MVP #141

Merged
flixcoo merged 705 commits from development into main 2026-01-09 12:55:50 +00:00
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@@ -1,9 +1,13 @@
import 'package:flutter/material.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/buttons/quick_create_button.dart';
import 'package:game_tracker/presentation/widgets/tiles/game_tile.dart';
import 'package:game_tracker/presentation/widgets/tiles/info_tile.dart';
import 'package:game_tracker/presentation/widgets/tiles/quick_info_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
import 'package:provider/provider.dart';
import 'package:skeletonizer/skeletonizer.dart';
@@ -17,23 +21,43 @@ class HomeView extends StatefulWidget {
class _HomeViewState extends State<HomeView> {
late Future<int> _gameCountFuture;
late Future<int> _groupCountFuture;
late Future<List<Game>> _recentGamesFuture;
bool isLoading = true;
late final List<Game> skeletonData = List.filled(
2,
Game(
name: 'Skeleton Game',
group: Group(
name: 'Skeleton Group',
members: [
Player(name: 'Skeleton Player 1'),
Player(name: 'Skeleton Player 2'),
],
),
winner:
"Winner ID", //TODO: Should be player object, but isnt yet, waiting for pr
),
);
@override
initState() {
super.initState();
final db = Provider.of<AppDatabase>(context, listen: false);
_gameCountFuture = db.gameDao.getGameCount();
_groupCountFuture = db.groupDao.getGroupCount();
_recentGamesFuture = db.gameDao.getAllGames();
Future.wait([_gameCountFuture, _groupCountFuture]).then((_) async {
await Future.delayed(const Duration(milliseconds: 50));
if (mounted) {
setState(() {
isLoading = false;
});
}
});
Future.wait([_gameCountFuture, _groupCountFuture, _recentGamesFuture]).then(
(_) async {
await Future.delayed(const Duration(milliseconds: 50));
if (mounted) {
setState(() {
isLoading = false;
});
}
},
);
}
@override
@@ -48,12 +72,21 @@ class _HomeViewState extends State<HomeView> {
),
enabled: isLoading,
enableSwitchAnimation: true,
switchAnimationConfig: const SwitchAnimationConfig(
switchAnimationConfig: SwitchAnimationConfig(
duration: Duration(milliseconds: 200),
switchInCurve: Curves.linear,
switchOutCurve: Curves.linear,
transitionBuilder: AnimatedSwitcher.defaultTransitionBuilder,
layoutBuilder: AnimatedSwitcher.defaultLayoutBuilder,
layoutBuilder:
(Widget? currentChild, List<Widget> previousChildren) {
return Stack(
alignment: Alignment.topCenter,
children: [
...previousChildren,
if (currentChild != null) currentChild,
],
);
},
),
child: SingleChildScrollView(
child: Column(
@@ -97,41 +130,70 @@ class _HomeViewState extends State<HomeView> {
),
],
),
Padding(
padding: const EdgeInsets.symmetric(vertical: 16.0),
child: InfoTile(
width: constraints.maxWidth * 0.95,
title: 'Recent Games',
icon: Icons.timer,
content: const Padding(
padding: EdgeInsets.symmetric(horizontal: 40.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
GameTile(
gameTitle: 'Gamenight',
gameType: 'Cabo',
ruleset: 'Lowest Points',
players: '5 Players',
winner: 'Leonard',
FutureBuilder(
future: _recentGamesFuture,
builder: (context, snapshot) {
if (snapshot.hasError) {
return const Center(
child: TopCenteredMessage(
icon: Icons.report,
title: 'Error',
message: 'Group data couldn\'t\nbe loaded.',
),
);
}
if (snapshot.connectionState == ConnectionState.done &&
(!snapshot.hasData || snapshot.data!.isEmpty)) {
return const Center(
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: 'No games created yet.',
),
);
}
final List<Game> games =
isLoading ? skeletonData : (snapshot.data ?? [])
..sort((a, b) => b.createdAt.compareTo(a.createdAt));
return Padding(
padding: const EdgeInsets.symmetric(vertical: 16.0),
child: InfoTile(
width: constraints.maxWidth * 0.95,
title: 'Recent Games',
icon: Icons.timer,
content: Padding(
padding: EdgeInsets.symmetric(horizontal: 40.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
GameTile(
gameTitle: games[0].name,
gameType: "Gametype",
ruleset: 'Ruleset',
players: _getPlayerText(games[0]),
winner:
'Leonard', //TODO: Replace Winner with real Winner
),
Padding(
padding: EdgeInsets.symmetric(vertical: 8.0),
child: Divider(),
),
GameTile(
gameTitle: games[1].name,
gameType: 'Gametype',
ruleset: 'Ruleset',
players: _getPlayerText(games[1]),
winner:
'Lina', //TODO: Replace Winner with real Winner
),
SizedBox(height: 8),
],
),
Padding(
padding: EdgeInsets.symmetric(vertical: 8.0),
child: Divider(),
),
GameTile(
gameTitle: 'Schoolbreak',
gameType: 'Uno',
ruleset: 'Highest Points',
players: 'The Gang',
winner: 'Lina',
),
SizedBox(height: 8),
],
),
),
),
),
);
},
),
InfoTile(
width: constraints.maxWidth * 0.95,
@@ -189,4 +251,14 @@ class _HomeViewState extends State<HomeView> {
},
);
}
String _getPlayerText(Game game) {
if (game.group == null) {
return game.players?.map((p) => p.name).join(', ') ?? 'No Players';
}
if (game.players == null || game.players!.isEmpty) {
return game.group!.name;
}
return '${game.group!.name} + ${game.players!.length}';
}
}