Renamed every instance of "game" to "match"

This commit is contained in:
2025-12-11 20:07:32 +01:00
parent d0059b44a8
commit 99cea1e703
41 changed files with 1525 additions and 1459 deletions

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@@ -23,9 +23,9 @@ enum ImportResult {
/// - [ExportResult.unknownException]: An exception occurred during export.
enum ExportResult { success, canceled, unknownException }
/// Different rulesets available for games
/// - [Ruleset.singleWinner]: The game is won by a single player
/// - [Ruleset.singleLoser]: The game is lost by a single player
/// Different rulesets available for matches
/// - [Ruleset.singleWinner]: The match is won by a single player
/// - [Ruleset.singleLoser]: The match is lost by a single player
/// - [Ruleset.mostPoints]: The player with the most points wins.
/// - [Ruleset.leastPoints]: The player with the fewest points wins.
enum Ruleset { singleWinner, singleLoser, mostPoints, leastPoints }

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@@ -1,320 +0,0 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/game_table.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'game_dao.g.dart';
@DriftAccessor(tables: [GameTable])
class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
GameDao(super.db);
/// Retrieves all games from the database.
Future<List<Game>> getAllGames() async {
final query = select(gameTable);
final result = await query.get();
return Future.wait(
result.map((row) async {
final group = await db.groupGameDao.getGroupOfGame(gameId: row.id);
final players = await db.playerGameDao.getPlayersOfGame(gameId: row.id);
final winner = row.winnerId != null
? await db.playerDao.getPlayerById(playerId: row.winnerId!)
: null;
return Game(
id: row.id,
name: row.name,
group: group,
players: players,
createdAt: row.createdAt,
winner: winner,
);
}),
);
}
/// Retrieves a [Game] by its [gameId].
Future<Game> getGameById({required String gameId}) async {
final query = select(gameTable)..where((g) => g.id.equals(gameId));
final result = await query.getSingle();
List<Player>? players;
if (await db.playerGameDao.gameHasPlayers(gameId: gameId)) {
players = await db.playerGameDao.getPlayersOfGame(gameId: gameId);
}
Group? group;
if (await db.groupGameDao.gameHasGroup(gameId: gameId)) {
group = await db.groupGameDao.getGroupOfGame(gameId: gameId);
}
Player? winner;
if (result.winnerId != null) {
winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
}
return Game(
id: result.id,
name: result.name,
players: players,
group: group,
winner: winner,
createdAt: result.createdAt,
);
}
/// Adds a new [Game] to the database.
/// Also adds associated players and group if they exist.
Future<void> addGame({required Game game}) async {
await db.transaction(() async {
await into(gameTable).insert(
GameTableCompanion.insert(
id: game.id,
name: game.name,
winnerId: Value(game.winner?.id),
createdAt: game.createdAt,
),
mode: InsertMode.insertOrReplace,
);
if (game.players != null) {
await db.playerDao.addPlayersAsList(players: game.players!);
for (final p in game.players ?? []) {
await db.playerGameDao.addPlayerToGame(
gameId: game.id,
playerId: p.id,
);
}
}
if (game.group != null) {
await db.groupDao.addGroup(group: game.group!);
await db.groupGameDao.addGroupToGame(
gameId: game.id,
groupId: game.group!.id,
);
}
});
}
/// Adds multiple [Game]s to the database in a batch operation.
/// Also adds associated players and groups if they exist.
/// If the [games] list is empty, the method returns immediately.
Future<void> addGamesAsList({required List<Game> games}) async {
if (games.isEmpty) return;
await db.transaction(() async {
// Add all games in batch
await db.batch(
(b) => b.insertAll(
gameTable,
games
.map(
(game) => GameTableCompanion.insert(
id: game.id,
name: game.name,
createdAt: game.createdAt,
winnerId: Value(game.winner?.id),
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
// Add all groups of the games in batch
await db.batch(
(b) => b.insertAll(
db.groupTable,
games
.where((game) => game.group != null)
.map(
(game) => GroupTableCompanion.insert(
id: game.group!.id,
name: game.group!.name,
createdAt: game.group!.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
// Add all players of the games in batch (unique)
final uniquePlayers = <String, Player>{};
for (final game in games) {
if (game.players != null) {
for (final p in game.players!) {
uniquePlayers[p.id] = p;
}
}
// Also include members of groups
if (game.group != null) {
for (final m in game.group!.members) {
uniquePlayers[m.id] = m;
}
}
}
if (uniquePlayers.isNotEmpty) {
await db.batch(
(b) => b.insertAll(
db.playerTable,
uniquePlayers.values
.map(
(p) => PlayerTableCompanion.insert(
id: p.id,
name: p.name,
createdAt: p.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
}
// Add all player-game associations in batch
await db.batch((b) {
for (final game in games) {
if (game.players != null) {
for (final p in game.players ?? []) {
b.insert(
db.playerGameTable,
PlayerGameTableCompanion.insert(
gameId: game.id,
playerId: p.id,
),
mode: InsertMode.insertOrReplace,
);
}
}
}
});
// Add all player-group associations in batch
await db.batch((b) {
for (final game in games) {
if (game.group != null) {
for (final m in game.group!.members) {
b.insert(
db.playerGroupTable,
PlayerGroupTableCompanion.insert(
playerId: m.id,
groupId: game.group!.id,
),
mode: InsertMode.insertOrReplace,
);
}
}
}
});
// Add all group-game associations in batch
await db.batch((b) {
for (final game in games) {
if (game.group != null) {
b.insert(
db.groupGameTable,
GroupGameTableCompanion.insert(
gameId: game.id,
groupId: game.group!.id,
),
mode: InsertMode.insertOrReplace,
);
}
}
});
});
}
/// Deletes the game with the given [gameId] from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteGame({required String gameId}) async {
final query = delete(gameTable)..where((g) => g.id.equals(gameId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Retrieves the number of games in the database.
Future<int> getGameCount() async {
final count =
await (selectOnly(gameTable)..addColumns([gameTable.id.count()]))
.map((row) => row.read(gameTable.id.count()))
.getSingle();
return count ?? 0;
}
/// Checks if a game with the given [gameId] exists in the database.
/// Returns `true` if the game exists, otherwise `false`.
Future<bool> gameExists({required String gameId}) async {
final query = select(gameTable)..where((g) => g.id.equals(gameId));
final result = await query.getSingleOrNull();
return result != null;
}
/// Deletes all games from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteAllGames() async {
final query = delete(gameTable);
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Sets the winner of the game with the given [gameId] to the player with
/// the given [winnerId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> setWinner({
required String gameId,
required String winnerId,
}) async {
final query = update(gameTable)..where((g) => g.id.equals(gameId));
final rowsAffected = await query.write(
GameTableCompanion(winnerId: Value(winnerId)),
);
return rowsAffected > 0;
}
/// Retrieves the winner of the game with the given [gameId].
/// Returns the [Player] who won the game, or `null` if no winner is set.
Future<Player?> getWinner({required String gameId}) async {
final query = select(gameTable)..where((g) => g.id.equals(gameId));
final result = await query.getSingleOrNull();
if (result == null || result.winnerId == null) {
return null;
}
final winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
return winner;
}
/// Removes the winner of the game with the given [gameId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removeWinner({required String gameId}) async {
final query = update(gameTable)..where((g) => g.id.equals(gameId));
final rowsAffected = await query.write(
const GameTableCompanion(winnerId: Value(null)),
);
return rowsAffected > 0;
}
/// Checks if the game with the given [gameId] has a winner set.
/// Returns `true` if a winner is set, otherwise `false`.
Future<bool> hasWinner({required String gameId}) async {
final query = select(gameTable)
..where((g) => g.id.equals(gameId) & g.winnerId.isNotNull());
final result = await query.getSingleOrNull();
return result != null;
}
/// Changes the title of the game with the given [gameId] to [newName].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateGameName({
required String gameId,
required String newName,
}) async {
final query = update(gameTable)..where((g) => g.id.equals(gameId));
final rowsAffected = await query.write(
GameTableCompanion(name: Value(newName)),
);
return rowsAffected > 0;
}
}

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@@ -1,8 +0,0 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'game_dao.dart';
// ignore_for_file: type=lint
mixin _$GameDaoMixin on DatabaseAccessor<AppDatabase> {
$GameTableTable get gameTable => attachedDatabase.gameTable;
}

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@@ -1,12 +1,13 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/db/tables/player_group_table.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'group_dao.g.dart';
@DriftAccessor(tables: [GroupTable])
@DriftAccessor(tables: [GroupTable, PlayerGroupTable])
class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
GroupDao(super.db);

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@@ -5,4 +5,7 @@ part of 'group_dao.dart';
// ignore_for_file: type=lint
mixin _$GroupDaoMixin on DatabaseAccessor<AppDatabase> {
$GroupTableTable get groupTable => attachedDatabase.groupTable;
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
$PlayerGroupTableTable get playerGroupTable =>
attachedDatabase.playerGroupTable;
}

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@@ -1,98 +0,0 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/group_game_table.dart';
import 'package:game_tracker/data/dto/group.dart';
part 'group_game_dao.g.dart';
@DriftAccessor(tables: [GroupGameTable])
class GroupGameDao extends DatabaseAccessor<AppDatabase>
with _$GroupGameDaoMixin {
GroupGameDao(super.db);
/// Associates a group with a game by inserting a record into the
/// [GroupGameTable].
Future<void> addGroupToGame({
required String gameId,
required String groupId,
}) async {
if (await gameHasGroup(gameId: gameId)) {
throw Exception('Game already has a group');
}
await into(groupGameTable).insert(
GroupGameTableCompanion.insert(groupId: groupId, gameId: gameId),
mode: InsertMode.insertOrReplace,
);
}
/// Retrieves the [Group] associated with the given [gameId].
/// Returns `null` if no group is found.
Future<Group?> getGroupOfGame({required String gameId}) async {
final result = await (select(
groupGameTable,
)..where((g) => g.gameId.equals(gameId))).getSingleOrNull();
if (result == null) {
return null;
}
final group = await db.groupDao.getGroupById(groupId: result.groupId);
return group;
}
/// Checks if there is a group associated with the given [gameId].
/// Returns `true` if there is a group, otherwise `false`.
Future<bool> gameHasGroup({required String gameId}) async {
final count =
await (selectOnly(groupGameTable)
..where(groupGameTable.gameId.equals(gameId))
..addColumns([groupGameTable.groupId.count()]))
.map((row) => row.read(groupGameTable.groupId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Checks if a specific group is associated with a specific game.
/// Returns `true` if the group is in the game, otherwise `false`.
Future<bool> isGroupInGame({
required String gameId,
required String groupId,
}) async {
final count =
await (selectOnly(groupGameTable)
..where(
groupGameTable.gameId.equals(gameId) &
groupGameTable.groupId.equals(groupId),
)
..addColumns([groupGameTable.groupId.count()]))
.map((row) => row.read(groupGameTable.groupId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Removes the association of a group from a game based on [groupId] and
/// [gameId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removeGroupFromGame({
required String gameId,
required String groupId,
}) async {
final query = delete(groupGameTable)
..where((g) => g.gameId.equals(gameId) & g.groupId.equals(groupId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Updates the group associated with a game to [newGroupId] based on
/// [gameId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateGroupOfGame({
required String gameId,
required String newGroupId,
}) async {
final updatedRows =
await (update(groupGameTable)..where((g) => g.gameId.equals(gameId)))
.write(GroupGameTableCompanion(groupId: Value(newGroupId)));
return updatedRows > 0;
}
}

