Merge branch 'development' into feature/48-game-result-view-erstellen
This commit is contained in:
@@ -0,0 +1,66 @@
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import 'package:flutter/material.dart';
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import 'package:game_tracker/core/custom_theme.dart';
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||||
import 'package:game_tracker/data/dto/group.dart';
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||||
import 'package:game_tracker/presentation/widgets/tiles/group_tile.dart';
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||||
|
||||
class ChooseGroupView extends StatefulWidget {
|
||||
final List<Group> groups;
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final int initialGroupIndex;
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||||
|
||||
const ChooseGroupView({
|
||||
super.key,
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required this.groups,
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required this.initialGroupIndex,
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});
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||||
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||||
@override
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||||
State<ChooseGroupView> createState() => _ChooseGroupViewState();
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}
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||||
|
||||
class _ChooseGroupViewState extends State<ChooseGroupView> {
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late int selectedGroupIndex;
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@override
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||||
void initState() {
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selectedGroupIndex = widget.initialGroupIndex;
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super.initState();
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||||
}
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||||
|
||||
@override
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||||
Widget build(BuildContext context) {
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||||
return Scaffold(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
appBar: AppBar(
|
||||
backgroundColor: CustomTheme.backgroundColor,
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||||
scrolledUnderElevation: 0,
|
||||
title: const Text(
|
||||
'Choose Group',
|
||||
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
|
||||
),
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||||
centerTitle: true,
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||||
),
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||||
body: ListView.builder(
|
||||
padding: const EdgeInsets.only(bottom: 85),
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||||
itemCount: widget.groups.length,
|
||||
itemBuilder: (BuildContext context, int index) {
|
||||
return GestureDetector(
|
||||
onTap: () {
|
||||
setState(() {
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selectedGroupIndex = index;
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||||
});
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||||
|
||||
Future.delayed(const Duration(milliseconds: 500), () {
|
||||
if (!context.mounted) return;
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Navigator.of(context).pop(widget.groups[index]);
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||||
});
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},
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child: GroupTile(
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group: widget.groups[index],
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isHighlighted: selectedGroupIndex == index,
|
||||
),
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||||
);
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||||
},
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||||
),
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||||
);
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||||
}
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}
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@@ -0,0 +1,120 @@
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import 'package:flutter/material.dart';
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import 'package:game_tracker/core/custom_theme.dart';
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import 'package:game_tracker/core/enums.dart';
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import 'package:game_tracker/presentation/widgets/tiles/ruleset_list_tile.dart';
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class ChooseRulesetView extends StatefulWidget {
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final List<(Ruleset, String, String)> rulesets;
