Neue Datenbank Struktur #156

Open
gelbeinhalb wants to merge 88 commits from feature/88-neue-datenbank-struktur into development
61 changed files with 8594 additions and 2279 deletions

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@@ -15,16 +15,91 @@
},
"name": {
"type": "string"
},
"description": {
"type": "string"
gelbeinhalb marked this conversation as resolved Outdated

Ich glaube es würde mehr Sinn machen, die description nicht nullable zu machen, sondern einfach durch leeren String zu ersetzen, weil wir uns dann viel null checken sparen

Ich glaube es würde mehr Sinn machen, die `description` nicht nullable zu machen, sondern einfach durch leeren String zu ersetzen, weil wir uns dann viel null checken sparen
}
},
"required": [
"id",
"createdAt",
"name"
"name",
gelbeinhalb marked this conversation as resolved Outdated

Bei required dann description hinzufügen

Bei `required` dann `description` hinzufügen
"description"
]
}
},
"games": {
"type": "array",
"items": {
"type": "object",
"properties": {
"id": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"name": {
"type": "string"
},
"ruleset": {
gelbeinhalb marked this conversation as resolved Outdated

Ruleset hier auch nicht null, da Game immer ein Ruleset brauch.

Ruleset hier auch nicht null, da Game immer ein Ruleset brauch.
"type": "string"
},
"description": {
gelbeinhalb marked this conversation as resolved Outdated

Hier auch wieder description nicht null sondern empty

Hier auch wieder description nicht `null` sondern `empty`
"type": "string"
},
"color": {
gelbeinhalb marked this conversation as resolved Outdated

Warum machst du die color als integer aber die rulesets als string? Ich würde entweder beides als String oder beiden als int (bevorzugt), und beim retrieven dann als enum in den jeweiligen Klassen speichern.

Warum machst du die color als integer aber die rulesets als string? Ich würde entweder beides als `String` oder beiden als `int` (bevorzugt), und beim retrieven dann als `enum` in den jeweiligen Klassen speichern.

war ausversehen 😅😅

war ausversehen 😅😅
"type": "string"
},
"icon": {
gelbeinhalb marked this conversation as resolved Outdated

Ich find Icons prinzipell keine schlechte Idee, aber finde sie dann eher bei z.B. Gruppen sinnvoller, weil was für Icons will man bei Games machen? Also bei Gruppen könnte man halt je nach sozialen Aspekten n icon setzen, bei Games fällt mir dazu nicht viel ein

Ich find Icons prinzipell keine schlechte Idee, aber finde sie dann eher bei z.B. Gruppen sinnvoller, weil was für Icons will man bei Games machen? Also bei Gruppen könnte man halt je nach sozialen Aspekten n icon setzen, bei Games fällt mir dazu nicht viel ein

hätte sowas gedacht wie poker karten oder andere icons für die games.
Gruppen icons würde ich auch adden

hätte sowas gedacht wie poker karten oder andere icons für die games. Gruppen icons würde ich auch adden

Das Problem ist, wenn du sagst Pokerkarten als Icon, musst du ja total viele Icons irgendwo her bekommen, die sehr speziell sind (Spielkarten, Brettspiel, etc ..), da würde ich dann vllt eher auf sowas wie emojis setzen und da ist die auswahl die thematisch dazu passt ja begrenzt. Aber sonst kann @sneeex nochmal sagen was er dazu denkt

Das Problem ist, wenn du sagst Pokerkarten als Icon, musst du ja total viele Icons irgendwo her bekommen, die sehr speziell sind (Spielkarten, Brettspiel, etc ..), da würde ich dann vllt eher auf sowas wie emojis setzen und da ist die auswahl die thematisch dazu passt ja begrenzt. Aber sonst kann @sneeex nochmal sagen was er dazu denkt

weiß nicht ob ich emojis geil finde, sehe aber das problem mit den icons

weiß nicht ob ich emojis geil finde, sehe aber das problem mit den icons

lass das sonst demnächst mal besprechen, was man für icons bräuchte

lass das sonst demnächst mal besprechen, was man für icons bräuchte
"type": "string"
}
},
"required": [
"id",
"createdAt",
"name",
"ruleset",
"description",
"color",
"icon"
]
}
},
"groups": {
"type": "array",
"items": {
"type": "object",
"properties": {
"id": {
"type": "string"
},
"name": {
"type": "string"
},
"createdAt": {
"type": "string"
},
"description": {
"type": "string"
},
"memberIds": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"id",
"name",
"createdAt",
"description",
"memberIds"
]
}
},
"teams": {
"type": "array",
"items": {
"type": "object",
@@ -67,11 +142,14 @@
"createdAt": {
gelbeinhalb marked this conversation as resolved Outdated

Wenn es hier um ein Match und nicht um ein Game geht, darf Match(Game) nicht null sein, weil ein Spiel immer eine Spielvorlage haben muss

Wenn es hier um ein `Match` und nicht um ein `Game` geht, darf `Match`(`Game`) nicht `null` sein, weil ein Spiel immer eine Spielvorlage haben muss
"type": "string"
},
"endedAt": {
flixcoo marked this conversation as resolved
Review

Was soll endedAt für einen Sinn haben? Also wozu brauche ich den Endzeitpunkt eines Spiels? Und vor allem wie lege ich den Fest? Wenn ich denn Winner setze?

Was soll `endedAt` für einen Sinn haben? Also wozu brauche ich den Endzeitpunkt eines Spiels? Und vor allem wie lege ich den Fest? Wenn ich denn Winner setze?
Review

Ich dachte, dass man den Zeitpunkt später braucht, wenn das Winner Attribut entfernt wird. Später soll das ja nur calculated werden basierend auf den scores der Spieler und nicht extra gespeichert werden. Dann braucht man ja einen Weg zu sagen, ob das Spiel fertig ist oder nicht. Einen endedAt Timestamp fand ich besser als einen einfachen finished boolean

Ich dachte, dass man den Zeitpunkt später braucht, wenn das Winner Attribut entfernt wird. Später soll das ja nur calculated werden basierend auf den scores der Spieler und nicht extra gespeichert werden. Dann braucht man ja einen Weg zu sagen, ob das Spiel fertig ist oder nicht. Einen `endedAt` Timestamp fand ich besser als einen einfachen `finished` boolean
Review

ah okay, ja fair

ah okay, ja fair
"type": ["string", "null"]
},
"gameId": {
"type": "string"
},
"groupId": {
"anyOf": [
{"type": "string"},
{"type": "null"}
]
"type": ["string", "null"]
},
"playerIds": {
"type": "array",
@@ -79,26 +157,26 @@
"type": "string"
}
},
"winnerId": {
"anyOf": [
{"type": "string"},
{"type": "null"}
]
"notes": {
"type": "string"
}
},
"required": [
"id",
"name",
"createdAt",
"groupId",
"playerIds"
"gameId",
"playerIds",
"notes"
]
}
}
},
"required": [
"players",
"games",
"groups",
"teams",
"matches"
]
}

View File

@@ -29,24 +29,38 @@ enum ImportResult {
/// - [ExportResult.unknownException]: An exception occurred during export.
enum ExportResult { success, canceled, unknownException }
/// Different rulesets available for matches
/// - [Ruleset.singleWinner]: The match is won by a single player
/// - [Ruleset.singleLoser]: The match is lost by a single player
/// - [Ruleset.mostPoints]: The player with the most points wins.
/// - [Ruleset.leastPoints]: The player with the fewest points wins.
enum Ruleset { singleWinner, singleLoser, mostPoints, leastPoints }
/// Different rulesets available for games
/// - [Ruleset.highestScore]: The player with the highest score wins.
/// - [Ruleset.lowestScore]: The player with the lowest score wins.
/// - [Ruleset.singleWinner]: The match is won by a single player.
/// - [Ruleset.singleLoser]: The match has a single loser.
/// - [Ruleset.multipleWinners]: Multiple players can be winners.
enum Ruleset { highestScore, lowestScore, singleWinner, singleLoser, multipleWinners }
/// Different colors available for games
/// - [GameColor.red]: Red color
/// - [GameColor.blue]: Blue color
/// - [GameColor.green]: Green color
/// - [GameColor.yellow]: Yellow color
/// - [GameColor.purple]: Purple color
/// - [GameColor.orange]: Orange color
/// - [GameColor.pink]: Pink color
/// - [GameColor.teal]: Teal color
enum GameColor { red, blue, green, yellow, purple, orange, pink, teal }
/// Translates a [Ruleset] enum value to its corresponding localized string.
String translateRulesetToString(Ruleset ruleset, BuildContext context) {
final loc = AppLocalizations.of(context);
switch (ruleset) {
case Ruleset.highestScore:
return loc.highest_score;
case Ruleset.lowestScore:
return loc.lowest_score;
case Ruleset.singleWinner:
return loc.single_winner;
case Ruleset.singleLoser:
return loc.single_loser;
case Ruleset.mostPoints:
return loc.most_points;
case Ruleset.leastPoints:
return loc.least_points;
case Ruleset.multipleWinners:
return loc.multiple_winners;
}
}

166
lib/data/dao/game_dao.dart Normal file
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@@ -0,0 +1,166 @@
import 'package:drift/drift.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/db/tables/game_table.dart';
import 'package:tallee/data/dto/game.dart';
import 'package:tallee/core/enums.dart';
part 'game_dao.g.dart';
@DriftAccessor(tables: [GameTable])
class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
GameDao(super.db);
/// Retrieves all games from the database.
Future<List<Game>> getAllGames() async {
final query = select(gameTable);
final result = await query.get();
return result
.map(
(row) => Game(
id: row.id,
name: row.name,
ruleset: Ruleset.values.firstWhere((e) => e.name == row.ruleset),
description: row.description,
color: GameColor.values.firstWhere((e) => e.name == row.color),
icon: row.icon,
createdAt: row.createdAt,
),
)
.toList();
}
/// Retrieves a [Game] by its [gameId].
Future<Game> getGameById({required String gameId}) async {
final query = select(gameTable)..where((g) => g.id.equals(gameId));
final result = await query.getSingle();
return Game(
id: result.id,
name: result.name,
ruleset: Ruleset.values.firstWhere((e) => e.name == result.ruleset),
flixcoo marked this conversation as resolved
Review

Funktioniert das tatsächlich? Ist das getestet, dass dann auch ein ruleset (color) gefunden wird wenn du den enum speicherst?

Funktioniert das tatsächlich? Ist das getestet, dass dann auch ein ruleset (color) gefunden wird wenn du den enum speicherst?
Review

Ja glaube das hat funktioniert

Ja glaube das hat funktioniert
description: result.description,
color: GameColor.values.firstWhere((e) => e.name == result.color),
icon: result.icon,
createdAt: result.createdAt,
);
}
/// Adds a new [game] to the database.
/// If a game with the same ID already exists, no action is taken.
/// Returns `true` if the game was added, `false` otherwise.
Future<bool> addGame({required Game game}) async {
if (!await gameExists(gameId: game.id)) {
await into(gameTable).insert(
GameTableCompanion.insert(
id: game.id,
name: game.name,
ruleset: game.ruleset.name,
description: game.description,
color: game.color.name,
icon: game.icon,
createdAt: game.createdAt,
),
mode: InsertMode.insertOrReplace,
);
return true;
}
return false;
}
/// Adds multiple [games] to the database in a batch operation.
/// Uses insertOrIgnore to avoid overwriting existing games.
gelbeinhalb marked this conversation as resolved
Review

(kommentar stelle ist irrelevant)
Warum gibt es die Funktion nicht zum updaten von Membern einer Gruppe? Siehe #88
Außerdem gibt es afaik auch keine Funktion zum updaten von Member eines Matches.
Also es geht nicht darum, dass man einzelne entfernen/hinzufügen kann, sondern eine Funktion die Member nimmt und dann diese Member als Member einer Group bzw. Player eines Matches setzt
(vielleicht hab ich auch übersehen?)

(kommentar stelle ist irrelevant) Warum gibt es die Funktion nicht zum updaten von Membern einer Gruppe? Siehe #88 Außerdem gibt es afaik auch keine Funktion zum updaten von Member eines Matches. Also es geht nicht darum, dass man einzelne entfernen/hinzufügen kann, sondern eine Funktion die Member nimmt und dann diese Member als Member einer Group bzw. Player eines Matches setzt (vielleicht hab ich auch übersehen?)
Future<bool> addGamesAsList({required List<Game> games}) async {
if (games.isEmpty) return false;
await db.batch(
(b) => b.insertAll(
gameTable,
games
.map(
(game) => GameTableCompanion.insert(
id: game.id,
name: game.name,
ruleset: game.ruleset.name,
description: game.description,
color: game.color.name,
icon: game.icon,
createdAt: game.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrIgnore,
),
);
return true;
}
/// Deletes the game with the given [gameId] from the database.
/// Returns `true` if the game was deleted, `false` if the game did not exist.
Future<bool> deleteGame({required String gameId}) async {
final query = delete(gameTable)..where((g) => g.id.equals(gameId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Checks if a game with the given [gameId] exists in the database.
/// Returns `true` if the game exists, `false` otherwise.
Future<bool> gameExists({required String gameId}) async {
final query = select(gameTable)..where((g) => g.id.equals(gameId));
final result = await query.getSingleOrNull();
return result != null;
}
/// Updates the name of the game with the given [gameId] to [newName].
Future<void> updateGameName({required String gameId, required String newName}) async {
await (update(
gameTable,
)..where((g) => g.id.equals(gameId))).write(GameTableCompanion(name: Value(newName)));
}
/// Updates the ruleset of the game with the given [gameId].
Future<void> updateGameRuleset({required String gameId, required Ruleset newRuleset}) async {
await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
GameTableCompanion(ruleset: Value(newRuleset.name)),
);
}
/// Updates the description of the game with the given [gameId].
Future<void> updateGameDescription({
required String gameId,
required String newDescription,
}) async {
await (update(gameTable)..where((g) => g.id.equals(gameId))).write(
GameTableCompanion(description: Value(newDescription)),
);
}
/// Updates the color of the game with the given [gameId].
Future<void> updateGameColor({required String gameId, required GameColor newColor}) async {
await (update(
gameTable,
)..where((g) => g.id.equals(gameId))).write(GameTableCompanion(color: Value(newColor.name)));
}
/// Updates the icon of the game with the given [gameId].
Future<void> updateGameIcon({required String gameId, required String newIcon}) async {
await (update(
gameTable,
)..where((g) => g.id.equals(gameId))).write(GameTableCompanion(icon: Value(newIcon)));
}
/// Retrieves the total count of games in the database.
Future<int> getGameCount() async {
final count = await (selectOnly(
gameTable,
)..addColumns([gameTable.id.count()])).map((row) => row.read(gameTable.id.count())).getSingle();
return count ?? 0;
}
/// Deletes all games from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteAllGames() async {
final query = delete(gameTable);
final rowsAffected = await query.go();
return rowsAffected > 0;
}
}

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@@ -0,0 +1,8 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'game_dao.dart';
// ignore_for_file: type=lint
mixin _$GameDaoMixin on DatabaseAccessor<AppDatabase> {
$GameTableTable get gameTable => attachedDatabase.gameTable;
}

View File

@@ -23,6 +23,7 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
return Group(
id: groupData.id,
name: groupData.name,
description: groupData.description,
members: members,
createdAt: groupData.createdAt,
);
@@ -42,6 +43,7 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
return Group(
id: result.id,
name: result.name,
description: result.description,
members: members,
createdAt: result.createdAt,
);
@@ -56,6 +58,7 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
GroupTableCompanion.insert(
id: group.id,
name: group.name,
description: group.description,
createdAt: group.createdAt,
),
mode: InsertMode.insertOrReplace,
@@ -105,6 +108,7 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
(group) => GroupTableCompanion.insert(
id: group.id,
name: group.name,
description: group.description,
createdAt: group.createdAt,
),
)
@@ -132,6 +136,7 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
(p) => PlayerTableCompanion.insert(
id: p.id,
name: p.name,
description: p.description,
createdAt: p.createdAt,
),
)
@@ -176,7 +181,7 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
/// Updates the name of the group with the given [id] to [newName].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateGroupname({
Future<bool> updateGroupName({
required String groupId,
required String newName,
}) async {
@@ -187,6 +192,21 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
return rowsAffected > 0;
}
/// Updates the description of the group with the given [groupId] to [newDescription].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateGroupDescription({
required String groupId,
required String newDescription,
}) async {
final rowsAffected =
await (update(groupTable)..where((g) => g.id.equals(groupId))).write(
GroupTableCompanion(description: Value(newDescription)),
);
return rowsAffected > 0;
}
/// Retrieves the number of groups in the database.
Future<int> getGroupCount() async {
final count =
@@ -211,4 +231,44 @@ class GroupDao extends DatabaseAccessor<AppDatabase> with _$GroupDaoMixin {
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Replaces all players in a group with the provided list of players.
/// Removes all existing players from the group and adds the new players.
/// Also adds any new players to the player table if they don't exist.
Future<void> replaceGroupPlayers({
required String groupId,
required List<Player> newPlayers,
}) async {
await db.transaction(() async {
// Remove all existing players from the group
final deleteQuery = delete(db.playerGroupTable)
..where((p) => p.groupId.equals(groupId));
await deleteQuery.go();
// Add new players to the player table if they don't exist
await Future.wait(
newPlayers.map((player) async {
if (!await db.playerDao.playerExists(playerId: player.id)) {
await db.playerDao.addPlayer(player: player);
}
}),
);
// Add the new players to the group
await db.batch(
(b) => b.insertAll(
db.playerGroupTable,
newPlayers
.map(
(player) => PlayerGroupTableCompanion.insert(
playerId: player.id,
groupId: groupId,
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
});
}
}

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@@ -1,98 +0,0 @@
import 'package:drift/drift.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/db/tables/group_match_table.dart';
import 'package:tallee/data/dto/group.dart';
part 'group_match_dao.g.dart';
@DriftAccessor(tables: [GroupMatchTable])
class GroupMatchDao extends DatabaseAccessor<AppDatabase>
with _$GroupMatchDaoMixin {
GroupMatchDao(super.db);
/// Associates a group with a match by inserting a record into the
/// [GroupMatchTable].
Future<void> addGroupToMatch({
required String matchId,
required String groupId,
}) async {
if (await matchHasGroup(matchId: matchId)) {
throw Exception('Match already has a group');
}
await into(groupMatchTable).insert(
GroupMatchTableCompanion.insert(groupId: groupId, matchId: matchId),
mode: InsertMode.insertOrIgnore,
);
}
/// Retrieves the [Group] associated with the given [matchId].
/// Returns `null` if no group is found.
Future<Group?> getGroupOfMatch({required String matchId}) async {
final result = await (select(
groupMatchTable,
)..where((g) => g.matchId.equals(matchId))).getSingleOrNull();
if (result == null) {
return null;
}
final group = await db.groupDao.getGroupById(groupId: result.groupId);
return group;
}
/// Checks if there is a group associated with the given [matchId].
/// Returns `true` if there is a group, otherwise `false`.
Future<bool> matchHasGroup({required String matchId}) async {
final count =
await (selectOnly(groupMatchTable)
..where(groupMatchTable.matchId.equals(matchId))
..addColumns([groupMatchTable.groupId.count()]))
.map((row) => row.read(groupMatchTable.groupId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Checks if a specific group is associated with a specific match.
/// Returns `true` if the group is in the match, otherwise `false`.
Future<bool> isGroupInMatch({
required String matchId,
required String groupId,
}) async {
final count =
await (selectOnly(groupMatchTable)
..where(
groupMatchTable.matchId.equals(matchId) &
groupMatchTable.groupId.equals(groupId),
)
..addColumns([groupMatchTable.groupId.count()]))
.map((row) => row.read(groupMatchTable.groupId.count()))
.getSingle();
return (count ?? 0) > 0;
}
/// Removes the association of a group from a match based on [groupId] and
/// [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removeGroupFromMatch({
required String matchId,
required String groupId,
}) async {
final query = delete(groupMatchTable)
..where((g) => g.matchId.equals(matchId) & g.groupId.equals(groupId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Updates the group associated with a match to [newGroupId] based on
/// [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateGroupOfMatch({
required String matchId,
required String newGroupId,
}) async {
final updatedRows =
await (update(groupMatchTable)..where((g) => g.matchId.equals(matchId)))
.write(GroupMatchTableCompanion(groupId: Value(newGroupId)));
return updatedRows > 0;
}
}

View File

@@ -1,10 +0,0 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'group_match_dao.dart';
// ignore_for_file: type=lint
mixin _$GroupMatchDaoMixin on DatabaseAccessor<AppDatabase> {
$GroupTableTable get groupTable => attachedDatabase.groupTable;
$MatchTableTable get matchTable => attachedDatabase.matchTable;
$GroupMatchTableTable get groupMatchTable => attachedDatabase.groupMatchTable;
}

