add create game button
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@@ -1,11 +1,14 @@
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import 'package:flutter/material.dart';
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import 'package:game_tracker/core/custom_theme.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/dto/game.dart';
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import 'package:game_tracker/data/dto/group.dart';
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import 'package:game_tracker/data/dto/player.dart';
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import 'package:game_tracker/presentation/views/main_menu/create_group_view.dart';
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import 'package:game_tracker/presentation/widgets/tiles/game_history_tile.dart';
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import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
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import 'package:game_tracker/presentation/widgets/app_skeleton.dart'; // Add this import
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import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
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import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
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import 'package:provider/provider.dart';
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class GameHistoryView extends StatefulWidget {
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@@ -57,51 +60,79 @@ class _GameHistoryViewState extends State<GameHistoryView> {
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@override
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Widget build(BuildContext context) {
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return FutureBuilder<List<Game>>(
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future: _gameListFuture,
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builder: (BuildContext context, AsyncSnapshot<List<Game>> snapshot) {
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if (snapshot.hasError) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.report,
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title: 'Error',
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message: 'Game data could not be loaded',
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),
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);
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}
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if (snapshot.connectionState == ConnectionState.done &&
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(!snapshot.hasData || snapshot.data!.isEmpty)) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.report,
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title: 'Error',
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message: 'No Games Available',
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),
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);
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}
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final List<Game> games = (isLoading
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? skeletonData
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: (snapshot.data ?? [])
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..sort((a, b) => b.createdAt.compareTo(a.createdAt)))
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.toList();
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return AppSkeleton(
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enabled: isLoading,
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child: ListView.builder(
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padding: const EdgeInsets.only(bottom: 85),
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itemCount: games.length + 1,
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itemBuilder: (BuildContext context, int index) {
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if (index == games.length) {
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return SizedBox(
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height: MediaQuery.paddingOf(context).bottom - 80,
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return Scaffold(
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backgroundColor: CustomTheme.backgroundColor,
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body: Stack(
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alignment: Alignment.center,
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children: [
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FutureBuilder<List<Game>>(
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future: _gameListFuture,
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builder: (BuildContext context, AsyncSnapshot<List<Game>> snapshot) {
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if (snapshot.hasError) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.report,
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title: 'Error',
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message: 'Game data could not be loaded',
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),
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);
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}
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return GameHistoryTile(game: games[index]);
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if (snapshot.connectionState == ConnectionState.done &&
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(!snapshot.hasData || snapshot.data!.isEmpty)) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.report,
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title: 'Error',
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message: 'No Games Available',
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),
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);
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}
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final List<Game> games = (isLoading
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? skeletonData
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: (snapshot.data ?? [])
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..sort((a, b) => b.createdAt.compareTo(a.createdAt)))
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.toList();
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return AppSkeleton(
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enabled: isLoading,
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child: ListView.builder(
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padding: const EdgeInsets.only(bottom: 85),
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itemCount: games.length + 1,
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itemBuilder: (BuildContext context, int index) {
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if (index == games.length) {
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return SizedBox(
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height: MediaQuery.paddingOf(context).bottom - 80,
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);
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}
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return GameHistoryTile(game: games[index]); // Placeholder
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},
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),
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);
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},
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),
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);
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},
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Positioned(
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bottom: MediaQuery.paddingOf(context).bottom,
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child: CustomWidthButton(
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text: 'Create Game',
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sizeRelativeToWidth: 0.90,
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onPressed: () async {
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await Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) {
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return const CreateGroupView();
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},
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),
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);
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setState(() {
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_gameListFuture = db.gameDao.getAllGames();
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});
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},
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),
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),
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],
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),
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);
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}
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}
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