remove futurebuilder from playerselection and refactor

This commit is contained in:
2025-12-23 22:36:11 +01:00
parent df0a5207c2
commit 9b3d61e5b0

View File

@@ -30,6 +30,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
List<Player> selectedPlayers = [];
List<Player> suggestedPlayers = [];
List<Player> allPlayers = [];
bool isLoading = true;
late final TextEditingController _searchBarController =
TextEditingController();
late final AppDatabase db;
@@ -43,6 +44,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
suggestedPlayers = skeletonData;
loadPlayerList();
}
@@ -51,8 +53,8 @@ class _PlayerSelectionState extends State<PlayerSelection> {
db.playerDao.getAllPlayers(),
Future.delayed(minimumSkeletonDuration),
]).then((results) => results[0] as List<Player>);
suggestedPlayers = skeletonData;
_allPlayersFuture.then((loadedPlayers) {
isLoading = false;
setState(() {
// If a list of available players is provided, use that list.
if (widget.availablePlayers.isNotEmpty) {
@@ -163,75 +165,44 @@ class _PlayerSelectionState extends State<PlayerSelection> {
style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
),
const SizedBox(height: 10),
FutureBuilder(
future: _allPlayersFuture,
builder:
(BuildContext context, AsyncSnapshot<List<Player>> snapshot) {
if (snapshot.hasError) {
return const Center(
child: TopCenteredMessage(
icon: Icons.report,
title: 'Error',
message: 'Player data couldn\'t\nbe loaded.',
),
/*
*/
Expanded(
child: AppSkeleton(
enabled: isLoading,
child: Visibility(
visible: suggestedPlayers.isNotEmpty,
replacement: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: allPlayers.isEmpty
? 'No players created yet.'
: (selectedPlayers.length == allPlayers.length)
? 'No more players to add.'
: 'No players found with that name.',
),
child: ListView.builder(
itemCount: suggestedPlayers.length,
itemBuilder: (BuildContext context, int index) {
return TextIconListTile(
text: suggestedPlayers[index].name,
onPressed: () {
setState(() {
if (!selectedPlayers.contains(
suggestedPlayers[index],
)) {
selectedPlayers.add(suggestedPlayers[index]);
widget.onChanged([...selectedPlayers]);
suggestedPlayers.remove(suggestedPlayers[index]);
}
});
},
);
}
bool doneLoading =
snapshot.connectionState == ConnectionState.done;
bool snapshotDataEmpty =
!snapshot.hasData || snapshot.data!.isEmpty;
if (doneLoading &&
(snapshotDataEmpty && allPlayers.isEmpty)) {
return const Center(
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: 'No players created yet.',
),
);
}
final bool isLoading =
snapshot.connectionState == ConnectionState.waiting;
return Expanded(
child: AppSkeleton(
enabled: isLoading,
child: Visibility(
visible:
(suggestedPlayers.isEmpty && allPlayers.isNotEmpty),
replacement: ListView.builder(
itemCount: suggestedPlayers.length,
itemBuilder: (BuildContext context, int index) {
return TextIconListTile(
text: suggestedPlayers[index].name,
onPressed: () {
setState(() {
if (!selectedPlayers.contains(
suggestedPlayers[index],
)) {
selectedPlayers.add(
suggestedPlayers[index],
);
widget.onChanged([...selectedPlayers]);
suggestedPlayers.remove(
suggestedPlayers[index],
);
}
});
},
);
},
),
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: (selectedPlayers.length == allPlayers.length)
? 'No more players to add.'
: 'No players found with that name.',
),
),
),
);
},
},
),
),
),
),
],
),