Merge branch 'development' into feature/2-gamehistoryview-anpassen
# Conflicts: # lib/presentation/views/main_menu/game_history_view.dart
This commit is contained in:
@@ -1,10 +1,111 @@
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import 'package:flutter/cupertino.dart';
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import 'package:flutter/material.dart';
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import 'package:game_tracker/core/custom_theme.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/dto/group.dart';
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import 'package:game_tracker/data/dto/player.dart';
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import 'package:game_tracker/presentation/widgets/full_width_button.dart';
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import 'package:game_tracker/presentation/widgets/tiles/group_tile.dart';
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import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
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import 'package:provider/provider.dart';
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import 'package:skeletonizer/skeletonizer.dart';
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class GroupsView extends StatelessWidget {
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class GroupsView extends StatefulWidget {
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const GroupsView({super.key});
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@override
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State<GroupsView> createState() => _GroupsViewState();
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}
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class _GroupsViewState extends State<GroupsView> {
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late Future<List<Group>> _allGroupsFuture;
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final player = Player(name: 'Skeleton Player');
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late final List<Group> skeletonData = List.filled(
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7,
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Group(
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name: 'Skeleton Game',
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members: [player, player, player, player, player, player],
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),
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);
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@override
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void initState() {
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super.initState();
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final db = Provider.of<AppDatabase>(context, listen: false);
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_allGroupsFuture = db.groupDao.getAllGroups();
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}
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@override
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Widget build(BuildContext context) {
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return const Center(child: Text('Groups View'));
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return Scaffold(
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backgroundColor: CustomTheme.backgroundColor,
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body: Stack(
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alignment: Alignment.center,
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children: [
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FutureBuilder<List<Group>>(
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future: _allGroupsFuture,
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builder:
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(BuildContext context, AsyncSnapshot<List<Group>> snapshot) {
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if (snapshot.hasError) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.report,
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title: 'Error',
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message: 'Group data couldn\'t\nbe loaded.',
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),
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);
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}
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if (snapshot.connectionState == ConnectionState.done &&
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(!snapshot.hasData || snapshot.data!.isEmpty)) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.info,
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title: 'Info',
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message: 'No groups created yet.',
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),
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);
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}
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final bool isLoading =
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snapshot.connectionState == ConnectionState.waiting;
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final List<Group> groups = isLoading
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? skeletonData
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: (snapshot.data ?? []);
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return Skeletonizer(
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effect: PulseEffect(
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from: Colors.grey[800]!,
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to: Colors.grey[600]!,
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duration: const Duration(milliseconds: 800),
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),
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enabled: isLoading,
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enableSwitchAnimation: true,
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switchAnimationConfig: const SwitchAnimationConfig(
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duration: Duration(milliseconds: 200),
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switchInCurve: Curves.linear,
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switchOutCurve: Curves.linear,
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transitionBuilder:
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AnimatedSwitcher.defaultTransitionBuilder,
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layoutBuilder: AnimatedSwitcher.defaultLayoutBuilder,
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),
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child: ListView.builder(
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padding: const EdgeInsets.only(bottom: 85),
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itemCount: groups.length + 1,
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itemBuilder: (BuildContext context, int index) {
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if (index == groups.length) {
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return const SizedBox(height: 60);
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}
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return GroupTile(group: groups[index]);
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},
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),
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);
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},
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),
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Positioned(
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bottom: 80,
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child: FullWidthButton(text: 'Create Group', onPressed: () {}),
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),
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],
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),
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);
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}
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}
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@@ -5,6 +5,7 @@ import 'package:game_tracker/presentation/widgets/quick_create_button.dart';
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import 'package:game_tracker/presentation/widgets/tiles/info_tile.dart';
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import 'package:game_tracker/presentation/widgets/tiles/quick_info_tile.dart';
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import 'package:provider/provider.dart';
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import 'package:skeletonizer/skeletonizer.dart';
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class HomeView extends StatefulWidget {
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const HomeView({super.key});
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@@ -16,6 +17,7 @@ class HomeView extends StatefulWidget {
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class _HomeViewState extends State<HomeView> {
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late Future<int> _gameCountFuture;
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late Future<int> _groupCountFuture;
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bool isLoading = true;
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@override
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initState() {
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@@ -23,120 +25,165 @@ class _HomeViewState extends State<HomeView> {
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final db = Provider.of<AppDatabase>(context, listen: false);
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_gameCountFuture = db.gameDao.getGameCount();
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_groupCountFuture = db.groupDao.getGroupCount();
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Future.wait([_gameCountFuture, _groupCountFuture]).then((_) async {
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await Future.delayed(const Duration(milliseconds: 50));
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if (mounted) {
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setState(() {
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isLoading = false;
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});
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}
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});
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}
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@override
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Widget build(BuildContext context) {
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return LayoutBuilder(
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builder: (BuildContext context, BoxConstraints constraints) {
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return SingleChildScrollView(
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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FutureBuilder<int>(
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future: _gameCountFuture,
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builder: (context, snapshot) {
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final int count = (snapshot.hasData) ? snapshot.data! : 0;
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return QuickInfoTile(
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width: constraints.maxWidth * 0.45,
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height: constraints.maxHeight * 0.15,
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title: 'Games',
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icon: Icons.groups_rounded,
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value: count,
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);
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},
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),
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SizedBox(width: constraints.maxWidth * 0.05),
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FutureBuilder<int>(
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future: _groupCountFuture,
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builder: (context, snapshot) {
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final int count =
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(snapshot.connectionState == ConnectionState.done &&
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snapshot.hasData)
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? snapshot.data!
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: 0;
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return QuickInfoTile(
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width: constraints.maxWidth * 0.45,
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height: constraints.maxHeight * 0.15,
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title: 'Groups',
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icon: Icons.groups_rounded,
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value: count,
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);
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},
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),
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],
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),
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Padding(
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padding: const EdgeInsets.symmetric(vertical: 16.0),
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child: InfoTile(
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width: constraints.maxWidth * 0.95,
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title: 'Recent Games',
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icon: Icons.timer,
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content: const Padding(
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padding: EdgeInsets.symmetric(horizontal: 40.0),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.start,
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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GameTile(
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gameTitle: 'Gamenight',
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gameType: 'Cabo',
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ruleset: 'Lowest Points',
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players: '5 Players',
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winner: 'Leonard',
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),
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Padding(
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padding: EdgeInsets.symmetric(vertical: 8.0),
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child: Divider(),
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),
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GameTile(
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gameTitle: 'Schoolbreak',
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gameType: 'Uno',
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ruleset: 'Highest Points',
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players: 'The Gang',
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winner: 'Lina',
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),
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SizedBox(height: 8),
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],
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),
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),
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),
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),
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InfoTile(
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width: constraints.maxWidth * 0.95,
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title: 'Quick Create',
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icon: Icons.add_box_rounded,
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content: Column(
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spacing: 8,
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return Skeletonizer(
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effect: PulseEffect(
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from: Colors.grey[800]!,
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to: Colors.grey[600]!,
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duration: const Duration(milliseconds: 800),
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),
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enabled: isLoading,
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enableSwitchAnimation: true,
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switchAnimationConfig: const SwitchAnimationConfig(
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duration: Duration(milliseconds: 200),
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switchInCurve: Curves.linear,
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switchOutCurve: Curves.linear,
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transitionBuilder: AnimatedSwitcher.defaultTransitionBuilder,
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layoutBuilder: AnimatedSwitcher.defaultLayoutBuilder,
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),
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child: SingleChildScrollView(
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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QuickCreateButton(text: 'Category 1', onPressed: () {}),
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QuickCreateButton(text: 'Category 2', onPressed: () {}),
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],
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FutureBuilder<int>(
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future: _gameCountFuture,
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builder: (context, snapshot) {
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final int count = (snapshot.hasData)
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? snapshot.data!
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: 0;
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return QuickInfoTile(
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width: constraints.maxWidth * 0.45,
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height: constraints.maxHeight * 0.15,
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title: 'Games',
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icon: Icons.groups_rounded,
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value: count,
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);
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},
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),
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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QuickCreateButton(text: 'Category 3', onPressed: () {}),
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QuickCreateButton(text: 'Category 4', onPressed: () {}),
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],
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),
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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QuickCreateButton(text: 'Category 5', onPressed: () {}),
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QuickCreateButton(text: 'Category 6', onPressed: () {}),
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],
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SizedBox(width: constraints.maxWidth * 0.05),
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FutureBuilder<int>(
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future: _groupCountFuture,
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builder: (context, snapshot) {
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final int count =
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(snapshot.connectionState == ConnectionState.done &&
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snapshot.hasData)
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? snapshot.data!
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: 0;
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return QuickInfoTile(
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width: constraints.maxWidth * 0.45,
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height: constraints.maxHeight * 0.15,
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title: 'Groups',
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icon: Icons.groups_rounded,
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value: count,
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);
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},
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),
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],
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),
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),
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],
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Padding(
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padding: const EdgeInsets.symmetric(vertical: 16.0),
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child: InfoTile(
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width: constraints.maxWidth * 0.95,
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title: 'Recent Games',
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icon: Icons.timer,
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content: const Padding(
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padding: EdgeInsets.symmetric(horizontal: 40.0),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.start,
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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GameTile(
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gameTitle: 'Gamenight',
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gameType: 'Cabo',
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ruleset: 'Lowest Points',
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players: '5 Players',
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winner: 'Leonard',
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),
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Padding(
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padding: EdgeInsets.symmetric(vertical: 8.0),
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child: Divider(),
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),
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GameTile(
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gameTitle: 'Schoolbreak',
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gameType: 'Uno',
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ruleset: 'Highest Points',
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players: 'The Gang',
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winner: 'Lina',
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),
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SizedBox(height: 8),
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],
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),
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),
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),
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),
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InfoTile(
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width: constraints.maxWidth * 0.95,
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title: 'Quick Create',
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icon: Icons.add_box_rounded,
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content: Column(
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spacing: 8,
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children: [
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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QuickCreateButton(
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text: 'Category 1',
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onPressed: () {},
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),
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QuickCreateButton(
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text: 'Category 2',
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onPressed: () {},
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),
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],
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),
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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QuickCreateButton(
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text: 'Category 3',
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onPressed: () {},
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),
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QuickCreateButton(
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text: 'Category 4',
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onPressed: () {},
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),
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],
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),
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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QuickCreateButton(
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text: 'Category 5',
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onPressed: () {},
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),
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QuickCreateButton(
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text: 'Category 6',
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onPressed: () {},
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),
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],
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),
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],
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),
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),
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],
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),
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),
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);
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},
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Reference in New Issue
Block a user