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final int initialRulesetIndex;
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const ChooseRulesetView({
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super.key,
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required this.rulesets,
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required this.initialRulesetIndex,
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||||
});
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@override
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State<ChooseRulesetView> createState() => _ChooseRulesetViewState();
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}
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||||
|
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class _ChooseRulesetViewState extends State<ChooseRulesetView> {
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late int selectedRulesetIndex;
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@override
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void initState() {
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selectedRulesetIndex = widget.initialRulesetIndex;
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||||
super.initState();
|
||||
}
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||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return DefaultTabController(
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||||
length: 2,
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||||
initialIndex: 0,
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||||
child: Scaffold(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
appBar: AppBar(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
scrolledUnderElevation: 0,
|
||||
title: const Text(
|
||||
'Choose Ruleset',
|
||||
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
|
||||
),
|
||||
centerTitle: true,
|
||||
),
|
||||
body: Column(
|
||||
children: [
|
||||
Container(
|
||||
color: CustomTheme.backgroundColor,
|
||||
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
|
||||
child: TabBar(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 5),
|
||||
// Label Settings
|
||||
labelStyle: const TextStyle(
|
||||
fontSize: 16,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
labelColor: Colors.white,
|
||||
unselectedLabelStyle: const TextStyle(fontSize: 14),
|
||||
unselectedLabelColor: Colors.white70,
|
||||
// Indicator Settings
|
||||
indicator: CustomTheme.standardBoxDecoration,
|
||||
indicatorSize: TabBarIndicatorSize.tab,
|
||||
indicatorWeight: 1,
|
||||
indicatorPadding: const EdgeInsets.symmetric(
|
||||
horizontal: 20,
|
||||
vertical: 0,
|
||||
),
|
||||
// Divider Settings
|
||||
dividerHeight: 0,
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||||
tabs: const [
|
||||
Tab(text: 'Rulesets'),
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||||
Tab(text: 'Gametypes'),
|
||||
],
|
||||
),
|
||||
),
|
||||
const Divider(
|
||||
indent: 30,
|
||||
endIndent: 30,
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||||
thickness: 3,
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||||
radius: BorderRadius.all(Radius.circular(12)),
|
||||
),
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||||
Expanded(
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||||
child: TabBarView(
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||||
children: [
|
||||
ListView.builder(
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||||
padding: const EdgeInsets.only(bottom: 85),
|
||||
itemCount: widget.rulesets.length,
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||||
itemBuilder: (BuildContext context, int index) {
|
||||
return RulesetListTile(
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||||
onPressed: () async {
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||||
setState(() {
|
||||
selectedRulesetIndex = index;
|
||||
});
|
||||
Future.delayed(const Duration(milliseconds: 500), () {
|
||||
if (!context.mounted) return;
|
||||
Navigator.of(
|
||||
context,
|
||||
).pop(widget.rulesets[index].$1);
|
||||
});
|
||||
},
|
||||
title: widget.rulesets[index].$2,
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||||
description: widget.rulesets[index].$3,
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||||
isHighlighted: selectedRulesetIndex == index,
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||||
);
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||||
},
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||||
),
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const Center(
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child: Text(
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||||
'No gametypes available',
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||||
style: TextStyle(color: Colors.white70),
