Merge pull request 'MVP' (#141) from development into main

Reviewed-on: #141
Reviewed-by: gelbeinhalb <spam@yannick-weigert.de>
This commit was merged in pull request #141.
This commit is contained in:
2026-01-09 12:55:50 +00:00
133 changed files with 13684 additions and 131 deletions

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@@ -0,0 +1,57 @@
name: Pull Request Pipeline
on:
pull_request:
jobs:
lint:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Install jq
run: |
apt-get update
apt-get install -y jq
- name: Install Flutter (wget)
run: |
wget https://storage.googleapis.com/flutter_infra_release/releases/stable/linux/flutter_linux_3.38.2-stable.tar.xz
tar xf flutter_linux_3.38.2-stable.tar.xz
# Set Git safe directory for Flutter path
git config --global --add safe.directory "$(pwd)/flutter"
# Set Flutter path
echo "$(pwd)/flutter/bin" >> $GITHUB_PATH
- name: Get dependencies
run: flutter pub get
- name: Analyze Formatting
run: flutter analyze lib test
test:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Install dependencies
run: |
apt-get update
apt-get install -y jq
- name: Install Flutter (wget)
run: |
wget https://storage.googleapis.com/flutter_infra_release/releases/stable/linux/flutter_linux_3.38.2-stable.tar.xz
tar xf flutter_linux_3.38.2-stable.tar.xz
# Set Git safe directory for Flutter path
git config --global --add safe.directory "$(pwd)/flutter"
# Set Flutter path
echo "$(pwd)/flutter/bin" >> $GITHUB_PATH
- name: Get dependencies
run: flutter pub get
- name: Run tests
run: flutter test

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@@ -0,0 +1,50 @@
name: Push Pipeline
on:
push:
branches:
- "development"
- "main"
jobs:
format:
runs-on: ubuntu-latest
if: false # Needs bot user
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Install dependencies
run: |
apt-get update
apt-get install -y jq
- name: Install Flutter (wget)
run: |
wget https://storage.googleapis.com/flutter_infra_release/releases/stable/linux/flutter_linux_3.38.2-stable.tar.xz
tar xf flutter_linux_3.38.2-stable.tar.xz
# Set Git safe directory for Flutter path
git config --global --add safe.directory "$(pwd)/flutter"
# Set Flutter path
echo "$(pwd)/flutter/bin" >> $GITHUB_PATH
- name: Get & upgrade dependencies
run: |
flutter pub get
flutter pub upgrade --major-versions
- name: Auto-format
run: |
dart format lib
dart fix --apply lib
# Needs credentials, push access and the right files need to be staged
- name: Commit Changes
run: |
git config --global user.name "Gitea Actions"
git config --global user.email "actions@gitea.com"
git status
git add lib/
git status
git commit -m "Actions: Auto-formatting [skip ci]"
git push

1
.gitignore vendored
View File

@@ -195,3 +195,4 @@ app.*.map.json
/android/app/debug /android/app/debug
/android/app/profile /android/app/profile
/android/app/release /android/app/release
/devtools_options.yaml

View File

@@ -15,19 +15,7 @@ migration:
- platform: root - platform: root
create_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8 create_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
base_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8 base_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
- platform: android - platform: ios
create_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
base_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
- platform: linux
create_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
base_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
- platform: macos
create_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
base_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
- platform: web
create_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
base_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
- platform: windows
create_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8 create_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8
base_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8 base_revision: b25305a8832cfc6ba632a7f87ad455e319dccce8

View File

@@ -6,6 +6,7 @@
<activity <activity
android:name=".MainActivity" android:name=".MainActivity"
android:exported="true" android:exported="true"
android:screenOrientation="portrait"
android:launchMode="singleTop" android:launchMode="singleTop"
android:taskAffinity="" android:taskAffinity=""
android:theme="@style/LaunchTheme" android:theme="@style/LaunchTheme"

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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen --> <!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android"> <layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" /> <item android:drawable="@color/launch_background" />
<!-- You can insert your own image assets here --> <!-- You can insert your own image assets here -->
<!-- <item> <!-- <item>

View File

@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

View File

@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

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@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="app_icon_background">#E6F1E4</color>
<color name="launch_background">#0B0B0B</color>
</resources>

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@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Referenz unbedingt als @color/launch_background (nicht @colors/...) -->
<color name="ic_launcher_background">@color/app_icon_background</color>
</resources>

View File

@@ -4,7 +4,7 @@
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar"> <style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when <!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame --> the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item> <item name="android:windowBackground">@color/launch_background</item>
</style> </style>
<!-- Theme applied to the Android Window as soon as the process has started. <!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your This theme determines the color of the Android Window while your

104
assets/schema.json Normal file
View File

@@ -0,0 +1,104 @@
{
"$schema": "http://json-schema.org/draft-04/schema#",
"type": "object",
"properties": {
"players": {
"type": "array",
"items": {
"type": "object",
"properties": {
"id": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"name": {
"type": "string"
}
},
"required": [
"id",
"createdAt",
"name"
]
}
},
"groups": {
"type": "array",
"items": {
"type": "object",
"properties": {
"id": {
"type": "string"
},
"name": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"memberIds": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"id",
"name",
"createdAt",
"memberIds"
]
}
},
"matches": {
"type": "array",
"items": {
"type": "object",
"properties": {
"id": {
"type": "string"
},
"name": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"groupId": {
"anyOf": [
{"type": "string"},
{"type": "null"}
]
},
"playerIds": {
"type": "array",
"items": {
"type": "string"
}
},
"winnerId": {
"anyOf": [
{"type": "string"},
{"type": "null"}
]
}
},
"required": [
"id",
"name",
"createdAt",
"groupId",
"playerIds"
]
}
}
},
"required": [
"players",
"groups",
"matches"
]
}

34
ios/.gitignore vendored Normal file
View File

@@ -0,0 +1,34 @@
**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3

View File

@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>13.0</string>
</dict>
</plist>

View File

@@ -0,0 +1,2 @@
#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig"
#include "Generated.xcconfig"

View File

@@ -0,0 +1,2 @@
#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig"
#include "Generated.xcconfig"

43
ios/Podfile Normal file
View File

@@ -0,0 +1,43 @@
# Uncomment this line to define a global platform for your project
# platform :ios, '13.0'
# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
project 'Runner', {
'Debug' => :debug,
'Profile' => :release,
'Release' => :release,
}
def flutter_root
generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
unless File.exist?(generated_xcode_build_settings_path)
raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first"
end
File.foreach(generated_xcode_build_settings_path) do |line|
matches = line.match(/FLUTTER_ROOT\=(.*)/)
return matches[1].strip if matches
end
raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get"
end
require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)
flutter_ios_podfile_setup
target 'Runner' do
use_frameworks!
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
target 'RunnerTests' do
inherit! :search_paths
end
end
post_install do |installer|
installer.pods_project.targets.each do |target|
flutter_additional_ios_build_settings(target)
end
end

View File

@@ -0,0 +1,731 @@
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249021D4217E4FDB00AE95B9 /* Profile */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
/* End XCConfigurationList section */
};
rootObject = 97C146E61CF9000F007C117D /* Project object */;
}

View File

@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
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</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>

View File

@@ -0,0 +1,101 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1510"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
customLLDBInitFile = "$(SRCROOT)/Flutter/ephemeral/flutter_lldbinit"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "331C8080294A63A400263BE5"
BuildableName = "RunnerTests.xctest"
BlueprintName = "RunnerTests"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
customLLDBInitFile = "$(SRCROOT)/Flutter/ephemeral/flutter_lldbinit"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
enableGPUValidationMode = "1"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Profile"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
</FileRef>
<FileRef
location = "group:Pods/Pods.xcodeproj">
</FileRef>
</Workspace>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>

View File

@@ -0,0 +1,13 @@
import Flutter
import UIKit
@main
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}

View File

@@ -0,0 +1,14 @@
{
"images" : [
{
"filename" : "icon_x1024.png",
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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View File

@@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}

View File

@@ -0,0 +1,20 @@
{
"colors" : [
{
"color" : {
"color-space" : "srgb",
"components" : {
"alpha" : "1.000",
"blue" : "0.043",
"green" : "0.043",
"red" : "0.043"
}
},
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

View File

@@ -0,0 +1,21 @@
{
"images" : [
{
"filename" : "icon.png",
"idiom" : "universal",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="24412" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<device id="retina6_12" orientation="portrait" appearance="light"/>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="24405"/>
<capability name="Named colors" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="393" height="852"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView clipsSubviews="YES" userInteractionEnabled="NO" contentMode="scaleAspectFit" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" image="LauncherIcon" translatesAutoresizingMaskIntoConstraints="NO" id="ygV-Op-Bu5">
<rect key="frame" x="46" y="334" width="301" height="184"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
</imageView>
</subviews>
<color key="backgroundColor" name="LauncherBackgroundColor"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="80.152671755725194" y="264.08450704225356"/>
</scene>
</scenes>
<color key="tintColor" red="0.90196078431372551" green="0.94509803921568625" blue="0.89411764705882346" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<resources>
<image name="LauncherIcon" width="1000" height="1000"/>
<namedColor name="LauncherBackgroundColor">
<color red="0.90196078431372551" green="0.94509803921568625" blue="0.89411764705882346" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</namedColor>
</resources>
</document>

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@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="24412" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<device id="retina6_12" orientation="portrait" appearance="light"/>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="24405"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="393" height="852"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="141" y="131"/>
</scene>
</scenes>
</document>

47
ios/Runner/Info.plist Normal file
View File

@@ -0,0 +1,47 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Game Tracker</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>game_tracker</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
</dict>
</plist>

View File

@@ -0,0 +1 @@
#import "GeneratedPluginRegistrant.h"

View File

@@ -0,0 +1,12 @@
import Flutter
import UIKit
import XCTest
class RunnerTests: XCTestCase {
func testExample() {
// If you add code to the Runner application, consider adding tests here.
// See https://developer.apple.com/documentation/xctest for more information about using XCTest.
}
}

5
l10n.yaml Normal file
View File

@@ -0,0 +1,5 @@
arb-dir: lib/l10n/arb
template-arb-file: app_en.arb
output-localization-file: app_localizations.dart
output-dir: lib/l10n/generated
nullable-getter: false

6
lib/core/constants.dart Normal file
View File

@@ -0,0 +1,6 @@
class Constants {
Constants._(); // Private constructor to prevent instantiation
/// Minimum duration of all app skeletons
static Duration minimumSkeletonDuration = const Duration(milliseconds: 250);
}

View File

@@ -0,0 +1,59 @@
import 'package:flutter/material.dart';
class CustomTheme {
CustomTheme._(); // Private constructor to prevent instantiation
// ==================== Colors ====================
static Color primaryColor = const Color(0xFF7505E4);
static Color secondaryColor = const Color(0xFFAFA2FF);
static Color backgroundColor = const Color(0xFF0B0B0B);
static Color boxColor = const Color(0xFF101010);
static Color onBoxColor = const Color(0xFF181818);
static Color boxBorder = const Color(0xFF272727);
static const Color textColor = Colors.white;
// ==================== Border Radius ====================
static const double standardBorderRadius = 12.0;
static BorderRadius get standardBorderRadiusAll =>
BorderRadius.circular(standardBorderRadius);
// ==================== Padding & Margins ====================
static const EdgeInsets standardMargin = EdgeInsets.symmetric(
horizontal: 12,
vertical: 10,
);
static const EdgeInsets tileMargin = EdgeInsets.symmetric(
horizontal: 12,
vertical: 5,
);
// ==================== Decorations ====================
static BoxDecoration standardBoxDecoration = BoxDecoration(
color: boxColor,
border: Border.all(color: boxBorder),
borderRadius: standardBorderRadiusAll,
);
static BoxDecoration highlightedBoxDecoration = BoxDecoration(
color: boxColor,
border: Border.all(color: primaryColor),
borderRadius: standardBorderRadiusAll,
boxShadow: [BoxShadow(color: primaryColor.withAlpha(120), blurRadius: 12)],
);
// ==================== App Bar Theme ====================
static AppBarTheme appBarTheme = AppBarTheme(
backgroundColor: backgroundColor,
foregroundColor: textColor,
elevation: 0,
scrolledUnderElevation: 0,
centerTitle: true,
titleTextStyle: const TextStyle(
color: textColor,
fontSize: 20,
fontWeight: FontWeight.bold,
overflow: TextOverflow.ellipsis,
),
iconTheme: const IconThemeData(color: textColor),
);
}

52
lib/core/enums.dart Normal file
View File

@@ -0,0 +1,52 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
/// Button types used for styling the [CustomWidthButton]
/// - [ButtonType.primary]: Primary button style.
/// - [ButtonType.secondary]: Secondary button style.
/// - [ButtonType.tertiary]: Tertiary button style.
enum ButtonType { primary, secondary, tertiary }
/// Result types for import operations in the [SettingsView]
/// - [ImportResult.success]: The import operation was successful.
/// - [ImportResult.canceled]: The import operation was canceled by the user.
/// - [ImportResult.fileReadError]: There was an error reading the selected file.
/// - [ImportResult.invalidSchema]: The JSON schema of the imported data is invalid.
/// - [ImportResult.formatException]: A format exception occurred during import.
/// - [ImportResult.unknownException]: An exception occurred during import.
enum ImportResult {
success,
canceled,
fileReadError,
invalidSchema,
formatException,
unknownException,
}
/// Result types for export operations in the [SettingsView]
/// - [ExportResult.success]: The export operation was successful.
/// - [ExportResult.canceled]: The export operation was canceled by the user.
/// - [ExportResult.unknownException]: An exception occurred during export.
enum ExportResult { success, canceled, unknownException }
/// Different rulesets available for matches
/// - [Ruleset.singleWinner]: The match is won by a single player
/// - [Ruleset.singleLoser]: The match is lost by a single player
/// - [Ruleset.mostPoints]: The player with the most points wins.
/// - [Ruleset.leastPoints]: The player with the fewest points wins.
enum Ruleset { singleWinner, singleLoser, mostPoints, leastPoints }
/// Translates a [Ruleset] enum value to its corresponding localized string.
String translateRulesetToString(Ruleset ruleset, BuildContext context) {
final loc = AppLocalizations.of(context);
switch (ruleset) {
case Ruleset.singleWinner:
return loc.single_winner;
case Ruleset.singleLoser:
return loc.single_loser;
case Ruleset.mostPoints:
return loc.most_points;
case Ruleset.leastPoints:
return loc.least_points;
}
}

