Merge remote-tracking branch 'origin/development' into feature/2-gamehistoryview-anpassen
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This commit is contained in:
gelbeinhalb
2025-11-28 12:15:14 +01:00
6 changed files with 327 additions and 344 deletions

View File

@@ -1,17 +1,13 @@
import 'package:flutter/material.dart' hide ButtonStyle;
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/custom_search_bar.dart';
import 'package:game_tracker/presentation/widgets/player_selection.dart';
import 'package:game_tracker/presentation/widgets/text_input_field.dart';
import 'package:game_tracker/presentation/widgets/tiles/text_icon_list_tile.dart';
import 'package:game_tracker/presentation/widgets/tiles/text_icon_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
import 'package:provider/provider.dart';
import 'package:skeletonizer/skeletonizer.dart';
class CreateGroupView extends StatefulWidget {
const CreateGroupView({super.key});
@@ -21,53 +17,25 @@ class CreateGroupView extends StatefulWidget {
}
class _CreateGroupViewState extends State<CreateGroupView> {
List<Player> selectedPlayers = [];
List<Player> suggestedPlayers = [];
List<Player> allPlayers = [];
late final AppDatabase db;
late Future<List<Player>> _allPlayersFuture;
late final List<Player> skeletonData = List.filled(
7,
Player(name: 'Player 0'),
);
final _groupNameController = TextEditingController();
final _searchBarController = TextEditingController();
late final AppDatabase db;
List<Player> selectedPlayers = [];
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
_searchBarController.addListener(() {
setState(() {});
});
_groupNameController.addListener(() {
setState(() {});
});
loadPlayerList();
}
@override
void dispose() {
_groupNameController.dispose();
_searchBarController.dispose();
super.dispose();
}
void loadPlayerList() {
_allPlayersFuture = Future.delayed(
const Duration(milliseconds: 250),
() => db.playerDao.getAllPlayers(),
);
suggestedPlayers = skeletonData;
_allPlayersFuture.then((loadedPlayers) {
setState(() {
loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
allPlayers = [...loadedPlayers];
suggestedPlayers = [...loadedPlayers];
});
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
@@ -96,205 +64,11 @@ class _CreateGroupViewState extends State<CreateGroupView> {
),
),
Expanded(
child: Container(
margin: const EdgeInsets.symmetric(
horizontal: 12,
vertical: 10,
),
padding: const EdgeInsets.symmetric(
vertical: 10,
horizontal: 10,
),
decoration: BoxDecoration(
color: CustomTheme.boxColor,
border: Border.all(color: CustomTheme.boxBorder),
borderRadius: BorderRadius.circular(12),
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
CustomSearchBar(
controller: _searchBarController,
constraints: const BoxConstraints(
maxHeight: 45,
minHeight: 45,
),
hintText: 'Search for players',
trailingButtonShown: true,
trailingButtonicon: Icons.add_circle,
trailingButtonEnabled: _searchBarController.text
.trim()
.isNotEmpty,
onTrailingButtonPressed: () async {
addNewPlayerFromSearch(context: context);
},
child: PlayerSelection(
onChanged: (value) {
setState(() {
if (value.isEmpty) {
suggestedPlayers = allPlayers.where((player) {
return !selectedPlayers.contains(player);
}).toList();
} else {
suggestedPlayers = allPlayers.where((player) {
final bool nameMatches = player.name
.toLowerCase()
.contains(value.toLowerCase());
final bool isNotSelected = !selectedPlayers
.contains(player);
return nameMatches && isNotSelected;
}).toList();
}
});
selectedPlayers = [...value];
},
),
const SizedBox(height: 10),
Text(
'Ausgewählte Spieler: (${selectedPlayers.length})',
style: const TextStyle(
fontSize: 16,
fontWeight: FontWeight.bold,
),
),
const SizedBox(height: 10),
Wrap(
alignment: WrapAlignment.start,
crossAxisAlignment: WrapCrossAlignment.start,
spacing: 8.0,
runSpacing: 8.0,
children: <Widget>[
for (var player in selectedPlayers)
TextIconTile(
text: player.name,