View File

@@ -1,13 +1,17 @@
import 'package:drift/drift.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/db/tables/game_table.dart';
import 'package:tallee/data/db/tables/group_table.dart';
import 'package:tallee/data/db/tables/match_table.dart';
import 'package:tallee/data/db/tables/player_match_table.dart';
import 'package:tallee/data/dto/game.dart';
import 'package:tallee/data/dto/group.dart';
import 'package:tallee/data/dto/match.dart';
import 'package:tallee/data/dto/player.dart';
part 'match_dao.g.dart';
@DriftAccessor(tables: [MatchTable])
@DriftAccessor(tables: [MatchTable, GameTable, GroupTable, PlayerMatchTable])
class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
MatchDao(super.db);
@@ -18,20 +22,23 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
return Future.wait(
result.map((row) async {
final group = await db.groupMatchDao.getGroupOfMatch(matchId: row.id);
final game = await db.gameDao.getGameById(gameId: row.gameId);
Group? group;
if (row.groupId != null) {
group = await db.groupDao.getGroupById(groupId: row.groupId!);
}
final players = await db.playerMatchDao.getPlayersOfMatch(
matchId: row.id,
);
final winner = row.winnerId != null
? await db.playerDao.getPlayerById(playerId: row.winnerId!)
: null;
) ?? [];
return Match(
id: row.id,
name: row.name,
name: row.name ?? '',
game: game,
group: group,
players: players,
notes: row.notes ?? '',
createdAt: row.createdAt,
winner: winner,
endedAt: row.endedAt,
);
}),
);
@@ -42,114 +49,134 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
final query = select(matchTable)..where((g) => g.id.equals(matchId));
final result = await query.getSingle();
List<Player>? players;
if (await db.playerMatchDao.matchHasPlayers(matchId: matchId)) {
players = await db.playerMatchDao.getPlayersOfMatch(matchId: matchId);
}
final game = await db.gameDao.getGameById(gameId: result.gameId);
Group? group;
if (await db.groupMatchDao.matchHasGroup(matchId: matchId)) {
group = await db.groupMatchDao.getGroupOfMatch(matchId: matchId);
}
Player? winner;
if (result.winnerId != null) {
winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
if (result.groupId != null) {
group = await db.groupDao.getGroupById(groupId: result.groupId!);
}
final players = await db.playerMatchDao.getPlayersOfMatch(matchId: matchId) ?? [];
return Match(
id: result.id,
name: result.name,
players: players,
name: result.name ?? '',
game: game,
group: group,
winner: winner,
players: players,
notes: result.notes ?? '',
createdAt: result.createdAt,
endedAt: result.endedAt,
);
}
/// Adds a new [Match] to the database. Also adds players and group
/// associations. This method assumes that the players and groups added to
/// this match are already present in the database.
/// Adds a new [Match] to the database. Also adds players associations.
/// This method assumes that the game and group (if any) are already present
/// in the database.
Future<void> addMatch({required Match match}) async {
await db.transaction(() async {
await into(matchTable).insert(
MatchTableCompanion.insert(
id: match.id,
name: match.name,
winnerId: Value(match.winner?.id),
gameId: match.game.id,
groupId: Value(match.group?.id),
name: Value(match.name),
notes: Value(match.notes),
createdAt: match.createdAt,
endedAt: Value(match.endedAt),
),
mode: InsertMode.insertOrReplace,
);
if (match.players != null) {
for (final p in match.players ?? []) {
await db.playerMatchDao.addPlayerToMatch(
matchId: match.id,
playerId: p.id,
);
}
}
if (match.group != null) {
await db.groupMatchDao.addGroupToMatch(
for (final p in match.players) {
await db.playerMatchDao.addPlayerToMatch(
matchId: match.id,
groupId: match.group!.id,
playerId: p.id,
);
}
});
}
/// Adds multiple [Match]s to the database in a batch operation.
/// Adds multiple [Match]es to the database in a batch operation.
/// Also adds associated players and groups if they exist.
/// If the [matches] list is empty, the method returns immediately.
/// This Method should only be used to import matches from a different device.
/// This method should only be used to import matches from a different device.
Future<void> addMatchAsList({required List<Match> matches}) async {
if (matches.isEmpty) return;
await db.transaction(() async {
// Add all matches in batch
await db.batch(
(b) => b.insertAll(
matchTable,
matches
.map(
(match) => MatchTableCompanion.insert(
id: match.id,
name: match.name,
createdAt: match.createdAt,
winnerId: Value(match.winner?.id),
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
// Add all games first (deduplicated)
final uniqueGames = <String, Game>{};
for (final match in matches) {
uniqueGames[match.game.id] = match.game;
}
if (uniqueGames.isNotEmpty) {
await db.batch(
(b) => b.insertAll(
db.gameTable,
uniqueGames.values
.map(
(game) => GameTableCompanion.insert(
id: game.id,
name: game.name,
ruleset: game.ruleset.name,
description: game.description,
color: game.color.name,
icon: game.icon,
createdAt: game.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrIgnore,
),
);
}
// Add all groups of the matches in batch
// Using insertOrIgnore to avoid overwriting existing groups (which would
// trigger cascade deletes on player_group associations)
await db.batch(
(b) => b.insertAll(
(b) => b.insertAll(
db.groupTable,
matches
.where((match) => match.group != null)
.map(
(matches) => GroupTableCompanion.insert(
id: matches.group!.id,
name: matches.group!.name,
createdAt: matches.group!.createdAt,
),
)
(match) => GroupTableCompanion.insert(
id: match.group!.id,
name: match.group!.name,
description: match.group!.description,
createdAt: match.group!.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrIgnore,
),
);
// Add all matches in batch
await db.batch(
(b) => b.insertAll(
matchTable,
matches
.map(
(match) => MatchTableCompanion.insert(
id: match.id,
gameId: match.game.id,
groupId: Value(match.group?.id),
name: Value(match.name),
notes: Value(match.notes),
createdAt: match.createdAt,
endedAt: Value(match.endedAt),
),
)
.toList(),
mode: InsertMode.insertOrReplace,
),
);
// Add all players of the matches in batch (unique)
final uniquePlayers = <String, Player>{};
for (final match in matches) {
if (match.players != null) {
for (final p in match.players!) {
uniquePlayers[p.id] = p;
}
for (final p in match.players) {
uniquePlayers[p.id] = p;
}
// Also include members of groups
if (match.group != null) {
@@ -160,19 +187,18 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
}
if (uniquePlayers.isNotEmpty) {
// Using insertOrIgnore to avoid triggering cascade deletes on
// player_group/player_match associations when players already exist
await db.batch(
(b) => b.insertAll(
(b) => b.insertAll(
db.playerTable,
uniquePlayers.values
.map(
(p) => PlayerTableCompanion.insert(
id: p.id,
name: p.name,
createdAt: p.createdAt,
),
)
id: p.id,
name: p.name,
description: p.description,
createdAt: p.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrIgnore,
),
@@ -182,17 +208,16 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
// Add all player-match associations in batch
await db.batch((b) {
for (final match in matches) {
if (match.players != null) {
for (final p in match.players ?? []) {
b.insert(
db.playerMatchTable,
PlayerMatchTableCompanion.insert(
matchId: match.id,
playerId: p.id,
),
mode: InsertMode.insertOrIgnore,
);
}
for (final p in match.players) {
b.insert(
db.playerMatchTable,
PlayerMatchTableCompanion.insert(
matchId: match.id,
playerId: p.id,
score: 0,
),
mode: InsertMode.insertOrIgnore,
);
}
}
});
@@ -214,22 +239,6 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
}
}
});
// Add all group-match associations in batch
await db.batch((b) {
for (final match in matches) {
if (match.group != null) {
b.insert(
db.groupMatchTable,
GroupMatchTableCompanion.insert(
matchId: match.id,
groupId: match.group!.id,
),
mode: InsertMode.insertOrIgnore,
);
}
}
});
});
}
@@ -244,9 +253,9 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
/// Retrieves the number of matches in the database.
Future<int> getMatchCount() async {
final count =
await (selectOnly(matchTable)..addColumns([matchTable.id.count()]))
.map((row) => row.read(matchTable.id.count()))
.getSingle();
await (selectOnly(matchTable)..addColumns([matchTable.id.count()]))
.map((row) => row.read(matchTable.id.count()))
.getSingle();
return count ?? 0;
}
@@ -266,52 +275,20 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
return rowsAffected > 0;
}
/// Sets the winner of the match with the given [matchId] to the player with
/// the given [winnerId].
/// Updates the notes of the match with the given [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> setWinner({
Future<bool> updateMatchNotes({
required String matchId,
required String winnerId,
required String? notes,
}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
MatchTableCompanion(winnerId: Value(winnerId)),
MatchTableCompanion(notes: Value(notes)),
);
return rowsAffected > 0;
}
/// Retrieves the winner of the match with the given [matchId].
/// Returns the [Player] who won the match, or `null` if no winner is set.
Future<Player?> getWinner({required String matchId}) async {
final query = select(matchTable)..where((g) => g.id.equals(matchId));
final result = await query.getSingleOrNull();
if (result == null || result.winnerId == null) {
return null;
}
final winner = await db.playerDao.getPlayerById(playerId: result.winnerId!);
return winner;
}
/// Removes the winner of the match with the given [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> removeWinner({required String matchId}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
const MatchTableCompanion(winnerId: Value(null)),
);
return rowsAffected > 0;
}
/// Checks if the match with the given [matchId] has a winner set.
/// Returns `true` if a winner is set, otherwise `false`.
Future<bool> hasWinner({required String matchId}) async {
final query = select(matchTable)
..where((g) => g.id.equals(matchId) & g.winnerId.isNotNull());
final result = await query.getSingleOrNull();
return result != null;
}
/// Changes the title of the match with the given [matchId] to [newName].
/// Changes the name of the match with the given [matchId] to [newName].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateMatchName({
required String matchId,
@@ -323,4 +300,174 @@ class MatchDao extends DatabaseAccessor<AppDatabase> with _$MatchDaoMixin {
);
return rowsAffected > 0;
}
/// Updates the game of the match with the given [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateMatchGame({
required String matchId,
required String gameId,
}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
MatchTableCompanion(gameId: Value(gameId)),
);
return rowsAffected > 0;
}
/// Updates the group of the match with the given [matchId].
/// Pass null to remove the group association.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateMatchGroup({
required String matchId,
required String? groupId,
}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
MatchTableCompanion(groupId: Value(groupId)),
);
return rowsAffected > 0;
}
/// Updates the createdAt timestamp of the match with the given [matchId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateMatchCreatedAt({
required String matchId,
required DateTime createdAt,
}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
MatchTableCompanion(createdAt: Value(createdAt)),
);
return rowsAffected > 0;
}
/// Updates the endedAt timestamp of the match with the given [matchId].
/// Pass null to remove the ended time (mark match as ongoing).
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateMatchEndedAt({
required String matchId,
required DateTime? endedAt,
}) async {
final query = update(matchTable)..where((g) => g.id.equals(matchId));
final rowsAffected = await query.write(
MatchTableCompanion(endedAt: Value(endedAt)),
);
return rowsAffected > 0;
}
/// Replaces all players in a match with the provided list of players.
/// Removes all existing players from the match and adds the new players.
/// Also adds any new players to the player table if they don't exist.
Future<void> replaceMatchPlayers({
required String matchId,
required List<Player> newPlayers,
}) async {
await db.transaction(() async {
// Remove all existing players from the match
final deleteQuery = delete(db.playerMatchTable)
..where((p) => p.matchId.equals(matchId));
await deleteQuery.go();
// Add new players to the player table if they don't exist
await Future.wait(
newPlayers.map((player) async {
if (!await db.playerDao.playerExists(playerId: player.id)) {
await db.playerDao.addPlayer(player: player);
}
}),
);
// Add the new players to the match
await Future.wait(
gelbeinhalb marked this conversation as resolved Outdated

Implementierung vergessen

Implementierung vergessen

Wir speichern keine winner mehr. Der code ist ein placeholder bis der aktuelle code nicht mehr auf das winner attribut referenced

Wir speichern keine winner mehr. Der code ist ein placeholder bis der aktuelle code nicht mehr auf das winner attribut referenced

Aber das funktioniert doch trotzdem. Du gibst je nach Spielmodus und Score in diesem Spielmodus ein Player Objekt zurück. Da wir aktuell sowieso nur Spiele mit winner only haben, gibst du einfach allen den Score 0 und dem winner den score 1. Und danach wird der dann retrieved bzw gesetzt

Aber das funktioniert doch trotzdem. Du gibst je nach Spielmodus und Score in diesem Spielmodus ein `Player` Objekt zurück. Da wir aktuell sowieso nur Spiele mit winner only haben, gibst du einfach allen den Score 0 und dem winner den score 1. Und danach wird der dann retrieved bzw gesetzt

Ja aber dafür müsste ich doch erst komplett die rulesets implementieren

Ja aber dafür müsste ich doch erst komplett die rulesets implementieren
newPlayers.map((player) => db.playerMatchDao.addPlayerToMatch(
matchId: matchId,
playerId: player.id,
)),
);
});
}
gelbeinhalb marked this conversation as resolved Outdated

Implementierung vergessen

Implementierung vergessen
// ============================================================
// Winner methods - handle winner logic via player scores
// ============================================================
/// Checks if a match has a winner.
/// Returns true if any player in the match has their score set to 1.
Future<bool> hasWinner({required String matchId}) async {
final players = await db.playerMatchDao.getPlayersOfMatch(matchId: matchId) ?? [];
for (final player in players) {
final score = await db.playerMatchDao.getPlayerScore(
matchId: matchId,
playerId: player.id,
);
if (score == 1) {
return true;
}
}
return false;
}
/// Gets the winner of a match.
/// Returns the player with score 1, or null if no winner is set.
Future<Player?> getWinner({required String matchId}) async {
final players = await db.playerMatchDao.getPlayersOfMatch(matchId: matchId) ?? [];
for (final player in players) {
final score = await db.playerMatchDao.getPlayerScore(
matchId: matchId,
playerId: player.id,
);
if (score == 1) {
return player;
}
}
return null;
}
/// Sets the winner of a match.
/// Sets all players' scores to 0, then sets the specified player's score to 1.
/// Returns `true` if the operation was successful, otherwise `false`.
Future<bool> setWinner({
required String matchId,
required String winnerId,
}) async {
await db.transaction(() async {
final players = await db.playerMatchDao.getPlayersOfMatch(matchId: matchId) ?? [];
// Set all players' scores to 0
for (final player in players) {
await db.playerMatchDao.updatePlayerScore(
matchId: matchId,
playerId: player.id,
newScore: 0,
);
}
// Set the winner's score to 1
await db.playerMatchDao.updatePlayerScore(
matchId: matchId,
playerId: winnerId,
newScore: 1,
);
});
return true;
}
/// Removes the winner of a match.
/// Sets the current winner's score to 0 (no winner).
/// Returns `true` if a winner was removed, otherwise `false`.
Future<bool> removeWinner({required String matchId}) async {
final winner = await getWinner(matchId: matchId);
if (winner == null) {
return false;
}
final success = await db.playerMatchDao.updatePlayerScore(
matchId: matchId,
playerId: winner.id,
newScore: 0,
);
return success;
}
}

View File

@@ -4,5 +4,11 @@ part of 'match_dao.dart';
// ignore_for_file: type=lint
mixin _$MatchDaoMixin on DatabaseAccessor<AppDatabase> {
$GameTableTable get gameTable => attachedDatabase.gameTable;
$GroupTableTable get groupTable => attachedDatabase.groupTable;
$MatchTableTable get matchTable => attachedDatabase.matchTable;
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
$TeamTableTable get teamTable => attachedDatabase.teamTable;
$PlayerMatchTableTable get playerMatchTable =>
attachedDatabase.playerMatchTable;
}

View File

@@ -15,7 +15,12 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
final result = await query.get();
return result
.map(
(row) => Player(id: row.id, name: row.name, createdAt: row.createdAt),
(row) => Player(
id: row.id,
name: row.name,
description: row.description,
createdAt: row.createdAt,
),
)
.toList();
}
@@ -27,6 +32,7 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
return Player(
id: result.id,
name: result.name,
description: result.description,
createdAt: result.createdAt,
);
}
@@ -40,6 +46,7 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
PlayerTableCompanion.insert(
id: player.id,
name: player.name,
description: player.description,
createdAt: player.createdAt,
),
mode: InsertMode.insertOrReplace,
@@ -63,6 +70,7 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
(player) => PlayerTableCompanion.insert(
id: player.id,
name: player.name,
description: player.description,
createdAt: player.createdAt,
),
)
@@ -91,7 +99,7 @@ class PlayerDao extends DatabaseAccessor<AppDatabase> with _$PlayerDaoMixin {
}
/// Updates the name of the player with the given [playerId] to [newName].
Future<void> updatePlayername({
Future<void> updatePlayerName({
required String playerId,
required String newName,
}) async {

View File

@@ -27,7 +27,7 @@ class PlayerGroupDao extends DatabaseAccessor<AppDatabase>
}
if (!await db.playerDao.playerExists(playerId: player.id)) {
db.playerDao.addPlayer(player: player);
await db.playerDao.addPlayer(player: player);
sneeex marked this conversation as resolved
Review

Der Kommentar bezieht sich nur auf die files player_group_dao und group_dao: Warum gibts hier keine generierte g.dart Datei?
Das gleiche gilt auch für group_dao

Der Kommentar bezieht sich nur auf die files `player_group_dao` und `group_dao`: Warum gibts hier keine generierte g.dart Datei? Das gleiche gilt auch für group_dao
Review

gibt es doch?

gibt es doch?
Review

wo denn?
grafik.png

wo denn? <img width="272" alt="grafik.png" src="attachments/580d1d0d-8f0f-4dce-98b9-db382c45c8b2">
102 KiB
}
await into(playerGroupTable).insert(

View File

@@ -1,23 +1,31 @@
import 'package:drift/drift.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/db/tables/player_match_table.dart';
import 'package:tallee/data/db/tables/team_table.dart';
import 'package:tallee/data/dto/player.dart';
part 'player_match_dao.g.dart';
@DriftAccessor(tables: [PlayerMatchTable])
@DriftAccessor(tables: [PlayerMatchTable, TeamTable])
class PlayerMatchDao extends DatabaseAccessor<AppDatabase>
with _$PlayerMatchDaoMixin {
PlayerMatchDao(super.db);
/// Associates a player with a match by inserting a record into the
/// [PlayerMatchTable].
/// [PlayerMatchTable]. Optionally associates with a team and sets initial score.
Future<void> addPlayerToMatch({
required String matchId,
required String playerId,
String? teamId,
int score = 0,
}) async {
await into(playerMatchTable).insert(
PlayerMatchTableCompanion.insert(playerId: playerId, matchId: matchId),
PlayerMatchTableCompanion.insert(
playerId: playerId,
matchId: matchId,
teamId: Value(teamId),
score: score,
),
mode: InsertMode.insertOrIgnore,
);
}
@@ -32,21 +40,65 @@ class PlayerMatchDao extends DatabaseAccessor<AppDatabase>
if (result.isEmpty) return null;
final futures = result.map(
(row) => db.playerDao.getPlayerById(playerId: row.playerId),
(row) => db.playerDao.getPlayerById(playerId: row.playerId),
);
final players = await Future.wait(futures);
return players;
}
/// Retrieves a player's score for a specific match.
/// Returns null if the player is not in the match.
Future<int?> getPlayerScore({
required String matchId,
required String playerId,
}) async {
final result = await (select(playerMatchTable)
..where(
(p) => p.matchId.equals(matchId) & p.playerId.equals(playerId),
))
.getSingleOrNull();
return result?.score;
}
/// Updates the score for a player in a match.
/// Returns `true` if the update was successful, otherwise `false`.
Future<bool> updatePlayerScore({
required String matchId,
required String playerId,
required int newScore,
}) async {
final rowsAffected = await (update(playerMatchTable)
..where(
(p) => p.matchId.equals(matchId) & p.playerId.equals(playerId),
))
.write(PlayerMatchTableCompanion(score: Value(newScore)));
return rowsAffected > 0;
}
/// Updates the team for a player in a match.
/// Returns `true` if the update was successful, otherwise `false`.
Future<bool> updatePlayerTeam({
required String matchId,
required String playerId,
required String? teamId,
}) async {
final rowsAffected = await (update(playerMatchTable)
..where(
(p) => p.matchId.equals(matchId) & p.playerId.equals(playerId),
))
.write(PlayerMatchTableCompanion(teamId: Value(teamId)));
return rowsAffected > 0;
}
/// Checks if there are any players associated with the given [matchId].
/// Returns `true` if there are players, otherwise `false`.
Future<bool> matchHasPlayers({required String matchId}) async {
final count =
await (selectOnly(playerMatchTable)
..where(playerMatchTable.matchId.equals(matchId))
..addColumns([playerMatchTable.playerId.count()]))
.map((row) => row.read(playerMatchTable.playerId.count()))
.getSingle();
await (selectOnly(playerMatchTable)
..where(playerMatchTable.matchId.equals(matchId))
..addColumns([playerMatchTable.playerId.count()]))
.map((row) => row.read(playerMatchTable.playerId.count()))
.getSingle();
return (count ?? 0) > 0;
}
@@ -57,12 +109,12 @@ class PlayerMatchDao extends DatabaseAccessor<AppDatabase>
required String playerId,
}) async {
final count =
await (selectOnly(playerMatchTable)
..where(playerMatchTable.matchId.equals(matchId))
..where(playerMatchTable.playerId.equals(playerId))
..addColumns([playerMatchTable.playerId.count()]))
.map((row) => row.read(playerMatchTable.playerId.count()))
.getSingle();
await (selectOnly(playerMatchTable)
..where(playerMatchTable.matchId.equals(matchId))
..where(playerMatchTable.playerId.equals(playerId))
..addColumns([playerMatchTable.playerId.count()]))
.map((row) => row.read(playerMatchTable.playerId.count()))
.getSingle();
return (count ?? 0) > 0;
}
@@ -96,14 +148,14 @@ class PlayerMatchDao extends DatabaseAccessor<AppDatabase>
final playersToAdd = newPlayerIdsSet.difference(currentPlayerIds);
final playersToRemove = currentPlayerIds.difference(newPlayerIdsSet);
db.transaction(() async {
await db.transaction(() async {
// Remove old players
if (playersToRemove.isNotEmpty) {
await (delete(playerMatchTable)..where(
(pg) =>
pg.matchId.equals(matchId) &
pg.playerId.isIn(playersToRemove.toList()),
))
pg.matchId.equals(matchId) &
pg.playerId.isIn(playersToRemove.toList()),
))
.go();
}
@@ -112,14 +164,15 @@ class PlayerMatchDao extends DatabaseAccessor<AppDatabase>
final inserts = playersToAdd
.map(
(id) => PlayerMatchTableCompanion.insert(
playerId: id,
matchId: matchId,
),
)
playerId: id,
matchId: matchId,
score: 0,
),
)
.toList();
await Future.wait(
inserts.map(
(c) => into(
(c) => into(
playerMatchTable,
).insert(c, mode: InsertMode.insertOrIgnore),
),
@@ -127,4 +180,23 @@ class PlayerMatchDao extends DatabaseAccessor<AppDatabase>
}
});
}
/// Retrieves all players in a specific team for a match.
Future<List<Player>> getPlayersInTeam({
required String matchId,
required String teamId,
}) async {
final result = await (select(playerMatchTable)
..where(
(p) => p.matchId.equals(matchId) & p.teamId.equals(teamId),
))
.get();
if (result.isEmpty) return [];
final futures = result.map(
(row) => db.playerDao.getPlayerById(playerId: row.playerId),
);
return Future.wait(futures);
}
}

