Merge branch 'development' into bug/94-choosegroupview-zeigt-keine-group-entspricht-der-suche-obwohl-nur-gruppen-leer
This commit is contained in:
@@ -28,12 +28,6 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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/// Reference to the app database
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late final AppDatabase db;
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/// Futures to load all groups and players from the database
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late Future<List<Group>> _allGroupsFuture;
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/// Future to load all players from the database
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late Future<List<Player>> _allPlayersFuture;
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/// Controller for the game name input field
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final TextEditingController _gameNameController = TextEditingController();
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@@ -107,14 +101,13 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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db = Provider.of<AppDatabase>(context, listen: false);
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_allGroupsFuture = db.groupDao.getAllGroups();
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_allPlayersFuture = db.playerDao.getAllPlayers();
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Future.wait([_allGroupsFuture, _allPlayersFuture]).then((result) async {
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Future.wait([
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db.groupDao.getAllGroups(),
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db.playerDao.getAllPlayers(),
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]).then((result) async {
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groupsList = result[0] as List<Group>;
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playerList = result[1] as List<Player>;
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});
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filteredPlayerList = List.from(playerList);
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}
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@@ -2,6 +2,7 @@ import 'dart:core' hide Match;
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import 'package:flutter/cupertino.dart';
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import 'package:flutter/material.dart';
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import 'package:game_tracker/core/constants.dart';
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import 'package:game_tracker/core/custom_theme.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/dto/group.dart';
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@@ -23,16 +24,16 @@ class MatchView extends StatefulWidget {
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}
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class _MatchViewState extends State<MatchView> {
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late Future<List<Match>> _gameListFuture;
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late final AppDatabase db;
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bool isLoading = true;
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late final List<Match> skeletonData = List.filled(
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List<Match> matches = List.filled(
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4,
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Match(
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name: 'Skeleton Gamename',
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group: Group(
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name: 'Groupname',
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members: List.generate(5, (index) => Player(name: 'Player')),
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members: List.filled(5, Player(name: 'Player')),
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),
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winner: Player(name: 'Player'),
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players: [Player(name: 'Player')],
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@@ -43,10 +44,7 @@ class _MatchViewState extends State<MatchView> {
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void initState() {
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super.initState();
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db = Provider.of<AppDatabase>(context, listen: false);
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_gameListFuture = Future.delayed(
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const Duration(milliseconds: 250),
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() => db.matchDao.getAllMatches(),
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);
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loadGames();
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}
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@override
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@@ -56,67 +54,44 @@ class _MatchViewState extends State<MatchView> {
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body: Stack(
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alignment: Alignment.center,
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children: [
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FutureBuilder<List<Match>>(
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future: _gameListFuture,
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builder:
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(BuildContext context, AsyncSnapshot<List<Match>> snapshot) {
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if (snapshot.hasError) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.report,
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title: 'Error',
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message: 'Game data could not be loaded',
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),
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AppSkeleton(
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enabled: isLoading,
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child: Visibility(
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visible: matches.isNotEmpty,
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replacement: const Center(
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child: TopCenteredMessage(
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icon: Icons.report,
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title: 'Info',
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message: 'No games created yet',
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),
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),
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child: ListView.builder(
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padding: const EdgeInsets.only(bottom: 85),
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itemCount: matches.length + 1,
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itemBuilder: (BuildContext context, int index) {
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if (index == matches.length) {
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return SizedBox(
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height: MediaQuery.paddingOf(context).bottom - 80,
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);
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}
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if (snapshot.connectionState == ConnectionState.done &&
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(!snapshot.hasData || snapshot.data!.isEmpty)) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.report,
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title: 'Info',
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message: 'No games created yet',
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),
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);
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}
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final bool isLoading =
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snapshot.connectionState == ConnectionState.waiting;
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final List<Match> matches =
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(isLoading ? skeletonData : (snapshot.data ?? [])
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..sort(
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(a, b) => b.createdAt.compareTo(a.createdAt),
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))
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.toList();
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return AppSkeleton(
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enabled: isLoading,
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child: ListView.builder(
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padding: const EdgeInsets.only(bottom: 85),
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itemCount: matches.length + 1,
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itemBuilder: (BuildContext context, int index) {
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if (index == matches.length) {
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return SizedBox(
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height: MediaQuery.paddingOf(context).bottom - 20,
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);
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}
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return GameHistoryTile(
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onTap: () async {
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Navigator.push(
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context,
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CupertinoPageRoute(
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fullscreenDialog: true,
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builder: (context) => GameResultView(
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match: matches[index],
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onWinnerChanged: refreshGameList,
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),
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),
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);
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},
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match: matches[index],
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);
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},
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),
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return GameHistoryTile(
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onTap: () async {
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Navigator.push(
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context,
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CupertinoPageRoute(
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fullscreenDialog: true,
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builder: (context) => GameResultView(
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match: matches[index],
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onWinnerChanged: loadGames,
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),
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),
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);
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},
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match: matches[index],
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);
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},
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),
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),
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),
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Positioned(
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bottom: MediaQuery.paddingOf(context).bottom,
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@@ -128,7 +103,7 @@ class _MatchViewState extends State<MatchView> {
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context,
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MaterialPageRoute(
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builder: (context) =>
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CreateMatchView(onWinnerChanged: refreshGameList),
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CreateMatchView(onWinnerChanged: loadGames),
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),
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);
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},
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@@ -139,9 +114,19 @@ class _MatchViewState extends State<MatchView> {
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);
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}
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void refreshGameList() {
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setState(() {
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_gameListFuture = db.matchDao.getAllMatches();
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void loadGames() {
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Future.wait([
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db.matchDao.getAllMatches(),
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Future.delayed(minimumSkeletonDuration),
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]).then((results) {
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if (mounted) {
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setState(() {
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final loadedMatches = results[0] as List<Match>;
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matches = loadedMatches
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..sort((a, b) => b.createdAt.compareTo(a.createdAt));
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isLoading = false;
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});
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}
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});
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}
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}
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