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@@ -1,10 +0,0 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'group_game_dao.dart';
// ignore_for_file: type=lint
mixin _$GroupGameDaoMixin on DatabaseAccessor<AppDatabase> {
$GroupTableTable get groupTable => attachedDatabase.groupTable;
$GameTableTable get gameTable => attachedDatabase.gameTable;
$GroupGameTableTable get groupGameTable => attachedDatabase.groupGameTable;
}

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@@ -0,0 +1,98 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/group_match_table.dart';
import 'package:game_tracker/data/dto/group.dart';
part 'group_match_dao.g.dart';
@DriftAccessor(tables: [GroupMatchTable])
class GroupMatchDao extends DatabaseAccessor<AppDatabase>
with _$GroupMatchDaoMixin {
GroupMatchDao(super.db);
/// Associates a group with a match by inserting a record into the
/// [GroupMatchTable].
Future<void> addGroupToMatch({
required String matchId,
required String groupId,
}) async {
if (await matchHasGroup(matchId: matchId)) {
throw Exception('Match already has a group');
}
await into(groupMatchTable).insert(
GroupMatchTableCompanion.insert(groupId: groupId, matchId: matchId),
mode: InsertMode.insertOrReplace,
);
}
/// Retrieves the [Group] associated with the given [matchId].
/// Returns `null` if no group is found.
Future<Group?> getGroupOfMatch({required String matchId}) async {
final result = await (select(
groupMatchTable,
)..where((g) => g.matchId.equals(matchId))).getSingleOrNull();
if (result == null) {
return null;
}
final group = await db.groupDao.getGroupById(groupId: result.groupId);
return group;
}
/// Checks if there is a group associated with the given [matchId].
/// Returns `true` if there is a group, otherwise `false`.
Future<bool> matchHasGroup({required String matchId}) async {
final count =
await (selectOnly(groupMatchTable)
..where(groupMatchTable.matchId.equals(matchId))
..addColumns([groupMatchTable.groupId.count()]))
.map((row) => row.read(groupMatchTable.groupId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Checks if a specific group is associated with a specific match.
/// Returns `true` if the group is in the match, otherwise `false`.
Future<bool> isGroupInMatch({
required String matchId,
required String groupId,
}) async {
final count =
await (selectOnly(groupMatchTable)
..where(
groupMatchTable.matchId.equals(matchId) &
groupMatchTable.groupId.equals(groupId),
)
..addColumns([groupMatchTable.groupId.count()]))
.map((row) => row.read(groupMatchTable.groupId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Removes the association of a group from a match based on [groupId] and
/// [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removeGroupFromMatch({
required String matchId,
required String groupId,
}) async {
final query = delete(groupMatchTable)
..where((g) => g.matchId.equals(matchId) & g.groupId.equals(groupId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Updates the group associated with a match to [newGroupId] based on
/// [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateGroupOfMatch({
required String matchId,
required String newGroupId,
}) async {
final updatedRows =
await (update(groupMatchTable)..where((g) => g.matchId.equals(matchId)))
.write(GroupMatchTableCompanion(groupId: Value(newGroupId)));
return updatedRows > 0;
}
}

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@@ -0,0 +1,10 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'group_match_dao.dart';
// ignore_for_file: type=lint
mixin _$GroupMatchDaoMixin on DatabaseAccessor<AppDatabase> {
$GroupTableTable get groupTable => attachedDatabase.groupTable;
$MatchTableTable get matchTable => attachedDatabase.matchTable;
$GroupMatchTableTable get groupMatchTable => attachedDatabase.groupMatchTable;
}

322
lib/data/dao/match_dao.dart Normal file
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@@ -0,0 +1,322 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/match_table.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'match_dao.g.dart';
@DriftAccessor(tables: [MatchTable])
class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
MatchDao(super.db);
/// Retrieves all matches from the database.
Future<List<Match>> getAllMatches() async {
final query = select(matchTable);
final result = await query.get();
return Future.wait(
result.map((row) async {
final group = await db.groupMatchDao.getGroupOfMatch(matchId: row.id);
final players = await db.playerMatchDao.getPlayersOfMatch(
matchId: row.id,
);
final winner = row.winnerId != null
? await db.playerDao.getPlayerById(playerId: row.winnerId!)
: null;
return Match(
id: row.id,
name: row.name,
group: group,
players: players,
createdAt: row.createdAt,
winner: winner,
);
}),
);
}
/// Retrieves a [Match] by its [matchId].
Future<Match> getMatchById({required String matchId}) async {
final query = select(matchTable)..where((g) => g.id.equals(matchId));
final result = await query.getSingle();
List<Player>? players;
if (await db.playerMatchDao.matchHasPlayers(matchId: matchId)) {
players = await db.playerMatchDao.getPlayersOfMatch(matchId: matchId);
}
Group? group;
if (await db.groupMatchDao.matchHasGroup(matchId: matchId)) {
group = await db.groupMatchDao.getGroupOfMatch(matchId: matchId);
}
Player? winner;
if (result.winnerId != null) {
winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
}
return Match(
id: result.id,
name: result.name,
players: players,
group: group,
winner: winner,
createdAt: result.createdAt,
);
}
/// Adds a new [Match] to the database.
/// Also adds associated players and group if they exist.
Future<void> addMatch({required Match match}) async {
await db.transaction(() async {
await into(matchTable).insert(
MatchTableCompanion.insert(
id: match.id,
name: match.name,
winnerId: Value(match.winner?.id),
createdAt: match.createdAt,
),
mode: InsertMode.insertOrReplace,
);
if (match.players != null) {
await db.playerDao.addPlayersAsList(players: match.players!);
for (final p in match.players ?? []) {
await db.playerMatchDao.addPlayerToMatch(
matchId: match.id,
playerId: p.id,
);
}
}
if (match.group != null) {
await db.groupDao.addGroup(group: match.group!);
await db.groupMatchDao.addGroupToMatch(
matchId: match.id,
groupId: match.group!.id,
);
}
});
}
/// Adds multiple [Match]s to the database in a batch operation.
/// Also adds associated players and groups if they exist.
/// If the [matches] list is empty, the method returns immediately.
Future<void> addMatchAsList({required List<Match> matches}) async {
if (matches.isEmpty) return;
await db.transaction(() async {
// Add all matches in batch
await db.batch(
(b) => b.insertAll(
matchTable,
matches
.map(
(match) => MatchTableCompanion.insert(
id: match.id,
name: match.name,
createdAt: match.createdAt,
winnerId: Value(match.winner?.id),
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
// Add all groups of the matches in batch
await db.batch(
(b) => b.insertAll(
db.groupTable,
matches
.where((match) => match.group != null)
.map(
(matches) => GroupTableCompanion.insert(
id: matches.group!.id,
name: matches.group!.name,
createdAt: matches.group!.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
// Add all players of the matches in batch (unique)
final uniquePlayers = <String, Player>{};
for (final match in matches) {
if (match.players != null) {
for (final p in match.players!) {
uniquePlayers[p.id] = p;
}
}
// Also include members of groups
if (match.group != null) {
for (final m in match.group!.members) {
uniquePlayers[m.id] = m;
}
}
}
if (uniquePlayers.isNotEmpty) {
await db.batch(
(b) => b.insertAll(
db.playerTable,
uniquePlayers.values
.map(
(p) => PlayerTableCompanion.insert(
id: p.id,
name: p.name,
createdAt: p.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
}
// Add all player-match associations in batch
await db.batch((b) {
for (final match in matches) {
if (match.players != null) {
for (final p in match.players ?? []) {
b.insert(
db.playerMatchTable,
PlayerMatchTableCompanion.insert(
matchId: match.id,
playerId: p.id,
),
mode: InsertMode.insertOrReplace,
);
}
}
}
});
// Add all player-group associations in batch
await db.batch((b) {
for (final match in matches) {
if (match.group != null) {
for (final m in match.group!.members) {
b.insert(
db.playerGroupTable,
PlayerGroupTableCompanion.insert(
playerId: m.id,
groupId: match.group!.id,
),
mode: InsertMode.insertOrReplace,
);
}
}
}
});
// Add all group-match associations in batch
await db.batch((b) {
for (final match in matches) {
if (match.group != null) {
b.insert(
db.groupMatchTable,
GroupMatchTableCompanion.insert(
matchId: match.id,
groupId: match.group!.id,
),
mode: InsertMode.insertOrReplace,
);
}
}
});
});
}
/// Deletes the match with the given [matchId] from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteMatch({required String matchId}) async {
final query = delete(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Retrieves the number of matches in the database.
Future<int> getMatchCount() async {
final count =
await (selectOnly(matchTable)..addColumns([matchTable.id.count()]))
.map((row) => row.read(matchTable.id.count()))
.getSingle();
return count ?? 0;
}
/// Checks if a match with the given [matchId] exists in the database.
/// Returns `true` if the match exists, otherwise `false`.
Future<bool> matchExists({required String matchId}) async {
final query = select(matchTable)..where((g) => g.id.equals(matchId));
final result = await query.getSingleOrNull();
return result != null;
}
/// Deletes all matches from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteAllMatches() async {
final query = delete(matchTable);
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Sets the winner of the match with the given [matchId] to the player with
/// the given [winnerId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> setWinner({
required String matchId,
required String winnerId,
}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
MatchTableCompanion(winnerId: Value(winnerId)),
);
return rowsAffected > 0;
}
/// Retrieves the winner of the match with the given [matchId].
/// Returns the [Player] who won the match, or `null` if no winner is set.
Future<Player?> getWinner({required String matchId}) async {
final query = select(matchTable)..where((g) => g.id.equals(matchId));
final result = await query.getSingleOrNull();
if (result == null || result.winnerId == null) {
return null;
}
final winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
return winner;
}
/// Removes the winner of the match with the given [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removeWinner({required String matchId}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
const MatchTableCompanion(winnerId: Value(null)),
);
return rowsAffected > 0;
}
/// Checks if the match with the given [matchId] has a winner set.
/// Returns `true` if a winner is set, otherwise `false`.
Future<bool> hasWinner({required String matchId}) async {
final query = select(matchTable)
..where((g) => g.id.equals(matchId) & g.winnerId.isNotNull());
final result = await query.getSingleOrNull();
return result != null;
}
/// Changes the title of the match with the given [matchId] to [newName].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateMatchName({
required String matchId,
required String newName,
}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
MatchTableCompanion(name: Value(newName)),
);
return rowsAffected > 0;
}
}