214
lib/data/dao/group_dao.dart Normal file
View File

@@ -0,0 +1,214 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/db/tables/player_group_table.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'group_dao.g.dart';
@DriftAccessor(tables: [GroupTable, PlayerGroupTable])
class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
GroupDao(super.db);
/// Retrieves all groups from the database.
Future<List<Group>> getAllGroups() async {
final query = select(groupTable);
final result = await query.get();
return Future.wait(
result.map((groupData) async {
final members = await db.playerGroupDao.getPlayersOfGroup(
groupId: groupData.id,
);
return Group(
id: groupData.id,
name: groupData.name,
members: members,
createdAt: groupData.createdAt,
);
}),
);
}
/// Retrieves a [Group] by its [groupId], including its members.
Future<Group> getGroupById({required String groupId}) async {
final query = select(groupTable)..where((g) => g.id.equals(groupId));
final result = await query.getSingle();
List<Player> members = await db.playerGroupDao.getPlayersOfGroup(
groupId: groupId,
);
return Group(
id: result.id,
name: result.name,
members: members,
createdAt: result.createdAt,
);
}
/// Adds a new group with the given [id] and [name] to the database.
/// This method also adds the group's members to the [PlayerGroupTable].
Future<bool> addGroup({required Group group}) async {
if (!await groupExists(groupId: group.id)) {
await db.transaction(() async {
await into(groupTable).insert(
GroupTableCompanion.insert(
id: group.id,
name: group.name,
createdAt: group.createdAt,
),
mode: InsertMode.insertOrReplace,
);
await Future.wait(
group.members.map((player) => db.playerDao.addPlayer(player: player)),
);
await db.batch(
(b) => b.insertAll(
db.playerGroupTable,
group.members
.map(
(member) => PlayerGroupTableCompanion.insert(
playerId: member.id,
groupId: group.id,
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
});
return true;
}
return false;
}
/// Adds multiple groups to the database.
/// Also adds the group's members to the [PlayerGroupTable].
Future<void> addGroupsAsList({required List<Group> groups}) async {
if (groups.isEmpty) return;
await db.transaction(() async {
// Deduplicate groups by id - keep first occurrence
final Map<String, Group> uniqueGroups = {};
for (final g in groups) {
uniqueGroups.putIfAbsent(g.id, () => g);
}
// Insert unique groups in batch
// Using insertOrIgnore to avoid triggering cascade deletes on
// player_group associations when groups already exist
await db.batch(
(b) => b.insertAll(
groupTable,
uniqueGroups.values
.map(
(group) => GroupTableCompanion.insert(
id: group.id,
name: group.name,
createdAt: group.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrIgnore,
),
);
// Collect unique players from all groups
final uniquePlayers = <String, Player>{};
for (final g in uniqueGroups.values) {
for (final m in g.members) {
uniquePlayers[m.id] = m;
}
}
if (uniquePlayers.isNotEmpty) {
// Using insertOrIgnore to avoid triggering cascade deletes on
// player_group associations when players already exist
await db.batch(
(b) => b.insertAll(
db.playerTable,
uniquePlayers.values
.map(
(p) => PlayerTableCompanion.insert(
id: p.id,
name: p.name,
createdAt: p.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrIgnore,
),
);
}
// Prepare all player-group associations in one list (unique pairs)
final Set<String> seenPairs = {};
final List<PlayerGroupTableCompanion> pgRows = [];
for (final g in uniqueGroups.values) {
for (final m in g.members) {
final key = '${m.id}|${g.id}';
if (!seenPairs.contains(key)) {
seenPairs.add(key);
pgRows.add(
PlayerGroupTableCompanion.insert(playerId: m.id, groupId: g.id),
);
}
}
}
if (pgRows.isNotEmpty) {
await db.batch((b) {
for (final pg in pgRows) {
b.insert(db.playerGroupTable, pg, mode: InsertMode.insertOrReplace);
}
});
}
});
}
/// Deletes the group with the given [id] from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteGroup({required String groupId}) async {
final query = (delete(groupTable)..where((g) => g.id.equals(groupId)));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Updates the name of the group with the given [id] to [newName].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateGroupname({
required String groupId,
required String newName,
}) async {
final rowsAffected =
await (update(groupTable)..where((g) => g.id.equals(groupId))).write(
GroupTableCompanion(name: Value(newName)),
);
return rowsAffected > 0;
}
/// Retrieves the number of groups in the database.
Future<int> getGroupCount() async {
final count =
await (selectOnly(groupTable)..addColumns([groupTable.id.count()]))
.map((row) => row.read(groupTable.id.count()))
.getSingle();
return count ?? 0;
}
/// Checks if a group with the given [groupId] exists in the database.
/// Returns `true` if the group exists, `false` otherwise.
Future<bool> groupExists({required String groupId}) async {
final query = select(groupTable)..where((g) => g.id.equals(groupId));
final result = await query.getSingleOrNull();
return result != null;
}
/// Deletes all groups from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteAllGroups() async {
final query = delete(groupTable);
final rowsAffected = await query.go();
return rowsAffected > 0;
}
}

View File

@@ -0,0 +1,11 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'group_dao.dart';
// ignore_for_file: type=lint
mixin _$GroupDaoMixin on DatabaseAccessor<AppDatabase> {
$GroupTableTable get groupTable => attachedDatabase.groupTable;
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
$PlayerGroupTableTable get playerGroupTable =>
attachedDatabase.playerGroupTable;
}

View File

@@ -0,0 +1,98 @@
import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/group_match_table.dart';
import 'package:game_tracker/data/dto/group.dart';
part 'group_match_dao.g.dart';
@DriftAccessor(tables: [GroupMatchTable])
class GroupMatchDao extends DatabaseAccessor<AppDatabase>
with _$GroupMatchDaoMixin {
GroupMatchDao(super.db);
/// Associates a group with a match by inserting a record into the
/// [GroupMatchTable].
Future<void> addGroupToMatch({
required String matchId,
required String groupId,
}) async {
if (await matchHasGroup(matchId: matchId)) {
throw Exception('Match already has a group');
}
await into(groupMatchTable).insert(
GroupMatchTableCompanion.insert(groupId: groupId, matchId: matchId),
mode: InsertMode.insertOrIgnore,
);
}
/// Retrieves the [Group] associated with the given [matchId].
/// Returns `null` if no group is found.
Future<Group?> getGroupOfMatch({required String matchId}) async {
final result = await (select(
groupMatchTable,
)..where((g) => g.matchId.equals(matchId))).getSingleOrNull();
if (result == null) {
return null;
}
final group = await db.groupDao.getGroupById(groupId: result.groupId);
return group;
}
/// Checks if there is a group associated with the given [matchId].
/// Returns `true` if there is a group, otherwise `false`.
Future<bool> matchHasGroup({required String matchId}) async {
final count =
await (selectOnly(groupMatchTable)
..where(groupMatchTable.matchId.equals(matchId))
..addColumns([groupMatchTable.groupId.count()]))
.map((row) => row.read(groupMatchTable.groupId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Checks if a specific group is associated with a specific match.
/// Returns `true` if the group is in the match, otherwise `false`.
Future<bool> isGroupInMatch({
required String matchId,
required String groupId,
}) async {
final count =
await (selectOnly(groupMatchTable)
..where(
groupMatchTable.matchId.equals(matchId) &
groupMatchTable.groupId.equals(groupId),
)
..addColumns([groupMatchTable.groupId.count()]))
.map((row) => row.read(groupMatchTable.groupId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Removes the association of a group from a match based on [groupId] and
/// [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removeGroupFromMatch({
required String matchId,
required String groupId,
}) async {
final query = delete(groupMatchTable)
..where((g) => g.matchId.equals(matchId) & g.groupId.equals(groupId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Updates the group associated with a match to [newGroupId] based on
/// [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateGroupOfMatch({
required String matchId,
required String newGroupId,
}) async {
final updatedRows =
await (update(groupMatchTable)..where((g) => g.matchId.equals(matchId)))
.write(GroupMatchTableCompanion(groupId: Value(newGroupId)));
return updatedRows > 0;
}
}

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// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'group_match_dao.dart';
// ignore_for_file: type=lint
mixin _$GroupMatchDaoMixin on DatabaseAccessor<AppDatabase> {
$GroupTableTable get groupTable => attachedDatabase.groupTable;
$MatchTableTable get matchTable => attachedDatabase.matchTable;
$GroupMatchTableTable get groupMatchTable => attachedDatabase.groupMatchTable;
}

326
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import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/match_table.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'match_dao.g.dart';
@DriftAccessor(tables: [MatchTable])
class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
MatchDao(super.db);
/// Retrieves all matches from the database.
Future<List<Match>> getAllMatches() async {
final query = select(matchTable);
final result = await query.get();
return Future.wait(
result.map((row) async {
final group = await db.groupMatchDao.getGroupOfMatch(matchId: row.id);
final players = await db.playerMatchDao.getPlayersOfMatch(
matchId: row.id,
);
final winner = row.winnerId != null
? await db.playerDao.getPlayerById(playerId: row.winnerId!)
: null;
return Match(
id: row.id,
name: row.name,
group: group,
players: players,
createdAt: row.createdAt,
winner: winner,
);
}),
);
}
/// Retrieves a [Match] by its [matchId].
Future<Match> getMatchById({required String matchId}) async {
final query = select(matchTable)..where((g) => g.id.equals(matchId));
final result = await query.getSingle();
List<Player>? players;
if (await db.playerMatchDao.matchHasPlayers(matchId: matchId)) {
players = await db.playerMatchDao.getPlayersOfMatch(matchId: matchId);
}
Group? group;
if (await db.groupMatchDao.matchHasGroup(matchId: matchId)) {
group = await db.groupMatchDao.getGroupOfMatch(matchId: matchId);
}
Player? winner;
if (result.winnerId != null) {
winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
}
return Match(
id: result.id,
name: result.name,
players: players,
group: group,
winner: winner,
createdAt: result.createdAt,
);
}
/// Adds a new [Match] to the database. Also adds players and group
/// associations. This method assumes that the players and groups added to
/// this match are already present in the database.
Future<void> addMatch({required Match match}) async {
await db.transaction(() async {
await into(matchTable).insert(
MatchTableCompanion.insert(
id: match.id,
name: match.name,
winnerId: Value(match.winner?.id),
createdAt: match.createdAt,
),
mode: InsertMode.insertOrReplace,
);
if (match.players != null) {
for (final p in match.players ?? []) {
await db.playerMatchDao.addPlayerToMatch(
matchId: match.id,
playerId: p.id,
);
}
}
if (match.group != null) {
await db.groupMatchDao.addGroupToMatch(
matchId: match.id,
groupId: match.group!.id,
);
}
});
}
/// Adds multiple [Match]s to the database in a batch operation.
/// Also adds associated players and groups if they exist.
/// If the [matches] list is empty, the method returns immediately.
/// This Method should only be used to import matches from a different device.
Future<void> addMatchAsList({required List<Match> matches}) async {
if (matches.isEmpty) return;
await db.transaction(() async {
// Add all matches in batch
await db.batch(
(b) => b.insertAll(
matchTable,
matches
.map(
(match) => MatchTableCompanion.insert(
id: match.id,
name: match.name,
createdAt: match.createdAt,
winnerId: Value(match.winner?.id),
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
// Add all groups of the matches in batch
// Using insertOrIgnore to avoid overwriting existing groups (which would
// trigger cascade deletes on player_group associations)
await db.batch(
(b) => b.insertAll(
db.groupTable,
matches
.where((match) => match.group != null)
.map(
(matches) => GroupTableCompanion.insert(
id: matches.group!.id,
name: matches.group!.name,
createdAt: matches.group!.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrIgnore,
),
);
// Add all players of the matches in batch (unique)
final uniquePlayers = <String, Player>{};
for (final match in matches) {
if (match.players != null) {
for (final p in match.players!) {
uniquePlayers[p.id] = p;
}
}
// Also include members of groups
if (match.group != null) {
for (final m in match.group!.members) {
uniquePlayers[m.id] = m;
}
}
}
if (uniquePlayers.isNotEmpty) {
// Using insertOrIgnore to avoid triggering cascade deletes on
// player_group/player_match associations when players already exist
await db.batch(
(b) => b.insertAll(
db.playerTable,
uniquePlayers.values
.map(
(p) => PlayerTableCompanion.insert(
id: p.id,
name: p.name,
createdAt: p.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrIgnore,
),
);
}
// Add all player-match associations in batch
await db.batch((b) {
for (final match in matches) {
if (match.players != null) {
for (final p in match.players ?? []) {
b.insert(
db.playerMatchTable,
PlayerMatchTableCompanion.insert(
matchId: match.id,
playerId: p.id,
),
mode: InsertMode.insertOrIgnore,
);
}
}
}
});
// Add all player-group associations in batch
await db.batch((b) {
for (final match in matches) {
if (match.group != null) {
for (final m in match.group!.members) {
b.insert(
db.playerGroupTable,
PlayerGroupTableCompanion.insert(
playerId: m.id,
groupId: match.group!.id,
),
mode: InsertMode.insertOrIgnore,
);
}
}
}
});
// Add all group-match associations in batch
await db.batch((b) {
for (final match in matches) {
if (match.group != null) {
b.insert(
db.groupMatchTable,
GroupMatchTableCompanion.insert(
matchId: match.id,
groupId: match.group!.id,
),
mode: InsertMode.insertOrIgnore,
);
}
}
});
});
}
/// Deletes the match with the given [matchId] from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteMatch({required String matchId}) async {
final query = delete(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Retrieves the number of matches in the database.
Future<int> getMatchCount() async {
final count =
await (selectOnly(matchTable)..addColumns([matchTable.id.count()]))
.map((row) => row.read(matchTable.id.count()))
.getSingle();
return count ?? 0;
}
/// Checks if a match with the given [matchId] exists in the database.
/// Returns `true` if the match exists, otherwise `false`.
Future<bool> matchExists({required String matchId}) async {
final query = select(matchTable)..where((g) => g.id.equals(matchId));
final result = await query.getSingleOrNull();
return result != null;
}
/// Deletes all matches from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteAllMatches() async {
final query = delete(matchTable);
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Sets the winner of the match with the given [matchId] to the player with
/// the given [winnerId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> setWinner({
required String matchId,
required String winnerId,
}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
MatchTableCompanion(winnerId: Value(winnerId)),
);
return rowsAffected > 0;
}
/// Retrieves the winner of the match with the given [matchId].
/// Returns the [Player] who won the match, or `null` if no winner is set.
Future<Player?> getWinner({required String matchId}) async {
final query = select(matchTable)..where((g) => g.id.equals(matchId));
final result = await query.getSingleOrNull();
if (result == null || result.winnerId == null) {
return null;
}
final winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
return winner;
}
/// Removes the winner of the match with the given [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removeWinner({required String matchId}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
const MatchTableCompanion(winnerId: Value(null)),
);
return rowsAffected > 0;
}
/// Checks if the match with the given [matchId] has a winner set.
/// Returns `true` if a winner is set, otherwise `false`.
Future<bool> hasWinner({required String matchId}) async {
final query = select(matchTable)
..where((g) => g.id.equals(matchId) & g.winnerId.isNotNull());
final result = await query.getSingleOrNull();
return result != null;
}
/// Changes the title of the match with the given [matchId] to [newName].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateMatchName({
required String matchId,
required String newName,
}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
MatchTableCompanion(name: Value(newName)),
);
return rowsAffected > 0;
}
}