View File

@@ -5,7 +5,10 @@ part of 'player_match_dao.dart';
// ignore_for_file: type=lint
mixin _$PlayerMatchDaoMixin on DatabaseAccessor<AppDatabase> {
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
$GameTableTable get gameTable => attachedDatabase.gameTable;
$GroupTableTable get groupTable => attachedDatabase.groupTable;
$MatchTableTable get matchTable => attachedDatabase.matchTable;
$TeamTableTable get teamTable => attachedDatabase.teamTable;
$PlayerMatchTableTable get playerMatchTable =>
attachedDatabase.playerMatchTable;
}

191
lib/data/dao/score_dao.dart Normal file
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@@ -0,0 +1,191 @@
import 'package:drift/drift.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/db/tables/score_table.dart';
part 'score_dao.g.dart';
/// A data class representing a score entry.
class ScoreEntry {
final String playerId;
final String matchId;
final int roundNumber;
final int score;
final int change;
ScoreEntry({
required this.playerId,
required this.matchId,
required this.roundNumber,
required this.score,
required this.change,
});
}
@DriftAccessor(tables: [ScoreTable])
class ScoreDao extends DatabaseAccessor<AppDatabase> with _$ScoreDaoMixin {
ScoreDao(super.db);
/// Adds a score entry to the database.
Future<void> addScore({
required String playerId,
required String matchId,
required int roundNumber,
required int score,
required int change,
}) async {
await into(scoreTable).insert(
ScoreTableCompanion.insert(
playerId: playerId,
matchId: matchId,
roundNumber: roundNumber,
score: score,
change: change,
),
mode: InsertMode.insertOrReplace,
);
}
/// Retrieves all scores for a specific match.
Future<List<ScoreEntry>> getScoresForMatch({required String matchId}) async {
final query = select(scoreTable)..where((s) => s.matchId.equals(matchId));
final result = await query.get();
return result
.map(
(row) => ScoreEntry(
playerId: row.playerId,
matchId: row.matchId,
roundNumber: row.roundNumber,
score: row.score,
change: row.change,
),
)
.toList();
}
/// Retrieves all scores for a specific player in a match.
Future<List<ScoreEntry>> getPlayerScoresInMatch({
required String playerId,
required String matchId,
}) async {
final query = select(scoreTable)
..where(
(s) => s.playerId.equals(playerId) & s.matchId.equals(matchId),
)
..orderBy([(s) => OrderingTerm.asc(s.roundNumber)]);
final result = await query.get();
return result
.map(
(row) => ScoreEntry(
playerId: row.playerId,
matchId: row.matchId,
roundNumber: row.roundNumber,
score: row.score,
change: row.change,
),
)
.toList();
}
/// Retrieves the score for a specific round.
Future<ScoreEntry?> getScoreForRound({
required String playerId,
required String matchId,
required int roundNumber,
}) async {
final query = select(scoreTable)
..where(
(s) =>
s.playerId.equals(playerId) &
s.matchId.equals(matchId) &
s.roundNumber.equals(roundNumber),
);
final result = await query.getSingleOrNull();
if (result == null) return null;
return ScoreEntry(
playerId: result.playerId,
matchId: result.matchId,
roundNumber: result.roundNumber,
score: result.score,
change: result.change,
);
}
/// Updates a score entry.
Future<bool> updateScore({
required String playerId,
required String matchId,
required int roundNumber,
required int newScore,
required int newChange,
}) async {
final rowsAffected = await (update(scoreTable)
..where(
(s) =>
s.playerId.equals(playerId) &
s.matchId.equals(matchId) &
s.roundNumber.equals(roundNumber),
))
.write(
ScoreTableCompanion(
score: Value(newScore),
change: Value(newChange),
),
);
return rowsAffected > 0;
}
/// Deletes a score entry.
Future<bool> deleteScore({
required String playerId,
required String matchId,
required int roundNumber,
}) async {
final query = delete(scoreTable)
..where(
(s) =>
s.playerId.equals(playerId) &
s.matchId.equals(matchId) &
s.roundNumber.equals(roundNumber),
);
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Deletes all scores for a specific match.
Future<bool> deleteScoresForMatch({required String matchId}) async {
final query = delete(scoreTable)..where((s) => s.matchId.equals(matchId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Deletes all scores for a specific player.
Future<bool> deleteScoresForPlayer({required String playerId}) async {
final query = delete(scoreTable)..where((s) => s.playerId.equals(playerId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Gets the latest round number for a match.
Future<int> getLatestRoundNumber({required String matchId}) async {
final query = selectOnly(scoreTable)
..where(scoreTable.matchId.equals(matchId))
..addColumns([scoreTable.roundNumber.max()]);
final result = await query.getSingle();
return result.read(scoreTable.roundNumber.max()) ?? 0;
}
/// Gets the total score for a player in a match (sum of all changes).
Future<int> getTotalScoreForPlayer({
required String playerId,
required String matchId,
}) async {
final scores = await getPlayerScoresInMatch(
playerId: playerId,
matchId: matchId,
);
if (scores.isEmpty) return 0;
// Return the score from the latest round
return scores.last.score;
}
}

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@@ -0,0 +1,12 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'score_dao.dart';
// ignore_for_file: type=lint
mixin _$ScoreDaoMixin on DatabaseAccessor<AppDatabase> {
$PlayerTableTable get playerTable => attachedDatabase.playerTable;
$GameTableTable get gameTable => attachedDatabase.gameTable;
$GroupTableTable get groupTable => attachedDatabase.groupTable;
$MatchTableTable get matchTable => attachedDatabase.matchTable;
$ScoreTableTable get scoreTable => attachedDatabase.scoreTable;
}

147
lib/data/dao/team_dao.dart Normal file
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@@ -0,0 +1,147 @@
import 'package:drift/drift.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/db/tables/team_table.dart';
import 'package:tallee/data/dto/player.dart';
import 'package:tallee/data/dto/team.dart';
part 'team_dao.g.dart';
@DriftAccessor(tables: [TeamTable])
class TeamDao extends DatabaseAccessor<AppDatabase> with _$TeamDaoMixin {
TeamDao(super.db);
/// Retrieves all teams from the database.
/// Note: This returns teams without their members. Use getTeamById for full team data.
Future<List<Team>> getAllTeams() async {
final query = select(teamTable);
final result = await query.get();
return Future.wait(
result.map((row) async {
final members = await _getTeamMembers(teamId: row.id);
return Team(
id: row.id,
name: row.name,
createdAt: row.createdAt,
members: members,
);
}),
);
}
/// Retrieves a [Team] by its [teamId], including its members.
Future<Team> getTeamById({required String teamId}) async {
final query = select(teamTable)..where((t) => t.id.equals(teamId));
final result = await query.getSingle();
final members = await _getTeamMembers(teamId: teamId);
return Team(
id: result.id,
name: result.name,
createdAt: result.createdAt,
members: members,
);
}
/// Helper method to get team members from player_match_table.
/// This assumes team members are tracked via the player_match_table.
Future<List<Player>> _getTeamMembers({required String teamId}) async {
// Get all player_match entries with this teamId
final playerMatchQuery = select(db.playerMatchTable)
..where((pm) => pm.teamId.equals(teamId));
final playerMatches = await playerMatchQuery.get();
if (playerMatches.isEmpty) return [];
// Get unique player IDs
final playerIds = playerMatches.map((pm) => pm.playerId).toSet();
// Fetch all players
final players = await Future.wait(
playerIds.map((id) => db.playerDao.getPlayerById(playerId: id)),
);
return players;
}
/// Adds a new [team] to the database.
/// Returns `true` if the team was added, `false` otherwise.
Future<bool> addTeam({required Team team}) async {
if (!await teamExists(teamId: team.id)) {
await into(teamTable).insert(
TeamTableCompanion.insert(
id: team.id,
name: team.name,
createdAt: team.createdAt,
),
mode: InsertMode.insertOrReplace,
);
return true;
}
return false;
}
/// Adds multiple [teams] to the database in a batch operation.
Future<bool> addTeamsAsList({required List<Team> teams}) async {
if (teams.isEmpty) return false;
await db.batch(
(b) => b.insertAll(
teamTable,
teams
.map(
(team) => TeamTableCompanion.insert(
id: team.id,
name: team.name,
createdAt: team.createdAt,
),
)
.toList(),
mode: InsertMode.insertOrIgnore,
),
);
return true;
}
/// Deletes the team with the given [teamId] from the database.
/// Returns `true` if the team was deleted, `false` otherwise.
Future<bool> deleteTeam({required String teamId}) async {
final query = delete(teamTable)..where((t) => t.id.equals(teamId));
final rowsAffected = await query.go();
return rowsAffected > 0;
}
/// Checks if a team with the given [teamId] exists in the database.
/// Returns `true` if the team exists, `false` otherwise.
Future<bool> teamExists({required String teamId}) async {
final query = select(teamTable)..where((t) => t.id.equals(teamId));
final result = await query.getSingleOrNull();
return result != null;
}
/// Updates the name of the team with the given [teamId].
Future<void> updateTeamName({
required String teamId,
required String newName,
}) async {
await (update(teamTable)..where((t) => t.id.equals(teamId))).write(
TeamTableCompanion(name: Value(newName)),
);
}
/// Retrieves the total count of teams in the database.
Future<int> getTeamCount() async {
final count =
await (selectOnly(teamTable)..addColumns([teamTable.id.count()]))
.map((row) => row.read(teamTable.id.count()))
.getSingle();
return count ?? 0;
}
/// Deletes all teams from the database.
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> deleteAllTeams() async {
final query = delete(teamTable);
final rowsAffected = await query.go();
return rowsAffected > 0;
}
}

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@@ -0,0 +1,8 @@
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'team_dao.dart';
// ignore_for_file: type=lint
mixin _$TeamDaoMixin on DatabaseAccessor<AppDatabase> {
$TeamTableTable get teamTable => attachedDatabase.teamTable;
}

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@@ -1,18 +1,22 @@
import 'package:drift/drift.dart';
import 'package:drift_flutter/drift_flutter.dart';
import 'package:path_provider/path_provider.dart';
import 'package:tallee/data/dao/game_dao.dart';
import 'package:tallee/data/dao/group_dao.dart';
import 'package:tallee/data/dao/group_match_dao.dart';
import 'package:tallee/data/dao/match_dao.dart';
import 'package:tallee/data/dao/player_dao.dart';
import 'package:tallee/data/dao/player_group_dao.dart';
import 'package:tallee/data/dao/player_match_dao.dart';
import 'package:tallee/data/db/tables/group_match_table.dart';
import 'package:tallee/data/dao/score_dao.dart';
import 'package:tallee/data/dao/team_dao.dart';
import 'package:tallee/data/db/tables/game_table.dart';
import 'package:tallee/data/db/tables/group_table.dart';
import 'package:tallee/data/db/tables/match_table.dart';
import 'package:tallee/data/db/tables/player_group_table.dart';
import 'package:tallee/data/db/tables/player_match_table.dart';
import 'package:tallee/data/db/tables/player_table.dart';
import 'package:tallee/data/db/tables/score_table.dart';
import 'package:tallee/data/db/tables/team_table.dart';
part 'database.g.dart';
@@ -23,7 +27,9 @@ part 'database.g.dart';
MatchTable,
PlayerGroupTable,
PlayerMatchTable,
GroupMatchTable,
GameTable,
TeamTable,
ScoreTable,
],
daos: [
PlayerDao,
@@ -31,7 +37,9 @@ part 'database.g.dart';
MatchDao,
PlayerGroupDao,
PlayerMatchDao,
GroupMatchDao,
GameDao,
ScoreDao,
TeamDao
],
)
class AppDatabase extends _$AppDatabase {
@@ -52,9 +60,7 @@ class AppDatabase extends _$AppDatabase {
static QueryExecutor _openConnection() {
return driftDatabase(
name: 'gametracker_db',
native: const DriftNativeOptions(
databaseDirectory: getApplicationSupportDirectory,
),
native: const DriftNativeOptions(databaseDirectory: getApplicationSupportDirectory),
);
}
}

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@@ -0,0 +1,14 @@
import 'package:drift/drift.dart';
class GameTable extends Table {
TextColumn get id => text()();
TextColumn get name => text()();
TextColumn get ruleset => text()();
gelbeinhalb marked this conversation as resolved
Review

Gleiche anmerkung wie oben, würde ich über einen int lösen

Gleiche anmerkung wie oben, würde ich über einen `int` lösen
TextColumn get description => text()();
gelbeinhalb marked this conversation as resolved Outdated

Gleiches wie oben, nicht nullable machen sondern einfach als Standard n leeren String

Gleiches wie oben, nicht nullable machen sondern einfach als Standard n leeren String
TextColumn get color => text()();
TextColumn get icon => text()();
DateTimeColumn get createdAt => dateTime()();
@override
Set<Column<Object>> get primaryKey => {id};
}

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@@ -1,13 +0,0 @@
import 'package:drift/drift.dart';
import 'package:tallee/data/db/tables/group_table.dart';
import 'package:tallee/data/db/tables/match_table.dart';
class GroupMatchTable extends Table {
TextColumn get groupId =>
text().references(GroupTable, #id, onDelete: KeyAction.cascade)();
TextColumn get matchId =>
text().references(MatchTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {groupId, matchId};
}

View File

@@ -3,6 +3,7 @@ import 'package:drift/drift.dart';
class GroupTable extends Table {
TextColumn get id => text()();
TextColumn get name => text()();
TextColumn get description => text()();
gelbeinhalb marked this conversation as resolved Outdated

Hier auch wieder nicht nullable machen sondern als leeren String setzen

Hier auch wieder nicht nullable machen sondern als leeren String setzen
DateTimeColumn get createdAt => dateTime()();
@override

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@@ -1,10 +1,18 @@
import 'package:drift/drift.dart';
import 'package:tallee/data/db/tables/game_table.dart';
import 'package:tallee/data/db/tables/group_table.dart';
class MatchTable extends Table {
TextColumn get id => text()();
TextColumn get name => text()();
late final winnerId = text().nullable()();
TextColumn get gameId =>
text().references(GameTable, #id, onDelete: KeyAction.cascade)();
// Nullable if not part of a group
gelbeinhalb marked this conversation as resolved
Review

Kommentar mach keinen Sinn, sollte eher heißen Nullable if not group takes part in the match o.ä.

Kommentar mach keinen Sinn, sollte eher heißen `Nullable if not group takes part in the match` o.ä.
TextColumn get groupId =>
gelbeinhalb marked this conversation as resolved
Review

Kommentar drüber setzten, damit die Zeile nicht so lang ist

Kommentar drüber setzten, damit die Zeile nicht so lang ist
text().references(GroupTable, #id, onDelete: KeyAction.cascade).nullable()();
gelbeinhalb marked this conversation as resolved Outdated

Name ist sollte nicht nullable sein, der wird im Frontend doch gesetzt wenn man keinen eigenen eingibt

Name ist sollte nicht nullable sein, der wird im Frontend doch gesetzt wenn man keinen eigenen eingibt
TextColumn get name => text().nullable()();
gelbeinhalb marked this conversation as resolved Outdated

Hier auch nicht nullable, sondern empty string

Hier auch nicht nullable, sondern empty string
TextColumn get notes => text().nullable()();
DateTimeColumn get createdAt => dateTime()();
DateTimeColumn get endedAt => dateTime().nullable()();
@override
Set<Column<Object>> get primaryKey => {id};

View File

@@ -1,12 +1,16 @@
import 'package:drift/drift.dart';
import 'package:tallee/data/db/tables/match_table.dart';
import 'package:tallee/data/db/tables/player_table.dart';
import 'package:tallee/data/db/tables/team_table.dart';
class PlayerMatchTable extends Table {
TextColumn get playerId =>
text().references(PlayerTable, #id, onDelete: KeyAction.cascade)();
TextColumn get matchId =>
text().references(MatchTable, #id, onDelete: KeyAction.cascade)();
TextColumn get teamId =>
text().references(TeamTable, #id).nullable()();
IntColumn get score => integer()();
@override
Set<Column<Object>> get primaryKey => {playerId, matchId};

View File

@@ -3,6 +3,7 @@ import 'package:drift/drift.dart';
class PlayerTable extends Table {
TextColumn get id => text()();
TextColumn get name => text()();
TextColumn get description => text()();
gelbeinhalb marked this conversation as resolved Outdated

Hier auch nicht nullable sondern empty string

Hier auch nicht nullable sondern empty string
DateTimeColumn get createdAt => dateTime()();
@override

View File

@@ -0,0 +1,16 @@
import 'package:drift/drift.dart';
import 'package:tallee/data/db/tables/match_table.dart';
import 'package:tallee/data/db/tables/player_table.dart';
class ScoreTable extends Table {
TextColumn get playerId =>
text().references(PlayerTable, #id, onDelete: KeyAction.cascade)();
TextColumn get matchId =>
text().references(MatchTable, #id, onDelete: KeyAction.cascade)();
IntColumn get roundNumber => integer()();
IntColumn get score => integer()();
IntColumn get change => integer()();
@override
Set<Column<Object>> get primaryKey => {playerId, matchId, roundNumber};
}

View File

@@ -0,0 +1,10 @@
import 'package:drift/drift.dart';
class TeamTable extends Table {
TextColumn get id => text()();
TextColumn get name => text()();
DateTimeColumn get createdAt => dateTime()();
@override
Set<Column<Object>> get primaryKey => {id};
}

51
lib/data/dto/game.dart Normal file
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@@ -0,0 +1,51 @@
import 'package:clock/clock.dart';
import 'package:uuid/uuid.dart';
import 'package:tallee/core/enums.dart';
class Game {
final String id;
final DateTime createdAt;
final String name;
gelbeinhalb marked this conversation as resolved
Review

Ruleset sollte nicht optional, weil das immer gebraucht wird
Ruleset als enum

Ruleset sollte nicht optional, weil das immer gebraucht wird Ruleset als enum
final Ruleset ruleset;
gelbeinhalb marked this conversation as resolved Outdated

Description als leeren string setzen, wenn nicht übergeben

Description als leeren string setzen, wenn nicht übergeben

warum findest du leeren string besser als nullable?

warum findest du leeren string besser als nullable?

Finde null sollte man nur dann verwenden, wenns halt nicht anders geht, wie z.B. bei objekten

Finde null sollte man nur dann verwenden, wenns halt nicht anders geht, wie z.B. bei objekten
final String description;
gelbeinhalb marked this conversation as resolved Outdated

Hier lieber enum, gerne auch mit einem Color.none

Hier lieber enum, gerne auch mit einem `Color.none`

warum aber nicht hex codes?

warum aber nicht hex codes?

oder willst du die farben vorgeben?

oder willst du die farben vorgeben?

Ja man könnte auch hexcodes machen. Würde die Farben so oder so vorgeben unabhängig davon wie man sie speichert

Ja man könnte auch hexcodes machen. Würde die Farben so oder so vorgeben unabhängig davon wie man sie speichert

würde enums maybe machen, weil man sonst im export einfach den hex code ändern könnte. Also idk ob das juckt aber 🤷‍♂️

würde enums maybe machen, weil man sonst im export einfach den hex code ändern könnte. Also idk ob das juckt aber 🤷‍♂️
final GameColor color;
gelbeinhalb marked this conversation as resolved Outdated

Hier auch mit enum arbeiten?

Hier auch mit enum arbeiten?
final String icon;
Game({
String? id,
DateTime? createdAt,
required this.name,
required this.ruleset,
required this.description,
Review

Description sollte nicht obligatorisch sein, sondern optional. Wenn nicht gesetzt soll es ein leerer String werden.

Description sollte nicht obligatorisch sein, sondern optional. Wenn nicht gesetzt soll es ein leerer String werden.
Review

Dachte man soll den als leeren String selber setzen müssen

Dachte man soll den als leeren String selber setzen müssen
Review

würde das lieber so machen, weil man ja sonst immer unnötig die description setzten muss

würde das lieber so machen, weil man ja sonst immer unnötig die description setzten muss
Review

finde auch optional

finde auch optional
required this.color,
required this.icon,
}) : id = id ?? const Uuid().v4(),
createdAt = createdAt ?? clock.now();
@override
String toString() {
return 'Game{id: $id, name: $name, ruleset: $ruleset, description: $description, color: $color, icon: $icon}';
}
/// Creates a Game instance from a JSON object.
Game.fromJson(Map<String, dynamic> json)
: id = json['id'],
createdAt = DateTime.parse(json['createdAt']),
name = json['name'],
ruleset = Ruleset.values.firstWhere((e) => e.name == json['ruleset']),
description = json['description'],
color = GameColor.values.firstWhere((e) => e.name == json['color']),
icon = json['icon'];
/// Converts the Game instance to a JSON object.
Map<String, dynamic> toJson() => {
'id': id,
'createdAt': createdAt.toIso8601String(),
'name': name,
'ruleset': ruleset.name,
'description': description,
'color': color.name,
'icon': icon,
};
}

View File

@@ -4,37 +4,40 @@ import 'package:uuid/uuid.dart';
class Group {
final String id;
final DateTime createdAt;
final String name;
final String description;
gelbeinhalb marked this conversation as resolved Outdated

Nicht nullable sondern empty string

Nicht nullable sondern empty string
final DateTime createdAt;
final List<Player> members;
Group({
String? id,
DateTime? createdAt,
required this.name,
required this.description,
Review

Auch hier Beschreibung optional

Auch hier Beschreibung optional
Review

.