View File

@@ -0,0 +1,8 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'match_dao.dart';
// ignore_for_file: type=lint
mixin _$MatchDaoMixin on DatabaseAccessor<AppDatabase> {
$MatchTableTable get matchTable => attachedDatabase.matchTable;
}

View File

@@ -1,10 +0,0 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'player_game_dao.dart';
// ignore_for_file: type=lint
mixin _$PlayerGameDaoMixin on DatabaseAccessor<AppDatabase> {
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
$GameTableTable get gameTable => attachedDatabase.gameTable;
$PlayerGameTableTable get playerGameTable => attachedDatabase.playerGameTable;
}

View File

@@ -1,11 +1,12 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/player_group_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'player_group_dao.g.dart';
@DriftAccessor(tables: [PlayerGroupTable])
@DriftAccessor(tables: [PlayerGroupTable, PlayerTable])
class PlayerGroupDao extends DatabaseAccessor<AppDatabase>
with _$PlayerGroupDaoMixin {
PlayerGroupDao(super.db);

View File

@@ -1,33 +1,33 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/player_game_table.dart';
import 'package:game_tracker/data/db/tables/player_match_table.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'player_game_dao.g.dart';
part 'player_match_dao.g.dart';
@DriftAccessor(tables: [PlayerGameTable])
class PlayerGameDao extends DatabaseAccessor<AppDatabase>
with _$PlayerGameDaoMixin {
PlayerGameDao(super.db);
@DriftAccessor(tables: [PlayerMatchTable])
class PlayerMatchDao extends DatabaseAccessor<AppDatabase>
with _$PlayerMatchDaoMixin {
PlayerMatchDao(super.db);
/// Associates a player with a game by inserting a record into the
/// [PlayerGameTable].
Future<void> addPlayerToGame({
required String gameId,
/// Associates a player with a match by inserting a record into the
/// [PlayerMatchTable].
Future<void> addPlayerToMatch({
required String matchId,
required String playerId,
}) async {
await into(playerGameTable).insert(
PlayerGameTableCompanion.insert(playerId: playerId, gameId: gameId),
await into(playerMatchTable).insert(
PlayerMatchTableCompanion.insert(playerId: playerId, matchId: matchId),
mode: InsertMode.insertOrReplace,
);
}
/// Retrieves a list of [Player]s associated with the given [gameId].
/// Retrieves a list of [Player]s associated with the given [matchId].
/// Returns null if no players are found.
Future<List<Player>?> getPlayersOfGame({required String gameId}) async {
Future<List<Player>?> getPlayersOfMatch({required String matchId}) async {
final result = await (select(
playerGameTable,
)..where((p) => p.gameId.equals(gameId))).get();
playerMatchTable,
)..where((p) => p.matchId.equals(matchId))).get();
if (result.isEmpty) return null;
@@ -38,43 +38,43 @@ class PlayerGameDao extends DatabaseAccessor<AppDatabase>
return players;
}
/// Checks if there are any players associated with the given [gameId].
/// Checks if there are any players associated with the given [matchId].
/// Returns `true` if there are players, otherwise `false`.
Future<bool> gameHasPlayers({required String gameId}) async {
Future<bool> matchHasPlayers({required String matchId}) async {
final count =
await (selectOnly(playerGameTable)
..where(playerGameTable.gameId.equals(gameId))
..addColumns([playerGameTable.playerId.count()]))
.map((row) => row.read(playerGameTable.playerId.count()))
await (selectOnly(playerMatchTable)
..where(playerMatchTable.matchId.equals(matchId))
..addColumns([playerMatchTable.playerId.count()]))
.map((row) => row.read(playerMatchTable.playerId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Checks if a specific player is associated with a specific game.
/// Returns `true` if the player is in the game, otherwise `false`.
Future<bool> isPlayerInGame({
required String gameId,
/// Checks if a specific player is associated with a specific match.
/// Returns `true` if the player is in the match, otherwise `false`.
Future<bool> isPlayerInMatch({
required String matchId,
required String playerId,
}) async {
final count =
await (selectOnly(playerGameTable)
..where(playerGameTable.gameId.equals(gameId))
..where(playerGameTable.playerId.equals(playerId))
..addColumns([playerGameTable.playerId.count()]))
.map((row) => row.read(playerGameTable.playerId.count()))
await (selectOnly(playerMatchTable)
..where(playerMatchTable.matchId.equals(matchId))
..where(playerMatchTable.playerId.equals(playerId))
..addColumns([playerMatchTable.playerId.count()]))
.map((row) => row.read(playerMatchTable.playerId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Removes the association of a player with a game by deleting the record
/// from the [PlayerGameTable].
/// from the [PlayerMatchTable].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removePlayerFromGame({
required String gameId,
Future<bool> removePlayerFromMatch({
required String matchId,
required String playerId,
}) async {
final query = delete(playerGameTable)
..where((pg) => pg.gameId.equals(gameId))
final query = delete(playerMatchTable)
..where((pg) => pg.matchId.equals(matchId))
..where((pg) => pg.playerId.equals(playerId));
final rowsAffected = await query.go();
return rowsAffected > 0;
@@ -83,11 +83,11 @@ class PlayerGameDao extends DatabaseAccessor<AppDatabase>
/// Updates the players associated with a game based on the provided
/// [newPlayer] list. It adds new players and removes players that are no
/// longer associated with the game.
Future<void> updatePlayersFromGame({
required String gameId,
Future<void> updatePlayersFromMatch({
required String matchId,
required List<Player> newPlayer,
}) async {
final currentPlayers = await getPlayersOfGame(gameId: gameId);
final currentPlayers = await getPlayersOfMatch(matchId: matchId);
// Create sets of player IDs for easy comparison
final currentPlayerIds = currentPlayers?.map((p) => p.id).toSet() ?? {};
final newPlayerIdsSet = newPlayer.map((p) => p.id).toSet();
@@ -99,9 +99,9 @@ class PlayerGameDao extends DatabaseAccessor<AppDatabase>
db.transaction(() async {
// Remove old players
if (playersToRemove.isNotEmpty) {
await (delete(playerGameTable)..where(
await (delete(playerMatchTable)..where(
(pg) =>
pg.gameId.equals(gameId) &
pg.matchId.equals(matchId) &
pg.playerId.isIn(playersToRemove.toList()),
))
.go();
@@ -111,14 +111,16 @@ class PlayerGameDao extends DatabaseAccessor<AppDatabase>
if (playersToAdd.isNotEmpty) {
final inserts = playersToAdd
.map(
(id) =>
PlayerGameTableCompanion.insert(playerId: id, gameId: gameId),
(id) => PlayerMatchTableCompanion.insert(
playerId: id,
matchId: matchId,
),
)
.toList();
await Future.wait(
inserts.map(
(c) => into(
playerGameTable,
playerMatchTable,
).insert(c, mode: InsertMode.insertOrReplace),
),
);

View File

@@ -0,0 +1,11 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'player_match_dao.dart';
// ignore_for_file: type=lint
mixin _$PlayerMatchDaoMixin on DatabaseAccessor<AppDatabase> {
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
$MatchTableTable get matchTable => attachedDatabase.matchTable;
$PlayerMatchTableTable get playerMatchTable =>
attachedDatabase.playerMatchTable;
}

View File

@@ -1,16 +1,16 @@
import 'package:drift/drift.dart';
import 'package:drift_flutter/drift_flutter.dart';
import 'package:game_tracker/data/dao/game_dao.dart';
import 'package:game_tracker/data/dao/group_dao.dart';
import 'package:game_tracker/data/dao/group_game_dao.dart';
import 'package:game_tracker/data/dao/group_match_dao.dart';
import 'package:game_tracker/data/dao/match_dao.dart';
import 'package:game_tracker/data/dao/player_dao.dart';
import 'package:game_tracker/data/dao/player_game_dao.dart';
import 'package:game_tracker/data/dao/player_group_dao.dart';
import 'package:game_tracker/data/db/tables/game_table.dart';
import 'package:game_tracker/data/db/tables/group_game_table.dart';
import 'package:game_tracker/data/dao/player_match_dao.dart';
import 'package:game_tracker/data/db/tables/group_match_table.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/db/tables/player_game_table.dart';
import 'package:game_tracker/data/db/tables/match_table.dart';
import 'package:game_tracker/data/db/tables/player_group_table.dart';
import 'package:game_tracker/data/db/tables/player_match_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
import 'package:path_provider/path_provider.dart';
@@ -20,18 +20,18 @@ part 'database.g.dart';
tables: [
PlayerTable,
GroupTable,
GameTable,
MatchTable,
PlayerGroupTable,
PlayerGameTable,
GroupGameTable,
PlayerMatchTable,
GroupMatchTable,
],
daos: [
PlayerDao,
GroupDao,
GameDao,
MatchDao,
PlayerGroupDao,
PlayerGameDao,
GroupGameDao,
PlayerMatchDao,
GroupMatchDao,
],
)
class AppDatabase extends _$AppDatabase {

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +0,0 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/tables/game_table.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
class GroupGameTable extends Table {
TextColumn get groupId =>
text().references(GroupTable, #id, onDelete: KeyAction.cascade)();
TextColumn get gameId =>
text().references(GameTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {groupId, gameId};
}

View File

@@ -0,0 +1,13 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/db/tables/match_table.dart';
class GroupMatchTable extends Table {
TextColumn get groupId =>
text().references(GroupTable, #id, onDelete: KeyAction.cascade)();
TextColumn get matchId =>
text().references(MatchTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {groupId, matchId};
}

View File

@@ -1,6 +1,6 @@
import 'package:drift/drift.dart';
class GameTable extends Table {
class MatchTable extends Table {
TextColumn get id => text()();
TextColumn get name => text()();
late final winnerId = text().nullable()();

View File

@@ -1,13 +0,0 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/tables/game_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
class PlayerGameTable extends Table {
TextColumn get playerId =>
text().references(PlayerTable, #id, onDelete: KeyAction.cascade)();
TextColumn get gameId =>
text().references(GameTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {playerId, gameId};
}

View File

@@ -0,0 +1,13 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/tables/match_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
class PlayerMatchTable extends Table {
TextColumn get playerId =>
text().references(PlayerTable, #id, onDelete: KeyAction.cascade)();
TextColumn get matchId =>
text().references(MatchTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {playerId, matchId};
}