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// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'match_dao.dart';
// ignore_for_file: type=lint
mixin _$MatchDaoMixin on DatabaseAccessor<AppDatabase> {
$MatchTableTable get matchTable => attachedDatabase.matchTable;
}

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import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'player_dao.g.dart';
@DriftAccessor(tables: [PlayerTable])
class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
PlayerDao(super.db);
/// Retrieves all players from the database.
Future<List<Player>> getAllPlayers() async {
final query = select(playerTable);
final result = await query.get();
return result
.map(
(row) => Player(id: row.id, name: row.name, createdAt: row.createdAt),
)
.toList();
}
/// Retrieves a [Player] by their [id].
Future<Player> getPlayerById({required String playerId}) async {
final query = select(playerTable)..where((p) => p.id.equals(playerId));
final result = await query.getSingle();
return Player(
id: result.id,
name: result.name,
createdAt: result.createdAt,
);
}
/// Adds a new [player] to the database.
/// If a player with the same ID already exists, updates their name to
/// the new one.
Future<bool> addPlayer({required Player player}) async {
if (!await playerExists(playerId: player.id)) {
await into(playerTable).insert(
PlayerTableCompanion.insert(
id: player.id,
name: player.name,
createdAt: player.createdAt,
),
mode: InsertMode.insertOrReplace,
);
return true;
}
return false;
}
/// Adds multiple [players] to the database in a batch operation.
/// Uses insertOrIgnore to avoid triggering cascade deletes on
/// player_group associations when players already exist.
Future<bool> addPlayersAsList({required List<Player> players}) async {
if (players.isEmpty) return false;
await db.batch(
(b) => b.insertAll(
playerTable,
players
.map(
(player) => PlayerTableCompanion.insert(
id: player.id,
name: player.name,
createdAt: player.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrIgnore,
),
);
return true;
}
/// Deletes the player with the given [id] from the database.
/// Returns `true` if the player was deleted, `false` if the player did not exist.
Future<bool> deletePlayer({required String playerId}) async {
final query = delete(playerTable)..where((p) => p.id.equals(playerId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Checks if a player with the given [id] exists in the database.
/// Returns `true` if the player exists, `false` otherwise.
Future<bool> playerExists({required String playerId}) async {
final query = select(playerTable)..where((p) => p.id.equals(playerId));
final result = await query.getSingleOrNull();
return result != null;
}
/// Updates the name of the player with the given [playerId] to [newName].
Future<void> updatePlayername({
required String playerId,
required String newName,
}) async {
await (update(playerTable)..where((p) => p.id.equals(playerId))).write(
PlayerTableCompanion(name: Value(newName)),
);
}
/// Retrieves the total count of players in the database.
Future<int> getPlayerCount() async {
final count =
await (selectOnly(playerTable)..addColumns([playerTable.id.count()]))
.map((row) => row.read(playerTable.id.count()))
.getSingle();
return count ?? 0;
}
/// Deletes all players from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteAllPlayers() async {
final query = delete(playerTable);
final rowsAffected = await query.go();
return rowsAffected > 0;
}
}

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// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'player_dao.dart';
// ignore_for_file: type=lint
mixin _$PlayerDaoMixin on DatabaseAccessor<AppDatabase> {
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
}

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import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/player_group_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'player_group_dao.g.dart';
@DriftAccessor(tables: [PlayerGroupTable, PlayerTable])
class PlayerGroupDao extends DatabaseAccessor<AppDatabase>
with _$PlayerGroupDaoMixin {
PlayerGroupDao(super.db);
/// No need for a groupHasPlayers method since the members attribute is
/// not nullable
/// Adds a [player] to a group with the given [groupId].
/// If the player is already in the group, no action is taken.
/// If the player does not exist in the player table, they are added.
/// Returns `true` if the player was added, otherwise `false`.
Future<bool> addPlayerToGroup({
required Player player,
required String groupId,
}) async {
if (await isPlayerInGroup(playerId: player.id, groupId: groupId)) {
return false;
}
if (!await db.playerDao.playerExists(playerId: player.id)) {
db.playerDao.addPlayer(player: player);
}
await into(playerGroupTable).insert(
PlayerGroupTableCompanion.insert(playerId: player.id, groupId: groupId),
);
return true;
}
/// Retrieves all players belonging to a specific group by [groupId].
Future<List<Player>> getPlayersOfGroup({required String groupId}) async {
final query = select(playerGroupTable)
..where((pG) => pG.groupId.equals(groupId));
final result = await query.get();
List<Player> groupMembers = List.empty(growable: true);
for (var entry in result) {
final player = await db.playerDao.getPlayerById(playerId: entry.playerId);
groupMembers.add(player);
}
return groupMembers;
}
/// Removes a player from a group based on [playerId] and [groupId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removePlayerFromGroup({
required String playerId,
required String groupId,
}) async {
final query = delete(playerGroupTable)
..where((p) => p.playerId.equals(playerId) & p.groupId.equals(groupId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Checks if a player with [playerId] is in the group with [groupId].
/// Returns `true` if the player is in the group, otherwise `false`.
Future<bool> isPlayerInGroup({
required String playerId,
required String groupId,
}) async {
final query = select(playerGroupTable)
..where((p) => p.playerId.equals(playerId) & p.groupId.equals(groupId));
final result = await query.getSingleOrNull();
return result != null;
}
}

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// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'player_group_dao.dart';
// ignore_for_file: type=lint
mixin _$PlayerGroupDaoMixin on DatabaseAccessor<AppDatabase> {
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
$GroupTableTable get groupTable => attachedDatabase.groupTable;
$PlayerGroupTableTable get playerGroupTable =>
attachedDatabase.playerGroupTable;
}

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import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/db/tables/player_match_table.dart';
import 'package:game_tracker/data/dto/player.dart';
part 'player_match_dao.g.dart';
@DriftAccessor(tables: [PlayerMatchTable])
class PlayerMatchDao extends DatabaseAccessor<AppDatabase>
with _$PlayerMatchDaoMixin {
PlayerMatchDao(super.db);
/// Associates a player with a match by inserting a record into the
/// [PlayerMatchTable].
Future<void> addPlayerToMatch({
required String matchId,
required String playerId,
}) async {
await into(playerMatchTable).insert(
PlayerMatchTableCompanion.insert(playerId: playerId, matchId: matchId),
mode: InsertMode.insertOrIgnore,
);
}
/// Retrieves a list of [Player]s associated with the given [matchId].
/// Returns null if no players are found.
Future<List<Player>?> getPlayersOfMatch({required String matchId}) async {
final result = await (select(
playerMatchTable,
)..where((p) => p.matchId.equals(matchId))).get();
if (result.isEmpty) return null;
final futures = result.map(
(row) => db.playerDao.getPlayerById(playerId: row.playerId),
);
final players = await Future.wait(futures);
return players;
}
/// Checks if there are any players associated with the given [matchId].
/// Returns `true` if there are players, otherwise `false`.
Future<bool> matchHasPlayers({required String matchId}) async {
final count =
await (selectOnly(playerMatchTable)
..where(playerMatchTable.matchId.equals(matchId))
..addColumns([playerMatchTable.playerId.count()]))
.map((row) => row.read(playerMatchTable.playerId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Checks if a specific player is associated with a specific match.
/// Returns `true` if the player is in the match, otherwise `false`.
Future<bool> isPlayerInMatch({
required String matchId,
required String playerId,
}) async {
final count =
await (selectOnly(playerMatchTable)
..where(playerMatchTable.matchId.equals(matchId))
..where(playerMatchTable.playerId.equals(playerId))
..addColumns([playerMatchTable.playerId.count()]))
.map((row) => row.read(playerMatchTable.playerId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Removes the association of a player with a match by deleting the record
/// from the [PlayerMatchTable].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removePlayerFromMatch({
required String matchId,
required String playerId,
}) async {
final query = delete(playerMatchTable)
..where((pg) => pg.matchId.equals(matchId))
..where((pg) => pg.playerId.equals(playerId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Updates the players associated with a match based on the provided
/// [newPlayer] list. It adds new players and removes players that are no
/// longer associated with the match.
Future<void> updatePlayersFromMatch({
required String matchId,
required List<Player> newPlayer,
}) async {
final currentPlayers = await getPlayersOfMatch(matchId: matchId);
// Create sets of player IDs for easy comparison
final currentPlayerIds = currentPlayers?.map((p) => p.id).toSet() ?? {};
final newPlayerIdsSet = newPlayer.map((p) => p.id).toSet();
// Determine players to add and remove
final playersToAdd = newPlayerIdsSet.difference(currentPlayerIds);
final playersToRemove = currentPlayerIds.difference(newPlayerIdsSet);
db.transaction(() async {
// Remove old players
if (playersToRemove.isNotEmpty) {
await (delete(playerMatchTable)..where(
(pg) =>
pg.matchId.equals(matchId) &
pg.playerId.isIn(playersToRemove.toList()),
))
.go();
}
// Add new players
if (playersToAdd.isNotEmpty) {
final inserts = playersToAdd
.map(
(id) => PlayerMatchTableCompanion.insert(
playerId: id,
matchId: matchId,
),
)
.toList();
await Future.wait(
inserts.map(
(c) => into(
playerMatchTable,
).insert(c, mode: InsertMode.insertOrIgnore),
),
);
}
});
}
}

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// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'player_match_dao.dart';
// ignore_for_file: type=lint
mixin _$PlayerMatchDaoMixin on DatabaseAccessor<AppDatabase> {
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
$MatchTableTable get matchTable => attachedDatabase.matchTable;
$PlayerMatchTableTable get playerMatchTable =>
attachedDatabase.playerMatchTable;
}

60
lib/data/db/database.dart Normal file
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import 'package:drift/drift.dart';
import 'package:drift_flutter/drift_flutter.dart';
import 'package:game_tracker/data/dao/group_dao.dart';
import 'package:game_tracker/data/dao/group_match_dao.dart';
import 'package:game_tracker/data/dao/match_dao.dart';
import 'package:game_tracker/data/dao/player_dao.dart';
import 'package:game_tracker/data/dao/player_group_dao.dart';
import 'package:game_tracker/data/dao/player_match_dao.dart';
import 'package:game_tracker/data/db/tables/group_match_table.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/db/tables/match_table.dart';
import 'package:game_tracker/data/db/tables/player_group_table.dart';
import 'package:game_tracker/data/db/tables/player_match_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
import 'package:path_provider/path_provider.dart';
part 'database.g.dart';
@DriftDatabase(
tables: [
PlayerTable,
GroupTable,
MatchTable,
PlayerGroupTable,
PlayerMatchTable,
GroupMatchTable,
],
daos: [
PlayerDao,
GroupDao,
MatchDao,
PlayerGroupDao,
PlayerMatchDao,
GroupMatchDao,
],
)
class AppDatabase extends _$AppDatabase {
AppDatabase([QueryExecutor? executor]) : super(executor ?? _openConnection());
@override
int get schemaVersion => 1;
@override
MigrationStrategy get migration {
return MigrationStrategy(
beforeOpen: (details) async {
await customStatement('PRAGMA foreign_keys = ON');
},
);
}
static QueryExecutor _openConnection() {
return driftDatabase(
name: 'gametracker_db',
native: const DriftNativeOptions(
databaseDirectory: getApplicationSupportDirectory,
),
);
}
}

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import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/db/tables/match_table.dart';
class GroupMatchTable extends Table {
TextColumn get groupId =>
text().references(GroupTable, #id, onDelete: KeyAction.cascade)();
TextColumn get matchId =>
text().references(MatchTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {groupId, matchId};
}

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import 'package:drift/drift.dart';
class GroupTable extends Table {
TextColumn get id => text()();
TextColumn get name => text()();
DateTimeColumn get createdAt => dateTime()();
@override
Set<Column<Object>> get primaryKey => {id};
}

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import 'package:drift/drift.dart';
class MatchTable extends Table {
TextColumn get id => text()();
TextColumn get name => text()();
late final winnerId = text().nullable()();
DateTimeColumn get createdAt => dateTime()();
@override
Set<Column<Object>> get primaryKey => {id};
}

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import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
class PlayerGroupTable extends Table {
TextColumn get playerId =>
text().references(PlayerTable, #id, onDelete: KeyAction.cascade)();
TextColumn get groupId =>
text().references(GroupTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {playerId, groupId};
}

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import 'package:drift/drift.dart';
import 'package:game_tracker/data/db/tables/match_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
class PlayerMatchTable extends Table {
TextColumn get playerId =>
text().references(PlayerTable, #id, onDelete: KeyAction.cascade)();
TextColumn get matchId =>
text().references(MatchTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {playerId, matchId};
}

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import 'package:drift/drift.dart';
class PlayerTable extends Table {
TextColumn get id => text()();
TextColumn get name => text()();
DateTimeColumn get createdAt => dateTime()();
@override
Set<Column<Object>> get primaryKey => {id};
}

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lib/data/dto/group.dart Normal file
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import 'package:clock/clock.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:uuid/uuid.dart';
class Group {
final String id;
final DateTime createdAt;
final String name;
final List<Player> members;
Group({
String? id,
DateTime? createdAt,
required this.name,
required this.members,
}) : id = id ?? const Uuid().v4(),
createdAt = createdAt ?? clock.now();
@override
String toString() {
return 'Group{id: $id, name: $name,members: $members}';
}
/// Creates a Group instance from a JSON object.
Group.fromJson(Map<String, dynamic> json)
: id = json['id'],
createdAt = DateTime.parse(json['createdAt']),
name = json['name'],
members = (json['members'] as List)
.map((memberJson) => Player.fromJson(memberJson))
.toList();
/// Converts the Group instance to a JSON object.
Map<String, dynamic> toJson() => {
'id': id,
'createdAt': createdAt.toIso8601String(),
'name': name,
'members': members.map((member) => member.toJson()).toList(),
};
}

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import 'package:clock/clock.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:uuid/uuid.dart';
class Match {
final String id;
final DateTime createdAt;
final String name;
final List<Player>? players;
final Group? group;
final Player? winner;
Match({
String? id,
DateTime? createdAt,
required this.name,
this.players,
this.group,
this.winner,
}) : id = id ?? const Uuid().v4(),
createdAt = createdAt ?? clock.now();
@override
String toString() {
return 'Match{\n\tid: $id,\n\tname: $name,\n\tplayers: $players,\n\tgroup: $group,\n\twinner: $winner\n}';
}
/// Creates a Match instance from a JSON object.
Match.fromJson(Map<String, dynamic> json)
: id = json['id'],
name = json['name'],
createdAt = DateTime.parse(json['createdAt']),
players = json['players'] != null
? (json['players'] as List)
.map((playerJson) => Player.fromJson(playerJson))
.toList()
: null,
group = json['group'] != null ? Group.fromJson(json['group']) : null,
winner = json['winner'] != null ? Player.fromJson(json['winner']) : null;
/// Converts the Match instance to a JSON object.
Map<String, dynamic> toJson() => {
'id': id,
'createdAt': createdAt.toIso8601String(),
'name': name,
'players': players?.map((player) => player.toJson()).toList(),
'group': group?.toJson(),
'winner': winner?.toJson(),
};
}

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import 'package:clock/clock.dart';
import 'package:uuid/uuid.dart';
class Player {
final String id;
final DateTime createdAt;
final String name;
Player({String? id, DateTime? createdAt, required this.name})
: id = id ?? const Uuid().v4(),
createdAt = createdAt ?? clock.now();
@override
String toString() {
return 'Player{id: $id,name: $name}';
}
/// Creates a Player instance from a JSON object.
Player.fromJson(Map<String, dynamic> json)
: id = json['id'],
createdAt = DateTime.parse(json['createdAt']),
name = json['name'];
/// Converts the Player instance to a JSON object.
Map<String, dynamic> toJson() => {
'id': id,
'createdAt': createdAt.toIso8601String(),
'name': name,
};
}

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lib/l10n/arb/app_de.arb Normal file
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{
"@@locale": "de",
"all_players": "Alle Spieler:innen",
"all_players_selected": "Alle Spieler:innen ausgewählt",
"amount_of_matches": "Anzahl der Spiele",
"cancel": "Abbrechen",
"choose_game": "Spielvorlage wählen",
"choose_group": "Gruppe wählen",
"choose_ruleset": "Regelwerk wählen",
"could_not_add_player": "Spieler:in {playerName} konnte nicht hinzugefügt werden",
"create_group": "Gruppe erstellen",
"create_match": "Spiel erstellen",
"create_new_group": "Neue Gruppe erstellen",
"create_new_match": "Neues Spiel erstellen",
"data_successfully_deleted": "Daten erfolgreich gelöscht",
"data_successfully_exported": "Daten erfolgreich exportiert",
"data_successfully_imported": "Daten erfolgreich importiert",
"days_ago": "vor {count} Tagen",
"delete": "Löschen",
"delete_all_data": "Alle Daten löschen?",
"error_creating_group": "Fehler beim Erstellen der Gruppe, bitte erneut versuchen",
"error_reading_file": "Fehler beim Lesen der Datei",
"export_canceled": "Export abgebrochen",
"export_data": "Daten exportieren",
"format_exception": "Formatfehler (siehe Konsole)",
"game": "Spielvorlage",
"game_name": "Spielvorlagenname",
"group": "Gruppe",
"group_name": "Gruppenname",
"groups": "Gruppen",
"home": "Startseite",
"import_canceled": "Import abgebrochen",
"import_data": "Daten importieren",
"info": "Info",
"invalid_schema": "Ungültiges Schema",
"least_points": "Niedrigste Punkte",
"match_in_progress": "Spiel läuft...",
"match_name": "Spieltitel",
"matches": "Spiele",
"menu": "Menü",
"most_points": "Höchste Punkte",
"no_data_available": "Keine Daten verfügbar",
"no_groups_created_yet": "Noch keine Gruppen erstellt",
"no_matches_created_yet": "Noch keine Spiele erstellt",
"no_players_created_yet": "Noch keine Spieler:in erstellt",
"no_players_found_with_that_name": "Keine Spieler:in mit diesem Namen gefunden",
"no_players_selected": "Keine Spieler:innen ausgewählt",
"no_recent_matches_available": "Keine letzten Spiele verfügbar",
"no_second_match_available": "Kein zweites Spiel verfügbar",
"no_statistics_available": "Keine Statistiken verfügbar",
"none": "Kein",
"none_group": "Keine",
"not_available": "Nicht verfügbar",
"player_name": "Spieler:innenname",
"players": "Spieler:innen",
"players_count": "{count} Spieler",
"quick_create": "Schnellzugriff",
"recent_matches": "Letzte Spiele",
"ruleset": "Regelwerk",
"ruleset_least_points": "Umgekehrte Wertung: Der/die Spieler:in mit den wenigsten Punkten gewinnt.",
"ruleset_most_points": "Traditionelles Regelwerk: Der/die Spieler:in mit den meisten Punkten gewinnt.",
"ruleset_single_loser": "Genau ein:e Verlierer:in wird bestimmt; der letzte Platz erhält die Strafe oder Konsequenz.",
"ruleset_single_winner": "Genau ein:e Gewinner:in wird gewählt; Unentschieden werden durch einen vordefinierten Tie-Breaker aufgelöst.",
"search_for_groups": "Nach Gruppen suchen",
"search_for_players": "Nach Spieler:innen suchen",
"select_winner": "Gewinner:in wählen:",
"selected_players": "Ausgewählte Spieler:innen",
"settings": "Einstellungen",
"single_loser": "Ein:e Verlierer:in",
"single_winner": "Ein:e Gewinner:in",
"statistics": "Statistiken",
"stats": "Statistiken",
"successfully_added_player": "Spieler:in {playerName} erfolgreich hinzugefügt",
"there_is_no_group_matching_your_search": "Es gibt keine Gruppe, die deiner Suche entspricht",
"this_cannot_be_undone": "Dies kann nicht rückgängig gemacht werden",
"today_at": "Heute um",
"undo": "Rückgängig",
"unknown_exception": "Unbekannter Fehler (siehe Konsole)",
"winner": "Gewinner:in",
"winrate": "Siegquote",
"wins": "Siege",
"yesterday_at": "Gestern um"
}

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lib/l10n/arb/app_en.arb Normal file
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{
"@@locale": "en",
"@all_players": {
"description": "Label for all players list"
},
"@all_players_selected": {
"description": "Message when all players are added to selection"
},
"@amount_of_matches": {
"description": "Label for amount of matches statistic"
},
"@app_name": {
"description": "The name of the App"
},
"@cancel": {
"description": "Cancel button text"
},
"@choose_game": {
"description": "Label for choosing a game"
},
"@choose_group": {
"description": "Label for choosing a group"
},
"@choose_ruleset": {
"description": "Label for choosing a ruleset"
},
"@could_not_add_player": {
"description": "Error message when adding a player fails"
},
"@create_group": {
"description": "Button text to create a group"
},
"@create_match": {
"description": "Button text to create a match"
},
"@create_new_group": {
"description": "Button text to create a new group"
},
"@create_new_match": {
"description": "Button text to create a new match"
},
"@data_successfully_deleted": {
"description": "Success message after deleting data"
},
"@data_successfully_exported": {
"description": "Success message after exporting data"
},
"@data_successfully_imported": {
"description": "Success message after importing data"
},
"@days_ago": {
"description": "Date format for days ago",
"placeholders": {
"count": {
"type": "int"
}
}
},
"@delete": {
"description": "Delete button text"
},
"@delete_all_data": {
"description": "Confirmation dialog for deleting all data"
},
"@error_creating_group": {
"description": "Error message when group creation fails"
},
"@error_reading_file": {
"description": "Error message when file cannot be read"
},
"@export_canceled": {
"description": "Message when export is canceled"
},
"@export_data": {
"description": "Export data menu item"
},
"@format_exception": {
"description": "Error message for format exceptions"
},
"@game": {
"description": "Game label"
},
"@game_name": {
"description": "Placeholder for game name search"
},
"@group": {
"description": "Group label"
},
"@group_name": {
"description": "Placeholder for group name input"
},
"@groups": {
"description": "Label for groups"
},
"@home": {
"description": "Home tab label"
},
"@import_canceled": {
"description": "Message when import is canceled"
},
"@import_data": {
"description": "Import data menu item"
},
"@info": {
"description": "Info label"
},
"@invalid_schema": {
"description": "Error message for invalid schema"
},
"@least_points": {
"description": "Title for least points ruleset"
},
"@match_in_progress": {
"description": "Message when match is in progress"
},
"@match_name": {
"description": "Placeholder for match name input"
},
"@matches": {
"description": "Label for matches"
},
"@menu": {
"description": "Menu label"
},
"@most_points": {
"description": "Title for most points ruleset"
},
"@no_data_available": {
"description": "Message when no data in the statistic tiles is given"
},
"@no_groups_created_yet": {
"description": "Message when no groups exist"
},
"@no_matches_created_yet": {
"description": "Message when no matches exist"
},
"@no_players_created_yet": {
"description": "Message when no players exist"
},
"@no_players_found_with_that_name": {
"description": "Message when search returns no results"
},
"@no_players_selected": {
"description": "Message when no players are selected"
},
"@no_recent_matches_available": {
"description": "Message when no recent matches exist"
},
"@no_second_match_available": {
"description": "Message when no second match exists"
},
"@no_statistics_available": {
"description": "Message when no statistics are available, because no matches were played yet"
},
"@none": {
"description": "None option label"
},
"@none_group": {
"description": "None group option label"
},
"@not_available": {
"description": "Abbreviation for not available"
},
"@player_name": {
"description": "Placeholder for player name input"
},
"@players": {
"description": "Players label"
},
"@players_count": {
"description": "Shows the number of players",
"placeholders": {
"count": {
"type": "int"
}
}
},
"@quick_create": {
"description": "Title for quick create section"
},
"@recent_matches": {
"description": "Title for recent matches section"
},
"@ruleset": {
"description": "Ruleset label"
},
"@ruleset_least_points": {
"description": "Description for least points ruleset"
},
"@ruleset_most_points": {
"description": "Description for most points ruleset"
},
"@ruleset_single_loser": {
"description": "Description for single loser ruleset"
},
"@ruleset_single_winner": {
"description": "Description for single winner ruleset"
},
"@search_for_groups": {
"description": "Hint text for group search input field"
},
"@search_for_players": {
"description": "Hint text for player search input field"
},
"@select_winner": {
"description": "Label to select the winner"
},
"@selected_players": {
"description": "Shows the number of selected players"
},
"@settings": {
"description": "Settings label"
},
"@single_loser": {
"description": "Title for single loser ruleset"
},
"@single_winner": {
"description": "Title for single winner ruleset"
},
"@statistics": {
"description": "Statistics tab label"
},
"@stats": {
"description": "Stats tab label (short)"
},
"@successfully_added_player": {
"description": "Success message when adding a player",
"placeholders": {
"playerName": {
"type": "String",
"example": "John"
}
}
},
"@there_is_no_group_matching_your_search": {
"description": "Message when search returns no groups"
},
"@this_cannot_be_undone": {
"description": "Warning message for irreversible actions"
},
"@today_at": {
"description": "Date format for today"
},
"@undo": {
"description": "Undo button text"
},
"@unknown_exception": {
"description": "Error message for unknown exceptions"
},
"@winner": {
"description": "Winner label"
},
"@winrate": {
"description": "Label for winrate statistic"
},
"@wins": {
"description": "Label for wins statistic"
},
"@yesterday_at": {
"description": "Date format for yesterday"
},
"all_players": "All players",
"all_players_selected": "All players selected",
"amount_of_matches": "Amount of Matches",
"app_name": "Game Tracker",
"cancel": "Cancel",
"choose_game": "Choose Game",
"choose_group": "Choose Group",
"choose_ruleset": "Choose Ruleset",
"could_not_add_player": "Could not add player",
"create_group": "Create Group",
"create_match": "Create match",
"create_new_group": "Create new group",
"create_new_match": "Create new match",
"data_successfully_deleted": "Data successfully deleted",
"data_successfully_exported": "Data successfully exported",
"data_successfully_imported": "Data successfully imported",
"days_ago": "{count} days ago",
"delete": "Delete",
"delete_all_data": "Delete all data?",
"error_creating_group": "Error while creating group, please try again",
"error_reading_file": "Error reading file",
"export_canceled": "Export canceled",
"export_data": "Export data",
"format_exception": "Format Exception (see console)",
"game": "Game",
"game_name": "Game Name",
"group": "Group",
"group_name": "Group name",
"groups": "Groups",
"home": "Home",
"import_canceled": "Import canceled",
"import_data": "Import data",
"info": "Info",
"invalid_schema": "Invalid Schema",
"least_points": "Least Points",
"match_in_progress": "Match in progress...",
"match_name": "Match name",
"matches": "Matches",
"menu": "Menu",
"most_points": "Most Points",
"no_data_available": "No data available",
"no_groups_created_yet": "No groups created yet",
"no_matches_created_yet": "No matches created yet",
"no_players_created_yet": "No players created yet",
"no_players_found_with_that_name": "No players found with that name",
"no_players_selected": "No players selected",
"no_recent_matches_available": "No recent matches available",
"no_second_match_available": "No second match available",
"no_statistics_available": "No statistics available",
"none": "None",
"none_group": "None",
"not_available": "Not available",
"player_name": "Player name",
"players": "Players",
"players_count": "{count} Players",
"quick_create": "Quick Create",
"recent_matches": "Recent Matches",
"ruleset": "Ruleset",
"ruleset_least_points": "Inverse scoring: the player with the fewest points wins.",
"ruleset_most_points": "Traditional ruleset: the player with the most points wins.",
"ruleset_single_loser": "Exactly one loser is determined; last place receives the penalty or consequence.",
"ruleset_single_winner": "Exactly one winner is chosen; ties are resolved by a predefined tiebreaker.",
"search_for_groups": "Search for groups",
"search_for_players": "Search for players",
"select_winner": "Select Winner:",
"selected_players": "Selected players",
"settings": "Settings",
"single_loser": "Single Loser",
"single_winner": "Single Winner",
"statistics": "Statistics",
"stats": "Stats",
"successfully_added_player": "Successfully added player {playerName}",
"there_is_no_group_matching_your_search": "There is no group matching your search",
"this_cannot_be_undone": "This can't be undone",
"today_at": "Today at",
"undo": "Undo",
"unknown_exception": "Unknown Exception (see console)",
"winner": "Winner",
"winrate": "Winrate",
"wins": "Wins",
"yesterday_at": "Yesterday at"
}

