put isLoading in existing setState and move mounted check up
All checks were successful
Pull Request Pipeline / test (pull_request) Successful in 2m4s
Pull Request Pipeline / lint (pull_request) Successful in 2m7s

This commit is contained in:
2025-12-24 13:05:49 +01:00
parent 1e730cebe6
commit c73f37507f

View File

@@ -53,6 +53,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
db.playerDao.getAllPlayers(), db.playerDao.getAllPlayers(),
Future.delayed(minimumSkeletonDuration), Future.delayed(minimumSkeletonDuration),
]).then((results) => results[0] as List<Player>); ]).then((results) => results[0] as List<Player>);
if (mounted) {
_allPlayersFuture.then((loadedPlayers) { _allPlayersFuture.then((loadedPlayers) {
setState(() { setState(() {
// If a list of available players is provided, use that list. // If a list of available players is provided, use that list.
@@ -77,14 +78,11 @@ class _PlayerSelectionState extends State<PlayerSelection> {
allPlayers = [...loadedPlayers]; allPlayers = [...loadedPlayers];
suggestedPlayers = [...loadedPlayers]; suggestedPlayers = [...loadedPlayers];
} }
});
if (mounted) {
setState(() {
isLoading = false; isLoading = false;
}); });
}
}); });
} }
}
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {