Renamed GameColor to AppColor

This commit is contained in:
2026-05-21 18:31:15 +02:00
parent 021a546479
commit df8e060707
19 changed files with 80 additions and 78 deletions

View File

@@ -49,10 +49,10 @@ class _CreateGameViewState extends State<CreateGameView> {
late final AppDatabase db;
late List<(Ruleset, String)> _rulesets;
late List<(GameColor, String)> _colors;
late List<(AppColor, String)> _colors;
Ruleset? selectedRuleset = Ruleset.singleWinner;
GameColor? selectedColor = GameColor.orange;
AppColor? selectedColor = AppColor.orange;
/// Controller for the game name input field.
final _gameNameController = TextEditingController();
@@ -87,10 +87,10 @@ class _CreateGameViewState extends State<CreateGameView> {
),
);
_colors = List.generate(
GameColor.values.length,
AppColor.values.length,
(index) => (
GameColor.values[index],
translateGameColorToString(GameColor.values[index], context),
AppColor.values[index],
translateGameColorToString(AppColor.values[index], context),
),
);

View File

@@ -39,7 +39,7 @@ class _MatchViewState extends State<MatchView> {
game: Game(
name: 'Game name',
ruleset: Ruleset.singleWinner,
color: GameColor.blue,
color: AppColor.blue,
icon: '',
),
group: Group(

View File

@@ -12,7 +12,7 @@ class GameLabel extends StatelessWidget {
final String title;
final String description;
final GameColor color;
final AppColor color;
@override
Widget build(BuildContext context) {

View File

@@ -51,7 +51,7 @@ class GameTile extends StatelessWidget {
? (badgeColor!.computeLuminance() > 0.5 ? Colors.black : Colors.white)
: Colors.white;
final gameColor = badgeColor ?? getColorFromGameColor(GameColor.orange);
final gameColor = badgeColor ?? getColorFromGameColor(AppColor.orange);
return GestureDetector(
onTap: () async {

View File

@@ -18,7 +18,7 @@ class TeamCreationTile extends StatefulWidget {
this.onColorSelection,
});
final GameColor color;
final AppColor color;
final TextEditingController controller;
@@ -26,7 +26,7 @@ class TeamCreationTile extends StatefulWidget {
final VoidCallback? onDelete;
final ValueChanged<GameColor>? onColorSelection;
final ValueChanged<AppColor>? onColorSelection;
@override
State<TeamCreationTile> createState() => _TeamCreationTileState();
@@ -34,7 +34,7 @@ class TeamCreationTile extends StatefulWidget {
class _TeamCreationTileState extends State<TeamCreationTile> {
final teamColors = List.generate(
GameColor.values.length,
AppColor.values.length,
(index) => getTeamColor(index),
);