Added basic structure for game implementation
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33
lib/data/dao/group_game_dao.dart
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33
lib/data/dao/group_game_dao.dart
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import 'package:drift/drift.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/db/tables/group_game_table.dart';
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import 'package:game_tracker/data/dto/group.dart';
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part 'group_game_dao.g.dart';
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@DriftAccessor(tables: [GroupGameTable])
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class GroupGameDao extends DatabaseAccessor<AppDatabase>
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with _$GroupGameDaoMixin {
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GroupGameDao(super.db);
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/// Checks if there is a group associated with the given [gameId].
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/// Returns `true` if there is a group, otherwise `false`.
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Future<bool> hasGameGroup(String gameId) async {
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final count =
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await (selectOnly(groupGameTable)
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..where(groupGameTable.gameId.equals(gameId))
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..addColumns([groupGameTable.groupId.count()]))
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.map((row) => row.read(groupGameTable.groupId.count()))
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.getSingle();
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return (count ?? 0) > 0;
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}
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Future<Group> getGroupByGameId(String gameId) async {
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final result = await (select(
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groupGameTable,
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)..where((g) => g.gameId.equals(gameId))).getSingle();
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final group = await db.groupDao.getGroupById(result.groupId);
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return group;
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}
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}
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