Renamed every instance of "game" to "match"
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@@ -3,8 +3,8 @@ import 'package:drift/drift.dart';
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import 'package:drift/native.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/dto/game.dart';
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import 'package:game_tracker/data/dto/group.dart';
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import 'package:game_tracker/data/dto/match.dart';
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import 'package:game_tracker/data/dto/player.dart';
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void main() {
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@@ -16,8 +16,8 @@ void main() {
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late Player testPlayer5;
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late Player testPlayer6;
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late Group testgroup;
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late Game testGameOnlyGroup;
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late Game testGameOnlyPlayers;
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late Match testMatchOnlyGroup;
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late Match testMatchOnlyPlayers;
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final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
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final fakeClock = Clock(() => fixedDate);
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@@ -41,9 +41,12 @@ void main() {
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name: 'Test Group',
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members: [testPlayer1, testPlayer2, testPlayer3],
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);
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testGameOnlyGroup = Game(name: 'Test Game with Group', group: testgroup);
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testGameOnlyPlayers = Game(
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name: 'Test Game with Players',
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testMatchOnlyGroup = Match(
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name: 'Test Match with Group',
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group: testgroup,
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);
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testMatchOnlyPlayers = Match(
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name: 'Test Match with Players',
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players: [testPlayer4, testPlayer5, testPlayer6],
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);
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});
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@@ -52,67 +55,67 @@ void main() {
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await database.close();
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});
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group('Player-Game Tests', () {
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test('Game has player works correctly', () async {
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await database.gameDao.addGame(game: testGameOnlyGroup);
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group('Player-Match Tests', () {
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test('Match has player works correctly', () async {
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await database.matchDao.addMatch(match: testMatchOnlyGroup);
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await database.playerDao.addPlayer(player: testPlayer1);
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var gameHasPlayers = await database.playerGameDao.gameHasPlayers(
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gameId: testGameOnlyGroup.id,
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var matchHasPlayers = await database.playerMatchDao.matchHasPlayers(
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matchId: testMatchOnlyGroup.id,
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);
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expect(gameHasPlayers, false);
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expect(matchHasPlayers, false);
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await database.playerGameDao.addPlayerToGame(
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gameId: testGameOnlyGroup.id,
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await database.playerMatchDao.addPlayerToMatch(
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matchId: testMatchOnlyGroup.id,
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playerId: testPlayer1.id,
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);
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gameHasPlayers = await database.playerGameDao.gameHasPlayers(
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gameId: testGameOnlyGroup.id,
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matchHasPlayers = await database.playerMatchDao.matchHasPlayers(
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matchId: testMatchOnlyGroup.id,
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);
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expect(gameHasPlayers, true);
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expect(matchHasPlayers, true);
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});
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test('Adding a player to a game works correctly', () async {
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await database.gameDao.addGame(game: testGameOnlyGroup);
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test('Adding a player to a match works correctly', () async {
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await database.matchDao.addMatch(match: testMatchOnlyGroup);
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await database.playerDao.addPlayer(player: testPlayer5);
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await database.playerGameDao.addPlayerToGame(
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gameId: testGameOnlyGroup.id,
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await database.playerMatchDao.addPlayerToMatch(
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matchId: testMatchOnlyGroup.id,
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playerId: testPlayer5.id,
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);
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var playerAdded = await database.playerGameDao.isPlayerInGame(
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gameId: testGameOnlyGroup.id,
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var playerAdded = await database.playerMatchDao.isPlayerInMatch(
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matchId: testMatchOnlyGroup.id,
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playerId: testPlayer5.id,
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);
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expect(playerAdded, true);
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playerAdded = await database.playerGameDao.isPlayerInGame(
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gameId: testGameOnlyGroup.id,
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playerAdded = await database.playerMatchDao.isPlayerInMatch(
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matchId: testMatchOnlyGroup.id,
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playerId: '',
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);
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expect(playerAdded, false);
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});
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test('Removing player from game works correctly', () async {
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await database.gameDao.addGame(game: testGameOnlyPlayers);
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test('Removing player from match works correctly', () async {
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await database.matchDao.addMatch(match: testMatchOnlyPlayers);
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final playerToRemove = testGameOnlyPlayers.players![0];
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final playerToRemove = testMatchOnlyPlayers.players![0];
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final removed = await database.playerGameDao.removePlayerFromGame(
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final removed = await database.playerMatchDao.removePlayerFromMatch(
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playerId: playerToRemove.id,
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gameId: testGameOnlyPlayers.id,
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matchId: testMatchOnlyPlayers.id,
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);
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expect(removed, true);
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final result = await database.gameDao.getGameById(
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gameId: testGameOnlyPlayers.id,
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final result = await database.matchDao.getMatchById(
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matchId: testMatchOnlyPlayers.id,
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);
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expect(result.players!.length, testGameOnlyPlayers.players!.length - 1);
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expect(result.players!.length, testMatchOnlyPlayers.players!.length - 1);
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final playerExists = result.players!.any(
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(p) => p.id == playerToRemove.id,
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@@ -120,10 +123,10 @@ void main() {
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expect(playerExists, false);
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});
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test('Retrieving players of a game works correctly', () async {
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await database.gameDao.addGame(game: testGameOnlyPlayers);
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final players = await database.playerGameDao.getPlayersOfGame(
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gameId: testGameOnlyPlayers.id,
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test('Retrieving players of a match works correctly', () async {
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await database.matchDao.addMatch(match: testMatchOnlyPlayers);
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final players = await database.playerMatchDao.getPlayersOfMatch(
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matchId: testMatchOnlyPlayers.id,
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);
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if (players == null) {
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@@ -131,34 +134,37 @@ void main() {
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}
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for (int i = 0; i < players.length; i++) {
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expect(players[i].id, testGameOnlyPlayers.players![i].id);
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expect(players[i].name, testGameOnlyPlayers.players![i].name);
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expect(players[i].createdAt, testGameOnlyPlayers.players![i].createdAt);
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expect(players[i].id, testMatchOnlyPlayers.players![i].id);
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expect(players[i].name, testMatchOnlyPlayers.players![i].name);
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expect(
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players[i].createdAt,
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testMatchOnlyPlayers.players![i].createdAt,
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);
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}
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});
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test('Updating the games players works coreclty', () async {
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await database.gameDao.addGame(game: testGameOnlyPlayers);
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test('Updating the match players works coreclty', () async {
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await database.matchDao.addMatch(match: testMatchOnlyPlayers);
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final newPlayers = [testPlayer1, testPlayer2, testPlayer4];
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await database.playerDao.addPlayersAsList(players: newPlayers);
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// First, remove all existing players
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final existingPlayers = await database.playerGameDao.getPlayersOfGame(
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gameId: testGameOnlyPlayers.id,
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final existingPlayers = await database.playerMatchDao.getPlayersOfMatch(
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matchId: testMatchOnlyPlayers.id,
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);
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if (existingPlayers == null || existingPlayers.isEmpty) {
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fail('Existing players should not be null or empty');
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}
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await database.playerGameDao.updatePlayersFromGame(
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gameId: testGameOnlyPlayers.id,
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await database.playerMatchDao.updatePlayersFromMatch(
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matchId: testMatchOnlyPlayers.id,
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newPlayer: newPlayers,
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);
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final updatedPlayers = await database.playerGameDao.getPlayersOfGame(
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gameId: testGameOnlyPlayers.id,
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final updatedPlayers = await database.playerMatchDao.getPlayersOfMatch(
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matchId: testMatchOnlyPlayers.id,
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);
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if (updatedPlayers == null) {
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