Neue Datenbank Struktur #156

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gelbeinhalb wants to merge 88 commits from feature/88-neue-datenbank-struktur into development
11 changed files with 51 additions and 61 deletions
Showing only changes of commit 55f5aac4e2 - Show all commits

View File

@@ -20,7 +20,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
name: row.name, name: row.name,
ruleset: row.ruleset, ruleset: row.ruleset,
description: row.description, description: row.description,
color: row.color != null ? int.tryParse(row.color!) : null, color: row.color,
icon: row.icon, icon: row.icon,
createdAt: row.createdAt, createdAt: row.createdAt,
), ),
@@ -37,7 +37,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
name: result.name, name: result.name,
ruleset: result.ruleset, ruleset: result.ruleset,
description: result.description, description: result.description,
flixcoo marked this conversation as resolved
Review

Funktioniert das tatsächlich? Ist das getestet, dass dann auch ein ruleset (color) gefunden wird wenn du den enum speicherst?

Funktioniert das tatsächlich? Ist das getestet, dass dann auch ein ruleset (color) gefunden wird wenn du den enum speicherst?
Review

Ja glaube das hat funktioniert

Ja glaube das hat funktioniert
color: result.color != null ? int.tryParse(result.color!) : null, color: result.color,
icon: result.icon, icon: result.icon,
createdAt: result.createdAt, createdAt: result.createdAt,
); );
@@ -54,7 +54,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
name: game.name, name: game.name,
ruleset: game.ruleset ?? '', ruleset: game.ruleset ?? '',
description: Value(game.description), description: Value(game.description),
color: Value(game.color?.toString()), color: game.color,
icon: Value(game.icon), icon: Value(game.icon),
createdAt: game.createdAt, createdAt: game.createdAt,
), ),
@@ -80,7 +80,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
name: game.name, name: game.name,
ruleset: game.ruleset ?? '', ruleset: game.ruleset ?? '',
description: Value(game.description), description: Value(game.description),
color: Value(game.color?.toString()), color: game.color,
icon: Value(game.icon), icon: Value(game.icon),
createdAt: game.createdAt, createdAt: game.createdAt,
), ),
@@ -142,10 +142,10 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
/// Updates the color of the game with the given [gameId]. /// Updates the color of the game with the given [gameId].
Future<void> updateGameColor({ Future<void> updateGameColor({
required String gameId, required String gameId,
required int? newColor, required String newColor,
}) async { }) async {
await (update(gameTable)..where((g) => g.id.equals(gameId))).write( await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
GameTableCompanion(color: Value(newColor?.toString())), GameTableCompanion(color: Value(newColor)),
); );
} }

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@@ -129,7 +129,7 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
name: game.name, name: game.name,
ruleset: game.ruleset ?? '', ruleset: game.ruleset ?? '',
description: Value(game.description), description: Value(game.description),
color: Value(game.color?.toString()), color: game.color,
icon: Value(game.icon), icon: Value(game.icon),
createdAt: game.createdAt, createdAt: game.createdAt,
), ),