View File

@@ -3,7 +3,7 @@ import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:uuid/uuid.dart';
class Game {
class Match {
final String id;
final DateTime createdAt;
final String name;
@@ -11,7 +11,7 @@ class Game {
final Group? group;
final Player? winner;
Game({
Match({
String? id,
DateTime? createdAt,
required this.name,
@@ -23,11 +23,11 @@ class Game {
@override
String toString() {
return 'Game{\n\tid: $id,\n\tname: $name,\n\tplayers: $players,\n\tgroup: $group,\n\twinner: $winner\n}';
return 'Match{\n\tid: $id,\n\tname: $name,\n\tplayers: $players,\n\tgroup: $group,\n\twinner: $winner\n}';
}
/// Creates a Game instance from a JSON object.
Game.fromJson(Map<String, dynamic> json)
/// Creates a Match instance from a JSON object.
Match.fromJson(Map<String, dynamic> json)
: id = json['id'],
name = json['name'],
createdAt = DateTime.parse(json['createdAt']),
@@ -39,7 +39,7 @@ class Game {
group = json['group'] != null ? Group.fromJson(json['group']) : null,
winner = json['winner'] != null ? Player.fromJson(json['winner']) : null;
/// Converts the Game instance to a JSON object.
/// Converts the Match instance to a JSON object.
Map<String, dynamic> toJson() => {
'id': id,
'createdAt': createdAt.toIso8601String(),

View File

@@ -1,8 +1,8 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/presentation/views/main_menu/game_history_view.dart';
import 'package:game_tracker/presentation/views/main_menu/groups_view.dart';
import 'package:game_tracker/presentation/views/main_menu/group_view/groups_view.dart';
import 'package:game_tracker/presentation/views/main_menu/home_view.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/match_view.dart';
import 'package:game_tracker/presentation/views/main_menu/settings_view.dart';
import 'package:game_tracker/presentation/views/main_menu/statistics_view.dart';
import 'package:game_tracker/presentation/widgets/navbar_item.dart';
@@ -30,8 +30,8 @@ class _CustomNavigationBarState extends State<CustomNavigationBar>
final List<Widget> tabs = [
KeyedSubtree(key: ValueKey('home_$tabKeyCount'), child: const HomeView()),
KeyedSubtree(
key: ValueKey('games_$tabKeyCount'),
child: const GameHistoryView(),
key: ValueKey('matches_$tabKeyCount'),
child: const MatchView(),
),
KeyedSubtree(
key: ValueKey('groups_$tabKeyCount'),
@@ -96,7 +96,7 @@ class _CustomNavigationBarState extends State<CustomNavigationBar>
index: 1,
isSelected: currentIndex == 1,
icon: Icons.gamepad_rounded,
label: 'Games',
label: 'Matches',
onTabTapped: onTabTapped,
),
NavbarItem(
@@ -133,7 +133,7 @@ class _CustomNavigationBarState extends State<CustomNavigationBar>
case 0:
return 'Home';
case 1:
return 'Game History';
return 'Matches';
case 2:
return 'Groups';
case 3:

View File

@@ -3,7 +3,7 @@ import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/views/main_menu/create_group_view.dart';
import 'package:game_tracker/presentation/views/main_menu/group_view/create_group_view.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/tiles/group_tile.dart';
@@ -25,7 +25,7 @@ class _GroupsViewState extends State<GroupsView> {
late final List<Group> skeletonData = List.filled(
7,
Group(
name: 'Skeleton Game',
name: 'Skeleton Match',
members: [player, player, player, player, player, player],
),
);

View File

@@ -1,7 +1,7 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/buttons/quick_create_button.dart';
@@ -18,15 +18,15 @@ class HomeView extends StatefulWidget {
}
class _HomeViewState extends State<HomeView> {
late Future<int> _gameCountFuture;
late Future<int> _matchCountFuture;
late Future<int> _groupCountFuture;
late Future<List<Game>> _recentGamesFuture;
late Future<List<Match>> _recentMatchesFuture;
bool isLoading = true;
late final List<Game> skeletonData = List.filled(
late final List<Match> skeletonData = List.filled(
2,
Game(
name: 'Skeleton Game',
Match(
name: 'Skeleton Match',
group: Group(
name: 'Skeleton Group',
members: [
@@ -42,20 +42,22 @@ class _HomeViewState extends State<HomeView> {
initState() {
super.initState();
final db = Provider.of<AppDatabase>(context, listen: false);
_gameCountFuture = db.gameDao.getGameCount();
_matchCountFuture = db.matchDao.getMatchCount();
_groupCountFuture = db.groupDao.getGroupCount();
_recentGamesFuture = db.gameDao.getAllGames();
_recentMatchesFuture = db.matchDao.getAllMatches();
Future.wait([_gameCountFuture, _groupCountFuture, _recentGamesFuture]).then(
(_) async {
Future.wait([
_matchCountFuture,
_groupCountFuture,
_recentMatchesFuture,
]).then((_) async {
await Future.delayed(const Duration(milliseconds: 250));
if (mounted) {
setState(() {
isLoading = false;
});
}
},
);
});
}
@override
@@ -72,7 +74,7 @@ class _HomeViewState extends State<HomeView> {
mainAxisAlignment: MainAxisAlignment.center,
children: [
FutureBuilder<int>(
future: _gameCountFuture,
future: _matchCountFuture,
builder: (context, snapshot) {
final int count = (snapshot.hasData)
? snapshot.data!
@@ -115,11 +117,11 @@ class _HomeViewState extends State<HomeView> {
content: Padding(
padding: const EdgeInsets.symmetric(horizontal: 40.0),
child: FutureBuilder(
future: _recentGamesFuture,
future: _recentMatchesFuture,
builder:
(
BuildContext context,
AsyncSnapshot<List<Game>> snapshot,
AsyncSnapshot<List<Match>> snapshot,
) {
if (snapshot.hasError) {
return const Center(
@@ -129,7 +131,7 @@ class _HomeViewState extends State<HomeView> {
),
);
}
final List<Game> games =
final List<Match> matches =
(isLoading
? skeletonData
: (snapshot.data ?? [])
@@ -140,19 +142,19 @@ class _HomeViewState extends State<HomeView> {
))
.take(2)
.toList();
if (games.isNotEmpty) {
if (matches.isNotEmpty) {
return Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
GameTile(
gameTitle: games[0].name,
gameType: 'Winner',
MatchTile(
matchTitle: matches[0].name,
game: 'Winner',
ruleset: 'Ruleset',
players: _getPlayerText(games[0]),
winner: games[0].winner == null
players: _getPlayerText(matches[0]),
winner: matches[0].winner == null
? 'Game in progress...'
: games[0].winner!.name,
: matches[0].winner!.name,
),
const Padding(
padding: EdgeInsets.symmetric(
@@ -160,15 +162,15 @@ class _HomeViewState extends State<HomeView> {
),
child: Divider(),
),
if (games.length > 1) ...[
GameTile(
gameTitle: games[1].name,
gameType: 'Winner',
if (matches.length > 1) ...[
MatchTile(
matchTitle: matches[1].name,
game: 'Winner',
ruleset: 'Ruleset',
players: _getPlayerText(games[1]),
winner: games[1].winner == null
players: _getPlayerText(matches[1]),
winner: matches[1].winner == null
? 'Game in progress...'
: games[1].winner!.name,
: matches[1].winner!.name,
),
const SizedBox(height: 8),
] else ...[
@@ -249,7 +251,7 @@ class _HomeViewState extends State<HomeView> {
);
}
String _getPlayerText(Game game) {
String _getPlayerText(Match game) {
if (game.group == null) {
final playerCount = game.players?.length ?? 0;
return '$playerCount Players';

View File

@@ -3,28 +3,28 @@ import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/views/main_menu/create_game/choose_game_view.dart';
import 'package:game_tracker/presentation/views/main_menu/create_game/choose_group_view.dart';
import 'package:game_tracker/presentation/views/main_menu/create_game/choose_ruleset_view.dart';
import 'package:game_tracker/presentation/views/main_menu/game_result_view.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/create_match/choose_game_view.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/create_match/choose_group_view.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/create_match/choose_ruleset_view.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/match_result_view.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/player_selection.dart';
import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart';
import 'package:game_tracker/presentation/widgets/tiles/choose_tile.dart';
import 'package:provider/provider.dart';
class CreateGameView extends StatefulWidget {
class CreateMatchView extends StatefulWidget {
final VoidCallback? onWinnerChanged;
const CreateGameView({super.key, this.onWinnerChanged});
const CreateMatchView({super.key, this.onWinnerChanged});
@override
State<CreateGameView> createState() => _CreateGameViewState();
State<CreateMatchView> createState() => _CreateMatchViewState();
}
class _CreateGameViewState extends State<CreateGameView> {
class _CreateMatchViewState extends State<CreateMatchView> {
/// Reference to the app database
late final AppDatabase db;
@@ -234,20 +234,20 @@ class _CreateGameViewState extends State<CreateGameView> {
buttonType: ButtonType.primary,
onPressed: _enableCreateGameButton()
? () async {
Game game = Game(
Match match = Match(
name: _gameNameController.text.trim(),
createdAt: DateTime.now(),
group: selectedGroup,
players: selectedPlayers,
);
await db.gameDao.addGame(game: game);
await db.matchDao.addMatch(match: match);
if (context.mounted) {
Navigator.pushReplacement(
context,
CupertinoPageRoute(
fullscreenDialog: true,
builder: (context) => GameResultView(
game: game,
match: match,
onWinnerChanged: widget.onWinnerChanged,
),
),

View File

@@ -1,17 +1,17 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/tiles/custom_radio_list_tile.dart';
import 'package:provider/provider.dart';
class GameResultView extends StatefulWidget {
final Game game;
final Match match;
final VoidCallback? onWinnerChanged;
const GameResultView({super.key, required this.game, this.onWinnerChanged});
const GameResultView({super.key, required this.match, this.onWinnerChanged});
@override
State<GameResultView> createState() => _GameResultViewState();
}
@@ -24,10 +24,10 @@ class _GameResultViewState extends State<GameResultView> {
@override
void initState() {
db = Provider.of<AppDatabase>(context, listen: false);
allPlayers = getAllPlayers(widget.game);
if (widget.game.winner != null) {
allPlayers = getAllPlayers(widget.match);
if (widget.match.winner != null) {
_selectedPlayer = allPlayers.firstWhere(
(p) => p.id == widget.game.winner!.id,
(p) => p.id == widget.match.winner!.id,
);
}
super.initState();
@@ -41,7 +41,7 @@ class _GameResultViewState extends State<GameResultView> {
backgroundColor: CustomTheme.backgroundColor,
scrolledUnderElevation: 0,
title: Text(
widget.game.name,
widget.match.name,
style: const TextStyle(
fontSize: 20,
fontWeight: FontWeight.bold,
@@ -125,17 +125,17 @@ class _GameResultViewState extends State<GameResultView> {
Future<void> _handleWinnerSaving() async {
if (_selectedPlayer == null) {
await db.gameDao.removeWinner(gameId: widget.game.id);
await db.matchDao.removeWinner(matchId: widget.match.id);
} else {
await db.gameDao.setWinner(
gameId: widget.game.id,
await db.matchDao.setWinner(
matchId: widget.match.id,
winnerId: _selectedPlayer!.id,
);
}
widget.onWinnerChanged?.call();
}
List<Player> getAllPlayers(Game game) {
List<Player> getAllPlayers(Match game) {
if (game.group == null && game.players != null) {
return [...game.players!];
} else if (game.group != null && game.players != null) {

