Merge branch 'development' into setup/57-provisorisches-app-icon-implementiere
This commit is contained in:
@@ -1,5 +1,8 @@
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import 'package:flutter/material.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/dto/game.dart';
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import 'package:game_tracker/data/dto/group.dart';
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import 'package:game_tracker/data/dto/player.dart';
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import 'package:game_tracker/presentation/widgets/buttons/quick_create_button.dart';
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import 'package:game_tracker/presentation/widgets/tiles/game_tile.dart';
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import 'package:game_tracker/presentation/widgets/tiles/info_tile.dart';
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@@ -17,23 +20,42 @@ class HomeView extends StatefulWidget {
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class _HomeViewState extends State<HomeView> {
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late Future<int> _gameCountFuture;
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late Future<int> _groupCountFuture;
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late Future<List<Game>> _recentGamesFuture;
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bool isLoading = true;
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late final List<Game> skeletonData = List.filled(
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2,
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Game(
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name: 'Skeleton Game',
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group: Group(
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name: 'Skeleton Group',
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members: [
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Player(name: 'Skeleton Player 1'),
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Player(name: 'Skeleton Player 2'),
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],
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),
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winner: Player(name: 'Skeleton Player 1'),
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),
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);
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@override
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initState() {
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super.initState();
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final db = Provider.of<AppDatabase>(context, listen: false);
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_gameCountFuture = db.gameDao.getGameCount();
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_groupCountFuture = db.groupDao.getGroupCount();
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_recentGamesFuture = db.gameDao.getAllGames();
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Future.wait([_gameCountFuture, _groupCountFuture]).then((_) async {
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Future.wait([_gameCountFuture, _groupCountFuture, _recentGamesFuture]).then(
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(_) async {
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await Future.delayed(const Duration(milliseconds: 250));
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if (mounted) {
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setState(() {
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isLoading = false;
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});
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}
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});
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},
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);
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}
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@override
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@@ -48,12 +70,21 @@ class _HomeViewState extends State<HomeView> {
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),
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enabled: isLoading,
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enableSwitchAnimation: true,
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switchAnimationConfig: const SwitchAnimationConfig(
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duration: Duration(milliseconds: 200),
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switchAnimationConfig: SwitchAnimationConfig(
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duration: const Duration(milliseconds: 200),
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switchInCurve: Curves.linear,
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switchOutCurve: Curves.linear,
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transitionBuilder: AnimatedSwitcher.defaultTransitionBuilder,
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layoutBuilder: AnimatedSwitcher.defaultLayoutBuilder,
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layoutBuilder:
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(Widget? currentChild, List<Widget> previousChildren) {
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return Stack(
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alignment: Alignment.topCenter,
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children: [
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...previousChildren,
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if (currentChild != null) currentChild,
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],
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);
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},
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),
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child: SingleChildScrollView(
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child: Column(
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@@ -103,32 +134,91 @@ class _HomeViewState extends State<HomeView> {
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width: constraints.maxWidth * 0.95,
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title: 'Recent Games',
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icon: Icons.timer,
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content: const Padding(
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padding: EdgeInsets.symmetric(horizontal: 40.0),
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child: Column(
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content: Padding(
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padding: const EdgeInsets.symmetric(horizontal: 40.0),
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child: FutureBuilder(
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future: _recentGamesFuture,
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builder:
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(
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BuildContext context,
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AsyncSnapshot<List<Game>> snapshot,
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) {
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if (snapshot.hasError) {
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return const Center(
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heightFactor: 4,
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child: Text(
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'Error while loading recent games.',
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),
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);
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}
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if (snapshot.connectionState ==
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ConnectionState.done &&
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(!snapshot.hasData ||
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snapshot.data!.isEmpty)) {
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return const Center(
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heightFactor: 4,
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child: Text('No recent games available.'),
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);
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}
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final List<Game> games =
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(isLoading
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? skeletonData
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: (snapshot.data ?? [])
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..sort(
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(a, b) => b.createdAt.compareTo(
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a.createdAt,
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),
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))
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.take(2)
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.toList();
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if (games.isNotEmpty) {
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return Column(
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mainAxisAlignment: MainAxisAlignment.start,
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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GameTile(
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gameTitle: 'Gamenight',
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gameType: 'Cabo',
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ruleset: 'Lowest Points',
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players: '5 Players',
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winner: 'Leonard',
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gameTitle: games[0].name,
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gameType: 'Winner',
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ruleset: 'Ruleset',
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players: _getPlayerText(games[0]),
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winner: games[0].winner == null
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? 'Game in progress...'
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: games[0].winner!.name,
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),
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const Padding(
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padding: EdgeInsets.symmetric(
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vertical: 8.0,
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),
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Padding(
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padding: EdgeInsets.symmetric(vertical: 8.0),
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child: Divider(),
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),
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if (games.length > 1) ...[
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GameTile(
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gameTitle: 'Schoolbreak',
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gameType: 'Uno',
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ruleset: 'Highest Points',
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players: 'The Gang',
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winner: 'Lina',
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gameTitle: games[1].name,
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gameType: 'Winner',
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ruleset: 'Ruleset',
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players: _getPlayerText(games[1]),
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winner: games[1].winner == null
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? 'Game in progress...'
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: games[1].winner!.name,
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),
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const SizedBox(height: 8),
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] else ...[
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const Center(
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heightFactor: 4,
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child: Text(
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'No second game available.',
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),
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),
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SizedBox(height: 8),
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],
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],
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);
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} else {
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return const Center(
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heightFactor: 4,
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child: Text('No recent games available.'),
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);
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}
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},
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),
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),
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),
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@@ -189,4 +279,15 @@ class _HomeViewState extends State<HomeView> {
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},
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);
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}
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String _getPlayerText(Game game) {
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if (game.group == null) {
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final playerCount = game.players?.length ?? 0;
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return '$playerCount Players';
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}
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if (game.players == null || game.players!.isEmpty) {
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return game.group!.name;
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}
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return '${game.group!.name} + ${game.players!.length}';
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}
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}
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