.
required this.members,
}) : id = id ?? const Uuid().v4(),
createdAt = createdAt ?? clock.now();
@override
String toString() {
return 'Group{id: $id, name: $name,members: $members}';
return 'Group{id: $id, name: $name, description: $description, members: $members}';
}
/// Creates a Group instance from a JSON object.
/// Creates a Group instance from a JSON object (memberIds format).
/// Player objects are reconstructed from memberIds by the DataTransferService.
Group.fromJson(Map<String, dynamic> json)
: id = json['id'],
createdAt = DateTime.parse(json['createdAt']),
name = json['name'],
members = (json['members'] as List)
.map((memberJson) => Player.fromJson(memberJson))
.toList();
description = json['description'],
members = []; // Populated during import via DataTransferService
/// Converts the Group instance to a JSON object.
/// Converts the Group instance to a JSON object using normalized format (memberIds only).
Map<String, dynamic> toJson() => {
'id': id,
'createdAt': createdAt.toIso8601String(),
'name': name,
'members': members.map((member) => member.toJson()).toList(),
'description': description,
'memberIds': members.map((member) => member.id).toList(),
};
}

View File

@@ -1,4 +1,6 @@
import 'package:clock/clock.dart';
import 'package:tallee/core/enums.dart';
import 'package:tallee/data/dto/game.dart';
import 'package:tallee/data/dto/group.dart';
import 'package:tallee/data/dto/player.dart';
import 'package:uuid/uuid.dart';
@@ -6,46 +8,53 @@ import 'package:uuid/uuid.dart';
class Match {
final String id;
final DateTime createdAt;
final DateTime? endedAt;
gelbeinhalb marked this conversation as resolved Outdated

Game nicht optional sondern required

Game nicht optional sondern required
final String name;
final List<Player>? players;
final Game game;
gelbeinhalb marked this conversation as resolved Outdated

Spielerliste auch nicht optional

Spielerliste auch nicht optional
final Group? group;
final List<Player> players;
final String notes;
Review

Notes optional

Notes optional
Review

Dachte leerer String

Dachte leerer String
Review

s.o.

s.o.
Player? winner;
Match({
String? id,
DateTime? createdAt,
this.endedAt,
required this.name,
this.players,
required this.game,
this.group,
this.players = const [],
required this.notes,
this.winner,
}) : id = id ?? const Uuid().v4(),
createdAt = createdAt ?? clock.now();
createdAt = createdAt ?? clock.now();
@override
String toString() {
return 'Match{\n\tid: $id,\n\tname: $name,\n\tplayers: $players,\n\tgroup: $group,\n\twinner: $winner\n}';
return 'Match{id: $id, name: $name, game: $game, group: $group, players: $players, notes: $notes, endedAt: $endedAt}';
}
/// Creates a Match instance from a JSON object.
/// Creates a Match instance from a JSON object (ID references format).
/// Related objects are reconstructed from IDs by the DataTransferService.
Match.fromJson(Map<String, dynamic> json)
: id = json['id'],
name = json['name'],
createdAt = DateTime.parse(json['createdAt']),
players = json['players'] != null
? (json['players'] as List)
.map((playerJson) => Player.fromJson(playerJson))
.toList()
: null,
group = json['group'] != null ? Group.fromJson(json['group']) : null,
winner = json['winner'] != null ? Player.fromJson(json['winner']) : null;
: id = json['id'],
createdAt = DateTime.parse(json['createdAt']),
endedAt = json['endedAt'] != null ? DateTime.parse(json['endedAt']) : null,
name = json['name'],
game = Game(name: '', ruleset: Ruleset.singleWinner, description: '', color: GameColor.blue, icon: ''), // Populated during import via DataTransferService
group = null, // Populated during import via DataTransferService
players = [], // Populated during import via DataTransferService
notes = json['notes'] ?? '';
/// Converts the Match instance to a JSON object.
/// Converts the Match instance to a JSON object using normalized format (ID references only).
Map<String, dynamic> toJson() => {
'id': id,
'createdAt': createdAt.toIso8601String(),
'endedAt': endedAt?.toIso8601String(),
'name': name,
'players': players?.map((player) => player.toJson()).toList(),
'group': group?.toJson(),
'winner': winner?.toJson(),
'gameId': game.id,
'groupId': group?.id,
'playerIds': players.map((player) => player.id).toList(),
'notes': notes,
};
}

View File

@@ -5,26 +5,33 @@ class Player {
final String id;
final DateTime createdAt;
final String name;
final String description;
gelbeinhalb marked this conversation as resolved Outdated

Leerer String statt nullable

Leerer String statt nullable
Player({String? id, DateTime? createdAt, required this.name})
: id = id ?? const Uuid().v4(),
createdAt = createdAt ?? clock.now();
Player({
String? id,
DateTime? createdAt,
required this.name,
required this.description,
Review

Description optional

Description optional
Review

Wieso? Ich dachte wir machen alles als leeren String?

Wieso? Ich dachte wir machen alles als leeren String?
Review

s.o.

s.o.
}) : id = id ?? const Uuid().v4(),
createdAt = createdAt ?? clock.now();
@override
String toString() {
return 'Player{id: $id,name: $name}';
return 'Player{id: $id, name: $name, description: $description}';
}
/// Creates a Player instance from a JSON object.
Player.fromJson(Map<String, dynamic> json)
: id = json['id'],
createdAt = DateTime.parse(json['createdAt']),
name = json['name'];
name = json['name'],
description = json['description'];
/// Converts the Player instance to a JSON object.
Map<String, dynamic> toJson() => {
'id': id,
'createdAt': createdAt.toIso8601String(),
'name': name,
'description': description,
};
}

40
lib/data/dto/team.dart Normal file
View File

@@ -0,0 +1,40 @@
import 'package:clock/clock.dart';
import 'package:tallee/data/dto/player.dart';
import 'package:uuid/uuid.dart';
class Team {
final String id;
final String name;
final DateTime createdAt;
final List<Player> members;
Team({
String? id,
required this.name,
DateTime? createdAt,
required this.members,
}) : id = id ?? const Uuid().v4(),
createdAt = createdAt ?? clock.now();
@override
String toString() {
return 'Team{id: $id, name: $name, members: $members}';
}
/// Creates a Team instance from a JSON object (memberIds format).
/// Player objects are reconstructed from memberIds by the DataTransferService.
Team.fromJson(Map<String, dynamic> json)
: id = json['id'],
name = json['name'],
createdAt = DateTime.parse(json['createdAt']),
members = []; // Populated during import via DataTransferService
/// Converts the Team instance to a JSON object using normalized format (memberIds only).
Map<String, dynamic> toJson() => {
'id': id,
'name': name,
'createdAt': createdAt.toIso8601String(),
'memberIds': members.map((member) => member.id).toList(),
};
}

View File

@@ -82,6 +82,9 @@
"settings": "Einstellungen",
"single_loser": "Ein:e Verlierer:in",
"single_winner": "Ein:e Gewinner:in",
"highest_score": "Höchste Punkte",
"lowest_score": "Niedrigste Punkte",
"multiple_winners": "Mehrere Gewinner:innen",
"statistics": "Statistiken",
"stats": "Statistiken",
"successfully_added_player": "Spieler:in {playerName} erfolgreich hinzugefügt",

View File

@@ -380,6 +380,9 @@
"settings": "Settings",
"single_loser": "Single Loser",
"single_winner": "Single Winner",
"highest_score": "Highest Score",
"lowest_score": "Lowest Score",
"multiple_winners": "Multiple Winners",
"statistics": "Statistics",
"stats": "Stats",
"successfully_added_player": "Successfully added player {playerName}",

View File

@@ -590,6 +590,24 @@ abstract class AppLocalizations {
/// **'Single Winner'**
String get single_winner;
/// No description provided for @highest_score.
///
/// In en, this message translates to:
/// **'Highest Score'**
String get highest_score;
/// No description provided for @lowest_score.
///
/// In en, this message translates to:
/// **'Lowest Score'**
String get lowest_score;
/// No description provided for @multiple_winners.
///
/// In en, this message translates to:
/// **'Multiple Winners'**
String get multiple_winners;
/// Statistics tab label
///
/// In en, this message translates to:

View File

@@ -266,6 +266,15 @@ class AppLocalizationsDe extends AppLocalizations {
@override
String get single_winner => 'Ein:e Gewinner:in';
@override
String get highest_score => 'Höchste Punkte';
@override
String get lowest_score => 'Niedrigste Punkte';
@override
String get multiple_winners => 'Mehrere Gewinner:innen';
@override
String get statistics => 'Statistiken';

View File

@@ -266,6 +266,15 @@ class AppLocalizationsEn extends AppLocalizations {
@override
String get single_winner => 'Single Winner';
@override
String get highest_score => 'Highest Score';
@override
String get lowest_score => 'Lowest Score';
@override
String get multiple_winners => 'Multiple Winners';
@override
String get statistics => 'Statistics';

View File

@@ -29,9 +29,7 @@ class GameTracker extends StatelessWidget {
return supportedLocale;
}
}
return supportedLocales.firstWhere(
(locale) => locale.languageCode == 'en',
);
return supportedLocales.firstWhere((locale) => locale.languageCode == 'en');
},
debugShowCheckedModeBanner: false,
onGenerateTitle: (context) => AppLocalizations.of(context).app_name,

View File

@@ -84,6 +84,7 @@ class _CreateGroupViewState extends State<CreateGroupView> {
bool success = await db.groupDao.addGroup(
group: Group(
name: _groupNameController.text.trim(),
description: '',
members: selectedPlayers,
),
);

View File

@@ -35,7 +35,8 @@ class _GroupsViewState extends State<GroupsView> {
7,
Group(
name: 'Skeleton Group',
members: List.filled(6, Player(name: 'Skeleton Player')),
description: '',
members: List.filled(6, Player(name: 'Skeleton Player', description: '')),
),
);

View File

@@ -2,7 +2,9 @@ import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'package:tallee/core/adaptive_page_route.dart';
import 'package:tallee/core/constants.dart';
import 'package:tallee/core/enums.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/game.dart';
import 'package:tallee/data/dto/group.dart';
import 'package:tallee/data/dto/match.dart';
import 'package:tallee/data/dto/player.dart';
@@ -40,13 +42,16 @@ class _HomeViewState extends State<HomeView> {
2,
Match(
name: 'Skeleton Match',
game: Game(name: '', ruleset: Ruleset.singleWinner, description: '', color: GameColor.blue, icon: ''),
group: Group(
name: 'Skeleton Group',
description: '',
members: [
Player(name: 'Skeleton Player 1'),
Player(name: 'Skeleton Player 2'),
Player(name: 'Skeleton Player 1', description: ''),
Player(name: 'Skeleton Player 2', description: ''),
],
),
notes: '',
),
);
@@ -99,9 +104,7 @@ class _HomeViewState extends State<HomeView> {
if (recentMatches.isNotEmpty)
for (Match match in recentMatches)
Padding(
padding: const EdgeInsets.symmetric(
vertical: 6.0,
),
padding: const EdgeInsets.symmetric(vertical: 6.0),
child: MatchTile(
compact: true,
width: constraints.maxWidth * 0.9,
@@ -110,19 +113,15 @@ class _HomeViewState extends State<HomeView> {
await Navigator.of(context).push(
adaptivePageRoute(
fullscreenDialog: true,
builder: (context) =>
MatchResultView(match: match),
builder: (context) => MatchResultView(match: match),
),
);
await updatedWinnerinRecentMatches(match.id);
await updatedWinnerInRecentMatches(match.id);
},
),
)
else
Center(
heightFactor: 5,
child: Text(loc.no_recent_matches_available),
),
Center(heightFactor: 5, child: Text(loc.no_recent_matches_available)),
],
),
),
@@ -138,40 +137,22 @@ class _HomeViewState extends State<HomeView> {
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
QuickCreateButton(
text: 'Category 1',
onPressed: () {},
),
QuickCreateButton(
text: 'Category 2',
onPressed: () {},
),
QuickCreateButton(text: 'Category 1', onPressed: () {}),
QuickCreateButton(text: 'Category 2', onPressed: () {}),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
QuickCreateButton(
text: 'Category 3',
onPressed: () {},
),
QuickCreateButton(
text: 'Category 4',
onPressed: () {},
),
QuickCreateButton(text: 'Category 3', onPressed: () {}),
QuickCreateButton(text: 'Category 4', onPressed: () {}),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
QuickCreateButton(
text: 'Category 5',
onPressed: () {},
),
QuickCreateButton(
text: 'Category 6',
onPressed: () {},
),
QuickCreateButton(text: 'Category 5', onPressed: () {}),
QuickCreateButton(text: 'Category 6', onPressed: () {}),
],
),
],
@@ -200,11 +181,9 @@ class _HomeViewState extends State<HomeView> {
matchCount = results[0] as int;
groupCount = results[1] as int;
loadedRecentMatches = results[2] as List<Match>;
recentMatches =
(loadedRecentMatches
..sort((a, b) => b.createdAt.compareTo(a.createdAt)))
.take(2)
.toList();
recentMatches = (loadedRecentMatches..sort((a, b) => b.createdAt.compareTo(a.createdAt)))
.take(2)
.toList();
if (mounted) {
setState(() {
isLoading = false;
@@ -214,7 +193,7 @@ class _HomeViewState extends State<HomeView> {
}
/// Updates the winner information for a specific match in the recent matches list.
Future<void> updatedWinnerinRecentMatches(String matchId) async {
Future<void> updatedWinnerInRecentMatches(String matchId) async {
final db = Provider.of<AppDatabase>(context, listen: false);
final winner = await db.matchDao.getWinner(matchId: matchId);
final matchIndex = recentMatches.indexWhere((match) => match.id == matchId);

View File

@@ -5,6 +5,7 @@ import 'package:tallee/core/constants.dart';
import 'package:tallee/core/custom_theme.dart';
import 'package:tallee/core/enums.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/game.dart';
import 'package:tallee/data/dto/group.dart';
import 'package:tallee/data/dto/match.dart';
import 'package:tallee/data/dto/player.dart';
@@ -62,7 +63,7 @@ class _CreateMatchViewState extends State<CreateMatchView> {
int selectedGameIndex = -1;
/// The currently selected players
List<Player>? selectedPlayers;
List<Player> selectedPlayers = [];
@override
void initState() {
@@ -99,7 +100,7 @@ class _CreateMatchViewState extends State<CreateMatchView> {
}
List<(String, String, Ruleset)> games = [
('Example Game 1', 'This is a description', Ruleset.leastPoints),
('Example Game 1', 'This is a description', Ruleset.lowestScore),
('Example Game 2', '', Ruleset.singleWinner),
];
@@ -165,8 +166,8 @@ class _CreateMatchViewState extends State<CreateMatchView> {
filteredPlayerList = playerList
.where(
(p) =>
!selectedGroup!.members.any((m) => m.id == p.id),
)
!selectedGroup!.members.any((m) => m.id == p.id),
)
.toList();
} else {
filteredPlayerList = List.from(playerList);
@@ -177,7 +178,7 @@ class _CreateMatchViewState extends State<CreateMatchView> {
Expanded(
child: PlayerSelection(
key: ValueKey(selectedGroup?.id ?? 'no_group'),
initialSelectedPlayers: selectedPlayers ?? [],
initialSelectedPlayers: selectedPlayers,
availablePlayers: filteredPlayerList,
onChanged: (value) {
setState(() {
@@ -192,28 +193,56 @@ class _CreateMatchViewState extends State<CreateMatchView> {
buttonType: ButtonType.primary,
onPressed: _enableCreateGameButton()
? () async {
Match match = Match(
name: _matchNameController.text.isEmpty
? (hintText ?? '')
: _matchNameController.text.trim(),
createdAt: DateTime.now(),
group: selectedGroup,
players: selectedPlayers,
);
await db.matchDao.addMatch(match: match);
if (context.mounted) {
Navigator.pushReplacement(
context,
adaptivePageRoute(
fullscreenDialog: true,
builder: (context) => MatchResultView(
match: match,
onWinnerChanged: widget.onWinnerChanged,
),
),
);
}
}
// Use a game from the games list
Game? gameToUse;
if (selectedGameIndex == -1) {
// Use the first game as default if none selected
final selectedGame = games[0];
gameToUse = Game(
name: selectedGame.$1,
description: selectedGame.$2,
ruleset: selectedGame.$3,
color: GameColor.blue,
icon: '',
);
} else {
// Use the selected game from the list
final selectedGame = games[selectedGameIndex];
gameToUse = Game(
name: selectedGame.$1,
description: selectedGame.$2,
ruleset: selectedGame.$3,
color: GameColor.blue,
icon: '',
);
}
// Add the game to the database if it doesn't exist
await db.gameDao.addGame(game: gameToUse);
Match match = Match(
name: _matchNameController.text.isEmpty
? (hintText ?? '')
: _matchNameController.text.trim(),
createdAt: DateTime.now(),
game: gameToUse,
group: selectedGroup,
players: selectedPlayers,
notes: '',
);
await db.matchDao.addMatch(match: match);
if (context.mounted) {
Navigator.pushReplacement(
context,
adaptivePageRoute(
fullscreenDialog: true,
builder: (context) => MatchResultView(
match: match,
onWinnerChanged: widget.onWinnerChanged,
),
),
);
}
}
: null,
),
],
@@ -230,6 +259,6 @@ class _CreateMatchViewState extends State<CreateMatchView> {
/// - Either a group is selected OR at least 2 players are selected
bool _enableCreateGameButton() {
return (selectedGroup != null ||
(selectedPlayers != null && selectedPlayers!.length > 1));
(selectedPlayers.length > 1));
}
}

View File

@@ -153,12 +153,10 @@ class _MatchResultViewState extends State<MatchResultView> {
List<Player> getAllPlayers(Match match) {
List<Player> players = [];
if (match.group == null && match.players != null) {
players = [...match.players!];
} else if (match.group != null && match.players != null) {
players = [...match.players!, ...match.group!.members];
if (match.group == null) {
players = [...match.players];
} else {
players = [...match.group!.members];
players = [...match.players, ...match.group!.members];
}
players.sort((a, b) => a.name.compareTo(b.name));

View File

@@ -6,7 +6,9 @@ import 'package:provider/provider.dart';
import 'package:tallee/core/adaptive_page_route.dart';
import 'package:tallee/core/constants.dart';
import 'package:tallee/core/custom_theme.dart';
import 'package:tallee/core/enums.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/game.dart';
import 'package:tallee/data/dto/group.dart';
import 'package:tallee/data/dto/match.dart';
import 'package:tallee/data/dto/player.dart';
@@ -36,12 +38,15 @@ class _MatchViewState extends State<MatchView> {
4,
Match(
name: 'Skeleton match name',
game: Game(name: '', ruleset: Ruleset.singleWinner, description: '', color: GameColor.blue, icon: ''),
group: Group(
name: 'Group name',
members: List.filled(5, Player(name: 'Player')),
description: '',
members: List.filled(5, Player(name: 'Player', description: '')),
),
winner: Player(name: 'Player'),
players: [Player(name: 'Player')],
winner: Player(name: 'Player', description: ''),
players: [Player(name: 'Player', description: '')],
notes: '',
),
);

View File

@@ -167,7 +167,7 @@ class _StatisticsViewState extends State<StatisticsView> {
final playerId = winCounts[i].$1;
final player = players.firstWhere(
(p) => p.id == playerId,
orElse: () => Player(id: playerId, name: loc.not_available),
orElse: () => Player(id: playerId, name: loc.not_available, description: ''),
);
winCounts[i] = (player.name, winCounts[i].$2);
}
@@ -202,19 +202,17 @@ class _StatisticsViewState extends State<StatisticsView> {
}
}
}
if (match.players != null) {
final members = match.players!.map((p) => p.id).toList();
for (var playerId in members) {
final index = matchCounts.indexWhere((entry) => entry.$1 == playerId);
// -1 means player not found in matchCounts
if (index != -1) {
final current = matchCounts[index].$2;
final members = match.players.map((p) => p.id).toList();
for (var playerId in members) {
final index = matchCounts.indexWhere((entry) => entry.$1 == playerId);
// -1 means player not found in matchCounts
if (index != -1) {
final current = matchCounts[index].$2;
matchCounts[index] = (playerId, current + 1);
} else {
matchCounts.add((playerId, 1));
}
}
}
}
// Adding all players with zero matches
@@ -231,7 +229,7 @@ class _StatisticsViewState extends State<StatisticsView> {
final playerId = matchCounts[i].$1;
final player = players.firstWhere(
(p) => p.id == playerId,
orElse: () => Player(id: playerId, name: loc.not_available),
orElse: () => Player(id: playerId, name: loc.not_available, description: ''),
);
matchCounts[i] = (player.name, matchCounts[i].$2);
}