View File

@@ -1,32 +1,34 @@
import 'dart:core' hide Match;
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/views/main_menu/create_game/create_game_view.dart';
import 'package:game_tracker/presentation/views/main_menu/game_result_view.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/create_match/create_match_view.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/match_result_view.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/tiles/game_history_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
import 'package:provider/provider.dart';
class GameHistoryView extends StatefulWidget {
const GameHistoryView({super.key});
class MatchView extends StatefulWidget {
const MatchView({super.key});
@override
State<GameHistoryView> createState() => _GameHistoryViewState();
State<MatchView> createState() => _MatchViewState();
}
class _GameHistoryViewState extends State<GameHistoryView> {
late Future<List<Game>> _gameListFuture;
class _MatchViewState extends State<MatchView> {
late Future<List<Match>> _gameListFuture;
late final AppDatabase db;
late final List<Game> skeletonData = List.filled(
late final List<Match> skeletonData = List.filled(
4,
Game(
Match(
name: 'Skeleton Gamename',
group: Group(
name: 'Groupname',
@@ -43,7 +45,7 @@ class _GameHistoryViewState extends State<GameHistoryView> {
db = Provider.of<AppDatabase>(context, listen: false);
_gameListFuture = Future.delayed(
const Duration(milliseconds: 250),
() => db.gameDao.getAllGames(),
() => db.matchDao.getAllMatches(),
);
}
@@ -54,10 +56,10 @@ class _GameHistoryViewState extends State<GameHistoryView> {
body: Stack(
alignment: Alignment.center,
children: [
FutureBuilder<List<Game>>(
FutureBuilder<List<Match>>(
future: _gameListFuture,
builder:
(BuildContext context, AsyncSnapshot<List<Game>> snapshot) {
(BuildContext context, AsyncSnapshot<List<Match>> snapshot) {
if (snapshot.hasError) {
return const Center(
child: TopCenteredMessage(
@@ -79,7 +81,7 @@ class _GameHistoryViewState extends State<GameHistoryView> {
}
final bool isLoading =
snapshot.connectionState == ConnectionState.waiting;
final List<Game> games =
final List<Match> matches =
(isLoading ? skeletonData : (snapshot.data ?? [])
..sort(
(a, b) => b.createdAt.compareTo(a.createdAt),
@@ -89,9 +91,9 @@ class _GameHistoryViewState extends State<GameHistoryView> {
enabled: isLoading,
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: games.length + 1,
itemCount: matches.length + 1,
itemBuilder: (BuildContext context, int index) {
if (index == games.length) {
if (index == matches.length) {
return SizedBox(
height: MediaQuery.paddingOf(context).bottom - 80,
);
@@ -103,13 +105,13 @@ class _GameHistoryViewState extends State<GameHistoryView> {
CupertinoPageRoute(
fullscreenDialog: true,
builder: (context) => GameResultView(
game: games[index],
match: matches[index],
onWinnerChanged: refreshGameList,
),
),
);
},
game: games[index],
match: matches[index],
);
},
),
@@ -126,7 +128,7 @@ class _GameHistoryViewState extends State<GameHistoryView> {
context,
MaterialPageRoute(
builder: (context) =>
CreateGameView(onWinnerChanged: refreshGameList),
CreateMatchView(onWinnerChanged: refreshGameList),
),
);
},
@@ -139,7 +141,7 @@ class _GameHistoryViewState extends State<GameHistoryView> {
void refreshGameList() {
setState(() {
_gameListFuture = db.gameDao.getAllGames();
_gameListFuture = db.matchDao.getAllMatches();
});
}
}

View File

@@ -1,6 +1,6 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/tiles/statistics_tile.dart';
@@ -14,10 +14,10 @@ class StatisticsView extends StatefulWidget {
}
class _StatisticsViewState extends State<StatisticsView> {
late Future<List<Game>> _gamesFuture;
late Future<List<Match>> _matchesFuture;
late Future<List<Player>> _playersFuture;
List<(String, int)> winCounts = List.filled(6, ('Skeleton Player', 1));
List<(String, int)> gameCounts = List.filled(6, ('Skeleton Player', 1));
List<(String, int)> matchCounts = List.filled(6, ('Skeleton Player', 1));
List<(String, double)> winRates = List.filled(6, ('Skeleton Player', 1));
bool isLoading = true;
@@ -25,16 +25,16 @@ class _StatisticsViewState extends State<StatisticsView> {
void initState() {
super.initState();
final db = Provider.of<AppDatabase>(context, listen: false);
_gamesFuture = db.gameDao.getAllGames();
_matchesFuture = db.matchDao.getAllMatches();
_playersFuture = db.playerDao.getAllPlayers();
Future.wait([_gamesFuture, _playersFuture]).then((results) async {
Future.wait([_matchesFuture, _playersFuture]).then((results) async {
await Future.delayed(const Duration(milliseconds: 250));
final games = results[0] as List<Game>;
final matches = results[0] as List<Match>;
final players = results[1] as List<Player>;
winCounts = _calculateWinsForAllPlayers(games, players);
gameCounts = _calculateGameAmountsForAllPlayers(games, players);
winRates = computeWinRatePercent(wins: winCounts, games: gameCounts);
winCounts = _calculateWinsForAllPlayers(matches, players);
matchCounts = _calculateGameAmountsForAllPlayers(matches, players);
winRates = computeWinRatePercent(wins: winCounts, matches: matchCounts);
if (mounted) {
setState(() {
isLoading = false;
@@ -78,9 +78,9 @@ class _StatisticsViewState extends State<StatisticsView> {
SizedBox(height: constraints.maxHeight * 0.02),
StatisticsTile(
icon: Icons.casino,
title: 'Games per Player',
title: 'Match per Player',
width: constraints.maxWidth * 0.95,
values: gameCounts,
values: matchCounts,
itemCount: 10,
barColor: Colors.green,
),
@@ -97,7 +97,7 @@ class _StatisticsViewState extends State<StatisticsView> {
/// Calculates the number of wins for each player
/// and returns a sorted list of tuples (playerName, winCount)
List<(String, int)> _calculateWinsForAllPlayers(
List<Game> games,
List<Match> games,
List<Player> players,
) {
List<(String, int)> winCounts = [];
@@ -141,39 +141,39 @@ class _StatisticsViewState extends State<StatisticsView> {
return winCounts;
}
/// Calculates the number of games played for each player
/// and returns a sorted list of tuples (playerName, gameCount)
/// Calculates the number of matches played for each player
/// and returns a sorted list of tuples (playerName, matchCount)
List<(String, int)> _calculateGameAmountsForAllPlayers(
List<Game> games,
List<Match> matches,
List<Player> players,
) {
List<(String, int)> gameCounts = [];
List<(String, int)> matchCounts = [];
// Counting games for each player
for (var game in games) {
if (game.group != null) {
final members = game.group!.members.map((p) => p.id).toList();
// Counting matches for each player
for (var match in matches) {
if (match.group != null) {
final members = match.group!.members.map((p) => p.id).toList();
for (var playerId in members) {
final index = gameCounts.indexWhere((entry) => entry.$1 == playerId);
final index = matchCounts.indexWhere((entry) => entry.$1 == playerId);
// -1 means player not found in gameCounts
if (index != -1) {
final current = gameCounts[index].$2;
gameCounts[index] = (playerId, current + 1);
final current = matchCounts[index].$2;
matchCounts[index] = (playerId, current + 1);
} else {
gameCounts.add((playerId, 1));
matchCounts.add((playerId, 1));
}
}
}
if (game.players != null) {
final members = game.players!.map((p) => p.id).toList();
if (match.players != null) {
final members = match.players!.map((p) => p.id).toList();
for (var playerId in members) {
final index = gameCounts.indexWhere((entry) => entry.$1 == playerId);
final index = matchCounts.indexWhere((entry) => entry.$1 == playerId);
// -1 means player not found in gameCounts
if (index != -1) {
final current = gameCounts[index].$2;
gameCounts[index] = (playerId, current + 1);
final current = matchCounts[index].$2;
matchCounts[index] = (playerId, current + 1);
} else {
gameCounts.add((playerId, 1));
matchCounts.add((playerId, 1));
}
}
}
@@ -181,35 +181,35 @@ class _StatisticsViewState extends State<StatisticsView> {
// Adding all players with zero games
for (var player in players) {
final index = gameCounts.indexWhere((entry) => entry.$1 == player.id);
final index = matchCounts.indexWhere((entry) => entry.$1 == player.id);
// -1 means player not found in gameCounts
if (index == -1) {
gameCounts.add((player.id, 0));
matchCounts.add((player.id, 0));
}
}
// Replace player IDs with names
for (int i = 0; i < gameCounts.length; i++) {
final playerId = gameCounts[i].$1;
for (int i = 0; i < matchCounts.length; i++) {
final playerId = matchCounts[i].$1;
final player = players.firstWhere(
(p) => p.id == playerId,
orElse: () => Player(id: playerId, name: 'N.a.'),
);
gameCounts[i] = (player.name, gameCounts[i].$2);
matchCounts[i] = (player.name, matchCounts[i].$2);
}
gameCounts.sort((a, b) => b.$2.compareTo(a.$2));
matchCounts.sort((a, b) => b.$2.compareTo(a.$2));
return gameCounts;
return matchCounts;
}
// dart
List<(String, double)> computeWinRatePercent({
required List<(String, int)> wins,
required List<(String, int)> games,
required List<(String, int)> matches,
}) {
final Map<String, int> winsMap = {for (var e in wins) e.$1: e.$2};
final Map<String, int> gamesMap = {for (var e in games) e.$1: e.$2};
final Map<String, int> gamesMap = {for (var e in matches) e.$1: e.$2};
// Get all unique player names
final names = {...winsMap.keys, ...gamesMap.keys};