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@@ -682,9 +682,9 @@ class $GameTableTable extends GameTable
late final GeneratedColumn<String> color = GeneratedColumn<String>( late final GeneratedColumn<String> color = GeneratedColumn<String>(
'color', 'color',
aliasedName, aliasedName,
true, false,
type: DriftSqlType.string, type: DriftSqlType.string,
requiredDuringInsert: false, requiredDuringInsert: true,
); );
static const VerificationMeta _iconMeta = const VerificationMeta('icon'); static const VerificationMeta _iconMeta = const VerificationMeta('icon');
@override @override
@@ -763,6 +763,8 @@ class $GameTableTable extends GameTable
_colorMeta, _colorMeta,
color.isAcceptableOrUnknown(data['color']!, _colorMeta), color.isAcceptableOrUnknown(data['color']!, _colorMeta),
); );
} else if (isInserting) {
context.missing(_colorMeta);
} }
if (data.containsKey('icon')) { if (data.containsKey('icon')) {
context.handle( context.handle(
@@ -806,7 +808,7 @@ class $GameTableTable extends GameTable
color: attachedDatabase.typeMapping.read( color: attachedDatabase.typeMapping.read(
DriftSqlType.string, DriftSqlType.string,
data['${effectivePrefix}color'], data['${effectivePrefix}color'],
), )!,
icon: attachedDatabase.typeMapping.read( icon: attachedDatabase.typeMapping.read(
DriftSqlType.string, DriftSqlType.string,
data['${effectivePrefix}icon'], data['${effectivePrefix}icon'],
@@ -829,7 +831,7 @@ class GameTableData extends DataClass implements Insertable<GameTableData> {
final String name; final String name;
final String ruleset; final String ruleset;
final String? description; final String? description;
final String? color; final String color;
final String? icon; final String? icon;
final DateTime createdAt; final DateTime createdAt;
const GameTableData({ const GameTableData({
@@ -837,7 +839,7 @@ class GameTableData extends DataClass implements Insertable<GameTableData> {
required this.name, required this.name,
required this.ruleset, required this.ruleset,
this.description, this.description,
this.color, required this.color,
this.icon, this.icon,
required this.createdAt, required this.createdAt,
}); });
@@ -850,9 +852,7 @@ class GameTableData extends DataClass implements Insertable<GameTableData> {
if (!nullToAbsent || description != null) { if (!nullToAbsent || description != null) {
map['description'] = Variable<String>(description); map['description'] = Variable<String>(description);
} }
if (!nullToAbsent || color != null) {
map['color'] = Variable<String>(color); map['color'] = Variable<String>(color);
}
if (!nullToAbsent || icon != null) { if (!nullToAbsent || icon != null) {
map['icon'] = Variable<String>(icon); map['icon'] = Variable<String>(icon);
} }
@@ -868,9 +868,7 @@ class GameTableData extends DataClass implements Insertable<GameTableData> {
description: description == null && nullToAbsent description: description == null && nullToAbsent
? const Value.absent() ? const Value.absent()
: Value(description), : Value(description),
color: color == null && nullToAbsent color: Value(color),
? const Value.absent()
: Value(color),
icon: icon == null && nullToAbsent ? const Value.absent() : Value(icon), icon: icon == null && nullToAbsent ? const Value.absent() : Value(icon),
createdAt: Value(createdAt), createdAt: Value(createdAt),
); );
@@ -886,7 +884,7 @@ class GameTableData extends DataClass implements Insertable<GameTableData> {
name: serializer.fromJson<String>(json['name']), name: serializer.fromJson<String>(json['name']),
ruleset: serializer.fromJson<String>(json['ruleset']), ruleset: serializer.fromJson<String>(json['ruleset']),
description: serializer.fromJson<String?>(json['description']), description: serializer.fromJson<String?>(json['description']),
color: serializer.fromJson<String?>(json['color']), color: serializer.fromJson<String>(json['color']),
icon: serializer.fromJson<String?>(json['icon']), icon: serializer.fromJson<String?>(json['icon']),
createdAt: serializer.fromJson<DateTime>(json['createdAt']), createdAt: serializer.fromJson<DateTime>(json['createdAt']),
); );
@@ -899,7 +897,7 @@ class GameTableData extends DataClass implements Insertable<GameTableData> {
'name': serializer.toJson<String>(name), 'name': serializer.toJson<String>(name),
'ruleset': serializer.toJson<String>(ruleset), 'ruleset': serializer.toJson<String>(ruleset),
'description': serializer.toJson<String?>(description), 'description': serializer.toJson<String?>(description),
'color': serializer.toJson<String?>(color), 'color': serializer.toJson<String>(color),
'icon': serializer.toJson<String?>(icon), 'icon': serializer.toJson<String?>(icon),
'createdAt': serializer.toJson<DateTime>(createdAt), 'createdAt': serializer.toJson<DateTime>(createdAt),
}; };
@@ -910,7 +908,7 @@ class GameTableData extends DataClass implements Insertable<GameTableData> {
