Completed daos, added basic GameTable & GameDao
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@@ -9,25 +9,47 @@ part 'player_dao.g.dart';
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class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
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PlayerDao(super.db);
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Future<List<Player>> getAllUsers() async {
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return await select(UserTable).get();
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/// Retrieves all players from the database.
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Future<List<Player>> getAllPlayers() async {
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final query = select(playerTable);
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final result = await query.get();
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return result.map((row) => Player(id: row.id, name: row.name)).toList();
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}
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Future<UserData> getUserById(String id) async {
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return await (select(user)..where((u) => u.id.equals(id))).getSingle();
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/// Retrieves a [Player] by their [id].
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Future<Player> getPlayerById(String id) async {
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final query = select(playerTable)..where((p) => p.id.equals(id));
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final result = await query.getSingle();
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return Player(id: result.id, name: result.name);
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}
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Future<void> addUser(String id, String name) async {
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await into(user).insert(UserCompanion.insert(id: id, name: name));
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/// Adds a new [player] to the database.
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Future<void> addPlayer(Player player) async {
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await into(
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playerTable,
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).insert(PlayerTableCompanion.insert(id: player.id, name: player.name));
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}
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Future<void> deleteUser(String id) async {
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await (delete(user)..where((u) => u.id.equals(id))).go();
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/// Deletes the player with the given [id] from the database.
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/// Returns `true` if the player was deleted, `false` if the player did not exist.
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Future<bool> deletePlayer(String id) async {
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final query = delete(playerTable)..where((p) => p.id.equals(id));
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final rowsAffected = await query.go();
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return rowsAffected > 0;
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}
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Future<void> updateUsername(String id, String newName) async {
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await (update(user)..where((u) => u.id.equals(id))).write(
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UserCompanion(name: Value(newName)),
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/// Checks if a player with the given [id] exists in the database.
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/// Returns `true` if the player exists, `false` otherwise.
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Future<bool> playerExists(String id) async {
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final query = select(playerTable)..where((p) => p.id.equals(id));
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final result = await query.getSingleOrNull();
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return result != null;
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}
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/// Updates the name of the player with the given [id] to [newName].
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Future<void> updatePlayername(String id, String newName) async {
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await (update(playerTable)..where((p) => p.id.equals(id))).write(
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PlayerTableCompanion(name: Value(newName)),
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);
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}
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}
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