MVP #141
@@ -27,37 +27,93 @@ class _ChooseRulesetViewState extends State<ChooseRulesetView> {
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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backgroundColor: CustomTheme.backgroundColor,
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appBar: AppBar(
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return DefaultTabController(
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length: 2,
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initialIndex: 0,
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child: Scaffold(
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backgroundColor: CustomTheme.backgroundColor,
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scrolledUnderElevation: 0,
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title: const Text(
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'Choose Group',
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style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
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appBar: AppBar(
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backgroundColor: CustomTheme.backgroundColor,
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scrolledUnderElevation: 0,
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title: const Text(
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'Choose Gametype',
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style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
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),
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centerTitle: true,
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),
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body: Column(
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children: [
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Container(
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color: CustomTheme.backgroundColor,
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padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
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child: TabBar(
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padding: const EdgeInsets.symmetric(horizontal: 5),
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// Label Settings
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labelStyle: const TextStyle(
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fontSize: 16,
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fontWeight: FontWeight.bold,
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),
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labelColor: Colors.white,
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unselectedLabelStyle: const TextStyle(fontSize: 14),
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unselectedLabelColor: Colors.white70,
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// Indicator Settings
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indicator: CustomTheme.standardBoxDecoration,
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indicatorSize: TabBarIndicatorSize.tab,
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indicatorWeight: 1,
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indicatorPadding: const EdgeInsets.symmetric(
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horizontal: 20,
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vertical: 0,
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),
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// Divider Settings
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dividerHeight: 0,
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tabs: const [
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Tab(text: 'Rulesets'),
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Tab(text: 'Gametypes'),
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],
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),
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),
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const Divider(
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indent: 30,
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endIndent: 30,
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thickness: 3,
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radius: BorderRadius.all(Radius.circular(12)),
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),
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Expanded(
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child: TabBarView(
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children: [
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ListView.builder(
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padding: const EdgeInsets.only(bottom: 85),
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itemCount: widget.rulesets.length,
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itemBuilder: (BuildContext context, int index) {
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return RulesetListTile(
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onPressed: () async {
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setState(() {
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selectedRulesetIndex = index;
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});
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Future.delayed(const Duration(milliseconds: 500), () {
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if (!context.mounted) return;
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Navigator.of(
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context,
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).pop(widget.rulesets[index].$1);
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});
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},
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title: widget.rulesets[index].$2,
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description: widget.rulesets[index].$3,
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isHighlighted: selectedRulesetIndex == index,
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);
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},
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),
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const Center(
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child: Text(
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'No gametypes available',
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style: TextStyle(color: Colors.white70),
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),
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),
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],
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),
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),
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],
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),
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centerTitle: true,
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),
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body: ListView.builder(
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padding: const EdgeInsets.only(bottom: 85),
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itemCount: widget.rulesets.length,
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itemBuilder: (BuildContext context, int index) {
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return RulesetListTile(
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onPressed: () async {
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setState(() {
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selectedRulesetIndex = index;
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});
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Future.delayed(const Duration(milliseconds: 500), () {
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if (!context.mounted) return;
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Navigator.of(context).pop(widget.rulesets[index].$1);
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});
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},
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title: widget.rulesets[index].$2,
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description: widget.rulesets[index].$3,
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isHighlighted: selectedRulesetIndex == index,
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);
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},
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),
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);
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}
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