Added basic structure for game implementation
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40
lib/data/dao/player_game_dao.dart
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40
lib/data/dao/player_game_dao.dart
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import 'package:drift/drift.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/db/tables/player_game_table.dart';
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import 'package:game_tracker/data/dto/player.dart';
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part 'player_game_dao.g.dart';
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@DriftAccessor(tables: [PlayerGameTable])
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class PlayerGameDao extends DatabaseAccessor<AppDatabase>
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with _$PlayerGameDaoMixin {
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PlayerGameDao(super.db);
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/// Checks if there are any players associated with the given [gameId].
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/// Returns `true` if there are players, otherwise `false`.
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Future<bool> hasGamePlayers(String gameId) async {
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final count =
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await (selectOnly(playerGameTable)
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..where(playerGameTable.gameId.equals(gameId))
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..addColumns([playerGameTable.playerId.count()]))
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.map((row) => row.read(playerGameTable.playerId.count()))
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.getSingle();
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return (count ?? 0) > 0;
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}
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/// Retrieves a list of [Player]s associated with the given [gameId].
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/// Returns an empty list if no players are found.
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Future<List<Player>> getPlayersByGameId(String gameId) async {
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final result = await (select(
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playerGameTable,
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)..where((p) => p.gameId.equals(gameId))).get();
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if (result.isEmpty) return <Player>[];
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final futures = result.map(
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(row) => db.playerDao.getPlayerById(row.playerId),
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);
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final players = await Future.wait(futures);
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return players.whereType<Player>().toList();
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}
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}
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