String? name, String? name,
String? ruleset, String? ruleset,
Value<String?> description = const Value.absent(), Value<String?> description = const Value.absent(),
Value<String?> color = const Value.absent(), String? color,
Value<String?> icon = const Value.absent(), Value<String?> icon = const Value.absent(),
DateTime? createdAt, DateTime? createdAt,
}) => GameTableData( }) => GameTableData(
@@ -918,7 +916,7 @@ class GameTableData extends DataClass implements Insertable<GameTableData> {
name: name ?? this.name, name: name ?? this.name,
ruleset: ruleset ?? this.ruleset, ruleset: ruleset ?? this.ruleset,
description: description.present ? description.value : this.description, description: description.present ? description.value : this.description,
color: color.present ? color.value : this.color, color: color ?? this.color,
icon: icon.present ? icon.value : this.icon, icon: icon.present ? icon.value : this.icon,
createdAt: createdAt ?? this.createdAt, createdAt: createdAt ?? this.createdAt,
); );
@@ -971,7 +969,7 @@ class GameTableCompanion extends UpdateCompanion<GameTableData> {
final Value<String> name; final Value<String> name;
final Value<String> ruleset; final Value<String> ruleset;
final Value<String?> description; final Value<String?> description;
final Value<String?> color; final Value<String> color;
final Value<String?> icon; final Value<String?> icon;
final Value<DateTime> createdAt; final Value<DateTime> createdAt;
final Value<int> rowid; final Value<int> rowid;
@@ -990,13 +988,14 @@ class GameTableCompanion extends UpdateCompanion<GameTableData> {
required String name, required String name,
required String ruleset, required String ruleset,
this.description = const Value.absent(), this.description = const Value.absent(),
this.color = const Value.absent(), required String color,
this.icon = const Value.absent(), this.icon = const Value.absent(),
required DateTime createdAt, required DateTime createdAt,
this.rowid = const Value.absent(), this.rowid = const Value.absent(),
}) : id = Value(id), }) : id = Value(id),
name = Value(name), name = Value(name),
ruleset = Value(ruleset), ruleset = Value(ruleset),
color = Value(color),
createdAt = Value(createdAt); createdAt = Value(createdAt);
static Insertable<GameTableData> custom({ static Insertable<GameTableData> custom({
Expression<String>? id, Expression<String>? id,
@@ -1025,7 +1024,7 @@ class GameTableCompanion extends UpdateCompanion<GameTableData> {
Value<String>? name, Value<String>? name,
Value<String>? ruleset, Value<String>? ruleset,
Value<String?>? description, Value<String?>? description,
Value<String?>? color, Value<String>? color,
Value<String?>? icon, Value<String?>? icon,
Value<DateTime>? createdAt, Value<DateTime>? createdAt,
Value<int>? rowid, Value<int>? rowid,
@@ -3665,7 +3664,7 @@ typedef $$GameTableTableCreateCompanionBuilder =
required String name, required String name,
required String ruleset, required String ruleset,
Value<String?> description, Value<String?> description,
Value<String?> color, required String color,
Value<String?> icon, Value<String?> icon,
required DateTime createdAt, required DateTime createdAt,
Value<int> rowid, Value<int> rowid,
@@ -3676,7 +3675,7 @@ typedef $$GameTableTableUpdateCompanionBuilder =
Value<String> name, Value<String> name,
Value<String> ruleset, Value<String> ruleset,
Value<String?> description, Value<String?> description,
Value<String?> color, Value<String> color,
Value<String?> icon, Value<String?> icon,
Value<DateTime> createdAt, Value<DateTime> createdAt,
Value<int> rowid, Value<int> rowid,
@@ -3910,7 +3909,7 @@ class $$GameTableTableTableManager
Value<String> name = const Value.absent(), Value<String> name = const Value.absent(),
Value<String> ruleset = const Value.absent(), Value<String> ruleset = const Value.absent(),
Value<String?> description = const Value.absent(), Value<String?> description = const Value.absent(),
Value<String?> color = const Value.absent(), Value<String> color = const Value.absent(),
Value<String?> icon = const Value.absent(), Value<String?> icon = const Value.absent(),
Value<DateTime> createdAt = const Value.absent(), Value<DateTime> createdAt = const Value.absent(),
Value<int> rowid = const Value.absent(), Value<int> rowid = const Value.absent(),
@@ -3930,7 +3929,7 @@ class $$GameTableTableTableManager
required String name, required String name,
required String ruleset, required String ruleset,
Value<String?> description = const Value.absent(), Value<String?> description = const Value.absent(),
Value<String?> color = const Value.absent(), required String color,
Value<String?> icon = const Value.absent(), Value<String?> icon = const Value.absent(),
required DateTime createdAt, required DateTime createdAt,
Value<int> rowid = const Value.absent(), Value<int> rowid = const Value.absent(),

