Revert "Merge branch 'feature/193-statisticsview-rework' into development"
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This reverts commit 24f49e17b9, reversing
changes made to dba6c218d6.

# Conflicts:
#	pubspec.yaml
This commit is contained in:
2026-05-25 14:55:19 +02:00
parent 5659dc36c2
commit 9b208f4780
69 changed files with 834 additions and 6965 deletions

View File

@@ -194,31 +194,6 @@ void main() {
expect(allGroups, isEmpty);
});
test('getGroupsByPlayer() works correctly', () async {
await database.groupDao.addGroupsAsList(
groups: [testGroup1, testGroup2],
);
final groups = await database.groupDao.getGroupsByPlayer(
playerId: testPlayer2.id,
);
expect(groups, hasLength(2));
expect(groups.any((group) => group.id == testGroup1.id), isTrue);
expect(groups.any((group) => group.id == testGroup2.id), isTrue);
});
test(
'getGroupsByPlayer() returns empty list for non-existent player',
() async {
final groups = await database.groupDao.getGroupsByPlayer(
playerId: 'non-existent-player-id',
);
expect(groups, isEmpty);
},
);
test('addGroupsAsList() with duplicate groups only adds once', () async {
await database.groupDao.addGroupsAsList(
groups: [testGroup1, testGroup1, testGroup1],

View File

@@ -56,7 +56,7 @@ void main() {
name: 'Test Game',
ruleset: Ruleset.singleWinner,
description: 'A test game',
color: AppColor.blue,
color: GameColor.blue,
icon: '',
);
testMatch1 = Match(
@@ -260,34 +260,6 @@ void main() {
expect(match.group!.id, testGroup1.id);
});
test('getMatchesByPlayer() works correctly', () async {
await database.matchDao.addMatchesAsList(
matches: [testMatch1, testMatch2],
);
final matches = await database.matchDao.getMatchesByPlayer(
playerId: testPlayer1.id,
);
expect(matches, hasLength(1));
expect(matches.first.id, testMatch2.id);
expect(
matches.first.players.any((p) => p.id == testPlayer1.id),
isTrue,
);
});
test(
'getMatchesByPlayer() returns empty list for non-existent player',
() async {
final matches = await database.matchDao.getMatchesByPlayer(
playerId: 'non-existing-player-id',
);
expect(matches, isEmpty);
},
);
test('getMatchCount() works correctly', () async {
var count = await database.matchDao.getMatchCount();
expect(count, 0);

View File

@@ -49,7 +49,7 @@ void main() {
testGame = Game(
name: 'Test Game',
ruleset: Ruleset.highestScore,
color: AppColor.blue,
color: GameColor.blue,
icon: '',
);
testMatch1 = Match(

View File

@@ -28,7 +28,7 @@ void main() {
name: 'Chess',
ruleset: Ruleset.singleWinner,
description: 'A classic strategy game',
color: AppColor.blue,
color: GameColor.blue,
icon: 'chess_icon',
);
testGame2 = Game(
@@ -36,7 +36,7 @@ void main() {
name: 'Poker',
ruleset: Ruleset.multipleWinners,
description: 'Card game with multiple winners',
color: AppColor.red,
color: GameColor.red,
icon: 'poker_icon',
);
testGame3 = Game(
@@ -44,7 +44,7 @@ void main() {
name: 'Monopoly',
ruleset: Ruleset.highestScore,
description: 'A board game about real estate',
color: AppColor.orange,
color: GameColor.orange,
icon: '',
);
});
@@ -124,7 +124,7 @@ void main() {
name: 'Game\'s & "Special" <Name>',
ruleset: Ruleset.multipleWinners,
description: 'Description with émojis 🎮🎲',
color: AppColor.purple,
color: GameColor.purple,
icon: '',
);
await database.gameDao.addGame(game: specialGame);
@@ -280,19 +280,19 @@ void main() {
await database.gameDao.updateGameColor(
gameId: testGame1.id,
color: AppColor.green,
color: GameColor.green,
);
final updatedGame = await database.gameDao.getGameById(
gameId: testGame1.id,
);
expect(updatedGame.color, AppColor.green);
expect(updatedGame.color, GameColor.green);
});
test('updateGameColor() does nothing for non-existent game', () async {
final updated = await database.gameDao.updateGameColor(
gameId: 'non-existent-id',
color: AppColor.green,
color: GameColor.green,
);
expect(updated, isFalse);
@@ -336,7 +336,7 @@ void main() {
name: newName,
);
const newGameColor = AppColor.teal;
const newGameColor = GameColor.teal;
await database.gameDao.updateGameColor(
gameId: testGame1.id,
color: newGameColor,