onIconTap: () {
setState(() {
final currentSearch = _searchBarController.text
.toLowerCase();
selectedPlayers.remove(player);
if (currentSearch.isEmpty ||
player.name.toLowerCase().contains(
currentSearch,
)) {
suggestedPlayers.add(player);
suggestedPlayers.sort(
(a, b) => a.name.compareTo(b.name),
);
}
});
},
),
],
),
const SizedBox(height: 10),
const Text(
'Alle Spieler:',
style: TextStyle(
fontSize: 16,
fontWeight: FontWeight.bold,
),
),
const SizedBox(height: 10),
FutureBuilder(
future: _allPlayersFuture,
builder:
(
BuildContext context,
AsyncSnapshot<List<Player>> snapshot,
) {
if (snapshot.hasError) {
return const Center(
child: TopCenteredMessage(
icon: Icons.report,
title: 'Error',
message: 'Player data couldn\'t\nbe loaded.',
),
);
}
bool doneLoading =
snapshot.connectionState ==
ConnectionState.done;
bool snapshotDataEmpty =
!snapshot.hasData || snapshot.data!.isEmpty;
if (doneLoading &&
(snapshotDataEmpty && allPlayers.isEmpty)) {
return const Center(
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: 'No players created yet.',
),
);
}
final bool isLoading =
snapshot.connectionState ==
ConnectionState.waiting;
return Expanded(
child: Skeletonizer(
effect: PulseEffect(
from: Colors.grey[800]!,
to: Colors.grey[600]!,
duration: const Duration(milliseconds: 800),
),
enabled: isLoading,
enableSwitchAnimation: true,
switchAnimationConfig:
const SwitchAnimationConfig(
duration: Duration(milliseconds: 200),
switchInCurve: Curves.linear,
switchOutCurve: Curves.linear,
transitionBuilder: AnimatedSwitcher
.defaultTransitionBuilder,
layoutBuilder:
AnimatedSwitcher.defaultLayoutBuilder,
),
child: Visibility(
visible:
(suggestedPlayers.isEmpty &&
allPlayers.isNotEmpty),
replacement: ListView.builder(
itemCount: suggestedPlayers.length,
itemBuilder:
(BuildContext context, int index) {
return TextIconListTile(
text: suggestedPlayers[index].name,
onPressed: () {
setState(() {
if (!selectedPlayers.contains(
suggestedPlayers[index],
)) {
selectedPlayers.add(
suggestedPlayers[index],
);
selectedPlayers.sort(
(a, b) => a.name.compareTo(
b.name,
),
);
suggestedPlayers.remove(
suggestedPlayers[index],
);
}
});
},
);
},
),
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message:
(selectedPlayers.length ==
allPlayers.length)
? 'No more players to add.'
: 'No players found with that name.',
),
),
),
);
},
),
],
),
),
),
CustomWidthButton(
text: 'Create group',
@@ -312,9 +86,6 @@ class _CreateGroupViewState extends State<CreateGroupView> {
);
if (!context.mounted) return;
if (success) {
_groupNameController.clear();
_searchBarController.clear();
selectedPlayers.clear();
Navigator.pop(context);
} else {
ScaffoldMessenger.of(context).showSnackBar(
@@ -338,47 +109,4 @@ class _CreateGroupViewState extends State<CreateGroupView> {
),
);
}
/// Adds a new player to the database from the search bar input.
/// Shows a snackbar indicating success or failure.
/// [context] - BuildContext to show the snackbar.
void addNewPlayerFromSearch({required BuildContext context}) async {
String playerName = _searchBarController.text.trim();
Player createdPlayer = Player(name: playerName);
bool success = await db.playerDao.addPlayer(player: createdPlayer);
if (!context.mounted) return;
if (success) {
selectedPlayers.add(createdPlayer);
allPlayers.add(createdPlayer);
setState(() {
_searchBarController.clear();
suggestedPlayers = allPlayers.where((player) {
return !selectedPlayers.contains(player);
}).toList();
});
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
backgroundColor: CustomTheme.boxColor,
content: Center(
child: Text(
'Successfully added player $playerName.',
style: const TextStyle(color: Colors.white),
),
),
),
);
} else {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
backgroundColor: CustomTheme.boxColor,
content: Center(
child: Text(
'Could not add player $playerName.',
style: const TextStyle(color: Colors.white),
),
),
),
);
}
}
}