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),
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||||
),
|
||||
],
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||||
),
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||||
),
|
||||
],
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||||
),
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||||
),
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||||
);
|
||||
}
|
||||
}
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||||
@@ -0,0 +1,232 @@
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||||
import 'package:flutter/material.dart';
|
||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
import 'package:game_tracker/core/enums.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
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||||
import 'package:game_tracker/data/dto/game.dart';
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||||
import 'package:game_tracker/data/dto/group.dart';
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||||
import 'package:game_tracker/data/dto/player.dart';
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||||
import 'package:game_tracker/presentation/views/main_menu/create_game/choose_group_view.dart';
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||||
import 'package:game_tracker/presentation/views/main_menu/create_game/choose_ruleset_view.dart';
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||||
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
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||||
import 'package:game_tracker/presentation/widgets/player_selection.dart';
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||||
import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart';
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||||
import 'package:game_tracker/presentation/widgets/tiles/choose_tile.dart';
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||||
import 'package:provider/provider.dart';
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||||
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||||
class CreateGameView extends StatefulWidget {
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||||
const CreateGameView({super.key});
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||||
@override
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||||
State<CreateGameView> createState() => _CreateGameViewState();
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||||
}
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||||
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||||
class _CreateGameViewState extends State<CreateGameView> {
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/// Reference to the app database
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late final AppDatabase db;
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/// Futures to load all groups and players from the database
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late Future<List<Group>> _allGroupsFuture;
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||||
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/// Future to load all players from the database
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late Future<List<Player>> _allPlayersFuture;
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||||
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/// Controller for the game name input field
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final TextEditingController _gameNameController = TextEditingController();
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||||
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||||
/// List of all groups from the database
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List<Group> groupsList = [];
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||||
|
||||
/// List of all players from the database
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List<Player> playerList = [];
|
||||
|
||||
/// The currently selected group
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||||
Group? selectedGroup;
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||||
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||||
/// The index of the currently selected group in [groupsList] to mark it in
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||||
/// the [ChooseGroupView]
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int selectedGroupIndex = -1;
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||||
|
||||
/// The currently selected ruleset
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||||
Ruleset? selectedRuleset;
|
||||
|
||||
/// The index of the currently selected ruleset in [rulesets] to mark it in
|
||||
/// the [ChooseRulesetView]
|
||||
int selectedRulesetIndex = -1;