View File

@@ -62,7 +62,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
/// Skeleton data used while loading players.
late final List<Player> skeletonData = List.filled(
7,
Player(name: 'Player 0'),
Player(name: 'Player 0', description: ''),
);
@override
@@ -260,7 +260,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
final loc = AppLocalizations.of(context);
final playerName = _searchBarController.text.trim();
final createdPlayer = Player(name: playerName);
final createdPlayer = Player(name: playerName, description: '');
final success = await db.playerDao.addPlayer(player: createdPlayer);
if (!context.mounted) return;

View File

@@ -91,7 +91,7 @@ class _MatchTileState extends State<MatchTile> {
const SizedBox(width: 6),
Expanded(
child: Text(
'${group.name}${widget.match.players != null ? ' + ${widget.match.players?.length}' : ''}',
'${group.name} + ${widget.match.players.length}',
style: const TextStyle(fontSize: 14, color: Colors.grey),
overflow: TextOverflow.ellipsis,
),
@@ -106,7 +106,7 @@ class _MatchTileState extends State<MatchTile> {
const SizedBox(width: 6),
Expanded(
child: Text(
'${widget.match.players!.length} ${loc.players}',
'${widget.match.players.length} ${loc.players}',
style: const TextStyle(fontSize: 14, color: Colors.grey),
overflow: TextOverflow.ellipsis,
),
@@ -241,12 +241,10 @@ class _MatchTileState extends State<MatchTile> {
final playerIds = <String>{};
// Add players from game.players
if (widget.match.players != null) {
for (var player in widget.match.players!) {
if (!playerIds.contains(player.id)) {
allPlayers.add(player);
playerIds.add(player.id);
}
for (var player in widget.match.players) {
if (!playerIds.contains(player.id)) {
allPlayers.add(player);
playerIds.add(player.id);
}
}

View File

@@ -8,53 +8,65 @@ import 'package:json_schema/json_schema.dart';
import 'package:provider/provider.dart';
import 'package:tallee/core/enums.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/game.dart';
import 'package:tallee/data/dto/group.dart';
import 'package:tallee/data/dto/match.dart';
import 'package:tallee/data/dto/player.dart';
import 'package:tallee/data/dto/team.dart';
class DataTransferService {
/// Deletes all data from the database.
static Future<void> deleteAllData(BuildContext context) async {
final db = Provider.of<AppDatabase>(context, listen: false);
await db.matchDao.deleteAllMatches();
await db.teamDao.deleteAllTeams();
await db.groupDao.deleteAllGroups();
await db.gameDao.deleteAllGames();
await db.playerDao.deleteAllPlayers();
}
/// Retrieves all application data and converts it to a JSON string.
/// Returns the JSON string representation of the data.
/// Returns the JSON string representation of the data in normalized format.
static Future<String> getAppDataAsJson(BuildContext context) async {
final db = Provider.of<AppDatabase>(context, listen: false);
final matches = await db.matchDao.getAllMatches();
final groups = await db.groupDao.getAllGroups();
final players = await db.playerDao.getAllPlayers();
final games = await db.gameDao.getAllGames();
final teams = await db.teamDao.getAllTeams();
// Construct a JSON representation of the data
// Construct a JSON representation of the data in normalized format
final Map<String, dynamic> jsonMap = {
'players': players.map((p) => p.toJson()).toList(),
'games': games.map((g) => g.toJson()).toList(),
'groups': groups
.map(
(g) => {
'id': g.id,
'name': g.name,
'createdAt': g.createdAt.toIso8601String(),
'memberIds': (g.members).map((m) => m.id).toList(),
},
)
.map((g) => {
'id': g.id,
'name': g.name,
'description': g.description,
'createdAt': g.createdAt.toIso8601String(),
'memberIds': (g.members).map((m) => m.id).toList(),
})
.toList(),
'teams': teams
.map((t) => {
'id': t.id,
'name': t.name,
'createdAt': t.createdAt.toIso8601String(),
'memberIds': (t.members).map((m) => m.id).toList(),
})
.toList(),
'matches': matches
.map(
(m) => {
'id': m.id,
'name': m.name,
'createdAt': m.createdAt.toIso8601String(),
'groupId': m.group?.id,
'playerIds': (m.players ?? []).map((p) => p.id).toList(),
'winnerId': m.winner?.id,
},
)
.map((m) => {
'id': m.id,
'name': m.name,
'createdAt': m.createdAt.toIso8601String(),
'endedAt': m.endedAt?.toIso8601String(),
'gameId': m.game.id,
'groupId': m.group?.id,
'playerIds': m.players.map((p) => p.id).toList(),
'notes': m.notes,
})
.toList(),
};
@@ -67,9 +79,9 @@ class DataTransferService {
/// [jsonString] The JSON string to be exported.
/// [fileName] The desired name for the exported file (without extension).
static Future<ExportResult> exportData(
String jsonString,
String fileName,
) async {
String jsonString,
String fileName
) async {
try {
final bytes = Uint8List.fromList(utf8.encode(jsonString));
final path = await FilePicker.platform.saveFile(
@@ -82,6 +94,7 @@ class DataTransferService {
} else {
return ExportResult.success;
}
} catch (e, stack) {
print('[exportData] $e');
print(stack);
@@ -109,17 +122,15 @@ class DataTransferService {
final isValid = await _validateJsonSchema(jsonString);
if (!isValid) return ImportResult.invalidSchema;
final Map<String, dynamic> decoded =
json.decode(jsonString) as Map<String, dynamic>;
final Map<String, dynamic> decoded = json.decode(jsonString) as Map<String, dynamic>;
final List<dynamic> playersJson =
(decoded['players'] as List<dynamic>?) ?? [];
final List<dynamic> groupsJson =
(decoded['groups'] as List<dynamic>?) ?? [];
final List<dynamic> matchesJson =
(decoded['matches'] as List<dynamic>?) ?? [];
final List<dynamic> playersJson = (decoded['players'] as List<dynamic>?) ?? [];
final List<dynamic> gamesJson = (decoded['games'] as List<dynamic>?) ?? [];
final List<dynamic> groupsJson = (decoded['groups'] as List<dynamic>?) ?? [];
final List<dynamic> teamsJson = (decoded['teams'] as List<dynamic>?) ?? [];
final List<dynamic> matchesJson = (decoded['matches'] as List<dynamic>?) ?? [];
// Players
// Import Players
final List<Player> importedPlayers = playersJson
.map((p) => Player.fromJson(p as Map<String, dynamic>))
.toList();
@@ -128,11 +139,19 @@ class DataTransferService {
for (final p in importedPlayers) p.id: p,
};
// Groups
// Import Games
final List<Game> importedGames = gamesJson
.map((g) => Game.fromJson(g as Map<String, dynamic>))
.toList();
final Map<String, Game> gameById = {
for (final g in importedGames) g.id: g,
};
// Import Groups
final List<Group> importedGroups = groupsJson.map((g) {
final map = g as Map<String, dynamic>;
final memberIds = (map['memberIds'] as List<dynamic>? ?? [])
.cast<String>();
final memberIds = (map['memberIds'] as List<dynamic>? ?? []).cast<String>();
final members = memberIds
.map((id) => playerById[id])
@@ -142,6 +161,7 @@ class DataTransferService {
return Group(
id: map['id'] as String,
name: map['name'] as String,
description: map['description'] as String,
members: members,
createdAt: DateTime.parse(map['createdAt'] as String),
);
@@ -151,34 +171,57 @@ class DataTransferService {
for (final g in importedGroups) g.id: g,
};
// Matches
// Import Teams
final List<Team> importedTeams = teamsJson.map((t) {
final map = t as Map<String, dynamic>;
final memberIds = (map['memberIds'] as List<dynamic>? ?? []).cast<String>();
final members = memberIds
.map((id) => playerById[id])
.whereType<Player>()
.toList();
return Team(
id: map['id'] as String,
name: map['name'] as String,
members: members,
createdAt: DateTime.parse(map['createdAt'] as String),
);
}).toList();
// Import Matches
final List<Match> importedMatches = matchesJson.map((m) {
final map = m as Map<String, dynamic>;
final String gameId = map['gameId'] as String;
final String? groupId = map['groupId'] as String?;
final List<String> playerIds =
(map['playerIds'] as List<dynamic>? ?? []).cast<String>();
final String? winnerId = map['winnerId'] as String?;
final List<String> playerIds = (map['playerIds'] as List<dynamic>? ?? []).cast<String>();
final DateTime? endedAt = map['endedAt'] != null ? DateTime.parse(map['endedAt'] as String) : null;
final game = gameById[gameId];
final group = (groupId == null) ? null : groupById[groupId];
final players = playerIds
.map((id) => playerById[id])
.whereType<Player>()
.toList();
final winner = (winnerId == null) ? null : playerById[winnerId];
return Match(
id: map['id'] as String,
name: map['name'] as String,
game: game ?? Game(name: 'Unknown', ruleset: Ruleset.singleWinner, description: '', color: GameColor.blue, icon: ''),
group: group,
players: players,
createdAt: DateTime.parse(map['createdAt'] as String),
winner: winner,
endedAt: endedAt,
notes: map['notes'] as String? ?? '',
);
}).toList();
// Import all data into the database
await db.playerDao.addPlayersAsList(players: importedPlayers);
await db.gameDao.addGamesAsList(games: importedGames);
await db.groupDao.addGroupsAsList(groups: importedGroups);
await db.teamDao.addTeamsAsList(teams: importedTeams);
await db.matchDao.addMatchAsList(matches: importedMatches);
return ImportResult.success;

View File

@@ -0,0 +1,374 @@
import 'package:clock/clock.dart';
import 'package:drift/drift.dart' hide isNull;
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/group.dart';
import 'package:tallee/data/dto/player.dart';
void main() {
late AppDatabase database;
late Player testPlayer1;
late Player testPlayer2;
late Player testPlayer3;
late Player testPlayer4;
late Group testGroup1;
late Group testGroup2;
late Group testGroup3;
late Group testGroup4;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
// Recommended for widget tests to avoid test errors.
closeStreamsSynchronously: true,
),
);
withClock(fakeClock, () {
testPlayer1 = Player(name: 'Alice', description: '');
testPlayer2 = Player(name: 'Bob', description: '');
testPlayer3 = Player(name: 'Charlie', description: '');
testPlayer4 = Player(name: 'Diana', description: '');
testGroup1 = Group(
name: 'Test Group',
description: '',
members: [testPlayer1, testPlayer2, testPlayer3],
);
testGroup2 = Group(
id: 'gr2',
name: 'Second Group',
description: '',
members: [testPlayer2, testPlayer3, testPlayer4],
);
testGroup3 = Group(
id: 'gr2',
name: 'Second Group',
description: '',
members: [testPlayer2, testPlayer4],
);
testGroup4 = Group(
id: 'gr2',
name: 'Second Group',
description: '',
members: [testPlayer1, testPlayer2, testPlayer3, testPlayer4],
);
});
});
tearDown(() async {
await database.close();
});
group('Group Tests', () {
// Verifies that a single group can be added and retrieved with all fields and members intact.
test('Adding and fetching a single group works correctly', () async {
await database.groupDao.addGroup(group: testGroup1);
final fetchedGroup = await database.groupDao.getGroupById(
groupId: testGroup1.id,
);
expect(fetchedGroup.id, testGroup1.id);
expect(fetchedGroup.name, testGroup1.name);
expect(fetchedGroup.createdAt, testGroup1.createdAt);
expect(fetchedGroup.members.length, testGroup1.members.length);
for (int i = 0; i < testGroup1.members.length; i++) {
expect(fetchedGroup.members[i].id, testGroup1.members[i].id);
expect(fetchedGroup.members[i].name, testGroup1.members[i].name);
expect(
fetchedGroup.members[i].createdAt,
testGroup1.members[i].createdAt,
);
}
});
// Verifies that multiple groups can be added and retrieved with correct members.
test('Adding and fetching multiple groups works correctly', () async {
await database.groupDao.addGroupsAsList(
groups: [testGroup1, testGroup2, testGroup3, testGroup4],
);
final allGroups = await database.groupDao.getAllGroups();
expect(allGroups.length, 2);
final testGroups = {testGroup1.id: testGroup1, testGroup2.id: testGroup2};
for (final group in allGroups) {
final testGroup = testGroups[group.id]!;
expect(group.id, testGroup.id);
expect(group.name, testGroup.name);
expect(group.createdAt, testGroup.createdAt);
expect(group.members.length, testGroup.members.length);
for (int i = 0; i < testGroup.members.length; i++) {
expect(group.members[i].id, testGroup.members[i].id);
expect(group.members[i].name, testGroup.members[i].name);
expect(group.members[i].createdAt, testGroup.members[i].createdAt);
}
}
});
// Verifies that adding the same group twice does not create duplicates.
test('Adding the same group twice does not create duplicates', () async {
await database.groupDao.addGroup(group: testGroup1);
await database.groupDao.addGroup(group: testGroup1);
final allGroups = await database.groupDao.getAllGroups();
expect(allGroups.length, 1);
});
// Verifies that groupExists returns correct boolean based on group presence.
test('Group existence check works correctly', () async {
var groupExists = await database.groupDao.groupExists(
groupId: testGroup1.id,
);
expect(groupExists, false);
await database.groupDao.addGroup(group: testGroup1);
groupExists = await database.groupDao.groupExists(groupId: testGroup1.id);
expect(groupExists, true);
});
// Verifies that deleteGroup removes the group and returns true.
test('Deleting a group works correctly', () async {
await database.groupDao.addGroup(group: testGroup1);
final groupDeleted = await database.groupDao.deleteGroup(
groupId: testGroup1.id,
);
expect(groupDeleted, true);
final groupExists = await database.groupDao.groupExists(
groupId: testGroup1.id,
);
expect(groupExists, false);
});
// Verifies that updateGroupName correctly updates only the name field.
test('Updating a group name works correctly', () async {
await database.groupDao.addGroup(group: testGroup1);
const newGroupName = 'new group name';
await database.groupDao.updateGroupName(
groupId: testGroup1.id,
newName: newGroupName,
);
final result = await database.groupDao.getGroupById(
groupId: testGroup1.id,
);
expect(result.name, newGroupName);
});
// Verifies that getGroupCount returns correct count through add/delete operations.
test('Getting the group count works correctly', () async {
final initialCount = await database.groupDao.getGroupCount();
expect(initialCount, 0);
await database.groupDao.addGroup(group: testGroup1);
final groupAdded = await database.groupDao.getGroupCount();
expect(groupAdded, 1);
final groupRemoved = await database.groupDao.deleteGroup(
groupId: testGroup1.id,
);
expect(groupRemoved, true);
final finalCount = await database.groupDao.getGroupCount();
expect(finalCount, 0);
});
// Verifies that getAllGroups returns an empty list when no groups exist.
test('getAllGroups returns empty list when no groups exist', () async {
final allGroups = await database.groupDao.getAllGroups();
expect(allGroups, isEmpty);
});
// Verifies that getGroupById throws StateError for non-existent group ID.
test('getGroupById throws exception for non-existent group', () async {
expect(
() => database.groupDao.getGroupById(groupId: 'non-existent-id'),
throwsA(isA<StateError>()),
);
});
// Verifies that addGroup returns false when trying to add a duplicate group.
test('addGroup returns false when group already exists', () async {
final firstAdd = await database.groupDao.addGroup(group: testGroup1);
expect(firstAdd, true);
final secondAdd = await database.groupDao.addGroup(group: testGroup1);
expect(secondAdd, false);
final allGroups = await database.groupDao.getAllGroups();
expect(allGroups.length, 1);
});
// Verifies that addGroupsAsList handles an empty list without errors.
test('addGroupsAsList handles empty list correctly', () async {
await database.groupDao.addGroupsAsList(groups: []);
final allGroups = await database.groupDao.getAllGroups();
expect(allGroups.length, 0);
});
// Verifies that deleteGroup returns false for a non-existent group ID.
test('deleteGroup returns false for non-existent group', () async {
final deleted = await database.groupDao.deleteGroup(
groupId: 'non-existent-id',
);
expect(deleted, false);
});
// Verifies that updateGroupName returns false for a non-existent group ID.
test('updateGroupName returns false for non-existent group', () async {
final updated = await database.groupDao.updateGroupName(
groupId: 'non-existent-id',
newName: 'New Name',
);
expect(updated, false);
});
// Verifies that updateGroupDescription correctly updates the description field.
test('Updating a group description works correctly', () async {
await database.groupDao.addGroup(group: testGroup1);
const newDescription = 'This is a new description';
final updated = await database.groupDao.updateGroupDescription(
groupId: testGroup1.id,
newDescription: newDescription,
);
expect(updated, true);
final result = await database.groupDao.getGroupById(
groupId: testGroup1.id,
);
expect(result.description, newDescription);
});
// Verifies that updateGroupDescription can set the description to null.
test('updateGroupDescription can set description to null', () async {
final groupWithDescription = Group(
name: 'Group with description',
description: 'Initial description',
members: [testPlayer1],
);
await database.groupDao.addGroup(group: groupWithDescription);
final updated = await database.groupDao.updateGroupDescription(
groupId: groupWithDescription.id,
newDescription: 'Updated description',
);
expect(updated, true);
final result = await database.groupDao.getGroupById(
groupId: groupWithDescription.id,
);
expect(result.description, 'Updated description');
});
// Verifies that updateGroupDescription returns false for a non-existent group.
test('updateGroupDescription returns false for non-existent group',
() async {
final updated = await database.groupDao.updateGroupDescription(
groupId: 'non-existent-id',
newDescription: 'New Description',
);
expect(updated, false);
});
// Verifies that deleteAllGroups removes all groups from the database.
test('deleteAllGroups removes all groups', () async {
await database.groupDao.addGroupsAsList(
groups: [testGroup1, testGroup2],
);
final countBefore = await database.groupDao.getGroupCount();
expect(countBefore, 2);
final deleted = await database.groupDao.deleteAllGroups();
expect(deleted, true);
final countAfter = await database.groupDao.getGroupCount();
expect(countAfter, 0);
});
// Verifies that deleteAllGroups returns false when no groups exist.
test('deleteAllGroups returns false when no groups exist', () async {
final deleted = await database.groupDao.deleteAllGroups();
expect(deleted, false);
});
// Verifies that groups with special characters (quotes, emojis) are stored correctly.
test('Group with special characters in name is stored correctly', () async {
final specialGroup = Group(
name: 'Group\'s & "Special" <Name>',
description: 'Description with émojis 🎮🎲',
members: [testPlayer1],
);
await database.groupDao.addGroup(group: specialGroup);
final fetchedGroup = await database.groupDao.getGroupById(
groupId: specialGroup.id,
);
expect(fetchedGroup.name, 'Group\'s & "Special" <Name>');
expect(fetchedGroup.description, 'Description with émojis 🎮🎲');
});
// Verifies that a group with an empty members list can be stored and retrieved.
test('Group with empty members list is stored correctly', () async {
final emptyGroup = Group(
name: 'Empty Group',
description: '',
members: [],
);
await database.groupDao.addGroup(group: emptyGroup);
final fetchedGroup = await database.groupDao.getGroupById(
groupId: emptyGroup.id,
);
expect(fetchedGroup.name, 'Empty Group');
expect(fetchedGroup.members, isEmpty);
});
// Verifies that multiple sequential updates to the same group work correctly.
test('Multiple updates to the same group work correctly', () async {
await database.groupDao.addGroup(group: testGroup1);
await database.groupDao.updateGroupName(
groupId: testGroup1.id,
newName: 'Updated Name',
);
await database.groupDao.updateGroupDescription(
groupId: testGroup1.id,
newDescription: 'Updated Description',
);
final updatedGroup = await database.groupDao.getGroupById(
groupId: testGroup1.id,
);
expect(updatedGroup.name, 'Updated Name');
expect(updatedGroup.description, 'Updated Description');
expect(updatedGroup.members.length, testGroup1.members.length);
});
// Verifies that addGroupsAsList with duplicate groups only adds unique ones.
test('addGroupsAsList with duplicate groups only adds once', () async {
await database.groupDao.addGroupsAsList(
groups: [testGroup1, testGroup1, testGroup1],
);
final allGroups = await database.groupDao.getAllGroups();
expect(allGroups.length, 1);
});
});
}

