Added basic structure for game implementation

This commit is contained in:
2025-11-12 11:41:06 +01:00
parent 25c7b37df3
commit a922f24150
12 changed files with 1924 additions and 90 deletions

View File

@@ -3,6 +3,7 @@ import 'package:drift/drift.dart';
class GameTable extends Table {
TextColumn get id => text()();
TextColumn get name => text()();
TextColumn get winnerId => text().nullable()();
@override
Set<Column<Object>> get primaryKey => {id};

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@@ -0,0 +1,11 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
class GroupGameTable extends Table {
TextColumn get groupId => text().references(PlayerTable, #id)();
TextColumn get gameId => text().references(GroupTable, #id)();
@override
Set<Column<Object>> get primaryKey => {groupId, gameId};
}

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@@ -0,0 +1,11 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
class PlayerGameTable extends Table {
TextColumn get playerId => text().references(PlayerTable, #id)();
TextColumn get gameId => text().references(GroupTable, #id)();
@override
Set<Column<Object>> get primaryKey => {playerId, gameId};
}