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||||
|
||||
/// The currently selected players
|
||||
List<Player>? selectedPlayers;
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||||
|
||||
/// List of available rulesets with their display names and descriptions
|
||||
/// as tuples of (Ruleset, String, String)
|
||||
List<(Ruleset, String, String)> rulesets = [
|
||||
(
|
||||
Ruleset.singleWinner,
|
||||
'Single Winner',
|
||||
'Exactly one winner is chosen; ties are resolved by a predefined tiebreaker.',
|
||||
),
|
||||
(
|
||||
Ruleset.singleLoser,
|
||||
'Single Loser',
|
||||
'Exactly one loser is determined; last place receives the penalty or consequence.',
|
||||
),
|
||||
(
|
||||
Ruleset.mostPoints,
|
||||
'Most Points',
|
||||
'Traditional ruleset: the player with the most points wins.',
|
||||
),
|
||||
(
|
||||
Ruleset.lastPoints,
|
||||
'Least Points',
|
||||
'Inverse scoring: the player with the fewest points wins.',
|
||||
),
|
||||
];
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
db = Provider.of<AppDatabase>(context, listen: false);
|
||||
|
||||
_allGroupsFuture = db.groupDao.getAllGroups();
|
||||
_allPlayersFuture = db.playerDao.getAllPlayers();
|
||||
|
||||
Future.wait([_allGroupsFuture, _allPlayersFuture]).then((result) async {
|
||||
groupsList = result[0] as List<Group>;
|
||||
playerList = result[1] as List<Player>;
|
||||
});
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Scaffold(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
appBar: AppBar(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
scrolledUnderElevation: 0,
|
||||
title: const Text(
|
||||
'Create new game',
|
||||
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
|
||||
),
|
||||
centerTitle: true,
|
||||
),
|
||||
body: SafeArea(
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.start,
|
||||
children: [
|
||||
Container(
|
||||
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
|
||||
child: TextInputField(
|
||||
controller: _gameNameController,
|
||||
hintText: 'Game name',
|
||||
onChanged: (value) {
|
||||
setState(() {});
|
||||
},
|
||||
),
|
||||
),
|
||||
ChooseTile(
|
||||
title: 'Ruleset',
|
||||
trailingText: selectedRuleset == null
|
||||
? 'None'
|
||||
: translateRulesetToString(selectedRuleset!),
|
||||
onPressed: () async {
|
||||
selectedRuleset = await Navigator.of(context).push(
|
||||
MaterialPageRoute(
|
||||
builder: (context) => ChooseRulesetView(
|
||||
rulesets: rulesets,
|
||||
initialRulesetIndex: selectedRulesetIndex,
|
||||
),
|
||||
),
|
||||
);
|
||||
selectedRulesetIndex = rulesets.indexWhere(
|
||||
(r) => r.$1 == selectedRuleset,
|
||||
);
|
||||
setState(() {});
|
||||
},
|
||||
),
|
||||
ChooseTile(
|
||||
title: 'Group',
|
||||
trailingText: selectedGroup == null
|
||||
? 'None'
|
||||
: selectedGroup!.name,
|
||||
onPressed: () async {
|
||||
selectedGroup = await Navigator.of(context).push(
|
||||
MaterialPageRoute(
|
||||
builder: (context) => ChooseGroupView(
|
||||
groups: groupsList,
|
||||
initialGroupIndex: selectedGroupIndex,
|
||||
),
|
||||
),
|
||||
);
|
||||
selectedGroupIndex = groupsList.indexWhere(
|
||||
(g) => g.id == selectedGroup?.id,
|
||||
);
|
||||
setState(() {});
|
||||
},
|
||||
),
|
||||
Expanded(
|
||||
child: PlayerSelection(
|
||||
key: ValueKey(selectedGroup?.id ?? 'no_group'),
|
||||
initialPlayers: selectedGroup == null
|
||||
? playerList
|
||||
: playerList
|
||||
.where(
|
||||
(p) => !selectedGroup!.members.any(
|
||||
(m) => m.id == p.id,
|
||||
),
|
||||
)
|
||||
.toList(),
|
||||
onChanged: (value) {
|
||||
setState(() {
|
||||
selectedPlayers = value;
|
||||
});
|
||||
},
|
||||
),
|
||||
),
|
||||
|
||||
CustomWidthButton(
|
||||
text: 'Create game',
|
||||
sizeRelativeToWidth: 0.95,
|
||||
buttonType: ButtonType.primary,
|
||||
onPressed: _enableCreateGameButton()
|
||||
? () async {
|
||||
Game game = Game(
|
||||
name: _gameNameController.text.trim(),
|
||||
createdAt: DateTime.now(),
|
||||
group: selectedGroup!,
|
||||
players: selectedPlayers,
|
||||
);
|
||||
// TODO: Replace with navigation to GameResultView()
|
||||
print('Created game: $game');
|
||||
Navigator.pop(context);
|
||||
}
|
||||
: null,
|
||||
),
|
||||
const SizedBox(height: 20),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/// Translates a [Ruleset] enum value to its corresponding string representation.
|
||||
String translateRulesetToString(Ruleset ruleset) {
|
||||
switch (ruleset) {
|
||||
case Ruleset.singleWinner:
|
||||
return 'Single Winner';
|
||||
case Ruleset.singleLoser:
|
||||
return 'Single Loser';
|
||||
case Ruleset.mostPoints:
|
||||
return 'Most Points';
|
||||
case Ruleset.lastPoints:
|
||||
return 'Least Points';
|
||||
}
|
||||
}
|
||||
|
||||
/// Determines whether the "Create Game" button should be enabled based on
|
||||
/// the current state of the input fields.
|
||||
bool _enableCreateGameButton() {
|
||||