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import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:intl/intl.dart' as intl;
import 'app_localizations_de.dart';
import 'app_localizations_en.dart';
// ignore_for_file: type=lint
/// Callers can lookup localized strings with an instance of AppLocalizations
/// returned by `AppLocalizations.of(context)`.
///
/// Applications need to include `AppLocalizations.delegate()` in their app's
/// `localizationDelegates` list, and the locales they support in the app's
/// `supportedLocales` list. For example:
///
/// ```dart
/// import 'generated/app_localizations.dart';
///
/// return MaterialApp(
/// localizationsDelegates: AppLocalizations.localizationsDelegates,
/// supportedLocales: AppLocalizations.supportedLocales,
/// home: MyApplicationHome(),
/// );
/// ```
///
/// ## Update pubspec.yaml
///
/// Please make sure to update your pubspec.yaml to include the following
/// packages:
///
/// ```yaml
/// dependencies:
/// # Internationalization support.
/// flutter_localizations:
/// sdk: flutter
/// intl: any # Use the pinned version from flutter_localizations
///
/// # Rest of dependencies
/// ```
///
/// ## iOS Applications
///
/// iOS applications define key application metadata, including supported
/// locales, in an Info.plist file that is built into the application bundle.
/// To configure the locales supported by your app, youll need to edit this
/// file.
///
/// First, open your projects ios/Runner.xcworkspace Xcode workspace file.
/// Then, in the Project Navigator, open the Info.plist file under the Runner
/// projects Runner folder.
///
/// Next, select the Information Property List item, select Add Item from the
/// Editor menu, then select Localizations from the pop-up menu.
///
/// Select and expand the newly-created Localizations item then, for each
/// locale your application supports, add a new item and select the locale
/// you wish to add from the pop-up menu in the Value field. This list should
/// be consistent with the languages listed in the AppLocalizations.supportedLocales
/// property.
abstract class AppLocalizations {
AppLocalizations(String locale)
: localeName = intl.Intl.canonicalizedLocale(locale.toString());
final String localeName;
static AppLocalizations of(BuildContext context) {
return Localizations.of<AppLocalizations>(context, AppLocalizations)!;
}
static const LocalizationsDelegate<AppLocalizations> delegate =
_AppLocalizationsDelegate();
/// A list of this localizations delegate along with the default localizations
/// delegates.
///
/// Returns a list of localizations delegates containing this delegate along with
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate,
/// and GlobalWidgetsLocalizations.delegate.
///
/// Additional delegates can be added by appending to this list in
/// MaterialApp. This list does not have to be used at all if a custom list
/// of delegates is preferred or required.
static const List<LocalizationsDelegate<dynamic>> localizationsDelegates =
<LocalizationsDelegate<dynamic>>[
delegate,
GlobalMaterialLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
];
/// A list of this localizations delegate's supported locales.
static const List<Locale> supportedLocales = <Locale>[
Locale('de'),
Locale('en'),
];
/// Label for all players list
///
/// In en, this message translates to:
/// **'All players'**
String get all_players;
/// Message when all players are added to selection
///
/// In en, this message translates to:
/// **'All players selected'**
String get all_players_selected;
/// Label for amount of matches statistic
///
/// In en, this message translates to:
/// **'Amount of Matches'**
String get amount_of_matches;
/// The name of the App
///
/// In en, this message translates to:
/// **'Game Tracker'**
String get app_name;
/// Cancel button text
///
/// In en, this message translates to:
/// **'Cancel'**
String get cancel;
/// Label for choosing a game
///
/// In en, this message translates to:
/// **'Choose Game'**
String get choose_game;
/// Label for choosing a group
///
/// In en, this message translates to:
/// **'Choose Group'**
String get choose_group;
/// Label for choosing a ruleset
///
/// In en, this message translates to:
/// **'Choose Ruleset'**
String get choose_ruleset;
/// Error message when adding a player fails
///
/// In en, this message translates to:
/// **'Could not add player'**
String could_not_add_player(Object playerName);
/// Button text to create a group
///
/// In en, this message translates to:
/// **'Create Group'**
String get create_group;
/// Button text to create a match
///
/// In en, this message translates to:
/// **'Create match'**
String get create_match;
/// Button text to create a new group
///
/// In en, this message translates to:
/// **'Create new group'**
String get create_new_group;
/// Button text to create a new match
///
/// In en, this message translates to:
/// **'Create new match'**
String get create_new_match;
/// Success message after deleting data
///
/// In en, this message translates to:
/// **'Data successfully deleted'**
String get data_successfully_deleted;
/// Success message after exporting data
///
/// In en, this message translates to:
/// **'Data successfully exported'**
String get data_successfully_exported;
/// Success message after importing data
///
/// In en, this message translates to:
/// **'Data successfully imported'**
String get data_successfully_imported;
/// Date format for days ago
///
/// In en, this message translates to:
/// **'{count} days ago'**
String days_ago(int count);
/// Delete button text
///
/// In en, this message translates to:
/// **'Delete'**
String get delete;
/// Confirmation dialog for deleting all data
///
/// In en, this message translates to:
/// **'Delete all data?'**
String get delete_all_data;
/// Error message when group creation fails
///
/// In en, this message translates to:
/// **'Error while creating group, please try again'**
String get error_creating_group;
/// Error message when file cannot be read
///
/// In en, this message translates to:
/// **'Error reading file'**
String get error_reading_file;
/// Message when export is canceled
///
/// In en, this message translates to:
/// **'Export canceled'**
String get export_canceled;
/// Export data menu item
///
/// In en, this message translates to:
/// **'Export data'**
String get export_data;
/// Error message for format exceptions
///
/// In en, this message translates to:
/// **'Format Exception (see console)'**
String get format_exception;
/// Game label
///
/// In en, this message translates to:
/// **'Game'**
String get game;
/// Placeholder for game name search
///
/// In en, this message translates to:
/// **'Game Name'**
String get game_name;
/// Group label
///
/// In en, this message translates to:
/// **'Group'**
String get group;
/// Placeholder for group name input
///
/// In en, this message translates to:
/// **'Group name'**
String get group_name;
/// Label for groups
///
/// In en, this message translates to:
/// **'Groups'**
String get groups;
/// Home tab label
///
/// In en, this message translates to:
/// **'Home'**
String get home;
/// Message when import is canceled
///
/// In en, this message translates to:
/// **'Import canceled'**
String get import_canceled;
/// Import data menu item
///
/// In en, this message translates to:
/// **'Import data'**
String get import_data;
/// Info label
///
/// In en, this message translates to:
/// **'Info'**
String get info;
/// Error message for invalid schema
///
/// In en, this message translates to:
/// **'Invalid Schema'**
String get invalid_schema;
/// Title for least points ruleset
///
/// In en, this message translates to:
/// **'Least Points'**
String get least_points;
/// Message when match is in progress
///
/// In en, this message translates to:
/// **'Match in progress...'**
String get match_in_progress;
/// Placeholder for match name input
///
/// In en, this message translates to:
/// **'Match name'**
String get match_name;
/// Label for matches
///
/// In en, this message translates to:
/// **'Matches'**
String get matches;
/// Menu label
///
/// In en, this message translates to:
/// **'Menu'**
String get menu;
/// Title for most points ruleset
///
/// In en, this message translates to:
/// **'Most Points'**
String get most_points;
/// Message when no data in the statistic tiles is given
///
/// In en, this message translates to:
/// **'No data available'**
String get no_data_available;
/// Message when no groups exist
///
/// In en, this message translates to:
/// **'No groups created yet'**
String get no_groups_created_yet;
/// Message when no matches exist
///
/// In en, this message translates to:
/// **'No matches created yet'**
String get no_matches_created_yet;
/// Message when no players exist
///
/// In en, this message translates to:
/// **'No players created yet'**
String get no_players_created_yet;
/// Message when search returns no results
///
/// In en, this message translates to:
/// **'No players found with that name'**
String get no_players_found_with_that_name;
/// Message when no players are selected
///
/// In en, this message translates to:
/// **'No players selected'**
String get no_players_selected;
/// Message when no recent matches exist
///
/// In en, this message translates to:
/// **'No recent matches available'**
String get no_recent_matches_available;
/// Message when no second match exists
///
/// In en, this message translates to:
/// **'No second match available'**
String get no_second_match_available;
/// Message when no statistics are available, because no matches were played yet
///
/// In en, this message translates to:
/// **'No statistics available'**
String get no_statistics_available;
/// None option label
///
/// In en, this message translates to:
/// **'None'**
String get none;
/// None group option label
///
/// In en, this message translates to:
/// **'None'**
String get none_group;
/// Abbreviation for not available
///
/// In en, this message translates to:
/// **'Not available'**
String get not_available;
/// Placeholder for player name input
///
/// In en, this message translates to:
/// **'Player name'**
String get player_name;
/// Players label
///
/// In en, this message translates to:
/// **'Players'**
String get players;
/// Shows the number of players
///
/// In en, this message translates to:
/// **'{count} Players'**
String players_count(int count);
/// Title for quick create section
///
/// In en, this message translates to:
/// **'Quick Create'**
String get quick_create;
/// Title for recent matches section
///
/// In en, this message translates to:
/// **'Recent Matches'**
String get recent_matches;
/// Ruleset label
///
/// In en, this message translates to:
/// **'Ruleset'**
String get ruleset;
/// Description for least points ruleset
///
/// In en, this message translates to:
/// **'Inverse scoring: the player with the fewest points wins.'**
String get ruleset_least_points;
/// Description for most points ruleset
///
/// In en, this message translates to:
/// **'Traditional ruleset: the player with the most points wins.'**
String get ruleset_most_points;
/// Description for single loser ruleset
///
/// In en, this message translates to:
/// **'Exactly one loser is determined; last place receives the penalty or consequence.'**
String get ruleset_single_loser;
/// Description for single winner ruleset
///
/// In en, this message translates to:
/// **'Exactly one winner is chosen; ties are resolved by a predefined tiebreaker.'**
String get ruleset_single_winner;
/// Hint text for group search input field
///
/// In en, this message translates to:
/// **'Search for groups'**
String get search_for_groups;
/// Hint text for player search input field
///
/// In en, this message translates to:
/// **'Search for players'**
String get search_for_players;
/// Label to select the winner
///
/// In en, this message translates to:
/// **'Select Winner:'**
String get select_winner;
/// Shows the number of selected players
///
/// In en, this message translates to:
/// **'Selected players'**
String get selected_players;
/// Settings label
///
/// In en, this message translates to:
/// **'Settings'**
String get settings;
/// Title for single loser ruleset
///
/// In en, this message translates to:
/// **'Single Loser'**
String get single_loser;
/// Title for single winner ruleset
///
/// In en, this message translates to:
/// **'Single Winner'**
String get single_winner;
/// Statistics tab label
///
/// In en, this message translates to:
/// **'Statistics'**
String get statistics;
/// Stats tab label (short)
///
/// In en, this message translates to:
/// **'Stats'**
String get stats;
/// Success message when adding a player
///
/// In en, this message translates to:
/// **'Successfully added player {playerName}'**
String successfully_added_player(String playerName);
/// Message when search returns no groups
///
/// In en, this message translates to:
/// **'There is no group matching your search'**
String get there_is_no_group_matching_your_search;
/// Warning message for irreversible actions
///
/// In en, this message translates to:
/// **'This can\'t be undone'**
String get this_cannot_be_undone;
/// Date format for today
///
/// In en, this message translates to:
/// **'Today at'**
String get today_at;
/// Undo button text
///
/// In en, this message translates to:
/// **'Undo'**
String get undo;
/// Error message for unknown exceptions
///
/// In en, this message translates to:
/// **'Unknown Exception (see console)'**
String get unknown_exception;
/// Winner label
///
/// In en, this message translates to:
/// **'Winner'**
String get winner;
/// Label for winrate statistic
///
/// In en, this message translates to:
/// **'Winrate'**
String get winrate;
/// Label for wins statistic
///
/// In en, this message translates to:
/// **'Wins'**
String get wins;
/// Date format for yesterday
///
/// In en, this message translates to:
/// **'Yesterday at'**
String get yesterday_at;
}
class _AppLocalizationsDelegate
extends LocalizationsDelegate<AppLocalizations> {
const _AppLocalizationsDelegate();
@override
Future<AppLocalizations> load(Locale locale) {
return SynchronousFuture<AppLocalizations>(lookupAppLocalizations(locale));
}
@override
bool isSupported(Locale locale) =>
<String>['de', 'en'].contains(locale.languageCode);
@override
bool shouldReload(_AppLocalizationsDelegate old) => false;
}
AppLocalizations lookupAppLocalizations(Locale locale) {
// Lookup logic when only language code is specified.
switch (locale.languageCode) {
case 'de':
return AppLocalizationsDe();
case 'en':
return AppLocalizationsEn();
}
throw FlutterError(
'AppLocalizations.delegate failed to load unsupported locale "$locale". This is likely '
'an issue with the localizations generation tool. Please file an issue '
'on GitHub with a reproducible sample app and the gen-l10n configuration '
'that was used.',
);
}

