Refactor Recent Games tile in HomeView
- Move FutureBuilder inside InfoTile content - Replace hardcoded winner and game type strings with actual game data - Limit displayed recent games to 2 items and handle cases with fewer games - Update player text generation to show player count instead of names - Remove TopCenteredMessage usage and replace with simple text for empty/error states - Update skeleton data to use Player object for winner
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@@ -7,7 +7,6 @@ import 'package:game_tracker/presentation/widgets/buttons/quick_create_button.da
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import 'package:game_tracker/presentation/widgets/tiles/game_tile.dart';
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import 'package:game_tracker/presentation/widgets/tiles/info_tile.dart';
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import 'package:game_tracker/presentation/widgets/tiles/quick_info_tile.dart';
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import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
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import 'package:provider/provider.dart';
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import 'package:skeletonizer/skeletonizer.dart';
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@@ -35,8 +34,7 @@ class _HomeViewState extends State<HomeView> {
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Player(name: 'Skeleton Player 2'),
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],
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),
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winner:
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"Winner ID", //TODO: Should be player object, but isnt yet, waiting for pr
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winner: Player(name: 'Skeleton Player 1'),
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),
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);
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@@ -73,7 +71,7 @@ class _HomeViewState extends State<HomeView> {
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enabled: isLoading,
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enableSwitchAnimation: true,
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switchAnimationConfig: SwitchAnimationConfig(
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duration: Duration(milliseconds: 200),
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duration: const Duration(milliseconds: 200),
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switchInCurve: Curves.linear,
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switchOutCurve: Curves.linear,
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transitionBuilder: AnimatedSwitcher.defaultTransitionBuilder,
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@@ -130,71 +128,80 @@ class _HomeViewState extends State<HomeView> {
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),
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],
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),
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FutureBuilder(
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future: _recentGamesFuture,
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builder: (context, snapshot) {
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if (snapshot.hasError) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.report,
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title: 'Error',
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message: 'Group data couldn\'t\nbe loaded.',
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),
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);
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}
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if (snapshot.connectionState == ConnectionState.done &&
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(!snapshot.hasData || snapshot.data!.isEmpty)) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.info,
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title: 'Info',
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message: 'No games created yet.',
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),
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);
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}
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final List<Game> games =
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isLoading ? skeletonData : (snapshot.data ?? [])
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..sort((a, b) => b.createdAt.compareTo(a.createdAt));
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return Padding(
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Padding(
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padding: const EdgeInsets.symmetric(vertical: 16.0),
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child: InfoTile(
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width: constraints.maxWidth * 0.95,
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title: 'Recent Games',
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icon: Icons.timer,
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content: Padding(
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padding: EdgeInsets.symmetric(horizontal: 40.0),
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child: Column(
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padding: const EdgeInsets.symmetric(horizontal: 40.0),
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child: FutureBuilder(
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future: _recentGamesFuture,
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builder: (context, snapshot) {
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if (snapshot.hasError) {
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return const Center(
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heightFactor: 4,
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child: Text('Error while loading recent games.'),
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);
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}
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if (snapshot.connectionState ==
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ConnectionState.done &&
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(!snapshot.hasData || snapshot.data!.isEmpty)) {
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return const Center(
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heightFactor: 4,
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child: Text('No recent games available.'),
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);
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}
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final List<Game> games =
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(isLoading ? skeletonData : (snapshot.data ?? [])
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..sort(
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(a, b) =>
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b.createdAt.compareTo(a.createdAt),
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))
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.take(2)
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.toList();
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return Column(
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mainAxisAlignment: MainAxisAlignment.start,
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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GameTile(
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gameTitle: games[0].name,
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gameType: "Gametype",
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gameType: 'Winner',
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ruleset: 'Ruleset',
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players: _getPlayerText(games[0]),
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winner:
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'Leonard', //TODO: Replace Winner with real Winner
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winner: games[0].winner == null
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? 'No winner set.'
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: games[0].winner!.name,
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),
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Padding(
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const Padding(
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padding: EdgeInsets.symmetric(vertical: 8.0),
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child: Divider(),
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),
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if (games.length >= 2) ...[
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GameTile(
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gameTitle: games[1].name,
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gameType: 'Gametype',
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gameType: 'Winner',
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ruleset: 'Ruleset',
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players: _getPlayerText(games[1]),
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winner:
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'Lina', //TODO: Replace Winner with real Winner
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winner: games[1].winner == null
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? 'No winner set.'
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: games[1].winner!.name,
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),
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const SizedBox(height: 8),
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] else ...[
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const Center(
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heightFactor: 4,
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child: Text('No second game available.'),
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),
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SizedBox(height: 8),
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],
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),
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),
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),
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],
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);
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},
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),
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),
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),
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),
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InfoTile(
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width: constraints.maxWidth * 0.95,
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title: 'Quick Create',
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@@ -254,7 +261,8 @@ class _HomeViewState extends State<HomeView> {
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String _getPlayerText(Game game) {
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if (game.group == null) {
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return game.players?.map((p) => p.name).join(', ') ?? 'No Players';
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final playerCount = game.players?.length ?? 0;
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return '$playerCount Player(s)';
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}
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if (game.players == null || game.players!.isEmpty) {
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return game.group!.name;
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