View File

@@ -1,14 +1,14 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/presentation/widgets/tiles/text_icon_tile.dart';
import 'package:intl/intl.dart';
class GameHistoryTile extends StatefulWidget {
final Game game;
final Match match;
final VoidCallback onTap;
const GameHistoryTile({super.key, required this.game, required this.onTap});
const GameHistoryTile({super.key, required this.match, required this.onTap});
@override
State<GameHistoryTile> createState() => _GameHistoryTileState();
@@ -17,8 +17,8 @@ class GameHistoryTile extends StatefulWidget {
class _GameHistoryTileState extends State<GameHistoryTile> {
@override
Widget build(BuildContext context) {
final group = widget.game.group;
final winner = widget.game.winner;
final group = widget.match.group;
final winner = widget.match.winner;
final allPlayers = _getAllPlayers();
return GestureDetector(
@@ -39,7 +39,7 @@ class _GameHistoryTileState extends State<GameHistoryTile> {
children: [
Expanded(
child: Text(
widget.game.name,
widget.match.name,
style: const TextStyle(
fontSize: 18,
fontWeight: FontWeight.bold,
@@ -48,7 +48,7 @@ class _GameHistoryTileState extends State<GameHistoryTile> {
),
),
Text(
_formatDate(widget.game.createdAt),
_formatDate(widget.match.createdAt),
style: const TextStyle(fontSize: 12, color: Colors.grey),
),
],
@@ -156,8 +156,8 @@ class _GameHistoryTileState extends State<GameHistoryTile> {
final playerIds = <String>{};
// Add players from game.players
if (widget.game.players != null) {
for (var player in widget.game.players!) {
if (widget.match.players != null) {
for (var player in widget.match.players!) {
if (!playerIds.contains(player.id)) {
allPlayers.add(player);
playerIds.add(player.id);
@@ -166,8 +166,8 @@ class _GameHistoryTileState extends State<GameHistoryTile> {
}
// Add players from game.group.players
if (widget.game.group?.members != null) {
for (var player in widget.game.group!.members) {
if (widget.match.group?.members != null) {
for (var player in widget.match.group!.members) {
if (!playerIds.contains(player.id)) {
allPlayers.add(player);
playerIds.add(player.id);

View File

@@ -2,27 +2,27 @@ import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:skeletonizer/skeletonizer.dart';
class GameTile extends StatefulWidget {
final String gameTitle;
final String gameType;
class MatchTile extends StatefulWidget {
final String matchTitle;
final String game;
final String ruleset;
final String players;
final String winner;
const GameTile({
const MatchTile({
super.key,
required this.gameTitle,
required this.gameType,
required this.matchTitle,
required this.game,
required this.ruleset,
required this.players,
required this.winner,
});
@override
State<GameTile> createState() => _GameTileState();
State<MatchTile> createState() => _MatchTileState();
}
class _GameTileState extends State<GameTile> {
class _MatchTileState extends State<MatchTile> {
@override
Widget build(BuildContext context) {
return Column(
@@ -31,12 +31,12 @@ class _GameTileState extends State<GameTile> {
Row(
children: [
Text(
widget.gameTitle,
widget.matchTitle,
style: const TextStyle(fontSize: 18, fontWeight: FontWeight.bold),
),
const SizedBox(width: 5),
Text(
widget.gameType,
widget.game,
style: const TextStyle(fontSize: 14, color: Colors.grey),
),
],

View File

@@ -40,11 +40,11 @@ class StatisticsTile extends StatelessWidget {
child: Column(
children: List.generate(min(values.length, itemCount), (index) {
/// The maximum wins among all players
final maxGames = values.isNotEmpty ? values[0].$2 : 0;
final maxMatches = values.isNotEmpty ? values[0].$2 : 0;
/// Fraction of wins
final double fraction = (maxGames > 0)
? (values[index].$2 / maxGames)
final double fraction = (maxMatches > 0)
? (values[index].$2 / maxMatches)
: 0.0;
/// Calculated width for current the bar

View File

@@ -6,8 +6,8 @@ import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:json_schema/json_schema.dart';
import 'package:provider/provider.dart';
@@ -16,7 +16,7 @@ class DataTransferService {
/// Deletes all data from the database.
static Future<void> deleteAllData(BuildContext context) async {
final db = Provider.of<AppDatabase>(context, listen: false);
await db.gameDao.deleteAllGames();
await db.matchDao.deleteAllMatches();
await db.groupDao.deleteAllGroups();
await db.playerDao.deleteAllPlayers();
}
@@ -25,13 +25,13 @@ class DataTransferService {
/// Returns the JSON string representation of the data.
static Future<String> getAppDataAsJson(BuildContext context) async {
final db = Provider.of<AppDatabase>(context, listen: false);
final games = await db.gameDao.getAllGames();
final matches = await db.matchDao.getAllMatches();
final groups = await db.groupDao.getAllGroups();
final players = await db.playerDao.getAllPlayers();
// Construct a JSON representation of the data
final Map<String, dynamic> jsonMap = {
'games': games.map((game) => game.toJson()).toList(),
'matches': matches.map((match) => match.toJson()).toList(),
'groups': groups.map((group) => group.toJson()).toList(),
'players': players.map((player) => player.toJson()).toList(),
};
@@ -89,14 +89,15 @@ class DataTransferService {
final Map<String, dynamic> jsonData =
json.decode(jsonString) as Map<String, dynamic>;
final List<dynamic>? gamesJson = jsonData['games'] as List<dynamic>?;
final List<dynamic>? matchesJson =
jsonData['matches'] as List<dynamic>?;
final List<dynamic>? groupsJson = jsonData['groups'] as List<dynamic>?;
final List<dynamic>? playersJson =
jsonData['players'] as List<dynamic>?;
final List<Game> importedGames =
gamesJson
?.map((g) => Game.fromJson(g as Map<String, dynamic>))
final List<Match> importedMatches =
matchesJson
?.map((g) => Match.fromJson(g as Map<String, dynamic>))
.toList() ??
[];
final List<Group> importedGroups =
@@ -112,7 +113,7 @@ class DataTransferService {
await db.playerDao.addPlayersAsList(players: importedPlayers);
await db.groupDao.addGroupsAsList(groups: importedGroups);
await db.gameDao.addGamesAsList(games: importedGames);
await db.matchDao.addMatchAsList(matches: importedMatches);
} else {
return ImportResult.invalidSchema;
}