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@@ -5,7 +5,7 @@ class GameTable extends Table {
TextColumn get name => text()(); TextColumn get name => text()();
TextColumn get ruleset => text()(); TextColumn get ruleset => text()();
gelbeinhalb marked this conversation as resolved
Review

Gleiche anmerkung wie oben, würde ich über einen int lösen

Gleiche anmerkung wie oben, würde ich über einen `int` lösen
TextColumn get description => text().nullable()(); TextColumn get description => text().nullable()();
gelbeinhalb marked this conversation as resolved Outdated

Gleiches wie oben, nicht nullable machen sondern einfach als Standard n leeren String

Gleiches wie oben, nicht nullable machen sondern einfach als Standard n leeren String
TextColumn get color => text().nullable()(); TextColumn get color => text()();
TextColumn get icon => text().nullable()(); TextColumn get icon => text().nullable()();
DateTimeColumn get createdAt => dateTime()(); DateTimeColumn get createdAt => dateTime()();

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@@ -7,7 +7,7 @@ class Game {
final String name; final String name;
final String? ruleset; final String? ruleset;
gelbeinhalb marked this conversation as resolved
Review

Ruleset sollte nicht optional, weil das immer gebraucht wird
Ruleset als enum

Ruleset sollte nicht optional, weil das immer gebraucht wird Ruleset als enum
final String? description; final String? description;
gelbeinhalb marked this conversation as resolved Outdated

Description als leeren string setzen, wenn nicht übergeben

Description als leeren string setzen, wenn nicht übergeben

warum findest du leeren string besser als nullable?

warum findest du leeren string besser als nullable?

Finde null sollte man nur dann verwenden, wenns halt nicht anders geht, wie z.B. bei objekten

Finde null sollte man nur dann verwenden, wenns halt nicht anders geht, wie z.B. bei objekten
final int? color; final String color;
gelbeinhalb marked this conversation as resolved Outdated

Hier lieber enum, gerne auch mit einem Color.none

Hier lieber enum, gerne auch mit einem `Color.none`

warum aber nicht hex codes?

warum aber nicht hex codes?

oder willst du die farben vorgeben?

oder willst du die farben vorgeben?

Ja man könnte auch hexcodes machen. Würde die Farben so oder so vorgeben unabhängig davon wie man sie speichert

Ja man könnte auch hexcodes machen. Würde die Farben so oder so vorgeben unabhängig davon wie man sie speichert

würde enums maybe machen, weil man sonst im export einfach den hex code ändern könnte. Also idk ob das juckt aber 🤷‍♂️

würde enums maybe machen, weil man sonst im export einfach den hex code ändern könnte. Also idk ob das juckt aber 🤷‍♂️
final String? icon; final String? icon;
gelbeinhalb marked this conversation as resolved Outdated

Hier auch mit enum arbeiten?

Hier auch mit enum arbeiten?
Game({ Game({
@@ -16,7 +16,7 @@ class Game {
required this.name, required this.name,
this.ruleset, this.ruleset,
this.description, this.description,
this.color, required this.color,
Review

Description sollte nicht obligatorisch sein, sondern optional. Wenn nicht gesetzt soll es ein leerer String werden.

Description sollte nicht obligatorisch sein, sondern optional. Wenn nicht gesetzt soll es ein leerer String werden.
Review

Dachte man soll den als leeren String selber setzen müssen

Dachte man soll den als leeren String selber setzen müssen
Review

würde das lieber so machen, weil man ja sonst immer unnötig die description setzten muss

würde das lieber so machen, weil man ja sonst immer unnötig die description setzten muss
Review

finde auch optional

finde auch optional
this.icon, this.icon,
}) : id = id ?? const Uuid().v4(), }) : id = id ?? const Uuid().v4(),
createdAt = createdAt ?? clock.now(); createdAt = createdAt ?? clock.now();