View File

@@ -233,95 +233,6 @@ void main() {
expect(allPlayers, isEmpty);
});
test('updatePlayerName() sets correct nameCount with 2 player', () async {
await database.playerDao.addPlayer(player: testPlayer1);
await database.playerDao.addPlayer(player: testPlayer2);
final newName = testPlayer1.name;
await database.playerDao.updatePlayerName(
playerId: testPlayer2.id,
name: newName,
);
var player = await database.playerDao.getPlayerById(
playerId: testPlayer1.id,
);
expect(player.nameCount, 1);
player = await database.playerDao.getPlayerById(
playerId: testPlayer2.id,
);
expect(player.nameCount, 2);
await database.playerDao.updatePlayerName(
playerId: testPlayer1.id,
name: 'different name',
);
player = await database.playerDao.getPlayerById(
playerId: testPlayer1.id,
);
expect(player.nameCount, 0);
player = await database.playerDao.getPlayerById(
playerId: testPlayer2.id,
);
expect(player.nameCount, 0);
});
test('updatePlayerName() sets correct nameCount with 3 player', () async {
await database.playerDao.addPlayersAsList(
players: [testPlayer1, testPlayer2, testPlayer3],
);
// Changing both names to player 1's name
final newName = testPlayer1.name;
await database.playerDao.updatePlayerName(
playerId: testPlayer2.id,
name: newName,
);
await database.playerDao.updatePlayerName(
playerId: testPlayer3.id,
name: newName,
);
var player = await database.playerDao.getPlayerById(
playerId: testPlayer1.id,
);
expect(player.nameCount, 1);
player = await database.playerDao.getPlayerById(
playerId: testPlayer2.id,
);
expect(player.nameCount, 2);
player = await database.playerDao.getPlayerById(
playerId: testPlayer3.id,
);
expect(player.nameCount, 3);
// Changing the middle players name
await database.playerDao.updatePlayerName(
playerId: testPlayer2.id,
name: 'different name',
);
player = await database.playerDao.getPlayerById(
playerId: testPlayer1.id,
);
expect(player.nameCount, 1);
player = await database.playerDao.getPlayerById(
playerId: testPlayer2.id,
);
expect(player.nameCount, 0);
player = await database.playerDao.getPlayerById(
playerId: testPlayer3.id,
);
expect(player.nameCount, 2);
});
test('updatePlayerDescription() works correctly', () async {
await database.playerDao.addPlayer(player: testPlayer1);
@@ -461,22 +372,14 @@ void main() {
final player1 = Player(name: testPlayer1.name, description: '');
await database.playerDao.addPlayer(player: player1);
final player2 = Player(name: testPlayer1.name, description: '');
await database.playerDao.addPlayer(player: player2);
var players = await database.playerDao.getAllPlayers();
expect(players.length, 3);
expect(players.length, 2);
players.sort((a, b) => a.nameCount.compareTo(b.nameCount));
for (int i = 0; i < players.length - 1; i++) {
expect(players[i].nameCount, i + 1);
}
// ids are correct in the right order
expect(players[0].id, testPlayer1.id);
expect(players[1].id, player1.id);
expect(players[2].id, player2.id);
},
);
@@ -501,62 +404,24 @@ void main() {
for (int i = 0; i < players.length - 1; i++) {
expect(players[i].nameCount, i + 1);
}
// ids are correct in the right order
expect(players[0].id, testPlayer1.id);
expect(players[1].id, player1.id);
expect(players[2].id, player2.id);
expect(players[3].id, player3.id);
},
);
test('getNameCount works correctly', () async {
final player1 = Player(name: testPlayer1.name);
test('getNameCount works correctly', () async {
final player2 = Player(name: testPlayer1.name);