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// ignore: unused_import
import 'package:intl/intl.dart' as intl;
import 'app_localizations.dart';
// ignore_for_file: type=lint
/// The translations for German (`de`).
class AppLocalizationsDe extends AppLocalizations {
AppLocalizationsDe([String locale = 'de']) : super(locale);
@override
String get all_players => 'Alle Spieler:innen';
@override
String get all_players_selected => 'Alle Spieler:innen ausgewählt';
@override
String get amount_of_matches => 'Anzahl der Spiele';
@override
String get app_name => 'Game Tracker';
@override
String get cancel => 'Abbrechen';
@override
String get choose_game => 'Spielvorlage wählen';
@override
String get choose_group => 'Gruppe wählen';
@override
String get choose_ruleset => 'Regelwerk wählen';
@override
String could_not_add_player(Object playerName) {
return 'Spieler:in $playerName konnte nicht hinzugefügt werden';
}
@override
String get create_group => 'Gruppe erstellen';
@override
String get create_match => 'Spiel erstellen';
@override
String get create_new_group => 'Neue Gruppe erstellen';
@override
String get create_new_match => 'Neues Spiel erstellen';
@override
String get data_successfully_deleted => 'Daten erfolgreich gelöscht';
@override
String get data_successfully_exported => 'Daten erfolgreich exportiert';
@override
String get data_successfully_imported => 'Daten erfolgreich importiert';
@override
String days_ago(int count) {
return 'vor $count Tagen';
}
@override
String get delete => 'Löschen';
@override
String get delete_all_data => 'Alle Daten löschen?';
@override
String get error_creating_group =>
'Fehler beim Erstellen der Gruppe, bitte erneut versuchen';
@override
String get error_reading_file => 'Fehler beim Lesen der Datei';
@override
String get export_canceled => 'Export abgebrochen';
@override
String get export_data => 'Daten exportieren';
@override
String get format_exception => 'Formatfehler (siehe Konsole)';
@override
String get game => 'Spielvorlage';
@override
String get game_name => 'Spielvorlagenname';
@override
String get group => 'Gruppe';
@override
String get group_name => 'Gruppenname';
@override
String get groups => 'Gruppen';
@override
String get home => 'Startseite';
@override
String get import_canceled => 'Import abgebrochen';
@override
String get import_data => 'Daten importieren';
@override
String get info => 'Info';
@override
String get invalid_schema => 'Ungültiges Schema';
@override
String get least_points => 'Niedrigste Punkte';
@override
String get match_in_progress => 'Spiel läuft...';
@override
String get match_name => 'Spieltitel';
@override
String get matches => 'Spiele';
@override
String get menu => 'Menü';
@override
String get most_points => 'Höchste Punkte';
@override
String get no_data_available => 'Keine Daten verfügbar';
@override
String get no_groups_created_yet => 'Noch keine Gruppen erstellt';
@override
String get no_matches_created_yet => 'Noch keine Spiele erstellt';
@override
String get no_players_created_yet => 'Noch keine Spieler:in erstellt';
@override
String get no_players_found_with_that_name =>
'Keine Spieler:in mit diesem Namen gefunden';
@override
String get no_players_selected => 'Keine Spieler:innen ausgewählt';
@override
String get no_recent_matches_available => 'Keine letzten Spiele verfügbar';
@override
String get no_second_match_available => 'Kein zweites Spiel verfügbar';
@override
String get no_statistics_available => 'Keine Statistiken verfügbar';
@override
String get none => 'Kein';
@override
String get none_group => 'Keine';
@override
String get not_available => 'Nicht verfügbar';
@override
String get player_name => 'Spieler:innenname';
@override
String get players => 'Spieler:innen';
@override
String players_count(int count) {
return '$count Spieler';
}
@override
String get quick_create => 'Schnellzugriff';
@override
String get recent_matches => 'Letzte Spiele';
@override
String get ruleset => 'Regelwerk';
@override
String get ruleset_least_points =>
'Umgekehrte Wertung: Der/die Spieler:in mit den wenigsten Punkten gewinnt.';
@override
String get ruleset_most_points =>
'Traditionelles Regelwerk: Der/die Spieler:in mit den meisten Punkten gewinnt.';
@override
String get ruleset_single_loser =>
'Genau ein:e Verlierer:in wird bestimmt; der letzte Platz erhält die Strafe oder Konsequenz.';
@override
String get ruleset_single_winner =>
'Genau ein:e Gewinner:in wird gewählt; Unentschieden werden durch einen vordefinierten Tie-Breaker aufgelöst.';
@override
String get search_for_groups => 'Nach Gruppen suchen';
@override
String get search_for_players => 'Nach Spieler:innen suchen';
@override
String get select_winner => 'Gewinner:in wählen:';
@override
String get selected_players => 'Ausgewählte Spieler:innen';
@override
String get settings => 'Einstellungen';
@override
String get single_loser => 'Ein:e Verlierer:in';
@override
String get single_winner => 'Ein:e Gewinner:in';
@override
String get statistics => 'Statistiken';
@override
String get stats => 'Statistiken';
@override
String successfully_added_player(String playerName) {
return 'Spieler:in $playerName erfolgreich hinzugefügt';
}
@override
String get there_is_no_group_matching_your_search =>
'Es gibt keine Gruppe, die deiner Suche entspricht';
@override
String get this_cannot_be_undone =>
'Dies kann nicht rückgängig gemacht werden';
@override
String get today_at => 'Heute um';
@override
String get undo => 'Rückgängig';
@override
String get unknown_exception => 'Unbekannter Fehler (siehe Konsole)';
@override
String get winner => 'Gewinner:in';
@override
String get winrate => 'Siegquote';
@override
String get wins => 'Siege';
@override
String get yesterday_at => 'Gestern um';
}

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// ignore: unused_import
import 'package:intl/intl.dart' as intl;
import 'app_localizations.dart';
// ignore_for_file: type=lint
/// The translations for English (`en`).
class AppLocalizationsEn extends AppLocalizations {
AppLocalizationsEn([String locale = 'en']) : super(locale);
@override
String get all_players => 'All players';
@override
String get all_players_selected => 'All players selected';
@override
String get amount_of_matches => 'Amount of Matches';
@override
String get app_name => 'Game Tracker';
@override
String get cancel => 'Cancel';
@override
String get choose_game => 'Choose Game';
@override
String get choose_group => 'Choose Group';
@override
String get choose_ruleset => 'Choose Ruleset';
@override
String could_not_add_player(Object playerName) {
return 'Could not add player';
}
@override
String get create_group => 'Create Group';
@override
String get create_match => 'Create match';
@override
String get create_new_group => 'Create new group';
@override
String get create_new_match => 'Create new match';
@override
String get data_successfully_deleted => 'Data successfully deleted';
@override
String get data_successfully_exported => 'Data successfully exported';
@override
String get data_successfully_imported => 'Data successfully imported';
@override
String days_ago(int count) {
return '$count days ago';
}
@override
String get delete => 'Delete';
@override
String get delete_all_data => 'Delete all data?';
@override
String get error_creating_group =>
'Error while creating group, please try again';
@override
String get error_reading_file => 'Error reading file';
@override
String get export_canceled => 'Export canceled';
@override
String get export_data => 'Export data';
@override
String get format_exception => 'Format Exception (see console)';
@override
String get game => 'Game';
@override
String get game_name => 'Game Name';
@override
String get group => 'Group';
@override
String get group_name => 'Group name';
@override
String get groups => 'Groups';
@override
String get home => 'Home';
@override
String get import_canceled => 'Import canceled';
@override
String get import_data => 'Import data';
@override
String get info => 'Info';
@override
String get invalid_schema => 'Invalid Schema';
@override
String get least_points => 'Least Points';
@override
String get match_in_progress => 'Match in progress...';
@override
String get match_name => 'Match name';
@override
String get matches => 'Matches';
@override
String get menu => 'Menu';
@override
String get most_points => 'Most Points';
@override
String get no_data_available => 'No data available';
@override
String get no_groups_created_yet => 'No groups created yet';
@override
String get no_matches_created_yet => 'No matches created yet';
@override
String get no_players_created_yet => 'No players created yet';
@override
String get no_players_found_with_that_name =>
'No players found with that name';
@override
String get no_players_selected => 'No players selected';
@override
String get no_recent_matches_available => 'No recent matches available';
@override
String get no_second_match_available => 'No second match available';
@override
String get no_statistics_available => 'No statistics available';
@override
String get none => 'None';
@override
String get none_group => 'None';
@override
String get not_available => 'Not available';
@override
String get player_name => 'Player name';
@override
String get players => 'Players';
@override
String players_count(int count) {
return '$count Players';
}
@override
String get quick_create => 'Quick Create';
@override
String get recent_matches => 'Recent Matches';
@override
String get ruleset => 'Ruleset';
@override
String get ruleset_least_points =>
'Inverse scoring: the player with the fewest points wins.';
@override
String get ruleset_most_points =>
'Traditional ruleset: the player with the most points wins.';
@override
String get ruleset_single_loser =>
'Exactly one loser is determined; last place receives the penalty or consequence.';
@override
String get ruleset_single_winner =>
'Exactly one winner is chosen; ties are resolved by a predefined tiebreaker.';
@override
String get search_for_groups => 'Search for groups';
@override
String get search_for_players => 'Search for players';
@override
String get select_winner => 'Select Winner:';
@override
String get selected_players => 'Selected players';
@override
String get settings => 'Settings';
@override
String get single_loser => 'Single Loser';
@override
String get single_winner => 'Single Winner';
@override
String get statistics => 'Statistics';
@override
String get stats => 'Stats';
@override
String successfully_added_player(String playerName) {
return 'Successfully added player $playerName';
}
@override
String get there_is_no_group_matching_your_search =>
'There is no group matching your search';
@override
String get this_cannot_be_undone => 'This can\'t be undone';
@override
String get today_at => 'Today at';
@override
String get undo => 'Undo';
@override
String get unknown_exception => 'Unknown Exception (see console)';
@override
String get winner => 'Winner';
@override
String get winrate => 'Winrate';
@override
String get wins => 'Wins';
@override
String get yesterday_at => 'Yesterday at';
}

