)) {
allPlayers.add(player);
playerIds.add(player.id);
@@ -166,8 +166,8 @@ class _GameHistoryTileState extends State<GameHistoryTile> {
}
// Add players from game.group.players
if (widget.game.group?.members != null) {
for (var player in widget.game.group!.members) {
if (widget.match.group?.members != null) {
for (var player in widget.match.group!.members) {
if (!playerIds.contains(player.id)) {
allPlayers.add(player);
playerIds.add(player.id);