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@@ -202,6 +202,7 @@ class _CreateMatchViewState extends State<CreateMatchView> {
name: selectedGame.$1, name: selectedGame.$1,
description: selectedGame.$2, description: selectedGame.$2,
ruleset: selectedGame.$3.name, ruleset: selectedGame.$3.name,
color: '0xFF000000',
); );
} else { } else {
// Use the selected game from the list // Use the selected game from the list
@@ -210,6 +211,7 @@ class _CreateMatchViewState extends State<CreateMatchView> {
name: selectedGame.$1, name: selectedGame.$1,
description: selectedGame.$2, description: selectedGame.$2,
ruleset: selectedGame.$3.name, ruleset: selectedGame.$3.name,
color: '0xFF000000',
); );
} }
// Add the game to the database if it doesn't exist // Add the game to the database if it doesn't exist

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@@ -26,7 +26,7 @@ void main() {
name: 'Chess', name: 'Chess',
ruleset: 'winner.single', ruleset: 'winner.single',
description: 'A classic strategy game', description: 'A classic strategy game',
color: 0xFF0000FF, color: '0xFF0000FF',
icon: 'chess_icon', icon: 'chess_icon',
); );
testGame2 = Game( testGame2 = Game(
@@ -34,13 +34,14 @@ void main() {
name: 'Poker', name: 'Poker',
ruleset: 'Texas Hold\'em rules', ruleset: 'Texas Hold\'em rules',
description: 'winner.multiple', description: 'winner.multiple',
color: 0xFFFF0000, color: '0xFFFF0000',
icon: 'poker_icon', icon: 'poker_icon',
); );
testGame3 = Game( testGame3 = Game(
id: 'game3', id: 'game3',
name: 'Monopoly', name: 'Monopoly',
description: 'A board game about real estate', description: 'A board game about real estate',
color: '0xFF000000',
); );
}); });
}); });
@@ -130,7 +131,7 @@ void main() {
// Verifies that a game with null optional fields can be added and retrieved. // Verifies that a game with null optional fields can be added and retrieved.
test('addGame handles game with null optional fields', () async { test('addGame handles game with null optional fields', () async {
final gameWithNulls = Game(name: 'Simple Game'); final gameWithNulls = Game(name: 'Simple Game', color: '0xFF000000');
final result = await database.gameDao.addGame(game: gameWithNulls); final result = await database.gameDao.addGame(game: gameWithNulls);
expect(result, true); expect(result, true);
@@ -139,7 +140,7 @@ void main() {
); );
expect(fetchedGame.name, 'Simple Game'); expect(fetchedGame.name, 'Simple Game');
expect(fetchedGame.description, isNull); expect(fetchedGame.description, isNull);
expect(fetchedGame.color, isNull); expect(fetchedGame.color, '0xFF000000');
expect(fetchedGame.icon, isNull); expect(fetchedGame.icon, isNull);
}); });
@@ -336,35 +337,20 @@ void main() {
await database.gameDao.updateGameColor( await database.gameDao.updateGameColor(
gameId: testGame1.id, gameId: testGame1.id,
newColor: 0xFF00FF00, newColor: '0xFF00FF00',
); );
final updatedGame = await database.gameDao.getGameById( final updatedGame = await database.gameDao.getGameById(
gameId: testGame1.id, gameId: testGame1.id,
); );
expect(updatedGame.color, 0xFF00FF00); expect(updatedGame.color, '0xFF00FF00');
});
// Verifies that updateGameColor can set the color to null.
test('updateGameColor can set color to null', () async {
await database.gameDao.addGame(game: testGame1);
await database.gameDao.updateGameColor(
gameId: testGame1.id,
newColor: null,
);
final updatedGame = await database.gameDao.getGameById(
gameId: testGame1.id,
);
expect(updatedGame.color, isNull);
}); });
// Verifies that updateGameColor does nothing when game doesn't exist. // Verifies that updateGameColor does nothing when game doesn't exist.
test('updateGameColor does nothing for non-existent game', () async { test('updateGameColor does nothing for non-existent game', () async {
await database.gameDao.updateGameColor( await database.gameDao.updateGameColor(
gameId: 'non-existent-id', gameId: 'non-existent-id',
newColor: 0xFF00FF00, newColor: '0xFF00FF00',
); );
final allGames = await database.gameDao.getAllGames(); final allGames = await database.gameDao.getAllGames();
@@ -470,6 +456,7 @@ void main() {
final specialGame = Game( final specialGame = Game(
name: 'Game\'s & "Special" <Name>', name: 'Game\'s & "Special" <Name>',
description: 'Description with émojis 🎮🎲', description: 'Description with émojis 🎮🎲',
color: '0xFF000000',
); );
await database.gameDao.addGame(game: specialGame); await database.gameDao.addGame(game: specialGame);
@@ -487,6 +474,7 @@ void main() {
ruleset: '', ruleset: '',
description: '', description: '',
icon: '', icon: '',
color: '0xFF000000',
); );
await database.gameDao.addGame(game: emptyGame); await database.gameDao.addGame(game: emptyGame);
@@ -506,6 +494,7 @@ void main() {
name: longString, name: longString,
description: longString, description: longString,
ruleset: longString, ruleset: longString,
color: '0xFF000000',
); );
await database.gameDao.addGame(game: longGame); await database.gameDao.addGame(game: longGame);
@@ -527,7 +516,7 @@ void main() {
); );
await database.gameDao.updateGameColor( await database.gameDao.updateGameColor(
gameId: testGame1.id, gameId: testGame1.id,
newColor: 0xFF123456, newColor: '0xFF123456',
); );
await database.gameDao.updateGameDescription( await database.gameDao.updateGameDescription(
gameId: testGame1.id, gameId: testGame1.id,
@@ -538,7 +527,7 @@ void main() {
gameId: testGame1.id, gameId: testGame1.id,
); );
expect(updatedGame.name, 'Updated Name'); expect(updatedGame.name, 'Updated Name');
expect(updatedGame.color, 0xFF123456); expect(updatedGame.color, '0xFF123456');
expect(updatedGame.description, 'Updated Description'); expect(updatedGame.description, 'Updated Description');
expect(updatedGame.ruleset, testGame1.ruleset); expect(updatedGame.ruleset, testGame1.ruleset);
expect(updatedGame.icon, testGame1.icon); expect(updatedGame.icon, testGame1.icon);

