5 Commits

Author SHA1 Message Date
7732c6ceb9 remove futurebuilder from match view and refactor
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2025-12-23 23:17:27 +01:00
a747d91c5d refactor group loading into reusable method loadGroups and call it after adding a group 2025-12-23 23:16:57 +01:00
06a9c0cd84 remove futurebuilder from player selection and refactor 2025-12-23 22:59:01 +01:00
9ad5c4ad6f remove futurebuilder from groups view and refactor 2025-12-23 22:58:49 +01:00
9b3d61e5b0 remove futurebuilder from playerselection and refactor 2025-12-23 22:36:11 +01:00
3 changed files with 132 additions and 188 deletions

View File

@@ -19,15 +19,15 @@ class GroupsView extends StatefulWidget {
} }
class _GroupsViewState extends State<GroupsView> { class _GroupsViewState extends State<GroupsView> {
late Future<List<Group>> _allGroupsFuture;
late final AppDatabase db; late final AppDatabase db;
late List<Group> loadedGroups;
bool isLoading = true;
final player = Player(name: 'Skeleton Player'); List<Group> groups = List.filled(
late final List<Group> skeletonData = List.filled(
7, 7,
Group( Group(
name: 'Skeleton Match', name: 'Skeleton Group',
members: [player, player, player, player, player, player], members: List.filled(6, Player(name: 'Skeleton Player')),
), ),
); );
@@ -35,10 +35,7 @@ class _GroupsViewState extends State<GroupsView> {
void initState() { void initState() {
super.initState(); super.initState();
db = Provider.of<AppDatabase>(context, listen: false); db = Provider.of<AppDatabase>(context, listen: false);
_allGroupsFuture = Future.wait([ loadGroups();
db.groupDao.getAllGroups(),
Future.delayed(minimumSkeletonDuration),
]).then((results) => results[0] as List<Group>);
} }
@override @override
@@ -48,36 +45,17 @@ class _GroupsViewState extends State<GroupsView> {
body: Stack( body: Stack(
alignment: Alignment.center, alignment: Alignment.center,
children: [ children: [
FutureBuilder<List<Group>>( AppSkeleton(
future: _allGroupsFuture, enabled: isLoading,
builder: child: Visibility(
(BuildContext context, AsyncSnapshot<List<Group>> snapshot) { visible: groups.isNotEmpty,
if (snapshot.hasError) { replacement: const Center(
return const Center(
child: TopCenteredMessage(
icon: Icons.report,
title: 'Error',
message: 'Group data couldn\'t\nbe loaded',
),
);
}
if (snapshot.connectionState == ConnectionState.done &&
(!snapshot.hasData || snapshot.data!.isEmpty)) {
return const Center(
child: TopCenteredMessage( child: TopCenteredMessage(
icon: Icons.info, icon: Icons.info,
title: 'Info', title: 'Info',
message: 'No groups created yet', message: 'No groups created yet',
), ),
); ),
}
final bool isLoading =
snapshot.connectionState == ConnectionState.waiting;
final List<Group> groups =
isLoading ? skeletonData : (snapshot.data ?? [])
..sort((a, b) => b.createdAt.compareTo(a.createdAt));
return AppSkeleton(
enabled: isLoading,
child: ListView.builder( child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85), padding: const EdgeInsets.only(bottom: 85),
itemCount: groups.length + 1, itemCount: groups.length + 1,
@@ -90,8 +68,7 @@ class _GroupsViewState extends State<GroupsView> {
return GroupTile(group: groups[index]); return GroupTile(group: groups[index]);
}, },
), ),
); ),
},
), ),
Positioned( Positioned(
bottom: MediaQuery.paddingOf(context).bottom, bottom: MediaQuery.paddingOf(context).bottom,
@@ -108,7 +85,7 @@ class _GroupsViewState extends State<GroupsView> {
), ),
); );
setState(() { setState(() {
_allGroupsFuture = db.groupDao.getAllGroups(); loadGroups();
}); });
}, },
), ),
@@ -117,4 +94,18 @@ class _GroupsViewState extends State<GroupsView> {
), ),
); );
} }
void loadGroups() {
Future.wait([
db.groupDao.getAllGroups(),
Future.delayed(minimumSkeletonDuration),
]).then((results) {
loadedGroups = results[0] as List<Group>;
setState(() {
groups = loadedGroups
..sort((a, b) => b.createdAt.compareTo(a.createdAt));
});
isLoading = false;
});
}
} }