View File

@@ -4,11 +4,11 @@ import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/views/main_menu/create_group_view.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/tiles/group_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
import 'package:provider/provider.dart';
import 'package:skeletonizer/skeletonizer.dart';
class GroupsView extends StatefulWidget {
const GroupsView({super.key});
@@ -75,22 +75,8 @@ class _GroupsViewState extends State<GroupsView> {
final List<Group> groups =
isLoading ? skeletonData : (snapshot.data ?? [])
..sort((a, b) => b.createdAt.compareTo(a.createdAt));
return Skeletonizer(
effect: PulseEffect(
from: Colors.grey[800]!,
to: Colors.grey[600]!,
duration: const Duration(milliseconds: 800),
),
return AppSkeleton(
enabled: isLoading,
enableSwitchAnimation: true,
switchAnimationConfig: const SwitchAnimationConfig(
duration: Duration(milliseconds: 200),
switchInCurve: Curves.linear,
switchOutCurve: Curves.linear,
transitionBuilder:
AnimatedSwitcher.defaultTransitionBuilder,
layoutBuilder: AnimatedSwitcher.defaultLayoutBuilder,
),
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: groups.length + 1,

View File

@@ -3,12 +3,12 @@ import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/buttons/quick_create_button.dart';
import 'package:game_tracker/presentation/widgets/tiles/game_tile.dart';
import 'package:game_tracker/presentation/widgets/tiles/info_tile.dart';
import 'package:game_tracker/presentation/widgets/tiles/quick_info_tile.dart';
import 'package:provider/provider.dart';
import 'package:skeletonizer/skeletonizer.dart';
class HomeView extends StatefulWidget {
const HomeView({super.key});
@@ -62,30 +62,8 @@ class _HomeViewState extends State<HomeView> {
Widget build(BuildContext context) {
return LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
return Skeletonizer(
effect: PulseEffect(
from: Colors.grey[800]!,
to: Colors.grey[600]!,
duration: const Duration(milliseconds: 800),
),
return AppSkeleton(
enabled: isLoading,
enableSwitchAnimation: true,
switchAnimationConfig: SwitchAnimationConfig(
duration: const Duration(milliseconds: 200),
switchInCurve: Curves.linear,
switchOutCurve: Curves.linear,
transitionBuilder: AnimatedSwitcher.defaultTransitionBuilder,
layoutBuilder:
(Widget? currentChild, List<Widget> previousChildren) {
return Stack(
alignment: Alignment.topCenter,
children: [
...previousChildren,
if (currentChild != null) currentChild,
],
);
},
),
child: SingleChildScrollView(
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,

View File

@@ -2,9 +2,9 @@ import 'package:flutter/material.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/tiles/statistics_tile.dart';
import 'package:provider/provider.dart';
import 'package:skeletonizer/skeletonizer.dart';
class StatisticsView extends StatefulWidget {
const StatisticsView({super.key});
@@ -48,30 +48,9 @@ class _StatisticsViewState extends State<StatisticsView> {
return LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
return SingleChildScrollView(
child: Skeletonizer(
effect: PulseEffect(
from: Colors.grey[800]!,
to: Colors.grey[600]!,
duration: const Duration(milliseconds: 800),
),
child: AppSkeleton(
enabled: isLoading,
enableSwitchAnimation: true,
switchAnimationConfig: SwitchAnimationConfig(
duration: const Duration(milliseconds: 200),
switchInCurve: Curves.linear,
switchOutCurve: Curves.linear,
transitionBuilder: AnimatedSwitcher.defaultTransitionBuilder,
layoutBuilder:
(Widget? currentChild, List<Widget> previousChildren) {
return Stack(
alignment: Alignment.topCenter,
children: [
...previousChildren,
if (currentChild != null) currentChild,
],
);
},
),
fixLayoutBuilder: true,
child: ConstrainedBox(
constraints: BoxConstraints(minWidth: constraints.maxWidth),
child: Column(