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@@ -1,21 +1,51 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:game_tracker/presentation/views/home_view.dart'; import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/views/main_menu/custom_navigation_bar.dart';
import 'package:provider/provider.dart';
void main() { void main() {
runApp(const MyApp()); runApp(
Provider<AppDatabase>(
create: (context) => AppDatabase(),
child: const GameTracker(),
dispose: (context, db) => db.close(),
),
);
} }
class MyApp extends StatelessWidget { class GameTracker extends StatelessWidget {
const MyApp({super.key}); const GameTracker({super.key});
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return MaterialApp( return MaterialApp(
title: 'Game Tracker', localizationsDelegates: AppLocalizations.localizationsDelegates,
supportedLocales: AppLocalizations.supportedLocales,
localeResolutionCallback: (locale, supportedLocales) {
for (final supportedLocale in supportedLocales) {
if (supportedLocale.languageCode == locale?.languageCode) {
return supportedLocale;
}
}
return supportedLocales.firstWhere(
(locale) => locale.languageCode == 'en',
);
},
debugShowCheckedModeBanner: false,
onGenerateTitle: (context) => AppLocalizations.of(context).app_name,
themeMode: ThemeMode.dark, // forces dark mode
theme: ThemeData( theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple), primaryColor: CustomTheme.primaryColor,
scaffoldBackgroundColor: CustomTheme.backgroundColor,
appBarTheme: CustomTheme.appBarTheme,
colorScheme: ColorScheme.fromSeed(
seedColor: CustomTheme.primaryColor,
brightness: Brightness.dark,
).copyWith(surface: CustomTheme.backgroundColor),
), ),
home: const HomeView(), home: const CustomNavigationBar(),
); );
} }
} }

View File

@@ -1,10 +0,0 @@
import 'package:flutter/material.dart';
class HomeView extends StatelessWidget {
const HomeView({super.key});
@override
Widget build(BuildContext context) {
return const Placeholder();
}
}

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import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/views/main_menu/group_view/groups_view.dart';
import 'package:game_tracker/presentation/views/main_menu/home_view.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/match_view.dart';
import 'package:game_tracker/presentation/views/main_menu/settings_view.dart';
import 'package:game_tracker/presentation/views/main_menu/statistics_view.dart';
import 'package:game_tracker/presentation/widgets/navbar_item.dart';
class CustomNavigationBar extends StatefulWidget {
const CustomNavigationBar({super.key});
@override
State<CustomNavigationBar> createState() => _CustomNavigationBarState();
}
class _CustomNavigationBarState extends State<CustomNavigationBar>
with SingleTickerProviderStateMixin {
/// Currently selected tab index
int currentIndex = 0;
/// Key count to force rebuild of tab views
int tabKeyCount = 0;
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
// Pretty ugly but works
final List<Widget> tabs = [
KeyedSubtree(key: ValueKey('home_$tabKeyCount'), child: const HomeView()),
KeyedSubtree(
key: ValueKey('matches_$tabKeyCount'),
child: const MatchView(),
),
KeyedSubtree(
key: ValueKey('groups_$tabKeyCount'),
child: const GroupsView(),
),
KeyedSubtree(
key: ValueKey('stats_$tabKeyCount'),
child: const StatisticsView(),
),
];
return Scaffold(
appBar: AppBar(
centerTitle: true,
title: Text(
_currentTabTitle(context),
style: const TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
backgroundColor: CustomTheme.backgroundColor,
scrolledUnderElevation: 0,
actions: [
IconButton(
onPressed: () async {
await Navigator.push(
context,
MaterialPageRoute(builder: (_) => const SettingsView()),
);
setState(() {
tabKeyCount++;
});
},
icon: const Icon(Icons.settings),
),
],
elevation: 0,
),
backgroundColor: CustomTheme.backgroundColor,
body: tabs[currentIndex],
extendBody: true,
bottomNavigationBar: SafeArea(
minimum: const EdgeInsets.only(bottom: 30),
child: Container(
margin: const EdgeInsets.symmetric(horizontal: 12.0, vertical: 10),
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(24),
color: CustomTheme.primaryColor,
),
child: ClipRRect(
borderRadius: BorderRadius.circular(24),
child: SizedBox(
height: 60,
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
NavbarItem(
index: 0,
isSelected: currentIndex == 0,
icon: Icons.home_rounded,
label: loc.home,
onTabTapped: onTabTapped,
),
NavbarItem(
index: 1,
isSelected: currentIndex == 1,
icon: Icons.gamepad_rounded,
label: loc.matches,
onTabTapped: onTabTapped,
),
NavbarItem(
index: 2,
isSelected: currentIndex == 2,
icon: Icons.group_rounded,
label: loc.groups,
onTabTapped: onTabTapped,
),
NavbarItem(
index: 3,
isSelected: currentIndex == 3,
icon: Icons.bar_chart_rounded,
label: loc.statistics,
onTabTapped: onTabTapped,
),
],
),
),
),
),
),
);
}
/// Handles tab tap events. Updates the current [index] state.
void onTabTapped(int index) {
setState(() {
currentIndex = index;
});
}
/// Returns the title of the current tab based on [currentIndex].
String _currentTabTitle(context) {
final loc = AppLocalizations.of(context);
switch (currentIndex) {
case 0:
return loc.home;
case 1:
return loc.matches;
case 2:
return loc.groups;
case 3:
return loc.statistics;
default:
return '';
}
}
}

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import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/player_selection.dart';
import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart';
import 'package:provider/provider.dart';
class CreateGroupView extends StatefulWidget {
const CreateGroupView({super.key});
@override
State<CreateGroupView> createState() => _CreateGroupViewState();
}
class _CreateGroupViewState extends State<CreateGroupView> {
late final AppDatabase db;
/// Controller for the group name input field
final _groupNameController = TextEditingController();
/// List of currently selected players
List<Player> selectedPlayers = [];
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
_groupNameController.addListener(() {
setState(() {});
});
}
@override
void dispose() {
_groupNameController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(title: Text(loc.create_new_group)),
body: SafeArea(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
children: [
Container(
margin: CustomTheme.standardMargin,
child: TextInputField(
controller: _groupNameController,
hintText: loc.group_name,
),
),
Expanded(
child: PlayerSelection(
onChanged: (value) {
setState(() {
selectedPlayers = [...value];
});
},
),
),
CustomWidthButton(
text: loc.create_group,
sizeRelativeToWidth: 0.95,
buttonType: ButtonType.primary,
onPressed:
(_groupNameController.text.isEmpty ||
(selectedPlayers.length < 2))
? null
: () async {
bool success = await db.groupDao.addGroup(
group: Group(
name: _groupNameController.text.trim(),
members: selectedPlayers,
),
);
if (!context.mounted) return;
if (success) {
Navigator.pop(context);
} else {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
backgroundColor: CustomTheme.boxColor,
content: Center(
child: Text(
AppLocalizations.of(
context,
).error_creating_group,
style: const TextStyle(color: Colors.white),
),
),
),
);
}
},
),
const SizedBox(height: 20),
],
),
),
);
}
}

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import 'package:flutter/material.dart';
import 'package:game_tracker/core/constants.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/views/main_menu/group_view/create_group_view.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/tiles/group_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
import 'package:provider/provider.dart';
class GroupsView extends StatefulWidget {
const GroupsView({super.key});
@override
State<GroupsView> createState() => _GroupsViewState();
}
class _GroupsViewState extends State<GroupsView> {
late final AppDatabase db;
/// Loaded groups from the database
late List<Group> loadedGroups;
/// Loading state
bool isLoading = true;
List<Group> groups = List.filled(
7,
Group(
name: 'Skeleton Group',
members: List.filled(6, Player(name: 'Skeleton Player')),
),
);
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
loadGroups();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
body: Stack(
alignment: Alignment.center,
children: [
AppSkeleton(
enabled: isLoading,
child: Visibility(
visible: groups.isNotEmpty,
replacement: Center(
child: TopCenteredMessage(
icon: Icons.info,
title: loc.info,
message: loc.no_groups_created_yet,
),
),
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: groups.length + 1,
itemBuilder: (BuildContext context, int index) {
if (index == groups.length) {
return SizedBox(
height: MediaQuery.paddingOf(context).bottom - 20,
);
}
return GroupTile(group: groups[index]);
},
),
),
),
Positioned(
bottom: MediaQuery.paddingOf(context).bottom,
child: CustomWidthButton(
text: loc.create_group,
sizeRelativeToWidth: 0.90,
onPressed: () async {
await Navigator.push(
context,
MaterialPageRoute(
builder: (context) {
return const CreateGroupView();
},
),
);
setState(() {
loadGroups();
});
},
),
),
],
),
);
}
void loadGroups() {
Future.wait([
db.groupDao.getAllGroups(),
Future.delayed(Constants.minimumSkeletonDuration),
]).then((results) {
loadedGroups = results[0] as List<Group>;
setState(() {
groups = loadedGroups
..sort((a, b) => b.createdAt.compareTo(a.createdAt));
});
if (mounted) {
setState(() {
isLoading = false;
});
}
});
}
}

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import 'package:flutter/material.dart';
import 'package:game_tracker/core/constants.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/buttons/quick_create_button.dart';
import 'package:game_tracker/presentation/widgets/tiles/info_tile.dart';
import 'package:game_tracker/presentation/widgets/tiles/match_summary_tile.dart';
import 'package:game_tracker/presentation/widgets/tiles/quick_info_tile.dart';
import 'package:provider/provider.dart';
class HomeView extends StatefulWidget {
const HomeView({super.key});
@override
State<HomeView> createState() => _HomeViewState();
}
class _HomeViewState extends State<HomeView> {
bool isLoading = true;
/// Amount of matches in the database
int matchCount = 0;
/// Amount of groups in the database
int groupCount = 0;
/// Loaded recent matches from the database
List<Match> loadedRecentMatches = [];
/// Recent matches to display, initially filled with skeleton matches
List<Match> recentMatches = List.filled(
2,
Match(
name: 'Skeleton Match',
group: Group(
name: 'Skeleton Group',
members: [
Player(name: 'Skeleton Player 1'),
Player(name: 'Skeleton Player 2'),
],
),
winner: Player(name: 'Skeleton Player 1'),
),
);
@override
void initState() {
super.initState();
loadHomeViewData();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
return AppSkeleton(
fixLayoutBuilder: true,
enabled: isLoading,
child: SingleChildScrollView(
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
QuickInfoTile(
width: constraints.maxWidth * 0.45,
height: constraints.maxHeight * 0.15,
title: loc.matches,
icon: Icons.groups_rounded,
value: matchCount,
),
SizedBox(width: constraints.maxWidth * 0.05),
QuickInfoTile(
width: constraints.maxWidth * 0.45,
height: constraints.maxHeight * 0.15,
title: loc.groups,
icon: Icons.groups_rounded,
value: groupCount,
),
],
),
Padding(
padding: const EdgeInsets.symmetric(vertical: 16.0),
child: InfoTile(
width: constraints.maxWidth * 0.95,
title: loc.recent_matches,
icon: Icons.timer,
content: Padding(
padding: const EdgeInsets.symmetric(horizontal: 40.0),
child: Visibility(
visible: !isLoading && loadedRecentMatches.isNotEmpty,
replacement: Center(
heightFactor: 12,
child: Text(
AppLocalizations.of(
context,
).no_recent_matches_available,
),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
MatchSummaryTile(
matchTitle: recentMatches[0].name,
game: 'Winner',
ruleset: 'Ruleset',
players: _getPlayerText(
recentMatches[0],
context,
),
winner: recentMatches[0].winner == null
? AppLocalizations.of(
context,
).match_in_progress
: recentMatches[0].winner!.name,
),
const Padding(
padding: EdgeInsets.symmetric(vertical: 8.0),
child: Divider(),
),
if (loadedRecentMatches.length > 1) ...[
MatchSummaryTile(
matchTitle: recentMatches[1].name,
game: 'Winner',
ruleset: 'Ruleset',
players: _getPlayerText(
recentMatches[1],
context,
),
winner: recentMatches[1].winner == null
? AppLocalizations.of(
context,
).match_in_progress
: recentMatches[1].winner!.name,
),
const SizedBox(height: 8),
] else ...[
Center(
heightFactor: 5.35,
child: Text(
AppLocalizations.of(
context,
).no_second_match_available,
),
),
],
],
),
),
),
),
),
InfoTile(
width: constraints.maxWidth * 0.95,
title: loc.quick_create,
icon: Icons.add_box_rounded,
content: Column(
children: [
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
QuickCreateButton(
text: 'Category 1',
onPressed: () {},
),
QuickCreateButton(
text: 'Category 2',
onPressed: () {},
),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
QuickCreateButton(
text: 'Category 3',
onPressed: () {},
),
QuickCreateButton(
text: 'Category 4',
onPressed: () {},
),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
QuickCreateButton(
text: 'Category 5',
onPressed: () {},
),
QuickCreateButton(
text: 'Category 6',
onPressed: () {},
),
],
),
],
),
),
],
),
),
);
},
);
}
/// Loads the data for the HomeView from the database.
/// This includes the match count, group count, and recent matches.
void loadHomeViewData() {
final db = Provider.of<AppDatabase>(context, listen: false);
Future.wait([
db.matchDao.getMatchCount(),
db.groupDao.getGroupCount(),
db.matchDao.getAllMatches(),
Future.delayed(Constants.minimumSkeletonDuration),
]).then((results) {
matchCount = results[0] as int;
groupCount = results[1] as int;
loadedRecentMatches = results[2] as List<Match>;
recentMatches =
(loadedRecentMatches
..sort((a, b) => b.createdAt.compareTo(a.createdAt)))
.take(2)
.toList();
if (loadedRecentMatches.length < 2) {
recentMatches.add(
Match(name: 'Dummy Match', winner: null, group: null, players: null),
);
}
if (mounted) {
setState(() {
isLoading = false;
});
}
});
}
/// Generates a text representation of the players in the match.
/// If the match has a group, it returns the group name and the number of additional players.
/// If there is no group, it returns the count of players.
String _getPlayerText(Match game, context) {
final loc = AppLocalizations.of(context);
if (game.group == null) {
final playerCount = game.players?.length ?? 0;
return loc.players_count(playerCount);
}
if (game.players == null || game.players!.isEmpty) {
return game.group!.name;
}
return '${game.group!.name} + ${game.players!.length}';
}
}