View File

@@ -24,16 +24,16 @@ class MatchView extends StatefulWidget {
} }
class _MatchViewState extends State<MatchView> { class _MatchViewState extends State<MatchView> {
late Future<List<Match>> _gameListFuture;
late final AppDatabase db; late final AppDatabase db;
bool isLoading = true;
late final List<Match> skeletonData = List.filled( List<Match> matches = List.filled(
4, 4,
Match( Match(
name: 'Skeleton Gamename', name: 'Skeleton Gamename',
group: Group( group: Group(
name: 'Groupname', name: 'Groupname',
members: List.generate(5, (index) => Player(name: 'Player')), members: List.filled(5, Player(name: 'Player')),
), ),
winner: Player(name: 'Player'), winner: Player(name: 'Player'),
players: [Player(name: 'Player')], players: [Player(name: 'Player')],
@@ -44,10 +44,7 @@ class _MatchViewState extends State<MatchView> {
void initState() { void initState() {
super.initState(); super.initState();
db = Provider.of<AppDatabase>(context, listen: false); db = Provider.of<AppDatabase>(context, listen: false);
_gameListFuture = Future.wait([ loadGames();
db.matchDao.getAllMatches(),
Future.delayed(minimumSkeletonDuration),
]).then((results) => results[0] as List<Match>);
} }
@override @override
@@ -57,39 +54,17 @@ class _MatchViewState extends State<MatchView> {
body: Stack( body: Stack(
alignment: Alignment.center, alignment: Alignment.center,
children: [ children: [
FutureBuilder<List<Match>>( AppSkeleton(
future: _gameListFuture, enabled: isLoading,
builder: child: Visibility(
(BuildContext context, AsyncSnapshot<List<Match>> snapshot) { visible: matches.isNotEmpty,
if (snapshot.hasError) { replacement: const Center(
return const Center(
child: TopCenteredMessage(
icon: Icons.report,
title: 'Error',
message: 'Game data could not be loaded',
),
);
}
if (snapshot.connectionState == ConnectionState.done &&
(!snapshot.hasData || snapshot.data!.isEmpty)) {
return const Center(
child: TopCenteredMessage( child: TopCenteredMessage(
icon: Icons.report, icon: Icons.report,
title: 'Info', title: 'Info',
message: 'No games created yet', message: 'No games created yet',
), ),
); ),
}
final bool isLoading =
snapshot.connectionState == ConnectionState.waiting;
final List<Match> matches =
(isLoading ? skeletonData : (snapshot.data ?? [])
..sort(
(a, b) => b.createdAt.compareTo(a.createdAt),
))
.toList();
return AppSkeleton(
enabled: isLoading,
child: ListView.builder( child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85), padding: const EdgeInsets.only(bottom: 85),
itemCount: matches.length + 1, itemCount: matches.length + 1,
@@ -107,7 +82,7 @@ class _MatchViewState extends State<MatchView> {
fullscreenDialog: true, fullscreenDialog: true,
builder: (context) => GameResultView( builder: (context) => GameResultView(
match: matches[index], match: matches[index],
onWinnerChanged: refreshGameList, onWinnerChanged: loadGames,
), ),
), ),
); );
@@ -116,8 +91,7 @@ class _MatchViewState extends State<MatchView> {
); );
}, },
), ),
); ),
},
), ),
Positioned( Positioned(
bottom: MediaQuery.paddingOf(context).bottom, bottom: MediaQuery.paddingOf(context).bottom,
@@ -129,7 +103,7 @@ class _MatchViewState extends State<MatchView> {
context, context,
MaterialPageRoute( MaterialPageRoute(
builder: (context) => builder: (context) =>
CreateMatchView(onWinnerChanged: refreshGameList), CreateMatchView(onWinnerChanged: loadGames),
), ),
); );
}, },
@@ -140,9 +114,17 @@ class _MatchViewState extends State<MatchView> {
); );
} }
void refreshGameList() { void loadGames() {
Future.wait([
db.matchDao.getAllMatches(),
Future.delayed(minimumSkeletonDuration),
]).then((results) {
final loadedMatches = results[0] as List<Match>;
matches = loadedMatches
..sort((a, b) => b.createdAt.compareTo(a.createdAt));
setState(() { setState(() {
_gameListFuture = db.matchDao.getAllMatches(); isLoading = false;
});
}); });
} }
} }