View File

@@ -3,9 +3,11 @@ import 'package:drift/drift.dart';
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/game.dart';
import 'package:tallee/data/dto/group.dart';
import 'package:tallee/data/dto/match.dart';
import 'package:tallee/data/dto/player.dart';
import 'package:tallee/core/enums.dart';
void main() {
late AppDatabase database;
@@ -16,6 +18,7 @@ void main() {
late Player testPlayer5;
late Group testGroup1;
late Group testGroup2;
late Game testGame;
late Match testMatch1;
late Match testMatch2;
late Match testMatchOnlyPlayers;
@@ -33,39 +36,50 @@ void main() {
);
withClock(fakeClock, () {
testPlayer1 = Player(name: 'Alice');
testPlayer2 = Player(name: 'Bob');
testPlayer3 = Player(name: 'Charlie');
testPlayer4 = Player(name: 'Diana');
testPlayer5 = Player(name: 'Eve');
testPlayer1 = Player(name: 'Alice', description: '');
testPlayer2 = Player(name: 'Bob', description: '');
testPlayer3 = Player(name: 'Charlie', description: '');
testPlayer4 = Player(name: 'Diana', description: '');
testPlayer5 = Player(name: 'Eve', description: '');
testGroup1 = Group(
name: 'Test Group 2',
description: '',
members: [testPlayer1, testPlayer2, testPlayer3],
);
testGroup2 = Group(
name: 'Test Group 2',
description: '',
members: [testPlayer4, testPlayer5],
);
testGame = Game(name: 'Test Game', ruleset: Ruleset.singleWinner, description: 'A test game', color: GameColor.blue, icon: '');
testMatch1 = Match(
name: 'First Test Match',
game: testGame,
group: testGroup1,
players: [testPlayer4, testPlayer5],
winner: testPlayer4,
notes: '',
);
testMatch2 = Match(
name: 'Second Test Match',
game: testGame,
group: testGroup2,
players: [testPlayer1, testPlayer2, testPlayer3],
winner: testPlayer2,
notes: '',
);
testMatchOnlyPlayers = Match(
name: 'Test Match with Players',
game: testGame,
players: [testPlayer1, testPlayer2, testPlayer3],
winner: testPlayer3,
notes: '',
);
testMatchOnlyGroup = Match(
name: 'Test Match with Group',
game: testGame,
group: testGroup2,
notes: '',
);
});
await database.playerDao.addPlayersAsList(
@@ -78,12 +92,15 @@ void main() {
],
);
await database.groupDao.addGroupsAsList(groups: [testGroup1, testGroup2]);
await database.gameDao.addGame(game: testGame);
});
tearDown(() async {
await database.close();
});
group('Match Tests', () {
// Verifies that a single match can be added and retrieved with all fields, group, and players intact.
test('Adding and fetching single match works correctly', () async {
await database.matchDao.addMatch(match: testMatch1);
@@ -95,14 +112,6 @@ void main() {
expect(result.name, testMatch1.name);
expect(result.createdAt, testMatch1.createdAt);
if (result.winner != null && testMatch1.winner != null) {
expect(result.winner!.id, testMatch1.winner!.id);
expect(result.winner!.name, testMatch1.winner!.name);
expect(result.winner!.createdAt, testMatch1.winner!.createdAt);
} else {
expect(result.winner, testMatch1.winner);
}
if (result.group != null) {
expect(result.group!.members.length, testGroup1.members.length);
@@ -113,22 +122,19 @@ void main() {
} else {
fail('Group is null');
}
if (result.players != null) {
expect(result.players!.length, testMatch1.players!.length);
expect(result.players.length, testMatch1.players.length);
for (int i = 0; i < testMatch1.players!.length; i++) {
expect(result.players![i].id, testMatch1.players![i].id);
expect(result.players![i].name, testMatch1.players![i].name);
expect(
result.players![i].createdAt,
testMatch1.players![i].createdAt,
);
}
} else {
fail('Players is null');
for (int i = 0; i < testMatch1.players.length; i++) {
expect(result.players[i].id, testMatch1.players[i].id);
expect(result.players[i].name, testMatch1.players[i].name);
expect(
result.players[i].createdAt,
testMatch1.players[i].createdAt,
);
}
});
// Verifies that multiple matches can be added and retrieved with correct groups and players.
test('Adding and fetching multiple matches works correctly', () async {
await database.matchDao.addMatchAsList(
matches: [
@@ -156,13 +162,6 @@ void main() {
expect(match.id, testMatch.id);
expect(match.name, testMatch.name);
expect(match.createdAt, testMatch.createdAt);
if (match.winner != null && testMatch.winner != null) {
expect(match.winner!.id, testMatch.winner!.id);
expect(match.winner!.name, testMatch.winner!.name);
expect(match.winner!.createdAt, testMatch.winner!.createdAt);
} else {
expect(match.winner, testMatch.winner);
}
// Group-Checks
if (testMatch.group != null) {
@@ -188,22 +187,19 @@ void main() {
}
// Players-Checks
if (testMatch.players != null) {
expect(match.players!.length, testMatch.players!.length);
for (int i = 0; i < testMatch.players!.length; i++) {
expect(match.players![i].id, testMatch.players![i].id);
expect(match.players![i].name, testMatch.players![i].name);
expect(
match.players![i].createdAt,
testMatch.players![i].createdAt,
);
}
} else {
expect(match.players, null);
expect(match.players.length, testMatch.players.length);
for (int i = 0; i < testMatch.players.length; i++) {
expect(match.players[i].id, testMatch.players[i].id);
expect(match.players[i].name, testMatch.players[i].name);
expect(
match.players[i].createdAt,
testMatch.players[i].createdAt,
);
}
}
});
// Verifies that adding the same match twice does not create duplicates.
test('Adding the same match twice does not create duplicates', () async {
await database.matchDao.addMatch(match: testMatch1);
await database.matchDao.addMatch(match: testMatch1);
@@ -212,6 +208,7 @@ void main() {
expect(matchCount, 1);
});
// Verifies that matchExists returns correct boolean based on match presence.
test('Match existence check works correctly', () async {
var matchExists = await database.matchDao.matchExists(
matchId: testMatch1.id,
@@ -224,6 +221,7 @@ void main() {
expect(matchExists, true);
});
// Verifies that deleteMatch removes the match and returns true.
test('Deleting a match works correctly', () async {
await database.matchDao.addMatch(match: testMatch1);
@@ -238,6 +236,7 @@ void main() {
expect(matchExists, false);
});
// Verifies that getMatchCount returns correct count through add/delete operations.
test('Getting the match count works correctly', () async {
var matchCount = await database.matchDao.getMatchCount();
expect(matchCount, 0);
@@ -263,82 +262,7 @@ void main() {
expect(matchCount, 0);
});
test('Checking if match has winner works correctly', () async {
await database.matchDao.addMatch(match: testMatch1);
await database.matchDao.addMatch(match: testMatchOnlyGroup);
var hasWinner = await database.matchDao.hasWinner(matchId: testMatch1.id);
expect(hasWinner, true);
hasWinner = await database.matchDao.hasWinner(
matchId: testMatchOnlyGroup.id,
);
expect(hasWinner, false);
});
test('Fetching the winner of a match works correctly', () async {
await database.matchDao.addMatch(match: testMatch1);
final winner = await database.matchDao.getWinner(matchId: testMatch1.id);
if (winner == null) {
fail('Winner is null');
} else {
expect(winner.id, testMatch1.winner!.id);
expect(winner.name, testMatch1.winner!.name);
expect(winner.createdAt, testMatch1.winner!.createdAt);
}
});
test('Updating the winner of a match works correctly', () async {
await database.matchDao.addMatch(match: testMatch1);
final winner = await database.matchDao.getWinner(matchId: testMatch1.id);
if (winner == null) {
fail('Winner is null');
} else {
expect(winner.id, testMatch1.winner!.id);
expect(winner.name, testMatch1.winner!.name);
expect(winner.createdAt, testMatch1.winner!.createdAt);
expect(winner.id, testPlayer4.id);
expect(winner.id != testPlayer5.id, true);
}
await database.matchDao.setWinner(
matchId: testMatch1.id,
winnerId: testPlayer5.id,
);
final newWinner = await database.matchDao.getWinner(
matchId: testMatch1.id,
);
if (newWinner == null) {
fail('New winner is null');
} else {
expect(newWinner.id, testPlayer5.id);
expect(newWinner.name, testPlayer5.name);
expect(newWinner.createdAt, testPlayer5.createdAt);
}
});
test('Removing a winner works correctly', () async {
await database.matchDao.addMatch(match: testMatch2);
var hasWinner = await database.matchDao.hasWinner(matchId: testMatch2.id);
expect(hasWinner, true);
await database.matchDao.removeWinner(matchId: testMatch2.id);
hasWinner = await database.matchDao.hasWinner(matchId: testMatch2.id);
expect(hasWinner, false);
final removedWinner = await database.matchDao.getWinner(
matchId: testMatch2.id,
);
expect(removedWinner, null);
});
// Verifies that updateMatchName correctly updates only the name field.
test('Renaming a match works correctly', () async {
await database.matchDao.addMatch(match: testMatch1);

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import 'package:clock/clock.dart';
import 'package:drift/drift.dart';
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/game.dart';
import 'package:tallee/data/dto/match.dart';
import 'package:tallee/data/dto/player.dart';
import 'package:tallee/data/dto/team.dart';
import 'package:tallee/core/enums.dart';
void main() {
late AppDatabase database;
late Player testPlayer1;
late Player testPlayer2;
late Player testPlayer3;
late Player testPlayer4;
late Team testTeam1;
late Team testTeam2;
late Team testTeam3;
late Game testGame1;
late Game testGame2;
final fixedDate = DateTime(2025, 11, 19, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() async {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
// Recommended for widget tests to avoid test errors.
closeStreamsSynchronously: true,
),
);
withClock(fakeClock, () {
testPlayer1 = Player(name: 'Alice', description: '');
testPlayer2 = Player(name: 'Bob', description: '');
testPlayer3 = Player(name: 'Charlie', description: '');
testPlayer4 = Player(name: 'Diana', description: '');
testTeam1 = Team(
name: 'Team Alpha',
members: [testPlayer1, testPlayer2],
);
testTeam2 = Team(
name: 'Team Beta',
members: [testPlayer3, testPlayer4],
);
testTeam3 = Team(
name: 'Team Gamma',
members: [testPlayer1, testPlayer3],
);
testGame1 = Game(name: 'Game 1', ruleset: Ruleset.singleWinner, description: 'Test game 1', color: GameColor.blue, icon: '');
testGame2 = Game(name: 'Game 2', ruleset: Ruleset.highestScore, description: 'Test game 2', color: GameColor.red, icon: '');
});
await database.playerDao.addPlayersAsList(
players: [testPlayer1, testPlayer2, testPlayer3, testPlayer4],
);
await database.gameDao.addGame(game: testGame1);
await database.gameDao.addGame(game: testGame2);
});
tearDown(() async {
await database.close();
});
group('Team Tests', () {
// Verifies that a single team can be added and retrieved with all fields intact.
test('Adding and fetching a single team works correctly', () async {
final added = await database.teamDao.addTeam(team: testTeam1);
expect(added, true);
final fetchedTeam = await database.teamDao.getTeamById(
teamId: testTeam1.id,
);
expect(fetchedTeam.id, testTeam1.id);
expect(fetchedTeam.name, testTeam1.name);
expect(fetchedTeam.createdAt, testTeam1.createdAt);
});
// Verifies that multiple teams can be added at once and retrieved correctly.
test('Adding and fetching multiple teams works correctly', () async {
await database.teamDao.addTeamsAsList(
teams: [testTeam1, testTeam2, testTeam3],
);
final allTeams = await database.teamDao.getAllTeams();
expect(allTeams.length, 3);
final testTeams = {
testTeam1.id: testTeam1,
testTeam2.id: testTeam2,
testTeam3.id: testTeam3,
};
for (final team in allTeams) {
final testTeam = testTeams[team.id]!;
expect(team.id, testTeam.id);
expect(team.name, testTeam.name);
expect(team.createdAt, testTeam.createdAt);
}
});
// Verifies that adding the same team twice does not create duplicates and returns false.
test('Adding the same team twice does not create duplicates', () async {
await database.teamDao.addTeam(team: testTeam1);
final addedAgain = await database.teamDao.addTeam(team: testTeam1);
expect(addedAgain, false);
final teamCount = await database.teamDao.getTeamCount();
expect(teamCount, 1);
});
// Verifies that teamExists returns correct boolean based on team presence.
test('Team existence check works correctly', () async {
var teamExists = await database.teamDao.teamExists(teamId: testTeam1.id);
expect(teamExists, false);
await database.teamDao.addTeam(team: testTeam1);
teamExists = await database.teamDao.teamExists(teamId: testTeam1.id);
expect(teamExists, true);
});
// Verifies that deleteTeam removes the team and returns true.
test('Deleting a team works correctly', () async {
await database.teamDao.addTeam(team: testTeam1);
final teamDeleted = await database.teamDao.deleteTeam(
teamId: testTeam1.id,
);
expect(teamDeleted, true);
final teamExists = await database.teamDao.teamExists(
teamId: testTeam1.id,
);
expect(teamExists, false);
});
// Verifies that deleteTeam returns false for a non-existent team ID.
test('Deleting a non-existent team returns false', () async {
final teamDeleted = await database.teamDao.deleteTeam(
teamId: 'non-existent-id',
);
expect(teamDeleted, false);
});
// Verifies that getTeamCount returns correct count through add/delete operations.
test('Getting the team count works correctly', () async {
var teamCount = await database.teamDao.getTeamCount();
expect(teamCount, 0);
await database.teamDao.addTeam(team: testTeam1);
teamCount = await database.teamDao.getTeamCount();
expect(teamCount, 1);
await database.teamDao.addTeam(team: testTeam2);
teamCount = await database.teamDao.getTeamCount();
expect(teamCount, 2);
await database.teamDao.deleteTeam(teamId: testTeam1.id);
teamCount = await database.teamDao.getTeamCount();
expect(teamCount, 1);
await database.teamDao.deleteTeam(teamId: testTeam2.id);
teamCount = await database.teamDao.getTeamCount();
expect(teamCount, 0);
});
// Verifies that updateTeamName correctly updates only the name field.
test('Updating team name works correctly', () async {
await database.teamDao.addTeam(team: testTeam1);
var fetchedTeam = await database.teamDao.getTeamById(
teamId: testTeam1.id,
);
expect(fetchedTeam.name, testTeam1.name);
const newName = 'Updated Team Name';
await database.teamDao.updateTeamName(
teamId: testTeam1.id,
newName: newName,
);
fetchedTeam = await database.teamDao.getTeamById(teamId: testTeam1.id);
expect(fetchedTeam.name, newName);
});
// Verifies that deleteAllTeams removes all teams from the database.
test('Deleting all teams works correctly', () async {
await database.teamDao.addTeamsAsList(
teams: [testTeam1, testTeam2, testTeam3],
);
var teamCount = await database.teamDao.getTeamCount();
expect(teamCount, 3);
final deleted = await database.teamDao.deleteAllTeams();
expect(deleted, true);
teamCount = await database.teamDao.getTeamCount();
expect(teamCount, 0);
});
// Verifies that deleteAllTeams returns false when no teams exist.
test('Deleting all teams when empty returns false', () async {
final deleted = await database.teamDao.deleteAllTeams();
expect(deleted, false);
});
// Verifies that addTeamsAsList returns false when given an empty list.
test('Adding teams as list with empty list returns false', () async {
final added = await database.teamDao.addTeamsAsList(teams: []);
expect(added, false);
});
// Verifies that addTeamsAsList with duplicate IDs ignores duplicates and keeps the first.
test('Adding teams with duplicate IDs ignores duplicates', () async {
final duplicateTeam = Team(
id: testTeam1.id,
name: 'Duplicate Team',
members: [testPlayer4],
);
await database.teamDao.addTeamsAsList(
teams: [testTeam1, duplicateTeam, testTeam2],
);
final teamCount = await database.teamDao.getTeamCount();
expect(teamCount, 2);
// The first one should be kept (insertOrIgnore)
final fetchedTeam = await database.teamDao.getTeamById(
teamId: testTeam1.id,
);
expect(fetchedTeam.name, testTeam1.name);
});
// Verifies that getAllTeams returns empty list when no teams exist.
test('Getting all teams when empty returns empty list', () async {
final allTeams = await database.teamDao.getAllTeams();
expect(allTeams.isEmpty, true);
});
// Verifies that getTeamById throws exception for non-existent team.
test('Getting non-existent team throws exception', () async {
expect(
() => database.teamDao.getTeamById(teamId: 'non-existent-id'),
throwsA(isA<StateError>()),
);
});
// Verifies that updating team name preserves other fields.
test('Updating team name preserves other team fields', () async {
await database.teamDao.addTeam(team: testTeam1);
final originalTeam = await database.teamDao.getTeamById(
teamId: testTeam1.id,
);
final originalCreatedAt = originalTeam.createdAt;
const newName = 'Brand New Team Name';
await database.teamDao.updateTeamName(
teamId: testTeam1.id,
newName: newName,
);
final updatedTeam = await database.teamDao.getTeamById(
teamId: testTeam1.id,
);
expect(updatedTeam.name, newName);
expect(updatedTeam.id, testTeam1.id);
expect(updatedTeam.createdAt, originalCreatedAt);
});
// Verifies that team name can be updated to an empty string.
test('Updating team name to empty string works', () async {
await database.teamDao.addTeam(team: testTeam1);
await database.teamDao.updateTeamName(
teamId: testTeam1.id,
newName: '',
);
final updatedTeam = await database.teamDao.getTeamById(
teamId: testTeam1.id,
);
expect(updatedTeam.name, '');
});
// Verifies that team name can be updated to a very long string.
test('Updating team name to long string works', () async {
await database.teamDao.addTeam(team: testTeam1);
final longName = 'A' * 500; // 500 character name
await database.teamDao.updateTeamName(
teamId: testTeam1.id,
newName: longName,
);
final updatedTeam = await database.teamDao.getTeamById(
teamId: testTeam1.id,
);
expect(updatedTeam.name, longName);
expect(updatedTeam.name.length, 500);
});
// Verifies that updating non-existent team name doesn't throw error.
test('Updating non-existent team name completes without error', () async {
expect(
() => database.teamDao.updateTeamName(
teamId: 'non-existent-id',
newName: 'New Name',
),
returnsNormally,
);
});
// Verifies that deleteTeam only affects the specified team.
test('Deleting one team does not affect other teams', () async {
await database.teamDao.addTeamsAsList(
teams: [testTeam1, testTeam2, testTeam3],
);
await database.teamDao.deleteTeam(teamId: testTeam2.id);
final allTeams = await database.teamDao.getAllTeams();
expect(allTeams.length, 2);
expect(allTeams.any((t) => t.id == testTeam1.id), true);
expect(allTeams.any((t) => t.id == testTeam2.id), false);
expect(allTeams.any((t) => t.id == testTeam3.id), true);
});
// Verifies that teams with overlapping members are independent.
test('Teams with overlapping members are independent', () async {
// Create two matches since player_match has primary key {playerId, matchId}
final match1 = Match(name: 'Match 1', game: testGame1, notes: '');
final match2 = Match(name: 'Match 2', game: testGame2, notes: '');
await database.matchDao.addMatch(match: match1);
await database.matchDao.addMatch(match: match2);
// Add teams to database
await database.teamDao.addTeamsAsList(
teams: [testTeam1, testTeam3],
);
// Associate players with teams through match1
// testTeam1: player1, player2
await database.playerMatchDao.addPlayerToMatch(
playerId: testPlayer1.id,
matchId: match1.id,
teamId: testTeam1.id,
score: 0,
);
await database.playerMatchDao.addPlayerToMatch(
playerId: testPlayer2.id,
matchId: match1.id,
teamId: testTeam1.id,
score: 0,
);
// Associate players with teams through match2
// testTeam3: player1, player3 (overlapping player1)
await database.playerMatchDao.addPlayerToMatch(
playerId: testPlayer1.id,
matchId: match2.id,
teamId: testTeam3.id,
score: 0,
);
await database.playerMatchDao.addPlayerToMatch(
playerId: testPlayer3.id,
matchId: match2.id,
teamId: testTeam3.id,
score: 0,
);
final team1 = await database.teamDao.getTeamById(teamId: testTeam1.id);
final team3 = await database.teamDao.getTeamById(teamId: testTeam3.id);
expect(team1.members.length, 2);
expect(team3.members.length, 2);
expect(team1.members.any((p) => p.id == testPlayer1.id), true);
expect(team3.members.any((p) => p.id == testPlayer1.id), true);
});
// Verifies that adding teams sequentially works correctly.
test('Adding teams sequentially maintains correct count', () async {
var count = await database.teamDao.getTeamCount();
expect(count, 0);
await database.teamDao.addTeam(team: testTeam1);
count = await database.teamDao.getTeamCount();
expect(count, 1);
await database.teamDao.addTeam(team: testTeam2);
count = await database.teamDao.getTeamCount();
expect(count, 2);
await database.teamDao.addTeam(team: testTeam3);
count = await database.teamDao.getTeamCount();
expect(count, 3);
});
// Verifies that getAllTeams returns all teams with correct data.
test('Getting all teams returns all teams with correct data', () async {
await database.teamDao.addTeamsAsList(
teams: [testTeam1, testTeam2, testTeam3],
);
final allTeams = await database.teamDao.getAllTeams();
expect(allTeams.length, 3);
expect(
allTeams.map((t) => t.id).toSet(),
{testTeam1.id, testTeam2.id, testTeam3.id},
);
});
// Verifies that teamExists returns false for deleted teams.
test('Team existence returns false after deletion', () async {
await database.teamDao.addTeam(team: testTeam1);
expect(await database.teamDao.teamExists(teamId: testTeam1.id), true);
await database.teamDao.deleteTeam(teamId: testTeam1.id);
expect(await database.teamDao.teamExists(teamId: testTeam1.id), false);
});
// Verifies that adding multiple teams in batch then deleting returns correct count.
test('Batch add then partial delete maintains correct count', () async {
await database.teamDao.addTeamsAsList(
teams: [testTeam1, testTeam2, testTeam3],
);
expect(await database.teamDao.getTeamCount(), 3);
await database.teamDao.deleteTeam(teamId: testTeam1.id);
expect(await database.teamDao.getTeamCount(), 2);
await database.teamDao.deleteTeam(teamId: testTeam3.id);
expect(await database.teamDao.getTeamCount(), 1);
});
// Verifies that deleteAllTeams with single team works.
test('Deleting all teams with single team returns true', () async {
await database.teamDao.addTeam(team: testTeam1);
expect(await database.teamDao.getTeamCount(), 1);
final deleted = await database.teamDao.deleteAllTeams();
expect(deleted, true);
expect(await database.teamDao.getTeamCount(), 0);
});
// Verifies that addTeam after deleteAllTeams works correctly.
test('Adding team after deleteAllTeams works correctly', () async {
await database.teamDao.addTeamsAsList(
teams: [testTeam1, testTeam2],
);
expect(await database.teamDao.getTeamCount(), 2);
await database.teamDao.deleteAllTeams();
expect(await database.teamDao.getTeamCount(), 0);
final added = await database.teamDao.addTeam(team: testTeam3);
expect(added, true);
expect(await database.teamDao.getTeamCount(), 1);
final fetchedTeam = await database.teamDao.getTeamById(
teamId: testTeam3.id,
);
expect(fetchedTeam.name, testTeam3.name);
});
// Verifies that addTeamsAsList with partial duplicates ignores duplicates.
test('Adding teams with some duplicates ignores only duplicates', () async {
await database.teamDao.addTeam(team: testTeam1);
final duplicateTeam1 = Team(
id: testTeam1.id,
name: 'Different Name',
members: [testPlayer3],
);
await database.teamDao.addTeamsAsList(
teams: [duplicateTeam1, testTeam2, testTeam3],
);
final allTeams = await database.teamDao.getAllTeams();
expect(allTeams.length, 3);
// Verify testTeam1 retained original name (was inserted first)
final team1 = await database.teamDao.getTeamById(teamId: testTeam1.id);
expect(team1.name, testTeam1.name);
});
// Verifies that team IDs are preserved correctly.
test('Team IDs are preserved through add and retrieve', () async {
await database.teamDao.addTeam(team: testTeam1);
final fetchedTeam = await database.teamDao.getTeamById(
teamId: testTeam1.id,
);
expect(fetchedTeam.id, testTeam1.id);
});
// Verifies that createdAt timestamps are preserved.
test('Team createdAt timestamps are preserved', () async {
await database.teamDao.addTeam(team: testTeam1);
final fetchedTeam = await database.teamDao.getTeamById(
teamId: testTeam1.id,
);
expect(fetchedTeam.createdAt, testTeam1.createdAt);
});
});
}