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import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/widgets/text_input/custom_search_bar.dart';
import 'package:game_tracker/presentation/widgets/tiles/title_description_list_tile.dart';
class ChooseGameView extends StatefulWidget {
final List<(String, String, Ruleset)> games;
final int initialGameIndex;
const ChooseGameView({
super.key,
required this.games,
required this.initialGameIndex,
});
@override
State<ChooseGameView> createState() => _ChooseGameViewState();
}
class _ChooseGameViewState extends State<ChooseGameView> {
/// Controller for the search bar
final TextEditingController searchBarController = TextEditingController();
/// Currently selected game index
late int selectedGameIndex;
@override
void initState() {
selectedGameIndex = widget.initialGameIndex;
super.initState();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
leading: IconButton(
icon: const Icon(Icons.arrow_back_ios),
onPressed: () {
Navigator.of(context).pop(selectedGameIndex);
},
),
title: Text(loc.choose_game),
),
body: PopScope(
// This fixes that the Android Back Gesture didn't return the
// selectedGameIndex and therefore the selected Game wasn't saved
canPop: false,
onPopInvokedWithResult: (bool didPop, Object? result) {
if (didPop) {
return;
}
Navigator.of(context).pop(selectedGameIndex);
},
child: Column(
children: [
Padding(
padding: const EdgeInsets.symmetric(horizontal: 10),
child: CustomSearchBar(
controller: searchBarController,
hintText: loc.game_name,
),
),
const SizedBox(height: 5),
Expanded(
child: ListView.builder(
itemCount: widget.games.length,
itemBuilder: (BuildContext context, int index) {
return TitleDescriptionListTile(
title: widget.games[index].$1,
description: widget.games[index].$2,
badgeText: translateRulesetToString(
widget.games[index].$3,
context,
),
isHighlighted: selectedGameIndex == index,
onPressed: () async {
setState(() {
if (selectedGameIndex == index) {
selectedGameIndex = -1;
} else {
selectedGameIndex = index;
}
});
},
);
},
),
),
],
),
),
);
}
}

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import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/widgets/text_input/custom_search_bar.dart';
import 'package:game_tracker/presentation/widgets/tiles/group_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
class ChooseGroupView extends StatefulWidget {
final List<Group> groups;
final String initialGroupId;
const ChooseGroupView({
super.key,
required this.groups,
required this.initialGroupId,
});
@override
State<ChooseGroupView> createState() => _ChooseGroupViewState();
}
class _ChooseGroupViewState extends State<ChooseGroupView> {
late String selectedGroupId;
final TextEditingController controller = TextEditingController();
late final List<Group> filteredGroups;
@override
void initState() {
selectedGroupId = widget.initialGroupId;
filteredGroups = [...widget.groups];
super.initState();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
leading: IconButton(
icon: const Icon(Icons.arrow_back_ios),
onPressed: () {
Navigator.of(context).pop(
selectedGroupId == ''
? null
: widget.groups.firstWhere(
(group) => group.id == selectedGroupId,
),
);
},
),
title: Text(loc.choose_group),
),
body: PopScope(
// This fixes that the Android Back Gesture didn't return the
// selectedGroupId and therefore the selected Group wasn't saved
canPop: false,
onPopInvokedWithResult: (bool didPop, Object? result) {
if (didPop) {
return;
}
Navigator.of(context).pop(
selectedGroupId == ''
? null
: widget.groups.firstWhere(
(group) => group.id == selectedGroupId,
),
);
},
child: Column(
children: [
Padding(
padding: const EdgeInsets.symmetric(horizontal: 10),
child: CustomSearchBar(
controller: controller,
hintText: loc.search_for_groups,
onChanged: (value) {
setState(() {
filterGroups(value);
});
},
),
),
Expanded(
child: Visibility(
visible: filteredGroups.isNotEmpty,
replacement: Visibility(
visible: widget.groups.isNotEmpty,
replacement: TopCenteredMessage(
icon: Icons.info,
title: loc.info,
message: loc.no_groups_created_yet,
),
child: TopCenteredMessage(
icon: Icons.info,
title: loc.info,
message: AppLocalizations.of(
context,
).there_is_no_group_matching_your_search,
),
),
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: filteredGroups.length,
itemBuilder: (BuildContext context, int index) {
return GestureDetector(
onTap: () {
setState(() {
if (selectedGroupId != filteredGroups[index].id) {
selectedGroupId = filteredGroups[index].id;
} else {
selectedGroupId = '';
}
});
},
child: GroupTile(
group: filteredGroups[index],
isHighlighted:
selectedGroupId == filteredGroups[index].id,
),
);
},
),
),
),
],
),
),
);
}
/// Filters the groups based on the search [query].
void filterGroups(String query) {
setState(() {
if (query.isEmpty) {
filteredGroups.clear();
filteredGroups.addAll(widget.groups);
} else {
filteredGroups.clear();
filteredGroups.addAll(
widget.groups.where(
(group) => group.name.toLowerCase().contains(query.toLowerCase()),
),
);
}
});
}
}

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import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/widgets/tiles/title_description_list_tile.dart';
class ChooseRulesetView extends StatefulWidget {
final List<(Ruleset, String)> rulesets;
final int initialRulesetIndex;
const ChooseRulesetView({
super.key,
required this.rulesets,
required this.initialRulesetIndex,
});
@override
State<ChooseRulesetView> createState() => _ChooseRulesetViewState();
}
class _ChooseRulesetViewState extends State<ChooseRulesetView> {
/// Currently selected ruleset index
late int selectedRulesetIndex;
@override
void initState() {
selectedRulesetIndex = widget.initialRulesetIndex;
super.initState();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return DefaultTabController(
length: 2,
initialIndex: 0,
child: Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
leading: IconButton(
icon: const Icon(Icons.arrow_back_ios),
onPressed: () {
Navigator.of(context).pop(
selectedRulesetIndex == -1
? null
: widget.rulesets[selectedRulesetIndex].$1,
);
},
),
title: Text(loc.choose_ruleset),
),
body: PopScope(
// This fixes that the Android Back Gesture didn't return the
// selectedRulesetIndex and therefore the selected Ruleset wasn't saved
canPop: false,
onPopInvokedWithResult: (bool didPop, Object? result) {
if (didPop) {
return;
}
Navigator.of(context).pop(
selectedRulesetIndex == -1
? null
: widget.rulesets[selectedRulesetIndex].$1,
);
},
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: widget.rulesets.length,
itemBuilder: (BuildContext context, int index) {
return TitleDescriptionListTile(
onPressed: () async {
setState(() {
if (selectedRulesetIndex == index) {
selectedRulesetIndex = -1;
} else {
selectedRulesetIndex = index;
}
});
},
title: translateRulesetToString(
widget.rulesets[index].$1,
context,
),
description: widget.rulesets[index].$2,
isHighlighted: selectedRulesetIndex == index,
);
},
),
),
),
);
}
}

View File

@@ -0,0 +1,271 @@
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/match.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/l10n/generated/app_localizations.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/create_match/choose_game_view.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/create_match/choose_group_view.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/create_match/choose_ruleset_view.dart';
import 'package:game_tracker/presentation/views/main_menu/match_view/match_result_view.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/player_selection.dart';
import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart';
import 'package:game_tracker/presentation/widgets/tiles/choose_tile.dart';
import 'package:provider/provider.dart';
class CreateMatchView extends StatefulWidget {
final VoidCallback? onWinnerChanged;
const CreateMatchView({super.key, this.onWinnerChanged});
@override
State<CreateMatchView> createState() => _CreateMatchViewState();
}
class _CreateMatchViewState extends State<CreateMatchView> {
late final AppDatabase db;
/// Controller for the match name input field
final TextEditingController _matchNameController = TextEditingController();
/// Hint text for the match name input field
String? hintText;
/// List of all groups from the database
List<Group> groupsList = [];
/// List of all players from the database
List<Player> playerList = [];
/// List of players filtered based on the selected group
/// If a group is selected, this list contains all players from [playerList]
/// who are not members of the selected group. If no group is selected,
/// this list is identical to [playerList].
List<Player> filteredPlayerList = [];
/// The currently selected group
Group? selectedGroup;
/// The index of the currently selected group in [groupsList] to mark it in
/// the [ChooseGroupView]
String selectedGroupId = '';
/// The currently selected ruleset
Ruleset? selectedRuleset;
/// The index of the currently selected ruleset in [rulesets] to mark it in
/// the [ChooseRulesetView]
int selectedRulesetIndex = -1;
/// The index of the currently selected game in [games] to mark it in
/// the [ChooseGameView]
int selectedGameIndex = -1;
/// The currently selected players
List<Player>? selectedPlayers;
/// List of available rulesets with their localized string representations
late final List<(Ruleset, String)> _rulesets;
@override
void initState() {
super.initState();
_matchNameController.addListener(() {
setState(() {});
});
db = Provider.of<AppDatabase>(context, listen: false);
Future.wait([
db.groupDao.getAllGroups(),
db.playerDao.getAllPlayers(),
]).then((result) async {
groupsList = result[0] as List<Group>;
playerList = result[1] as List<Player>;
setState(() {
filteredPlayerList = List.from(playerList);
});
});
}
@override
void dispose() {
_matchNameController.dispose();
super.dispose();
}
@override
void didChangeDependencies() {
super.didChangeDependencies();
final loc = AppLocalizations.of(context);
hintText ??= loc.match_name;
_rulesets = [
(Ruleset.singleWinner, loc.ruleset_single_winner),
(Ruleset.singleLoser, loc.ruleset_single_loser),
(Ruleset.mostPoints, loc.ruleset_most_points),
(Ruleset.leastPoints, loc.ruleset_least_points),
];
}
// TODO: Replace when games are implemented
List<(String, String, Ruleset)> games = [
('Example Game 1', 'This is a description', Ruleset.leastPoints),
('Example Game 2', '', Ruleset.singleWinner),
];
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(title: Text(loc.create_new_match)),
body: SafeArea(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
children: [
Container(
margin: CustomTheme.tileMargin,
child: TextInputField(
controller: _matchNameController,
hintText: hintText ?? '',
),
),
ChooseTile(
title: loc.game,
trailingText: selectedGameIndex == -1
? loc.none
: games[selectedGameIndex].$1,
onPressed: () async {
selectedGameIndex = await Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => ChooseGameView(
games: games,
initialGameIndex: selectedGameIndex,
),
),
);
setState(() {
if (selectedGameIndex != -1) {
hintText = games[selectedGameIndex].$1;
selectedRuleset = games[selectedGameIndex].$3;
selectedRulesetIndex = _rulesets.indexWhere(
(r) => r.$1 == selectedRuleset,
);
} else {
hintText = loc.match_name;
selectedRuleset = null;
}
});
},
),
ChooseTile(
title: loc.ruleset,
trailingText: selectedRuleset == null
? loc.none
: translateRulesetToString(selectedRuleset!, context),
onPressed: () async {
selectedRuleset = await Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => ChooseRulesetView(
rulesets: _rulesets,
initialRulesetIndex: selectedRulesetIndex,
),
),
);
if (!mounted) return;
selectedRulesetIndex = _rulesets.indexWhere(
(r) => r.$1 == selectedRuleset,
);
selectedGameIndex = -1;
setState(() {});
},
),
ChooseTile(
title: loc.group,
trailingText: selectedGroup == null
? loc.none_group
: selectedGroup!.name,
onPressed: () async {
selectedGroup = await Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => ChooseGroupView(
groups: groupsList,
initialGroupId: selectedGroupId,
),
),
);
selectedGroupId = selectedGroup?.id ?? '';
if (selectedGroup != null) {
filteredPlayerList = playerList
.where(
(p) => !selectedGroup!.members.any((m) => m.id == p.id),
)
.toList();
} else {
filteredPlayerList = List.from(playerList);
}
setState(() {});
},
),
Expanded(
child: PlayerSelection(
key: ValueKey(selectedGroup?.id ?? 'no_group'),
initialSelectedPlayers: selectedPlayers ?? [],
availablePlayers: filteredPlayerList,
onChanged: (value) {
setState(() {
selectedPlayers = value;
});
},
),
),
CustomWidthButton(
text: loc.create_match,
sizeRelativeToWidth: 0.95,
buttonType: ButtonType.primary,
onPressed: _enableCreateGameButton()
? () async {
Match match = Match(
name: _matchNameController.text.isEmpty
? (hintText ?? '')
: _matchNameController.text.trim(),
createdAt: DateTime.now(),
group: selectedGroup,
players: selectedPlayers,
);
await db.matchDao.addMatch(match: match);
if (context.mounted) {
Navigator.pushReplacement(
context,
CupertinoPageRoute(
fullscreenDialog: true,
builder: (context) => MatchResultView(
match: match,
onWinnerChanged: widget.onWinnerChanged,
),
),
);
}
}
: null,
),
],
),
),
);
}
/// Determines whether the "Create Match" button should be enabled.
///
/// Returns `true` if:
/// - A ruleset is selected AND
/// - Either a group is selected OR at least 2 players are selected
bool _enableCreateGameButton() {
return (selectedGroup != null ||
(selectedPlayers != null && selectedPlayers!.length > 1)) &&
selectedRuleset != null;
}
}

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