View File

@@ -3,8 +3,8 @@ import 'package:drift/drift.dart';
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
void main() {
@@ -16,10 +16,10 @@ void main() {
late Player testPlayer5;
late Group testGroup1;
late Group testGroup2;
late Game testGame1;
late Game testGame2;
late Game testGameOnlyPlayers;
late Game testGameOnlyGroup;
late Match testMatch1;
late Match testMatch2;
late Match testMatchOnlyPlayers;
late Match testMatchOnlyGroup;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
@@ -46,46 +46,51 @@ void main() {
name: 'Test Group 2',
members: [testPlayer4, testPlayer5],
);
testGame1 = Game(
name: 'First Test Game',
testMatch1 = Match(
name: 'First Test Match',
group: testGroup1,
players: [testPlayer4, testPlayer5],
winner: testPlayer4,
);
testGame2 = Game(
name: 'Second Test Game',
testMatch2 = Match(
name: 'Second Test Match',
group: testGroup2,
players: [testPlayer1, testPlayer2, testPlayer3],
winner: testPlayer2,
);
testGameOnlyPlayers = Game(
name: 'Test Game with Players',
testMatchOnlyPlayers = Match(
name: 'Test Match with Players',
players: [testPlayer1, testPlayer2, testPlayer3],
winner: testPlayer3,
);
testGameOnlyGroup = Game(name: 'Test Game with Group', group: testGroup2);
testMatchOnlyGroup = Match(
name: 'Test Match with Group',
group: testGroup2,
);
});
});
tearDown(() async {
await database.close();
});
group('Game Tests', () {
test('Adding and fetching single game works correctly', () async {
await database.gameDao.addGame(game: testGame1);
group('Match Tests', () {
test('Adding and fetching single match works correctly', () async {
await database.matchDao.addMatch(match: testMatch1);
final result = await database.gameDao.getGameById(gameId: testGame1.id);
final result = await database.matchDao.getMatchById(
matchId: testMatch1.id,
);
expect(result.id, testGame1.id);
expect(result.name, testGame1.name);
expect(result.createdAt, testGame1.createdAt);
expect(result.id, testMatch1.id);
expect(result.name, testMatch1.name);
expect(result.createdAt, testMatch1.createdAt);
if (result.winner != null && testGame1.winner != null) {
expect(result.winner!.id, testGame1.winner!.id);
expect(result.winner!.name, testGame1.winner!.name);
expect(result.winner!.createdAt, testGame1.winner!.createdAt);
if (result.winner != null && testMatch1.winner != null) {
expect(result.winner!.id, testMatch1.winner!.id);
expect(result.winner!.name, testMatch1.winner!.name);
expect(result.winner!.createdAt, testMatch1.winner!.createdAt);
} else {
expect(result.winner, testGame1.winner);
expect(result.winner, testMatch1.winner);
}
if (result.group != null) {
@@ -99,188 +104,203 @@ void main() {
fail('Group is null');
}
if (result.players != null) {
expect(result.players!.length, testGame1.players!.length);
expect(result.players!.length, testMatch1.players!.length);
for (int i = 0; i < testGame1.players!.length; i++) {
expect(result.players![i].id, testGame1.players![i].id);
expect(result.players![i].name, testGame1.players![i].name);
expect(result.players![i].createdAt, testGame1.players![i].createdAt);
for (int i = 0; i < testMatch1.players!.length; i++) {
expect(result.players![i].id, testMatch1.players![i].id);
expect(result.players![i].name, testMatch1.players![i].name);
expect(
result.players![i].createdAt,
testMatch1.players![i].createdAt,
);
}
} else {
fail('Players is null');
}
});
test('Adding and fetching multiple games works correctly', () async {
await database.gameDao.addGamesAsList(
games: [testGame1, testGame2, testGameOnlyGroup, testGameOnlyPlayers],
test('Adding and fetching multiple matches works correctly', () async {
await database.matchDao.addMatchAsList(
matches: [
testMatch1,
testMatch2,
testMatchOnlyGroup,
testMatchOnlyPlayers,
],
);
final allGames = await database.gameDao.getAllGames();
expect(allGames.length, 4);
final allMatches = await database.matchDao.getAllMatches();
expect(allMatches.length, 4);
final testGames = {
testGame1.id: testGame1,
testGame2.id: testGame2,
testGameOnlyGroup.id: testGameOnlyGroup,
testGameOnlyPlayers.id: testGameOnlyPlayers,
final testMatches = {
testMatch1.id: testMatch1,
testMatch2.id: testMatch2,
testMatchOnlyGroup.id: testMatchOnlyGroup,
testMatchOnlyPlayers.id: testMatchOnlyPlayers,
};
for (final game in allGames) {
final testGame = testGames[game.id]!;
for (final match in allMatches) {
final testMatch = testMatches[match.id]!;
// Game-Checks
expect(game.id, testGame.id);
expect(game.name, testGame.name);
expect(game.createdAt, testGame.createdAt);
if (game.winner != null && testGame.winner != null) {
expect(game.winner!.id, testGame.winner!.id);
expect(game.winner!.name, testGame.winner!.name);
expect(game.winner!.createdAt, testGame.winner!.createdAt);
// Match-Checks
expect(match.id, testMatch.id);
expect(match.name, testMatch.name);
expect(match.createdAt, testMatch.createdAt);
if (match.winner != null && testMatch.winner != null) {
expect(match.winner!.id, testMatch.winner!.id);
expect(match.winner!.name, testMatch.winner!.name);
expect(match.winner!.createdAt, testMatch.winner!.createdAt);
} else {
expect(game.winner, testGame.winner);
expect(match.winner, testMatch.winner);
}
// Group-Checks
if (testGame.group != null) {
expect(game.group!.id, testGame.group!.id);
expect(game.group!.name, testGame.group!.name);
expect(game.group!.createdAt, testGame.group!.createdAt);
if (testMatch.group != null) {
expect(match.group!.id, testMatch.group!.id);
expect(match.group!.name, testMatch.group!.name);
expect(match.group!.createdAt, testMatch.group!.createdAt);
// Group Members-Checks
expect(game.group!.members.length, testGame.group!.members.length);
for (int i = 0; i < testGame.group!.members.length; i++) {
expect(game.group!.members[i].id, testGame.group!.members[i].id);
expect(match.group!.members.length, testMatch.group!.members.length);
for (int i = 0; i < testMatch.group!.members.length; i++) {
expect(match.group!.members[i].id, testMatch.group!.members[i].id);
expect(
game.group!.members[i].name,
testGame.group!.members[i].name,
match.group!.members[i].name,
testMatch.group!.members[i].name,
);
expect(
game.group!.members[i].createdAt,
testGame.group!.members[i].createdAt,
match.group!.members[i].createdAt,
testMatch.group!.members[i].createdAt,
);
}
} else {
expect(game.group, null);
expect(match.group, null);
}
// Players-Checks
if (testGame.players != null) {
expect(game.players!.length, testGame.players!.length);
for (int i = 0; i < testGame.players!.length; i++) {
expect(game.players![i].id, testGame.players![i].id);
expect(game.players![i].name, testGame.players![i].name);
expect(game.players![i].createdAt, testGame.players![i].createdAt);
if (testMatch.players != null) {
expect(match.players!.length, testMatch.players!.length);
for (int i = 0; i < testMatch.players!.length; i++) {
expect(match.players![i].id, testMatch.players![i].id);
expect(match.players![i].name, testMatch.players![i].name);
expect(
match.players![i].createdAt,
testMatch.players![i].createdAt,
);
}
} else {
expect(game.players, null);
expect(match.players, null);
}
}
});
test('Adding the same game twice does not create duplicates', () async {
await database.gameDao.addGame(game: testGame1);
await database.gameDao.addGame(game: testGame1);
test('Adding the same match twice does not create duplicates', () async {
await database.matchDao.addMatch(match: testMatch1);
await database.matchDao.addMatch(match: testMatch1);
final gameCount = await database.gameDao.getGameCount();
expect(gameCount, 1);
final matchCount = await database.matchDao.getMatchCount();
expect(matchCount, 1);
});
test('Game existence check works correctly', () async {
var gameExists = await database.gameDao.gameExists(gameId: testGame1.id);
expect(gameExists, false);
await database.gameDao.addGame(game: testGame1);
gameExists = await database.gameDao.gameExists(gameId: testGame1.id);
expect(gameExists, true);
});
test('Deleting a game works correctly', () async {
await database.gameDao.addGame(game: testGame1);
final gameDeleted = await database.gameDao.deleteGame(
gameId: testGame1.id,
test('Match existence check works correctly', () async {
var matchExists = await database.matchDao.matchExists(
matchId: testMatch1.id,
);
expect(gameDeleted, true);
expect(matchExists, false);
final gameExists = await database.gameDao.gameExists(
gameId: testGame1.id,
await database.matchDao.addMatch(match: testMatch1);
matchExists = await database.matchDao.matchExists(matchId: testMatch1.id);
expect(matchExists, true);
});
test('Deleting a match works correctly', () async {
await database.matchDao.addMatch(match: testMatch1);
final matchDeleted = await database.matchDao.deleteMatch(
matchId: testMatch1.id,
);
expect(gameExists, false);
expect(matchDeleted, true);
final matchExists = await database.matchDao.matchExists(
matchId: testMatch1.id,
);
expect(matchExists, false);
});
test('Getting the game count works correctly', () async {
var gameCount = await database.gameDao.getGameCount();
expect(gameCount, 0);
test('Getting the match count works correctly', () async {
var matchCount = await database.matchDao.getMatchCount();
expect(matchCount, 0);
await database.gameDao.addGame(game: testGame1);
await database.matchDao.addMatch(match: testMatch1);
gameCount = await database.gameDao.getGameCount();
expect(gameCount, 1);
matchCount = await database.matchDao.getMatchCount();
expect(matchCount, 1);
await database.gameDao.addGame(game: testGame2);
await database.matchDao.addMatch(match: testMatch2);
gameCount = await database.gameDao.getGameCount();
expect(gameCount, 2);
matchCount = await database.matchDao.getMatchCount();
expect(matchCount, 2);
await database.gameDao.deleteGame(gameId: testGame1.id);
await database.matchDao.deleteMatch(matchId: testMatch1.id);
gameCount = await database.gameDao.getGameCount();
expect(gameCount, 1);
matchCount = await database.matchDao.getMatchCount();
expect(matchCount, 1);
await database.gameDao.deleteGame(gameId: testGame2.id);
await database.matchDao.deleteMatch(matchId: testMatch2.id);
gameCount = await database.gameDao.getGameCount();
expect(gameCount, 0);
matchCount = await database.matchDao.getMatchCount();
expect(matchCount, 0);
});
test('Checking if game has winner works correclty', () async {
await database.gameDao.addGame(game: testGame1);
await database.gameDao.addGame(game: testGameOnlyGroup);
test('Checking if match has winner works correclty', () async {
await database.matchDao.addMatch(match: testMatch1);
await database.matchDao.addMatch(match: testMatchOnlyGroup);
var hasWinner = await database.gameDao.hasWinner(gameId: testGame1.id);
var hasWinner = await database.matchDao.hasWinner(matchId: testMatch1.id);
expect(hasWinner, true);
hasWinner = await database.gameDao.hasWinner(
gameId: testGameOnlyGroup.id,
hasWinner = await database.matchDao.hasWinner(
matchId: testMatchOnlyGroup.id,
);
expect(hasWinner, false);
});
test('Fetching the winner of a game works correctly', () async {
await database.gameDao.addGame(game: testGame1);
test('Fetching the winner of a match works correctly', () async {
await database.matchDao.addMatch(match: testMatch1);
final winner = await database.gameDao.getWinner(gameId: testGame1.id);
final winner = await database.matchDao.getWinner(matchId: testMatch1.id);
if (winner == null) {
fail('Winner is null');
} else {
expect(winner.id, testGame1.winner!.id);
expect(winner.name, testGame1.winner!.name);
expect(winner.createdAt, testGame1.winner!.createdAt);
expect(winner.id, testMatch1.winner!.id);
expect(winner.name, testMatch1.winner!.name);
expect(winner.createdAt, testMatch1.winner!.createdAt);
}
});
test('Updating the winner of a game works correctly', () async {
await database.gameDao.addGame(game: testGame1);
test('Updating the winner of a match works correctly', () async {
await database.matchDao.addMatch(match: testMatch1);
final winner = await database.gameDao.getWinner(gameId: testGame1.id);
final winner = await database.matchDao.getWinner(matchId: testMatch1.id);
if (winner == null) {
fail('Winner is null');
} else {
expect(winner.id, testGame1.winner!.id);
expect(winner.name, testGame1.winner!.name);
expect(winner.createdAt, testGame1.winner!.createdAt);
expect(winner.id, testMatch1.winner!.id);
expect(winner.name, testMatch1.winner!.name);
expect(winner.createdAt, testMatch1.winner!.createdAt);
expect(winner.id, testPlayer4.id);
expect(winner.id != testPlayer5.id, true);
}
await database.gameDao.setWinner(
gameId: testGame1.id,
await database.matchDao.setWinner(
matchId: testMatch1.id,
winnerId: testPlayer5.id,
);
final newWinner = await database.gameDao.getWinner(gameId: testGame1.id);
final newWinner = await database.matchDao.getWinner(
matchId: testMatch1.id,
);
if (newWinner == null) {
fail('New winner is null');
@@ -292,39 +312,41 @@ void main() {
});
test('Removing a winner works correctly', () async {
await database.gameDao.addGame(game: testGame2);
await database.matchDao.addMatch(match: testMatch2);
var hasWinner = await database.gameDao.hasWinner(gameId: testGame2.id);
var hasWinner = await database.matchDao.hasWinner(matchId: testMatch2.id);
expect(hasWinner, true);
await database.gameDao.removeWinner(gameId: testGame2.id);
await database.matchDao.removeWinner(matchId: testMatch2.id);
hasWinner = await database.gameDao.hasWinner(gameId: testGame2.id);
hasWinner = await database.matchDao.hasWinner(matchId: testMatch2.id);
expect(hasWinner, false);
final removedWinner = await database.gameDao.getWinner(
gameId: testGame2.id,
final removedWinner = await database.matchDao.getWinner(
matchId: testMatch2.id,
);
expect(removedWinner, null);
});
test('Renaming a game works correctly', () async {
await database.gameDao.addGame(game: testGame1);
test('Renaming a match works correctly', () async {
await database.matchDao.addMatch(match: testMatch1);
var fetchedGame = await database.gameDao.getGameById(
gameId: testGame1.id,
var fetchedMatch = await database.matchDao.getMatchById(
matchId: testMatch1.id,
);
expect(fetchedGame.name, testGame1.name);
expect(fetchedMatch.name, testMatch1.name);
const newName = 'Updated Game Name';
await database.gameDao.updateGameName(
gameId: testGame1.id,
const newName = 'Updated Match Name';
await database.matchDao.updateMatchName(
matchId: testMatch1.id,
newName: newName,
);
fetchedGame = await database.gameDao.getGameById(gameId: testGame1.id);
expect(fetchedGame.name, newName);
fetchedMatch = await database.matchDao.getMatchById(
matchId: testMatch1.id,
);
expect(fetchedMatch.name, newName);
});
});
}

