diff --git a/lib/presentation/views/main_menu/match_view/create_match/create_match_view.dart b/lib/presentation/views/main_menu/match_view/create_match/create_match_view.dart index a91a45b..9923d7a 100644 --- a/lib/presentation/views/main_menu/match_view/create_match/create_match_view.dart +++ b/lib/presentation/views/main_menu/match_view/create_match/create_match_view.dart @@ -110,8 +110,10 @@ class _CreateMatchViewState extends State { ]).then((result) async { groupsList = result[0] as List; playerList = result[1] as List; + setState(() { + filteredPlayerList = List.from(playerList); + }); }); - filteredPlayerList = List.from(playerList); } @override diff --git a/lib/presentation/widgets/player_selection.dart b/lib/presentation/widgets/player_selection.dart index d497fcd..6ca6373 100644 --- a/lib/presentation/widgets/player_selection.dart +++ b/lib/presentation/widgets/player_selection.dart @@ -12,13 +12,13 @@ import 'package:provider/provider.dart'; class PlayerSelection extends StatefulWidget { final Function(List value) onChanged; - final List availablePlayers; + final List? availablePlayers; final List? initialSelectedPlayers; const PlayerSelection({ super.key, required this.onChanged, - this.availablePlayers = const [], + this.availablePlayers, this.initialSelectedPlayers, }); @@ -56,17 +56,17 @@ class _PlayerSelectionState extends State { if (mounted) { _allPlayersFuture.then((loadedPlayers) { setState(() { - // If a list of available players is provided, use that list. - if (widget.availablePlayers.isNotEmpty) { - widget.availablePlayers.sort((a, b) => a.name.compareTo(b.name)); - allPlayers = [...widget.availablePlayers]; + // If a list of available players is provided (even if empty), use that list. + if (widget.availablePlayers != null) { + widget.availablePlayers!.sort((a, b) => a.name.compareTo(b.name)); + allPlayers = [...widget.availablePlayers!]; suggestedPlayers = [...allPlayers]; if (widget.initialSelectedPlayers != null) { // Ensures that only players available for selection are pre-selected. selectedPlayers = widget.initialSelectedPlayers! .where( - (p) => widget.availablePlayers.any( + (p) => widget.availablePlayers!.any( (available) => available.id == p.id, ), ) @@ -182,9 +182,6 @@ class _PlayerSelectionState extends State { style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold), ), const SizedBox(height: 10), - /* - - */ Expanded( child: AppSkeleton( enabled: isLoading, @@ -193,11 +190,7 @@ class _PlayerSelectionState extends State { replacement: TopCenteredMessage( icon: Icons.info, title: 'Info', - message: allPlayers.isEmpty - ? 'No players created yet' - : (selectedPlayers.length == allPlayers.length) - ? 'No more players to add' - : 'No players found with that name', + message: _getInfoText(), ), child: ListView.builder( itemCount: suggestedPlayers.length, @@ -231,7 +224,7 @@ class _PlayerSelectionState extends State { } /// Adds a new player to the database from the search bar input. - /// Shows a snackbar indicating success xfor failure. + /// Shows a snackbar indicating success or failure. /// [context] - BuildContext to show the snackbar. void addNewPlayerFromSearch({required BuildContext context}) async { String playerName = _searchBarController.text.trim(); @@ -273,4 +266,21 @@ class _PlayerSelectionState extends State { ); } } + + /// Determines the appropriate info text to display when no players + /// are available in the suggested players list. + String _getInfoText() { + if (allPlayers.isEmpty) { + // No players exist in the database + return 'No players created yet'; + } else if (selectedPlayers.length == allPlayers.length || + widget.availablePlayers?.isEmpty == true) { + // All players have been selected or + // available players list is provided but empty + return 'No more players to add'; + } else { + // No players match the search query + return 'No players found with that name'; + } + } }