feat: add player creation callbacks to update member and match lists when group/match creation is canceled but player created
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@@ -26,6 +26,7 @@ class PlayerSelection extends StatefulWidget {
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this.availablePlayers,
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this.initialSelectedPlayers,
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required this.onChanged,
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this.onPlayerCreated,
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});
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/// An optional list of players to choose from. If null, all players from the database are used.
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@@ -37,6 +38,9 @@ class PlayerSelection extends StatefulWidget {
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/// A callback function that is invoked whenever the selection changes,
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final Function(List<Player> value) onChanged;
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/// A callback function that is invoked when a player was created in this widget
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final VoidCallback? onPlayerCreated;
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@override
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State<PlayerSelection> createState() => _PlayerSelectionState();
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}
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@@ -323,6 +327,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
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/// Updates the state after successfully adding a new player.
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void _handleSuccessfulPlayerCreation(Player player) {
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widget.onPlayerCreated?.call();
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selectedPlayers.insert(0, player);
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widget.onChanged([...selectedPlayers]);
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allPlayers.add(player);
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