feat: add player creation callbacks to update member and match lists when group/match creation is canceled but player created
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This commit is contained in:
2026-05-21 16:08:59 +02:00
parent ccb0d32c54
commit bf2cd2bf58
4 changed files with 9 additions and 5 deletions

View File

@@ -89,6 +89,7 @@ class _CreateGroupViewState extends State<CreateGroupView> {
Expanded(
child: PlayerSelection(
initialSelectedPlayers: initialSelectedPlayers,
onPlayerCreated: () => widget.onMembersChanged?.call(),
onChanged: (value) {
setState(() {
selectedPlayers = [...value];
@@ -134,6 +135,7 @@ class _CreateGroupViewState extends State<CreateGroupView> {
if (!mounted) return;
if (success) {
widget.onMembersChanged?.call();
await HapticFeedback.successNotification();
if (mounted) {
Navigator.pop(context, updatedGroup);
@@ -157,7 +159,6 @@ class _CreateGroupViewState extends State<CreateGroupView> {
final success = await db.groupDao.addGroup(
group: Group(name: groupName, members: selectedPlayers),
);
return success;
}

View File

@@ -107,13 +107,10 @@ class _GroupViewState extends State<GroupView> {
context,
adaptivePageRoute(
builder: (context) {
return const CreateGroupView();
return CreateGroupView(onMembersChanged: loadGroups);
},
),
);
setState(() {
loadGroups();
});
},
),
),

View File

@@ -196,6 +196,7 @@ class _CreateMatchViewState extends State<CreateMatchView> {
child: PlayerSelection(
key: ValueKey(selectedGroup?.id ?? 'no_group'),
initialSelectedPlayers: selectedPlayers,
onPlayerCreated: () => widget.onMatchesUpdated?.call(),
onChanged: (value) {
setState(() {
selectedPlayers = value;

View File

@@ -26,6 +26,7 @@ class PlayerSelection extends StatefulWidget {
this.availablePlayers,
this.initialSelectedPlayers,
required this.onChanged,
this.onPlayerCreated,
});
/// An optional list of players to choose from. If null, all players from the database are used.
@@ -37,6 +38,9 @@ class PlayerSelection extends StatefulWidget {
/// A callback function that is invoked whenever the selection changes,
final Function(List<Player> value) onChanged;
/// A callback function that is invoked when a player was created in this widget
final VoidCallback? onPlayerCreated;
@override
State<PlayerSelection> createState() => _PlayerSelectionState();
}
@@ -323,6 +327,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
/// Updates the state after successfully adding a new player.
void _handleSuccessfulPlayerCreation(Player player) {
widget.onPlayerCreated?.call();
selectedPlayers.insert(0, player);
widget.onChanged([...selectedPlayers]);
allPlayers.add(player);