return _gameNameController.text.isNotEmpty &&
|
||||
(selectedGroup != null ||
|
||||
(selectedPlayers != null && selectedPlayers!.isNotEmpty)) &&
|
||||
selectedRuleset != null;
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,7 @@ import 'package:game_tracker/data/dto/group.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
|
||||
import 'package:game_tracker/presentation/widgets/player_selection.dart';
|
||||
import 'package:game_tracker/presentation/widgets/text_input_field.dart';
|
||||
import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart';
|
||||
import 'package:provider/provider.dart';
|
||||
|
||||
class CreateGroupView extends StatefulWidget {
|
||||
|
||||
@@ -5,10 +5,10 @@ import 'package:game_tracker/data/dto/game.dart';
|
||||
import 'package:game_tracker/data/dto/group.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
import 'package:game_tracker/presentation/views/main_menu/create_group_view.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/game_history_tile.dart';
|
||||
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
|
||||
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
|
||||
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/game_history_tile.dart';
|
||||
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
|
||||
import 'package:provider/provider.dart';
|
||||
|
||||
class GameHistoryView extends StatefulWidget {
|
||||
@@ -38,9 +38,7 @@ class _GameHistoryViewState extends State<GameHistoryView> {
|
||||
],
|
||||
),
|
||||
winner: Player(name: 'Skeleton Player 1'),
|
||||
players: [
|
||||
Player(name: 'Skeleton Player 6')
|
||||
],
|
||||
players: [Player(name: 'Skeleton Player 6')],
|
||||
),
|
||||
);
|
||||
|
||||
@@ -67,49 +65,53 @@ class _GameHistoryViewState extends State<GameHistoryView> {
|
||||
children: [
|
||||
FutureBuilder<List<Game>>(
|
||||
future: _gameListFuture,
|
||||
builder: (BuildContext context, AsyncSnapshot<List<Game>> snapshot) {
|
||||
if (snapshot.hasError) {
|
||||
return const Center(
|
||||
child: TopCenteredMessage(
|
||||
icon: Icons.report,
|
||||
title: 'Error',
|
||||
message: 'Game data could not be loaded',
|
||||
),
|
||||
);
|
||||
}
|
||||
if (snapshot.connectionState == ConnectionState.done &&
|
||||
(!snapshot.hasData || snapshot.data!.isEmpty)) {
|
||||
return const Center(
|
||||
child: TopCenteredMessage(
|
||||
icon: Icons.report,
|
||||
title: 'Error',
|
||||
message: 'No Games Available',
|
||||
),
|
||||
);
|
||||
}
|
||||
builder:
|
||||
(BuildContext context, AsyncSnapshot<List<Game>> snapshot) {
|
||||
if (snapshot.hasError) {
|
||||
return const Center(
|
||||
child: TopCenteredMessage(
|
||||
icon: Icons.report,
|
||||
title: 'Error',
|
||||
message: 'Game data could not be loaded',
|
||||
),
|
||||
);
|
||||
}
|
||||
if (snapshot.connectionState == ConnectionState.done &&
|
||||
(!snapshot.hasData || snapshot.data!.isEmpty)) {
|
||||
return const Center(
|
||||
child: TopCenteredMessage(
|
||||
icon: Icons.report,
|
||||
title: 'Error',
|
||||
message: 'No Games Available',
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
final List<Game> games = (isLoading
|
||||
? skeletonData
|
||||
: (snapshot.data ?? [])
|
||||
..sort((a, b) => b.createdAt.compareTo(a.createdAt)))
|
||||
.toList();
|
||||
final List<Game> games =
|
||||
(isLoading ? skeletonData : (snapshot.data ?? [])
|
||||
..sort(
|
||||
(a, b) => b.createdAt.compareTo(a.createdAt),
|
||||
))
|
||||
.toList();
|
||||
|
||||
return AppSkeleton(
|
||||
enabled: isLoading,
|
||||
child: ListView.builder(
|
||||
padding: const EdgeInsets.only(bottom: 85),
|
||||
itemCount: games.length + 1,
|
||||
itemBuilder: (BuildContext context, int index) {
|
||||
if (index == games.length) {
|
||||
return SizedBox(
|
||||
height: MediaQuery.paddingOf(context).bottom - 80,
|
||||
);
|
||||
}
|
||||
return GameHistoryTile(game: games[index]); // Placeholder
|
||||
},
|
||||
),
|
||||
);
|
||||
},
|
||||
return AppSkeleton(
|
||||
enabled: isLoading,
|
||||
child: ListView.builder(
|
||||
padding: const EdgeInsets.only(bottom: 85),
|
||||
itemCount: games.length + 1,
|
||||
itemBuilder: (BuildContext context, int index) {
|
||||
if (index == games.length) {
|
||||
return SizedBox(
|
||||
height: MediaQuery.paddingOf(context).bottom - 80,
|
||||
);
|
||||
}
|
||||
return GameHistoryTile(
|
||||
game: games[index],
|
||||
); // Placeholder
|
||||
},
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
Positioned(
|
||||
bottom: MediaQuery.paddingOf(context).bottom,
|
||||
@@ -135,4 +137,4 @@ class _GameHistoryViewState extends State<GameHistoryView> {
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,7 +92,6 @@ class _GroupsViewState extends State<GroupsView> {
|
||||
);
|
||||
},
|
||||
),
|
||||
|
||||
Positioned(
|
||||
bottom: MediaQuery.paddingOf(context).bottom,
|
||||
child: CustomWidthButton(
|
||||
|
||||
Reference in New Issue
Block a user