final player3 = Player(name: testPlayer1.name);
await database.playerDao.addPlayer(player: testPlayer1);
var nameCount = await database.playerDao.getNameCount(
name: testPlayer1.name,
await database.playerDao.addPlayersAsList(
players: [testPlayer1, player2, player3],
);
expect(nameCount, 1);
await database.playerDao.addPlayersAsList(players: [player1, player2]);
nameCount = await database.playerDao.getNameCount(
final nameCount = await database.playerDao.getNameCount(
name: testPlayer1.name,
);
expect(nameCount, 3);
});
test('calculateNameCount works correctly', () async {
final player1 = Player(name: testPlayer1.name);
final player2 = Player(name: testPlayer1.name);
// Case 1: No existing players with the name
var nameCount = await database.playerDao.calculateNameCount(
name: testPlayer1.name,
);
expect(nameCount, 0);
// Case 2: One existing player with the name. Should return 2 for
// the new player
await database.playerDao.addPlayer(player: testPlayer1);
nameCount = await database.playerDao.calculateNameCount(
name: testPlayer1.name,
);
expect(nameCount, 2);
// Case 3: Multiple existing players with the name. Should return count + 1
await database.playerDao.addPlayersAsList(players: [player1, player2]);
nameCount = await database.playerDao.calculateNameCount(
name: testPlayer1.name,
);
expect(nameCount, 4);
});
test('updateNameCount works correctly', () async {
await database.playerDao.addPlayer(player: testPlayer1);
@@ -576,24 +441,14 @@ void main() {
final player2 = Player(name: testPlayer1.name, description: '');
final player3 = Player(name: testPlayer1.name, description: '');
await database.playerDao.addPlayer(player: testPlayer1);
var player = await database.playerDao.getPlayerWithHighestNameCount(
name: testPlayer1.name,
await database.playerDao.addPlayersAsList(
players: [testPlayer1, player2, player3],
);
expect(player, isNotNull);
expect(player!.nameCount, 0);
await database.playerDao.addPlayer(player: player2);
player = await database.playerDao.getPlayerWithHighestNameCount(
final player = await database.playerDao.getPlayerWithHighestNameCount(
name: testPlayer1.name,
);
expect(player, isNotNull);
expect(player!.nameCount, 2);
await database.playerDao.addPlayer(player: player3);
player = await database.playerDao.getPlayerWithHighestNameCount(
name: testPlayer1.name,
);
expect(player, isNotNull);
expect(player!.nameCount, 3);
});
@@ -605,6 +460,32 @@ void main() {
expect(player, isNull);
});
test('calculateNameCount works correctly', () async {
// Case 1: No existing players with the name
var count = await database.playerDao.calculateNameCount(
name: testPlayer1.name,
);
expect(count, 0);
// Case 2: One existing player with the name. Should update that
// player's nameCount to 1 and return 2 for the new player
await database.playerDao.addPlayer(player: testPlayer1);
count = await database.playerDao.calculateNameCount(
name: testPlayer1.name,
);
expect(count, 2);
// Case 3: Multiple existing players with the name.
final player2 = Player(name: testPlayer1.name, nameCount: count);
await database.playerDao.addPlayer(player: player2);
count = await database.playerDao.calculateNameCount(
name: testPlayer1.name,
);
expect(count, 3);
});
test('getPlayerWithHighestNameCount with non existing player', () async {
await database.playerDao.addPlayer(player: testPlayer1);
await database.playerDao.initializeNameCount(name: testPlayer1.name);

