ruleset is now a required game enum parameter
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@@ -29,24 +29,27 @@ enum ImportResult {
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/// - [ExportResult.unknownException]: An exception occurred during export.
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enum ExportResult { success, canceled, unknownException }
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/// Different rulesets available for matches
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/// - [Ruleset.singleWinner]: The match is won by a single player
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/// - [Ruleset.singleLoser]: The match is lost by a single player
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/// - [Ruleset.mostPoints]: The player with the most points wins.
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/// - [Ruleset.leastPoints]: The player with the fewest points wins.
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enum Ruleset { singleWinner, singleLoser, mostPoints, leastPoints }
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/// Different rulesets available for games
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/// - [Ruleset.highestScore]: The player with the highest score wins.
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/// - [Ruleset.lowestScore]: The player with the lowest score wins.
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/// - [Ruleset.singleWinner]: The match is won by a single player.
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/// - [Ruleset.singleLoser]: The match has a single loser.
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/// - [Ruleset.multipleWinners]: Multiple players can be winners.
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enum Ruleset { highestScore, lowestScore, singleWinner, singleLoser, multipleWinners }
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/// Translates a [Ruleset] enum value to its corresponding localized string.
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String translateRulesetToString(Ruleset ruleset, BuildContext context) {
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final loc = AppLocalizations.of(context);
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switch (ruleset) {
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case Ruleset.highestScore:
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return loc.highest_score;
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case Ruleset.lowestScore:
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return loc.lowest_score;
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case Ruleset.singleWinner:
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return loc.single_winner;
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case Ruleset.singleLoser:
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return loc.single_loser;
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case Ruleset.mostPoints:
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return loc.most_points;
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case Ruleset.leastPoints:
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return loc.least_points;
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case Ruleset.multipleWinners:
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return loc.multiple_winners;
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}
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}
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