View File

@@ -0,0 +1,51 @@
import 'package:flutter/material.dart';
import 'package:skeletonizer/skeletonizer.dart';
class AppSkeleton extends StatefulWidget {
final Widget child;
final bool enabled;
final bool fixLayoutBuilder;
const AppSkeleton({
super.key,
required this.child,
this.enabled = true,
this.fixLayoutBuilder = false,
});
@override
State<AppSkeleton> createState() => _AppSkeletonState();
}
class _AppSkeletonState extends State<AppSkeleton> {
@override
Widget build(BuildContext context) {
return Skeletonizer(
effect: PulseEffect(
from: Colors.grey[800]!,
to: Colors.grey[600]!,
duration: const Duration(milliseconds: 800),
),
enabled: widget.enabled,
enableSwitchAnimation: true,
switchAnimationConfig: SwitchAnimationConfig(
duration: const Duration(milliseconds: 200),
switchInCurve: Curves.linear,
switchOutCurve: Curves.linear,
transitionBuilder: AnimatedSwitcher.defaultTransitionBuilder,
layoutBuilder: !widget.fixLayoutBuilder
? AnimatedSwitcher.defaultLayoutBuilder
: (Widget? currentChild, List<Widget> previousChildren) {
return Stack(
alignment: Alignment.topCenter,
children: [
...previousChildren,
if (currentChild != null) currentChild,
],
);
},
),
child: widget.child,
);
}
}