View File

@@ -42,7 +42,7 @@ void main() {
name: 'Test Game',
ruleset: Ruleset.singleWinner,
description: 'A test game',
color: AppColor.blue,
color: GameColor.blue,
icon: '',
);
testMatch1 = Match(

View File

@@ -1,122 +0,0 @@
import 'dart:core';
import 'package:clock/clock.dart';
import 'package:drift/drift.dart' hide isNotNull;
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:tallee/core/enums.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/models/game.dart';
import 'package:tallee/data/models/group.dart';
import 'package:tallee/data/models/player.dart';
import 'package:tallee/data/models/statistic.dart';
void main() {
late AppDatabase database;
late Player testPlayer1;
late Player testPlayer2;
late Player testPlayer3;
late Player testPlayer4;
late Player testPlayer5;
late Group testGroup1;
late Group testGroup2;
late Game testGame;
/*late Match testMatch1;
late Match testMatch2;
late Match testMatchOnlyPlayers;
late Match testMatchOnlyGroup;*/
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() async {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
// Recommended for widget tests to avoid test errors.
closeStreamsSynchronously: true,
),
);
withClock(fakeClock, () {
testPlayer1 = Player(name: 'Alice');
testPlayer2 = Player(name: 'Bob');
testPlayer3 = Player(name: 'Charlie');
testPlayer4 = Player(name: 'Diana');
testPlayer5 = Player(name: 'Eve');
testGroup1 = Group(
name: 'Test Group 1',
description: '',
members: [testPlayer1, testPlayer2, testPlayer3],
);
testGroup2 = Group(
name: 'Test Group 2',
description: '',
members: [testPlayer4, testPlayer5],
);
testGame = Game(
name: 'Test Game',
ruleset: Ruleset.singleWinner,
description: 'A test game',
color: AppColor.blue,
icon: '',
);
/*testMatch1 = Match(
name: 'First Test Match',
game: testGame,
group: testGroup1,
players: [testPlayer4, testPlayer5],
scores: {testPlayer4.id: ScoreEntry(score: 1)},
);
testMatch2 = Match(
name: 'Second Test Match',
game: testGame,
group: testGroup2,
players: [testPlayer1, testPlayer2, testPlayer3],
);
testMatchOnlyPlayers = Match(
name: 'Test Match with Players',
game: testGame,
players: [testPlayer1, testPlayer2, testPlayer3],
);
testMatchOnlyGroup = Match(
name: 'Test Match with Group',
game: testGame,
group: testGroup2,
players: testGroup2.members,
);*/
});
await database.playerDao.addPlayersAsList(
players: [
testPlayer1,
testPlayer2,
testPlayer3,
testPlayer4,
testPlayer5,
],
);
await database.groupDao.addGroupsAsList(groups: [testGroup1, testGroup2]);
await database.gameDao.addGame(game: testGame);
});
tearDown(() async {
await database.close();
});
test('Adding/fetching statistic works correclty', () async {
final statistic = Statistic(
type: StatisticType.averageScore,
scopes: [StatisticScope.allPlayers, StatisticScope.selectedGames],
timeframe: Timeframe.allTime,
selectedGames: [testGame],
selectedGroups: [testGroup1],
);
final added = await database.statisticDao.addStatistic(
statistic: statistic,
);
expect(added, isTrue);
final fetched = await database.statisticDao.getStatisticById(statistic.id);
expect(fetched, isNotNull);
expect(fetched!.type, statistic.type);
});
}

View File

@@ -40,7 +40,7 @@ void main() {
name: 'Test Game',
ruleset: Ruleset.singleWinner,
description: 'A test game',
color: AppColor.blue,
color: GameColor.blue,
icon: '',
);
testMatch1 = Match(

View File

@@ -45,7 +45,7 @@ void main() {
name: 'Chess',
ruleset: Ruleset.singleWinner,
description: 'Strategic board game',
color: AppColor.blue,
color: GameColor.blue,
icon: 'chess_icon',
);
@@ -448,19 +448,19 @@ void main() {
Game(
name: 'Red Game',
ruleset: Ruleset.singleWinner,
color: AppColor.red,
color: GameColor.red,
icon: 'icon',
),
Game(
name: 'Blue Game',
ruleset: Ruleset.singleWinner,
color: AppColor.blue,
color: GameColor.blue,
icon: 'icon',
),
Game(
name: 'Green Game',
ruleset: Ruleset.singleWinner,
color: AppColor.green,
color: GameColor.green,
icon: 'icon',
),
];
@@ -484,19 +484,19 @@ void main() {
Game(
name: 'Highest Score Game',
ruleset: Ruleset.highestScore,
color: AppColor.blue,
color: GameColor.blue,
icon: 'icon',
),
Game(
name: 'Lowest Score Game',
ruleset: Ruleset.lowestScore,
color: AppColor.blue,
color: GameColor.blue,
icon: 'icon',
),
Game(
name: 'Single Winner',
ruleset: Ruleset.singleWinner,
color: AppColor.blue,
color: GameColor.blue,
icon: 'icon',
),
];