View File

@@ -3,8 +3,8 @@ import 'package:drift/drift.dart';
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
void main() {
@@ -16,8 +16,8 @@ void main() {
late Player testPlayer5;
late Group testGroup1;
late Group testGroup2;
late Game testgameWithGroup;
late Game testgameWithPlayers;
late Match testMatchWithGroup;
late Match testMatchWithPlayers;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
@@ -44,81 +44,84 @@ void main() {
name: 'Test Group',
members: [testPlayer3, testPlayer2],
);
testgameWithPlayers = Game(
name: 'Test Game with Players',
testMatchWithPlayers = Match(
name: 'Test Match with Players',
players: [testPlayer4, testPlayer5],
);
testgameWithGroup = Game(name: 'Test Game with Group', group: testGroup1);
testMatchWithGroup = Match(
name: 'Test Match with Group',
group: testGroup1,
);
});
});
tearDown(() async {
await database.close();
});
group('Group-Game Tests', () {
test('Game has group works correctly', () async {
await database.gameDao.addGame(game: testgameWithPlayers);
group('Group-Match Tests', () {
test('matchHasGroup() has group works correctly', () async {
await database.matchDao.addMatch(match: testMatchWithPlayers);
await database.groupDao.addGroup(group: testGroup1);
var gameHasGroup = await database.groupGameDao.gameHasGroup(
gameId: testgameWithPlayers.id,
var matchHasGroup = await database.groupMatchDao.matchHasGroup(
matchId: testMatchWithPlayers.id,
);
expect(gameHasGroup, false);
expect(matchHasGroup, false);
await database.groupGameDao.addGroupToGame(
gameId: testgameWithPlayers.id,
await database.groupMatchDao.addGroupToMatch(
matchId: testMatchWithPlayers.id,
groupId: testGroup1.id,
);
gameHasGroup = await database.groupGameDao.gameHasGroup(
gameId: testgameWithPlayers.id,
matchHasGroup = await database.groupMatchDao.matchHasGroup(
matchId: testMatchWithPlayers.id,
);
expect(gameHasGroup, true);
expect(matchHasGroup, true);
});
test('Adding a group to a game works correctly', () async {
await database.gameDao.addGame(game: testgameWithPlayers);
test('Adding a group to a match works correctly', () async {
await database.matchDao.addMatch(match: testMatchWithPlayers);
await database.groupDao.addGroup(group: testGroup1);
await database.groupGameDao.addGroupToGame(
gameId: testgameWithPlayers.id,
await database.groupMatchDao.addGroupToMatch(
matchId: testMatchWithPlayers.id,
groupId: testGroup1.id,
);
var groupAdded = await database.groupGameDao.isGroupInGame(
gameId: testgameWithPlayers.id,
var groupAdded = await database.groupMatchDao.isGroupInMatch(
matchId: testMatchWithPlayers.id,
groupId: testGroup1.id,
);
expect(groupAdded, true);
groupAdded = await database.groupGameDao.isGroupInGame(
gameId: testgameWithPlayers.id,
groupAdded = await database.groupMatchDao.isGroupInMatch(
matchId: testMatchWithPlayers.id,
groupId: '',
);
expect(groupAdded, false);
});
test('Removing group from game works correctly', () async {
await database.gameDao.addGame(game: testgameWithGroup);
test('Removing group from match works correctly', () async {
await database.matchDao.addMatch(match: testMatchWithGroup);
final groupToRemove = testgameWithGroup.group!;
final groupToRemove = testMatchWithGroup.group!;
final removed = await database.groupGameDao.removeGroupFromGame(
final removed = await database.groupMatchDao.removeGroupFromMatch(
groupId: groupToRemove.id,
gameId: testgameWithGroup.id,
matchId: testMatchWithGroup.id,
);
expect(removed, true);
final result = await database.gameDao.getGameById(
gameId: testgameWithGroup.id,
final result = await database.matchDao.getMatchById(
matchId: testMatchWithGroup.id,
);
expect(result.group, null);
});
test('Retrieving group of a game works correctly', () async {
await database.gameDao.addGame(game: testgameWithGroup);
final group = await database.groupGameDao.getGroupOfGame(
gameId: testgameWithGroup.id,
test('Retrieving group of a match works correctly', () async {
await database.matchDao.addMatch(match: testMatchWithGroup);
final group = await database.groupMatchDao.getGroupOfMatch(
matchId: testMatchWithGroup.id,
);
if (group == null) {
@@ -136,11 +139,11 @@ void main() {
}
});
test('Updating the group of a game works correctly', () async {
await database.gameDao.addGame(game: testgameWithGroup);
test('Updating the group of a match works correctly', () async {
await database.matchDao.addMatch(match: testMatchWithGroup);
var group = await database.groupGameDao.getGroupOfGame(
gameId: testgameWithGroup.id,
var group = await database.groupMatchDao.getGroupOfMatch(
matchId: testMatchWithGroup.id,
);
if (group == null) {
@@ -153,13 +156,13 @@ void main() {
}
await database.groupDao.addGroup(group: testGroup2);
await database.groupGameDao.updateGroupOfGame(
gameId: testgameWithGroup.id,
await database.groupMatchDao.updateGroupOfMatch(
matchId: testMatchWithGroup.id,
newGroupId: testGroup2.id,
);
group = await database.groupGameDao.getGroupOfGame(
gameId: testgameWithGroup.id,
group = await database.groupMatchDao.getGroupOfMatch(
matchId: testMatchWithGroup.id,
);
if (group == null) {

View File

@@ -3,8 +3,8 @@ import 'package:drift/drift.dart';
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
void main() {
@@ -16,8 +16,8 @@ void main() {
late Player testPlayer5;
late Player testPlayer6;
late Group testgroup;
late Game testGameOnlyGroup;
late Game testGameOnlyPlayers;
late Match testMatchOnlyGroup;
late Match testMatchOnlyPlayers;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
@@ -41,9 +41,12 @@ void main() {
name: 'Test Group',
members: [testPlayer1, testPlayer2, testPlayer3],
);
testGameOnlyGroup = Game(name: 'Test Game with Group', group: testgroup);
testGameOnlyPlayers = Game(
name: 'Test Game with Players',
testMatchOnlyGroup = Match(
name: 'Test Match with Group',
group: testgroup,
);
testMatchOnlyPlayers = Match(
name: 'Test Match with Players',
players: [testPlayer4, testPlayer5, testPlayer6],
);
});
@@ -52,67 +55,67 @@ void main() {
await database.close();
});
group('Player-Game Tests', () {
test('Game has player works correctly', () async {
await database.gameDao.addGame(game: testGameOnlyGroup);
group('Player-Match Tests', () {
test('Match has player works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
await database.playerDao.addPlayer(player: testPlayer1);
var gameHasPlayers = await database.playerGameDao.gameHasPlayers(
gameId: testGameOnlyGroup.id,
var matchHasPlayers = await database.playerMatchDao.matchHasPlayers(
matchId: testMatchOnlyGroup.id,
);
expect(gameHasPlayers, false);
expect(matchHasPlayers, false);
await database.playerGameDao.addPlayerToGame(
gameId: testGameOnlyGroup.id,
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
);
gameHasPlayers = await database.playerGameDao.gameHasPlayers(
gameId: testGameOnlyGroup.id,
matchHasPlayers = await database.playerMatchDao.matchHasPlayers(
matchId: testMatchOnlyGroup.id,
);
expect(gameHasPlayers, true);
expect(matchHasPlayers, true);
});
test('Adding a player to a game works correctly', () async {
await database.gameDao.addGame(game: testGameOnlyGroup);
test('Adding a player to a match works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
await database.playerDao.addPlayer(player: testPlayer5);
await database.playerGameDao.addPlayerToGame(
gameId: testGameOnlyGroup.id,
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer5.id,
);
var playerAdded = await database.playerGameDao.isPlayerInGame(
gameId: testGameOnlyGroup.id,
var playerAdded = await database.playerMatchDao.isPlayerInMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer5.id,
);
expect(playerAdded, true);
playerAdded = await database.playerGameDao.isPlayerInGame(
gameId: testGameOnlyGroup.id,
playerAdded = await database.playerMatchDao.isPlayerInMatch(
matchId: testMatchOnlyGroup.id,
playerId: '',
);
expect(playerAdded, false);
});
test('Removing player from game works correctly', () async {
await database.gameDao.addGame(game: testGameOnlyPlayers);
test('Removing player from match works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
final playerToRemove = testGameOnlyPlayers.players![0];
final playerToRemove = testMatchOnlyPlayers.players![0];
final removed = await database.playerGameDao.removePlayerFromGame(
final removed = await database.playerMatchDao.removePlayerFromMatch(
playerId: playerToRemove.id,
gameId: testGameOnlyPlayers.id,
matchId: testMatchOnlyPlayers.id,
);
expect(removed, true);
final result = await database.gameDao.getGameById(
gameId: testGameOnlyPlayers.id,
final result = await database.matchDao.getMatchById(
matchId: testMatchOnlyPlayers.id,
);
expect(result.players!.length, testGameOnlyPlayers.players!.length - 1);
expect(result.players!.length, testMatchOnlyPlayers.players!.length - 1);
final playerExists = result.players!.any(
(p) => p.id == playerToRemove.id,
@@ -120,10 +123,10 @@ void main() {
expect(playerExists, false);
});
test('Retrieving players of a game works correctly', () async {
await database.gameDao.addGame(game: testGameOnlyPlayers);
final players = await database.playerGameDao.getPlayersOfGame(
gameId: testGameOnlyPlayers.id,
test('Retrieving players of a match works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
final players = await database.playerMatchDao.getPlayersOfMatch(
matchId: testMatchOnlyPlayers.id,
);
if (players == null) {
@@ -131,34 +134,37 @@ void main() {
}
for (int i = 0; i < players.length; i++) {
expect(players[i].id, testGameOnlyPlayers.players![i].id);
expect(players[i].name, testGameOnlyPlayers.players![i].name);
expect(players[i].createdAt, testGameOnlyPlayers.players![i].createdAt);
expect(players[i].id, testMatchOnlyPlayers.players![i].id);
expect(players[i].name, testMatchOnlyPlayers.players![i].name);
expect(
players[i].createdAt,
testMatchOnlyPlayers.players![i].createdAt,
);
}
});
test('Updating the games players works coreclty', () async {
await database.gameDao.addGame(game: testGameOnlyPlayers);
test('Updating the match players works coreclty', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
final newPlayers = [testPlayer1, testPlayer2, testPlayer4];
await database.playerDao.addPlayersAsList(players: newPlayers);
// First, remove all existing players
final existingPlayers = await database.playerGameDao.getPlayersOfGame(
gameId: testGameOnlyPlayers.id,
final existingPlayers = await database.playerMatchDao.getPlayersOfMatch(
matchId: testMatchOnlyPlayers.id,
);
if (existingPlayers == null || existingPlayers.isEmpty) {
fail('Existing players should not be null or empty');
}
await database.playerGameDao.updatePlayersFromGame(
gameId: testGameOnlyPlayers.id,
await database.playerMatchDao.updatePlayersFromMatch(
matchId: testMatchOnlyPlayers.id,
newPlayer: newPlayers,
);
final updatedPlayers = await database.playerGameDao.getPlayersOfGame(
gameId: testGameOnlyPlayers.id,
final updatedPlayers = await database.playerMatchDao.getPlayersOfMatch(
matchId: testMatchOnlyPlayers.id,
);
if (updatedPlayers == null) {