View File

@@ -0,0 +1,261 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/custom_search_bar.dart';
import 'package:game_tracker/presentation/widgets/tiles/text_icon_list_tile.dart';
import 'package:game_tracker/presentation/widgets/tiles/text_icon_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
import 'package:provider/provider.dart';
class PlayerSelection extends StatefulWidget {
final Function(List<Player> value) onChanged;
const PlayerSelection({super.key, required this.onChanged});
@override
State<PlayerSelection> createState() => _PlayerSelectionState();
}
class _PlayerSelectionState extends State<PlayerSelection> {
List<Player> selectedPlayers = [];
List<Player> suggestedPlayers = [];
List<Player> allPlayers = [];
late final TextEditingController _searchBarController =
TextEditingController();
late final AppDatabase db;
late Future<List<Player>> _allPlayersFuture;
late final List<Player> skeletonData = List.filled(
7,
Player(name: 'Player 0'),
);
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
loadPlayerList();
}
void loadPlayerList() {
_allPlayersFuture = Future.delayed(
const Duration(milliseconds: 250),
() => db.playerDao.getAllPlayers(),
);
suggestedPlayers = skeletonData;
_allPlayersFuture.then((loadedPlayers) {
setState(() {
loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
allPlayers = [...loadedPlayers];
suggestedPlayers = [...loadedPlayers];
});
});
}
@override
Widget build(BuildContext context) {
return Container(
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
padding: const EdgeInsets.symmetric(vertical: 10, horizontal: 10),
decoration: BoxDecoration(
color: CustomTheme.boxColor,
border: Border.all(color: CustomTheme.boxBorder),
borderRadius: BorderRadius.circular(12),
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
CustomSearchBar(
controller: _searchBarController,
constraints: const BoxConstraints(maxHeight: 45, minHeight: 45),
hintText: 'Search for players',
trailingButtonShown: true,
trailingButtonicon: Icons.add_circle,
trailingButtonEnabled: _searchBarController.text.trim().isNotEmpty,
onTrailingButtonPressed: () async {
addNewPlayerFromSearch(context: context);
},
onChanged: (value) {
setState(() {
// Filters the list of suggested players based on the search input.
if (value.isEmpty) {
// If the search is empty, it shows all unselected players.
suggestedPlayers = allPlayers.where((player) {
return !selectedPlayers.contains(player);
}).toList();
} else {
// If there is input, it filters by name match (case-insensitive) and ensures
// that already selected players are excluded from the results.
suggestedPlayers = allPlayers.where((player) {
final bool nameMatches = player.name.toLowerCase().contains(
value.toLowerCase(),
);
final bool isNotSelected = !selectedPlayers.contains(
player,
);
return nameMatches && isNotSelected;
}).toList();
}
});
},
),
const SizedBox(height: 10),
Text(
'Selected players: (${selectedPlayers.length})',
style: const TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
),
const SizedBox(height: 10),
Wrap(
alignment: WrapAlignment.start,
crossAxisAlignment: WrapCrossAlignment.start,
spacing: 8.0,
runSpacing: 8.0,
children: <Widget>[
// Generates a TextIconTile for each selected player.
for (var player in selectedPlayers)
TextIconTile(
text: player.name,
onIconTap: () {
setState(() {
// Removes the player from the selection and notifies the parent.
final currentSearch = _searchBarController.text
.toLowerCase();
selectedPlayers.remove(player);
widget.onChanged([...selectedPlayers]);
// If the player matches the current search query (or search is empty),
// they are added back to the suggestions and the list is re-sorted.
if (currentSearch.isEmpty ||
player.name.toLowerCase().contains(currentSearch)) {
suggestedPlayers.add(player);
}
});
},
),
],
),
const SizedBox(height: 10),
const Text(
'All players:',
style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
),
const SizedBox(height: 10),
FutureBuilder(
future: _allPlayersFuture,
builder:
(BuildContext context, AsyncSnapshot<List<Player>> snapshot) {
if (snapshot.hasError) {
return const Center(
child: TopCenteredMessage(
icon: Icons.report,
title: 'Error',
message: 'Player data couldn\'t\nbe loaded.',
),
);
}
bool doneLoading =
snapshot.connectionState == ConnectionState.done;
bool snapshotDataEmpty =
!snapshot.hasData || snapshot.data!.isEmpty;
if (doneLoading &&
(snapshotDataEmpty && allPlayers.isEmpty)) {
return const Center(
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: 'No players created yet.',
),
);
}
final bool isLoading =
snapshot.connectionState == ConnectionState.waiting;
return Expanded(
child: AppSkeleton(
enabled: isLoading,
child: Visibility(
visible:
(suggestedPlayers.isEmpty && allPlayers.isNotEmpty),
replacement: ListView.builder(
itemCount: suggestedPlayers.length,
itemBuilder: (BuildContext context, int index) {
return TextIconListTile(
text: suggestedPlayers[index].name,
onPressed: () {
setState(() {
if (!selectedPlayers.contains(
suggestedPlayers[index],
)) {
selectedPlayers.add(
suggestedPlayers[index],
);
widget.onChanged([...selectedPlayers]);
suggestedPlayers.remove(
suggestedPlayers[index],
);
}
});
},
);
},
),
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: (selectedPlayers.length == allPlayers.length)
? 'No more players to add.'
: 'No players found with that name.',
),
),
),
);
},
),
],
),
);
}
/// Adds a new player to the database from the search bar input.
/// Shows a snackbar indicating success or failure.
/// [context] - BuildContext to show the snackbar.
void addNewPlayerFromSearch({required BuildContext context}) async {
String playerName = _searchBarController.text.trim();
Player createdPlayer = Player(name: playerName);
bool success = await db.playerDao.addPlayer(player: createdPlayer);
if (!context.mounted) return;
if (success) {
selectedPlayers.add(createdPlayer);
widget.onChanged([...selectedPlayers]);
allPlayers.add(createdPlayer);
setState(() {
_searchBarController.clear();
suggestedPlayers = allPlayers.where((player) {
return !selectedPlayers.contains(player);
}).toList();
});
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
backgroundColor: CustomTheme.boxColor,
content: Center(
child: Text(
'Successfully added player $playerName.',
style: const TextStyle(color: Colors.white),
),
),
),
);
} else {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
backgroundColor: CustomTheme.boxColor,
content: Center(
child: Text(
'Could not add player $playerName.',
style: const TextStyle(color: Colors.white),
),
),
),
);
}
}
}