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import 'package:clock/clock.dart';
import 'package:drift/drift.dart' hide isNull;
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:tallee/core/enums.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/game.dart';
void main() {
late AppDatabase database;
late Game testGame1;
late Game testGame2;
late Game testGame3;
final fixedDate = DateTime(2025, 11, 19, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
closeStreamsSynchronously: true,
),
);
withClock(fakeClock, () {
testGame1 = Game(
name: 'Chess',
ruleset: Ruleset.singleWinner,
description: 'A classic strategy game',
color: GameColor.blue,
icon: 'chess_icon',
);
testGame2 = Game(
id: 'game2',
name: 'Poker',
ruleset: Ruleset.multipleWinners,
description: 'Card game with multiple winners',
color: GameColor.red,
icon: 'poker_icon',
);
testGame3 = Game(
id: 'game3',
name: 'Monopoly',
ruleset: Ruleset.highestScore,
description: 'A board game about real estate',
color: GameColor.orange,
icon: '',
);
});
});
tearDown(() async {
await database.close();
});
group('Game Tests', () {
// Verifies that getAllGames returns an empty list when the database has no games.
test('getAllGames returns empty list when no games exist', () async {
final allGames = await database.gameDao.getAllGames();
expect(allGames, isEmpty);
});
// Verifies that a single game can be added and retrieved with all fields intact.
test('Adding and fetching a single game works correctly', () async {
await database.gameDao.addGame(game: testGame1);
final allGames = await database.gameDao.getAllGames();
expect(allGames.length, 1);
expect(allGames.first.id, testGame1.id);
expect(allGames.first.name, testGame1.name);
expect(allGames.first.ruleset, testGame1.ruleset);
expect(allGames.first.description, testGame1.description);
expect(allGames.first.color, testGame1.color);
expect(allGames.first.icon, testGame1.icon);
expect(allGames.first.createdAt, testGame1.createdAt);
});
// Verifies that multiple games can be added and retrieved correctly.
test('Adding and fetching multiple games works correctly', () async {
await database.gameDao.addGame(game: testGame1);
await database.gameDao.addGame(game: testGame2);
await database.gameDao.addGame(game: testGame3);
final allGames = await database.gameDao.getAllGames();
expect(allGames.length, 3);
final names = allGames.map((g) => g.name).toList();
expect(names, containsAll(['Chess', 'Poker', 'Monopoly']));
});
// Verifies that getGameById returns the correct game with all properties.
test('getGameById returns correct game', () async {
await database.gameDao.addGame(game: testGame1);
await database.gameDao.addGame(game: testGame2);
final game = await database.gameDao.getGameById(gameId: testGame2.id);
expect(game.id, testGame2.id);
expect(game.name, testGame2.name);
expect(game.ruleset, testGame2.ruleset);
expect(game.description, testGame2.description);
expect(game.color, testGame2.color);
expect(game.icon, testGame2.icon);
});
// Verifies that getGameById throws a StateError when the game doesn't exist.
test('getGameById throws exception for non-existent game', () async {
expect(
() => database.gameDao.getGameById(gameId: 'non-existent-id'),
throwsA(isA<StateError>()),
);
});
// Verifies that addGame returns true when a game is successfully added.
test('addGame returns true when game is added successfully', () async {
final result = await database.gameDao.addGame(game: testGame1);
expect(result, true);
final allGames = await database.gameDao.getAllGames();
expect(allGames.length, 1);
});
// Verifies that addGame returns false when trying to add a duplicate game.
test('addGame returns false when game already exists', () async {
final firstAdd = await database.gameDao.addGame(game: testGame1);
expect(firstAdd, true);
final secondAdd = await database.gameDao.addGame(game: testGame1);
expect(secondAdd, false);
final allGames = await database.gameDao.getAllGames();
expect(allGames.length, 1);
});
// Verifies that a game with empty optional fields can be added and retrieved.
test('addGame handles game with null optional fields', () async {
final gameWithNulls = Game(name: 'Simple Game', ruleset: Ruleset.lowestScore, description: 'A simple game', color: GameColor.green, icon: '');
final result = await database.gameDao.addGame(game: gameWithNulls);
expect(result, true);
final fetchedGame = await database.gameDao.getGameById(
gameId: gameWithNulls.id,
);
expect(fetchedGame.name, 'Simple Game');
expect(fetchedGame.description, 'A simple game');
expect(fetchedGame.color, GameColor.green);
expect(fetchedGame.icon, '');
});
// Verifies that multiple games can be added at once using addGamesAsList.
test('addGamesAsList adds multiple games correctly', () async {
final result = await database.gameDao.addGamesAsList(
games: [testGame1, testGame2, testGame3],
);
expect(result, true);
final allGames = await database.gameDao.getAllGames();
expect(allGames.length, 3);
});
// Verifies that addGamesAsList returns false when given an empty list.
test('addGamesAsList returns false for empty list', () async {
final result = await database.gameDao.addGamesAsList(games: []);
expect(result, false);
final allGames = await database.gameDao.getAllGames();
expect(allGames.length, 0);
});
// Verifies that addGamesAsList ignores duplicate games when adding.
test('addGamesAsList ignores duplicate games', () async {
await database.gameDao.addGame(game: testGame1);
final result = await database.gameDao.addGamesAsList(
games: [testGame1, testGame2],
);
expect(result, true);
final allGames = await database.gameDao.getAllGames();
expect(allGames.length, 2);
});
// Verifies that deleteGame returns true and removes the game from database.
test('deleteGame returns true when game is deleted', () async {
await database.gameDao.addGame(game: testGame1);
final result = await database.gameDao.deleteGame(gameId: testGame1.id);
expect(result, true);
final allGames = await database.gameDao.getAllGames();
expect(allGames, isEmpty);
});
// Verifies that deleteGame returns false for a non-existent game ID.
test('deleteGame returns false for non-existent game', () async {
final result = await database.gameDao.deleteGame(
gameId: 'non-existent-id',
);
expect(result, false);
});
// Verifies that deleteGame only removes the specified game, leaving others intact.
test('deleteGame only deletes the specified game', () async {
await database.gameDao.addGamesAsList(
games: [testGame1, testGame2, testGame3],
);
await database.gameDao.deleteGame(gameId: testGame2.id);
final allGames = await database.gameDao.getAllGames();
expect(allGames.length, 2);
expect(allGames.any((g) => g.id == testGame2.id), false);
expect(allGames.any((g) => g.id == testGame1.id), true);
expect(allGames.any((g) => g.id == testGame3.id), true);
});
// Verifies that gameExists returns true when the game exists in database.
test('gameExists returns true for existing game', () async {
await database.gameDao.addGame(game: testGame1);
final exists = await database.gameDao.gameExists(gameId: testGame1.id);
expect(exists, true);
});
// Verifies that gameExists returns false for a non-existent game ID.
test('gameExists returns false for non-existent game', () async {
final exists = await database.gameDao.gameExists(
gameId: 'non-existent-id',
);
expect(exists, false);
});
// Verifies that gameExists returns false after a game has been deleted.
test('gameExists returns false after game is deleted', () async {
await database.gameDao.addGame(game: testGame1);
await database.gameDao.deleteGame(gameId: testGame1.id);
final exists = await database.gameDao.gameExists(gameId: testGame1.id);
expect(exists, false);
});
// Verifies that updateGameName correctly updates only the name field.
test('updateGameName updates the name correctly', () async {
await database.gameDao.addGame(game: testGame1);
await database.gameDao.updateGameName(
gameId: testGame1.id,
newName: 'Updated Chess',
);
final updatedGame = await database.gameDao.getGameById(
gameId: testGame1.id,
);
expect(updatedGame.name, 'Updated Chess');
expect(updatedGame.ruleset, testGame1.ruleset);
});
// Verifies that updateGameName does nothing when game doesn't exist.
test('updateGameName does nothing for non-existent game', () async {
await database.gameDao.updateGameName(
gameId: 'non-existent-id',
newName: 'New Name',
);
final allGames = await database.gameDao.getAllGames();
expect(allGames, isEmpty);
});
// Verifies that updateGameRuleset correctly updates only the ruleset field.
test('updateGameRuleset updates the ruleset correctly', () async {
await database.gameDao.addGame(game: testGame1);
await database.gameDao.updateGameRuleset(
gameId: testGame1.id,
newRuleset: Ruleset.highestScore,
);
final updatedGame = await database.gameDao.getGameById(
gameId: testGame1.id,
);
expect(updatedGame.ruleset, Ruleset.highestScore);
expect(updatedGame.name, testGame1.name);
});
// Verifies that updateGameRuleset does nothing when game doesn't exist.
test('updateGameRuleset does nothing for non-existent game', () async {
await database.gameDao.updateGameRuleset(
gameId: 'non-existent-id',
newRuleset: Ruleset.lowestScore,
);
final allGames = await database.gameDao.getAllGames();
expect(allGames, isEmpty);
});
// Verifies that updateGameDescription correctly updates the description.
test('updateGameDescription updates the description correctly', () async {
await database.gameDao.addGame(game: testGame1);
await database.gameDao.updateGameDescription(
gameId: testGame1.id,
newDescription: 'An updated description',
);
final updatedGame = await database.gameDao.getGameById(
gameId: testGame1.id,
);
expect(updatedGame.description, 'An updated description');
});
// Verifies that updateGameDescription can set the description to an empty string.
test('updateGameDescription can set description to empty string', () async {
await database.gameDao.addGame(game: testGame1);
await database.gameDao.updateGameDescription(
gameId: testGame1.id,
newDescription: '',
);
final updatedGame = await database.gameDao.getGameById(
gameId: testGame1.id,
);
expect(updatedGame.description, '');
});
// Verifies that updateGameDescription does nothing when game doesn't exist.
test('updateGameDescription does nothing for non-existent game', () async {
await database.gameDao.updateGameDescription(
gameId: 'non-existent-id',
newDescription: 'New Description',
);
final allGames = await database.gameDao.getAllGames();
expect(allGames, isEmpty);
});
// Verifies that updateGameColor correctly updates the color value.
test('updateGameColor updates the color correctly', () async {
await database.gameDao.addGame(game: testGame1);
await database.gameDao.updateGameColor(
gameId: testGame1.id,
newColor: GameColor.green,
);
final updatedGame = await database.gameDao.getGameById(
gameId: testGame1.id,
);
expect(updatedGame.color, GameColor.green);
});
// Verifies that updateGameColor does nothing when game doesn't exist.
test('updateGameColor does nothing for non-existent game', () async {
await database.gameDao.updateGameColor(
gameId: 'non-existent-id',
newColor: GameColor.green,
);
final allGames = await database.gameDao.getAllGames();
expect(allGames, isEmpty);
});
// Verifies that updateGameIcon correctly updates the icon value.
test('updateGameIcon updates the icon correctly', () async {
await database.gameDao.addGame(game: testGame1);
await database.gameDao.updateGameIcon(
gameId: testGame1.id,
newIcon: 'new_chess_icon',
);
final updatedGame = await database.gameDao.getGameById(
gameId: testGame1.id,
);
expect(updatedGame.icon, 'new_chess_icon');
});
// Verifies that updateGameIcon can update the icon.
test('updateGameIcon updates icon correctly', () async {
await database.gameDao.addGame(game: testGame1);
await database.gameDao.updateGameIcon(
gameId: testGame1.id,
newIcon: 'new_icon',
);
final updatedGame = await database.gameDao.getGameById(
gameId: testGame1.id,
);
expect(updatedGame.icon, 'new_icon');
});
// Verifies that updateGameIcon does nothing when game doesn't exist.
test('updateGameIcon does nothing for non-existent game', () async {
await database.gameDao.updateGameIcon(
gameId: 'non-existent-id',
newIcon: 'some_icon',
);
final allGames = await database.gameDao.getAllGames();
expect(allGames, isEmpty);
});
// Verifies that getGameCount returns 0 when no games exist.
test('getGameCount returns 0 when no games exist', () async {
final count = await database.gameDao.getGameCount();
expect(count, 0);
});
// Verifies that getGameCount returns the correct count after adding games.
test('getGameCount returns correct count after adding games', () async {
await database.gameDao.addGamesAsList(
games: [testGame1, testGame2, testGame3],
);
final count = await database.gameDao.getGameCount();
expect(count, 3);
});
// Verifies that getGameCount updates correctly after deleting a game.
test('getGameCount updates correctly after deletion', () async {
await database.gameDao.addGamesAsList(
games: [testGame1, testGame2],
);
final countBefore = await database.gameDao.getGameCount();
expect(countBefore, 2);
await database.gameDao.deleteGame(gameId: testGame1.id);
final countAfter = await database.gameDao.getGameCount();
expect(countAfter, 1);
});
// Verifies that deleteAllGames removes all games from the database.
test('deleteAllGames removes all games', () async {
await database.gameDao.addGamesAsList(
games: [testGame1, testGame2, testGame3],
);
final countBefore = await database.gameDao.getGameCount();
expect(countBefore, 3);
final result = await database.gameDao.deleteAllGames();
expect(result, true);
final countAfter = await database.gameDao.getGameCount();
expect(countAfter, 0);
});
// Verifies that deleteAllGames returns false when no games exist.
test('deleteAllGames returns false when no games exist', () async {
final result = await database.gameDao.deleteAllGames();
expect(result, false);
});
// Verifies that games with special characters (quotes, emojis) are stored correctly.
test('Game with special characters in name is stored correctly', () async {
final specialGame = Game(
name: 'Game\'s & "Special" <Name>',
ruleset: Ruleset.multipleWinners,
description: 'Description with émojis 🎮🎲',
color: GameColor.purple,
icon: '',
);
await database.gameDao.addGame(game: specialGame);
final fetchedGame = await database.gameDao.getGameById(
gameId: specialGame.id,
);
expect(fetchedGame.name, 'Game\'s & "Special" <Name>');
expect(fetchedGame.description, 'Description with émojis 🎮🎲');
});
// Verifies that games with empty string fields are stored and retrieved correctly.
test('Game with empty string fields is stored correctly', () async {
final emptyGame = Game(
name: '',
ruleset: Ruleset.singleWinner,
description: '',
icon: '',
color: GameColor.red,
);
await database.gameDao.addGame(game: emptyGame);
final fetchedGame = await database.gameDao.getGameById(
gameId: emptyGame.id,
);
expect(fetchedGame.name, '');
expect(fetchedGame.ruleset, Ruleset.singleWinner);
expect(fetchedGame.description, '');
expect(fetchedGame.icon, '');
});
// Verifies that games with very long strings (10000 chars) are handled correctly.
test('Game with very long strings is stored correctly', () async {
final longString = 'A' * 10000;
final longGame = Game(
name: longString,
description: longString,
ruleset: Ruleset.multipleWinners,
color: GameColor.yellow,
icon: '',
);
await database.gameDao.addGame(game: longGame);
final fetchedGame = await database.gameDao.getGameById(
gameId: longGame.id,
);
expect(fetchedGame.name.length, 10000);
expect(fetchedGame.description.length, 10000);
expect(fetchedGame.ruleset, Ruleset.multipleWinners);
});
// Verifies that multiple sequential updates to the same game work correctly.
test('Multiple updates to the same game work correctly', () async {
await database.gameDao.addGame(game: testGame1);
await database.gameDao.updateGameName(
gameId: testGame1.id,
newName: 'Updated Name',
);
await database.gameDao.updateGameColor(
gameId: testGame1.id,
newColor: GameColor.teal,
);
await database.gameDao.updateGameDescription(
gameId: testGame1.id,
newDescription: 'Updated Description',
);
final updatedGame = await database.gameDao.getGameById(
gameId: testGame1.id,
);
expect(updatedGame.name, 'Updated Name');
expect(updatedGame.color, GameColor.teal);
expect(updatedGame.description, 'Updated Description');
expect(updatedGame.ruleset, testGame1.ruleset);
expect(updatedGame.icon, testGame1.icon);
});
});
}