View File

@@ -48,7 +48,7 @@ void main() {
name: 'Test Group 2', name: 'Test Group 2',
members: [testPlayer4, testPlayer5], members: [testPlayer4, testPlayer5],
); );
testGame = Game(name: 'Test Game'); testGame = Game(name: 'Test Game', color: '0xFF000000');
testMatch1 = Match( testMatch1 = Match(
name: 'First Test Match', name: 'First Test Match',
game: testGame, game: testGame,

View File

@@ -46,7 +46,7 @@ void main() {
name: 'Test Group', name: 'Test Group',
members: [testPlayer1, testPlayer2, testPlayer3], members: [testPlayer1, testPlayer2, testPlayer3],
); );
testGame = Game(name: 'Test Game'); testGame = Game(name: 'Test Game', color: '0xFF000000');
testMatchOnlyGroup = Match( testMatchOnlyGroup = Match(
name: 'Test Match with Group', name: 'Test Match with Group',
game: testGame, game: testGame,

View File

@@ -31,7 +31,7 @@ void main() {
testPlayer1 = Player(name: 'Alice'); testPlayer1 = Player(name: 'Alice');
testPlayer2 = Player(name: 'Bob'); testPlayer2 = Player(name: 'Bob');
testPlayer3 = Player(name: 'Charlie'); testPlayer3 = Player(name: 'Charlie');
testGame = Game(name: 'Test Game'); testGame = Game(name: 'Test Game', color: '0xFF000000');
testMatch1 = Match( testMatch1 = Match(
name: 'Test Match 1', name: 'Test Match 1',
game: testGame, game: testGame,

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@@ -48,8 +48,8 @@ void main() {
name: 'Team Gamma', name: 'Team Gamma',
members: [testPlayer1, testPlayer3], members: [testPlayer1, testPlayer3],
); );
testGame1 = Game(name: 'Game 1'); testGame1 = Game(name: 'Game 1', color: '0xFF000000');
testGame2 = Game(name: 'Game 2'); testGame2 = Game(name: 'Game 2', color: '0xFF000000');
}); });
await database.playerDao.addPlayersAsList( await database.playerDao.addPlayersAsList(