View File

@@ -30,6 +30,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
List<Player> selectedPlayers = []; List<Player> selectedPlayers = [];
List<Player> suggestedPlayers = []; List<Player> suggestedPlayers = [];
List<Player> allPlayers = []; List<Player> allPlayers = [];
bool isLoading = true;
late final TextEditingController _searchBarController = late final TextEditingController _searchBarController =
TextEditingController(); TextEditingController();
late final AppDatabase db; late final AppDatabase db;
@@ -43,6 +44,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
void initState() { void initState() {
super.initState(); super.initState();
db = Provider.of<AppDatabase>(context, listen: false); db = Provider.of<AppDatabase>(context, listen: false);
suggestedPlayers = skeletonData;
loadPlayerList(); loadPlayerList();
} }
@@ -51,7 +53,6 @@ class _PlayerSelectionState extends State<PlayerSelection> {
db.playerDao.getAllPlayers(), db.playerDao.getAllPlayers(),
Future.delayed(minimumSkeletonDuration), Future.delayed(minimumSkeletonDuration),
]).then((results) => results[0] as List<Player>); ]).then((results) => results[0] as List<Player>);
suggestedPlayers = skeletonData;
_allPlayersFuture.then((loadedPlayers) { _allPlayersFuture.then((loadedPlayers) {
setState(() { setState(() {
// If a list of available players is provided, use that list. // If a list of available players is provided, use that list.
@@ -77,6 +78,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
suggestedPlayers = [...loadedPlayers]; suggestedPlayers = [...loadedPlayers];
} }
}); });
isLoading = false;
}); });
} }
@@ -163,42 +165,24 @@ class _PlayerSelectionState extends State<PlayerSelection> {
style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold), style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
), ),
const SizedBox(height: 10), const SizedBox(height: 10),
FutureBuilder( /*
future: _allPlayersFuture,
builder: */
(BuildContext context, AsyncSnapshot<List<Player>> snapshot) { Expanded(
if (snapshot.hasError) {
return const Center(
child: TopCenteredMessage(
icon: Icons.report,
title: 'Error',
message: 'Player data couldn\'t\nbe loaded.',
),
);
}
bool doneLoading =
snapshot.connectionState == ConnectionState.done;
bool snapshotDataEmpty =
!snapshot.hasData || snapshot.data!.isEmpty;
if (doneLoading &&
(snapshotDataEmpty && allPlayers.isEmpty)) {
return const Center(
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: 'No players created yet.',
),
);
}
final bool isLoading =
snapshot.connectionState == ConnectionState.waiting;
return Expanded(
child: AppSkeleton( child: AppSkeleton(
enabled: isLoading, enabled: isLoading,
child: Visibility( child: Visibility(
visible: visible: suggestedPlayers.isNotEmpty,
(suggestedPlayers.isEmpty && allPlayers.isNotEmpty), replacement: TopCenteredMessage(
replacement: ListView.builder( icon: Icons.info,
title: 'Info',
message: allPlayers.isEmpty
? 'No players created yet.'
: (selectedPlayers.length == allPlayers.length)
? 'No more players to add.'
: 'No players found with that name.',
),
child: ListView.builder(
itemCount: suggestedPlayers.length, itemCount: suggestedPlayers.length,
itemBuilder: (BuildContext context, int index) { itemBuilder: (BuildContext context, int index) {
return TextIconListTile( return TextIconListTile(
@@ -208,31 +192,18 @@ class _PlayerSelectionState extends State<PlayerSelection> {
if (!selectedPlayers.contains( if (!selectedPlayers.contains(
suggestedPlayers[index], suggestedPlayers[index],
)) { )) {
selectedPlayers.add( selectedPlayers.add(suggestedPlayers[index]);
suggestedPlayers[index],
);
widget.onChanged([...selectedPlayers]); widget.onChanged([...selectedPlayers]);
suggestedPlayers.remove( suggestedPlayers.remove(suggestedPlayers[index]);
suggestedPlayers[index],
);
} }
}); });
}, },
); );
}, },
), ),
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: (selectedPlayers.length == allPlayers.length)
? 'No more players to add.'
: 'No players found with that name.',
), ),
), ),
), ),
);
},
),
], ],
), ),
); );