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@@ -0,0 +1,377 @@
import 'package:clock/clock.dart';
import 'package:drift/drift.dart' hide isNull;
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/player.dart';
void main() {
late AppDatabase database;
late Player testPlayer1;
late Player testPlayer2;
late Player testPlayer3;
late Player testPlayer4;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
// Recommended for widget tests to avoid test errors.
closeStreamsSynchronously: true,
),
);
withClock(fakeClock, () {
testPlayer1 = Player(name: 'Test Player', description: '');
testPlayer2 = Player(name: 'Second Player', description: '');
testPlayer3 = Player(name: 'Charlie', description: '');
testPlayer4 = Player(name: 'Diana', description: '');
});
});
tearDown(() async {
await database.close();
});
group('Player Tests', () {
// Verifies that players can be added and retrieved with all fields intact.
test('Adding and fetching single player works correctly', () async {
await database.playerDao.addPlayer(player: testPlayer1);
await database.playerDao.addPlayer(player: testPlayer2);
final allPlayers = await database.playerDao.getAllPlayers();
expect(allPlayers.length, 2);
final fetchedPlayer1 = allPlayers.firstWhere(
(g) => g.id == testPlayer1.id,
);
expect(fetchedPlayer1.name, testPlayer1.name);
expect(fetchedPlayer1.createdAt, testPlayer1.createdAt);
final fetchedPlayer2 = allPlayers.firstWhere(
(g) => g.id == testPlayer2.id,
);
expect(fetchedPlayer2.name, testPlayer2.name);
expect(fetchedPlayer2.createdAt, testPlayer2.createdAt);
});
// Verifies that multiple players can be added at once and retrieved correctly.
test('Adding and fetching multiple players works correctly', () async {
await database.playerDao.addPlayersAsList(
players: [testPlayer1, testPlayer2, testPlayer3, testPlayer4],
);
final allPlayers = await database.playerDao.getAllPlayers();
expect(allPlayers.length, 4);
// Map for connecting fetched players with expected players
final testPlayers = {
testPlayer1.id: testPlayer1,
testPlayer2.id: testPlayer2,
testPlayer3.id: testPlayer3,
testPlayer4.id: testPlayer4,
};
for (final player in allPlayers) {
final testPlayer = testPlayers[player.id]!;
expect(player.id, testPlayer.id);
expect(player.name, testPlayer.name);
expect(player.createdAt, testPlayer.createdAt);
}
});
// Verifies that adding the same player twice does not create duplicates.
test('Adding the same player twice does not create duplicates', () async {
await database.playerDao.addPlayer(player: testPlayer1);
await database.playerDao.addPlayer(player: testPlayer1);
final allPlayers = await database.playerDao.getAllPlayers();
expect(allPlayers.length, 1);
});
// Verifies that playerExists returns correct boolean based on player presence.
test('Player existence check works correctly', () async {
var playerExists = await database.playerDao.playerExists(
playerId: testPlayer1.id,
);
expect(playerExists, false);
await database.playerDao.addPlayer(player: testPlayer1);
playerExists = await database.playerDao.playerExists(
playerId: testPlayer1.id,
);
expect(playerExists, true);
});
// Verifies that deletePlayer removes the player and returns true.
test('Deleting a player works correctly', () async {
await database.playerDao.addPlayer(player: testPlayer1);
final playerDeleted = await database.playerDao.deletePlayer(
playerId: testPlayer1.id,
);
expect(playerDeleted, true);
final playerExists = await database.playerDao.playerExists(
playerId: testPlayer1.id,
);
expect(playerExists, false);
});
// Verifies that updatePlayerName correctly updates only the name field.
test('Updating a player name works correctly', () async {
await database.playerDao.addPlayer(player: testPlayer1);
const newPlayerName = 'new player name';
await database.playerDao.updatePlayerName(
playerId: testPlayer1.id,
newName: newPlayerName,
);
final result = await database.playerDao.getPlayerById(
playerId: testPlayer1.id,
);
expect(result.name, newPlayerName);
});
// Verifies that getPlayerCount returns correct count through add/delete operations.
test('Getting the player count works correctly', () async {
var playerCount = await database.playerDao.getPlayerCount();
expect(playerCount, 0);
await database.playerDao.addPlayer(player: testPlayer1);
playerCount = await database.playerDao.getPlayerCount();
expect(playerCount, 1);
await database.playerDao.addPlayer(player: testPlayer2);
playerCount = await database.playerDao.getPlayerCount();
expect(playerCount, 2);
await database.playerDao.deletePlayer(playerId: testPlayer1.id);
playerCount = await database.playerDao.getPlayerCount();
expect(playerCount, 1);
await database.playerDao.deletePlayer(playerId: testPlayer2.id);
playerCount = await database.playerDao.getPlayerCount();
expect(playerCount, 0);
});
// Verifies that getAllPlayers returns an empty list when no players exist.
test('getAllPlayers returns empty list when no players exist', () async {
final allPlayers = await database.playerDao.getAllPlayers();
expect(allPlayers, isEmpty);
});
// Verifies that getPlayerById returns the correct player.
test('getPlayerById returns correct player', () async {
await database.playerDao.addPlayer(player: testPlayer1);
await database.playerDao.addPlayer(player: testPlayer2);
final fetchedPlayer = await database.playerDao.getPlayerById(
playerId: testPlayer1.id,
);
expect(fetchedPlayer.id, testPlayer1.id);
expect(fetchedPlayer.name, testPlayer1.name);
expect(fetchedPlayer.createdAt, testPlayer1.createdAt);
expect(fetchedPlayer.description, testPlayer1.description);
});
// Verifies that getPlayerById throws StateError for non-existent player ID.
test('getPlayerById throws exception for non-existent player', () async {
expect(
() => database.playerDao.getPlayerById(playerId: 'non-existent-id'),
throwsA(isA<StateError>()),
);
});
// Verifies that addPlayer returns false when trying to add a duplicate player.
test('addPlayer returns false when player already exists', () async {
final firstAdd = await database.playerDao.addPlayer(player: testPlayer1);
expect(firstAdd, true);
final secondAdd = await database.playerDao.addPlayer(player: testPlayer1);
expect(secondAdd, false);
});
// Verifies that addPlayersAsList handles empty list correctly.
test('addPlayersAsList handles empty list correctly', () async {
final result = await database.playerDao.addPlayersAsList(players: []);
expect(result, false);
final allPlayers = await database.playerDao.getAllPlayers();
expect(allPlayers, isEmpty);
});
// Verifies that addPlayersAsList ignores duplicate player IDs.
test('addPlayersAsList with duplicate IDs ignores duplicates', () async {
await database.playerDao.addPlayersAsList(
players: [testPlayer1, testPlayer1, testPlayer2],
);
final allPlayers = await database.playerDao.getAllPlayers();
expect(allPlayers.length, 2);
});
// Verifies that deletePlayer returns false for non-existent player.
test('deletePlayer returns false for non-existent player', () async {
final result = await database.playerDao.deletePlayer(
playerId: 'non-existent-id',
);
expect(result, false);
});
// Verifies that updatePlayerName does nothing for non-existent player (no exception).
test('updatePlayerName does nothing for non-existent player', () async {
// Should not throw, just do nothing
await database.playerDao.updatePlayerName(
playerId: 'non-existent-id',
newName: 'New Name',
);
final allPlayers = await database.playerDao.getAllPlayers();
expect(allPlayers, isEmpty);
});
// Verifies that deleteAllPlayers removes all players.
test('deleteAllPlayers removes all players', () async {
await database.playerDao.addPlayersAsList(
players: [testPlayer1, testPlayer2, testPlayer3],
);
var playerCount = await database.playerDao.getPlayerCount();
expect(playerCount, 3);
final result = await database.playerDao.deleteAllPlayers();
expect(result, true);
playerCount = await database.playerDao.getPlayerCount();
expect(playerCount, 0);
});
// Verifies that deleteAllPlayers returns false when no players exist.
test('deleteAllPlayers returns false when no players exist', () async {
final result = await database.playerDao.deleteAllPlayers();
expect(result, false);
});
// Verifies that a player with special characters in name is stored correctly.
test('Player with special characters in name is stored correctly', () async {
final specialPlayer = Player(name: 'Test!@#\$%^&*()_+-=[]{}|;\':",.<>?/`~', description: '');
await database.playerDao.addPlayer(player: specialPlayer);
final fetchedPlayer = await database.playerDao.getPlayerById(
playerId: specialPlayer.id,
);
expect(fetchedPlayer.name, specialPlayer.name);
});
// Verifies that a player with description is stored correctly.
test('Player with description is stored correctly', () async {
final playerWithDescription = Player(
name: 'Described Player',
description: 'This is a test description',
);
await database.playerDao.addPlayer(player: playerWithDescription);
final fetchedPlayer = await database.playerDao.getPlayerById(
playerId: playerWithDescription.id,
);
expect(fetchedPlayer.name, playerWithDescription.name);
expect(fetchedPlayer.description, playerWithDescription.description);
});
// Verifies that a player with null description is stored correctly.
test('Player with null description is stored correctly', () async {
final playerWithoutDescription = Player(name: 'No Description Player', description: '');
await database.playerDao.addPlayer(player: playerWithoutDescription);
final fetchedPlayer = await database.playerDao.getPlayerById(
playerId: playerWithoutDescription.id,
);
expect(fetchedPlayer.description, '');
});
// Verifies that multiple updates to the same player work correctly.
test('Multiple updates to the same player work correctly', () async {
await database.playerDao.addPlayer(player: testPlayer1);
await database.playerDao.updatePlayerName(
playerId: testPlayer1.id,
newName: 'First Update',
);
var fetchedPlayer = await database.playerDao.getPlayerById(
playerId: testPlayer1.id,
);
expect(fetchedPlayer.name, 'First Update');
await database.playerDao.updatePlayerName(
playerId: testPlayer1.id,
newName: 'Second Update',
);
fetchedPlayer = await database.playerDao.getPlayerById(
playerId: testPlayer1.id,
);
expect(fetchedPlayer.name, 'Second Update');
await database.playerDao.updatePlayerName(
playerId: testPlayer1.id,
newName: 'Third Update',
);
fetchedPlayer = await database.playerDao.getPlayerById(
playerId: testPlayer1.id,
);
expect(fetchedPlayer.name, 'Third Update');
});
// Verifies that a player with empty string name is stored correctly.
test('Player with empty string name is stored correctly', () async {
final emptyNamePlayer = Player(name: '', description: '');
await database.playerDao.addPlayer(player: emptyNamePlayer);
final fetchedPlayer = await database.playerDao.getPlayerById(
playerId: emptyNamePlayer.id,
);
expect(fetchedPlayer.name, '');
});
// Verifies that a player with very long name is stored correctly.
test('Player with very long name is stored correctly', () async {
final longName = 'A' * 1000;
final longNamePlayer = Player(name: longName, description: '');
await database.playerDao.addPlayer(player: longNamePlayer);
final fetchedPlayer = await database.playerDao.getPlayerById(
playerId: longNamePlayer.id,
);
expect(fetchedPlayer.name, longName);
});
// Verifies that addPlayer returns true on first add.
test('addPlayer returns true when player is added successfully', () async {
final result = await database.playerDao.addPlayer(player: testPlayer1);
expect(result, true);
final playerExists = await database.playerDao.playerExists(
playerId: testPlayer1.id,
);
expect(playerExists, true);
});
});
}

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@@ -1,221 +0,0 @@
import 'package:clock/clock.dart';
import 'package:drift/drift.dart' hide isNotNull;
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/group.dart';
import 'package:tallee/data/dto/match.dart';
import 'package:tallee/data/dto/player.dart';
void main() {
late AppDatabase database;
late Player testPlayer1;
late Player testPlayer2;
late Player testPlayer3;
late Player testPlayer4;
late Player testPlayer5;
late Group testGroup1;
late Group testGroup2;
late Match testMatchWithGroup;
late Match testMatchWithPlayers;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() async {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
// Recommended for widget tests to avoid test errors.
closeStreamsSynchronously: true,
),
);
withClock(fakeClock, () {
testPlayer1 = Player(name: 'Alice');
testPlayer2 = Player(name: 'Bob');
testPlayer3 = Player(name: 'Charlie');
testPlayer4 = Player(name: 'Diana');
testPlayer5 = Player(name: 'Eve');
testGroup1 = Group(
name: 'Test Group',
members: [testPlayer1, testPlayer2, testPlayer3],
);
testGroup2 = Group(
name: 'Test Group',
members: [testPlayer3, testPlayer2],
);
testMatchWithPlayers = Match(
name: 'Test Match with Players',
players: [testPlayer4, testPlayer5],
);
testMatchWithGroup = Match(
name: 'Test Match with Group',
group: testGroup1,
);
});
await database.playerDao.addPlayersAsList(
players: [
testPlayer1,
testPlayer2,
testPlayer3,
testPlayer4,
testPlayer5,
],
);
await database.groupDao.addGroupsAsList(groups: [testGroup1, testGroup2]);
});
tearDown(() async {
await database.close();
});
group('Group-Match Tests', () {
test('matchHasGroup() has group works correctly', () async {
await database.matchDao.addMatch(match: testMatchWithPlayers);
await database.groupDao.addGroup(group: testGroup1);
var matchHasGroup = await database.groupMatchDao.matchHasGroup(
matchId: testMatchWithPlayers.id,
);
expect(matchHasGroup, false);
await database.groupMatchDao.addGroupToMatch(
matchId: testMatchWithPlayers.id,
groupId: testGroup1.id,
);
matchHasGroup = await database.groupMatchDao.matchHasGroup(
matchId: testMatchWithPlayers.id,
);
expect(matchHasGroup, true);
});
test('Adding a group to a match works correctly', () async {
await database.matchDao.addMatch(match: testMatchWithPlayers);
await database.groupDao.addGroup(group: testGroup1);
await database.groupMatchDao.addGroupToMatch(
matchId: testMatchWithPlayers.id,
groupId: testGroup1.id,
);
var groupAdded = await database.groupMatchDao.isGroupInMatch(
matchId: testMatchWithPlayers.id,
groupId: testGroup1.id,
);
expect(groupAdded, true);
groupAdded = await database.groupMatchDao.isGroupInMatch(
matchId: testMatchWithPlayers.id,
groupId: '',
);
expect(groupAdded, false);
});
test('Removing group from match works correctly', () async {
await database.matchDao.addMatch(match: testMatchWithGroup);
final groupToRemove = testMatchWithGroup.group!;
final removed = await database.groupMatchDao.removeGroupFromMatch(
groupId: groupToRemove.id,
matchId: testMatchWithGroup.id,
);
expect(removed, true);
final result = await database.matchDao.getMatchById(
matchId: testMatchWithGroup.id,
);
expect(result.group, null);
});
test('Retrieving group of a match works correctly', () async {
await database.matchDao.addMatch(match: testMatchWithGroup);
final group = await database.groupMatchDao.getGroupOfMatch(
matchId: testMatchWithGroup.id,
);
if (group == null) {
fail('Group should not be null');
}
expect(group.id, testGroup1.id);
expect(group.name, testGroup1.name);
expect(group.createdAt, testGroup1.createdAt);
expect(group.members.length, testGroup1.members.length);
for (int i = 0; i < group.members.length; i++) {
expect(group.members[i].id, testGroup1.members[i].id);
expect(group.members[i].name, testGroup1.members[i].name);
expect(group.members[i].createdAt, testGroup1.members[i].createdAt);
}
});
test('Updating the group of a match works correctly', () async {
await database.matchDao.addMatch(match: testMatchWithGroup);
var group = await database.groupMatchDao.getGroupOfMatch(
matchId: testMatchWithGroup.id,
);
if (group == null) {
fail('Initial group should not be null');
} else {
expect(group.id, testGroup1.id);
expect(group.name, testGroup1.name);
expect(group.createdAt, testGroup1.createdAt);
expect(group.members.length, testGroup1.members.length);
}
await database.groupDao.addGroup(group: testGroup2);
await database.groupMatchDao.updateGroupOfMatch(
matchId: testMatchWithGroup.id,
newGroupId: testGroup2.id,
);
group = await database.groupMatchDao.getGroupOfMatch(
matchId: testMatchWithGroup.id,
);
if (group == null) {
fail('Updated group should not be null');
} else {
expect(group.id, testGroup2.id);
expect(group.name, testGroup2.name);
expect(group.createdAt, testGroup2.createdAt);
expect(group.members.length, testGroup2.members.length);
for (int i = 0; i < group.members.length; i++) {
expect(group.members[i].id, testGroup2.members[i].id);
expect(group.members[i].name, testGroup2.members[i].name);
expect(group.members[i].createdAt, testGroup2.members[i].createdAt);
}
}
});
test('Adding the same group to seperate matches works correctly', () async {
final match1 = Match(name: 'Match 1', group: testGroup1);
final match2 = Match(name: 'Match 2', group: testGroup1);
await Future.wait([
database.matchDao.addMatch(match: match1),
database.matchDao.addMatch(match: match2),
]);
final group1 = await database.groupMatchDao.getGroupOfMatch(
matchId: match1.id,
);
final group2 = await database.groupMatchDao.getGroupOfMatch(
matchId: match2.id,
);
expect(group1, isNotNull);
expect(group2, isNotNull);
final groups = [group1!, group2!];
for (final group in groups) {
expect(group.members.length, testGroup1.members.length);
expect(group.id, testGroup1.id);
expect(group.name, testGroup1.name);
expect(group.createdAt, testGroup1.createdAt);
}
});
});
}

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@@ -1,177 +0,0 @@
import 'package:clock/clock.dart';
import 'package:drift/drift.dart';
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/group.dart';
import 'package:tallee/data/dto/player.dart';
void main() {
late AppDatabase database;
late Player testPlayer1;
late Player testPlayer2;
late Player testPlayer3;
late Player testPlayer4;
late Group testGroup1;
late Group testGroup2;
late Group testGroup3;
late Group testGroup4;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
// Recommended for widget tests to avoid test errors.
closeStreamsSynchronously: true,
),
);
withClock(fakeClock, () {
testPlayer1 = Player(name: 'Alice');
testPlayer2 = Player(name: 'Bob');
testPlayer3 = Player(name: 'Charlie');
testPlayer4 = Player(name: 'Diana');
testGroup1 = Group(
name: 'Test Group',
members: [testPlayer1, testPlayer2, testPlayer3],
);
testGroup2 = Group(
id: 'gr2',
name: 'Second Group',
members: [testPlayer2, testPlayer3, testPlayer4],
);
testGroup3 = Group(
id: 'gr2',
name: 'Second Group',
members: [testPlayer2, testPlayer4],
);
testGroup4 = Group(
id: 'gr2',
name: 'Second Group',
members: [testPlayer1, testPlayer2, testPlayer3, testPlayer4],
);
});
});
tearDown(() async {
await database.close();
});
group('Group Tests', () {
test('Adding and fetching a single group works correctly', () async {
await database.groupDao.addGroup(group: testGroup1);
final fetchedGroup = await database.groupDao.getGroupById(
groupId: testGroup1.id,
);
expect(fetchedGroup.id, testGroup1.id);
expect(fetchedGroup.name, testGroup1.name);
expect(fetchedGroup.createdAt, testGroup1.createdAt);
expect(fetchedGroup.members.length, testGroup1.members.length);
for (int i = 0; i < testGroup1.members.length; i++) {
expect(fetchedGroup.members[i].id, testGroup1.members[i].id);
expect(fetchedGroup.members[i].name, testGroup1.members[i].name);
expect(
fetchedGroup.members[i].createdAt,
testGroup1.members[i].createdAt,
);
}
});
test('Adding and fetching multiple groups works correctly', () async {
await database.groupDao.addGroupsAsList(
groups: [testGroup1, testGroup2, testGroup3, testGroup4],
);
final allGroups = await database.groupDao.getAllGroups();
expect(allGroups.length, 2);
final testGroups = {testGroup1.id: testGroup1, testGroup2.id: testGroup2};
for (final group in allGroups) {
final testGroup = testGroups[group.id]!;
expect(group.id, testGroup.id);
expect(group.name, testGroup.name);
expect(group.createdAt, testGroup.createdAt);
expect(group.members.length, testGroup.members.length);
for (int i = 0; i < testGroup.members.length; i++) {
expect(group.members[i].id, testGroup.members[i].id);
expect(group.members[i].name, testGroup.members[i].name);
expect(group.members[i].createdAt, testGroup.members[i].createdAt);
}
}
});
test('Adding the same group twice does not create duplicates', () async {
await database.groupDao.addGroup(group: testGroup1);
await database.groupDao.addGroup(group: testGroup1);
final allGroups = await database.groupDao.getAllGroups();
expect(allGroups.length, 1);
});
test('Group existence check works correctly', () async {
var groupExists = await database.groupDao.groupExists(
groupId: testGroup1.id,
);
expect(groupExists, false);
await database.groupDao.addGroup(group: testGroup1);
groupExists = await database.groupDao.groupExists(groupId: testGroup1.id);
expect(groupExists, true);
});
test('Deleting a group works correctly', () async {
await database.groupDao.addGroup(group: testGroup1);
final groupDeleted = await database.groupDao.deleteGroup(
groupId: testGroup1.id,
);
expect(groupDeleted, true);
final groupExists = await database.groupDao.groupExists(
groupId: testGroup1.id,
);
expect(groupExists, false);
});
test('Updating a group name works correcly', () async {
await database.groupDao.addGroup(group: testGroup1);
const newGroupName = 'new group name';
await database.groupDao.updateGroupname(
groupId: testGroup1.id,
newName: newGroupName,
);
final result = await database.groupDao.getGroupById(
groupId: testGroup1.id,
);
expect(result.name, newGroupName);
});
test('Getting the group count works correctly', () async {
final initialCount = await database.groupDao.getGroupCount();
expect(initialCount, 0);
await database.groupDao.addGroup(group: testGroup1);
final groupAdded = await database.groupDao.getGroupCount();
expect(groupAdded, 1);
final groupRemoved = await database.groupDao.deleteGroup(
groupId: testGroup1.id,
);
expect(groupRemoved, true);
final finalCount = await database.groupDao.getGroupCount();
expect(finalCount, 0);
});
});
}

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@@ -1,103 +0,0 @@
import 'package:clock/clock.dart';
import 'package:drift/drift.dart';
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/group.dart';
import 'package:tallee/data/dto/player.dart';
void main() {
late AppDatabase database;
late Player testPlayer1;
late Player testPlayer2;
late Player testPlayer3;
late Player testPlayer4;
late Group testgroup;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
// Recommended for widget tests to avoid test errors.
closeStreamsSynchronously: true,
),
);
withClock(fakeClock, () {
testPlayer1 = Player(name: 'Alice');
testPlayer2 = Player(name: 'Bob');
testPlayer3 = Player(name: 'Charlie');
testPlayer4 = Player(name: 'Diana');
testgroup = Group(
name: 'Test Group',
members: [testPlayer1, testPlayer2, testPlayer3],
);
});
});
tearDown(() async {
await database.close();
});
group('Player-Group Tests', () {
/// No need to test if group has players since the members attribute is
/// not nullable
test('Adding a player to a group works correctly', () async {
await database.groupDao.addGroup(group: testgroup);
await database.playerDao.addPlayer(player: testPlayer4);
await database.playerGroupDao.addPlayerToGroup(
groupId: testgroup.id,
player: testPlayer4,
);
var playerAdded = await database.playerGroupDao.isPlayerInGroup(
groupId: testgroup.id,
playerId: testPlayer4.id,
);
expect(playerAdded, true);
playerAdded = await database.playerGroupDao.isPlayerInGroup(
groupId: testgroup.id,
playerId: '',
);
expect(playerAdded, false);
});
test('Removing player from group works correctly', () async {
await database.groupDao.addGroup(group: testgroup);
final playerToRemove = testgroup.members[0];
final removed = await database.playerGroupDao.removePlayerFromGroup(
playerId: playerToRemove.id,
groupId: testgroup.id,
);
expect(removed, true);
final result = await database.groupDao.getGroupById(
groupId: testgroup.id,
);
expect(result.members.length, testgroup.members.length - 1);
final playerExists = result.members.any((p) => p.id == playerToRemove.id);
expect(playerExists, false);
});
test('Retrieving players of a group works correctly', () async {
await database.groupDao.addGroup(group: testgroup);
final players = await database.playerGroupDao.getPlayersOfGroup(
groupId: testgroup.id,
);
for (int i = 0; i < players.length; i++) {
expect(players[i].id, testgroup.members[i].id);
expect(players[i].name, testgroup.members[i].name);
expect(players[i].createdAt, testgroup.members[i].createdAt);
}
});
});
}

View File

@@ -1,237 +0,0 @@
import 'package:clock/clock.dart';
import 'package:drift/drift.dart' hide isNotNull;
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/group.dart';
import 'package:tallee/data/dto/match.dart';
import 'package:tallee/data/dto/player.dart';
void main() {
late AppDatabase database;
late Player testPlayer1;
late Player testPlayer2;
late Player testPlayer3;
late Player testPlayer4;
late Player testPlayer5;
late Player testPlayer6;
late Group testgroup;
late Match testMatchOnlyGroup;
late Match testMatchOnlyPlayers;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() async {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
// Recommended for widget tests to avoid test errors.
closeStreamsSynchronously: true,
),
);
withClock(fakeClock, () {
testPlayer1 = Player(name: 'Alice');
testPlayer2 = Player(name: 'Bob');
testPlayer3 = Player(name: 'Charlie');
testPlayer4 = Player(name: 'Diana');
testPlayer5 = Player(name: 'Eve');
testPlayer6 = Player(name: 'Frank');
testgroup = Group(
name: 'Test Group',
members: [testPlayer1, testPlayer2, testPlayer3],
);
testMatchOnlyGroup = Match(
name: 'Test Match with Group',
group: testgroup,
);
testMatchOnlyPlayers = Match(
name: 'Test Match with Players',
players: [testPlayer4, testPlayer5, testPlayer6],
);
});
await database.playerDao.addPlayersAsList(
players: [
testPlayer1,
testPlayer2,
testPlayer3,
testPlayer4,
testPlayer5,
testPlayer6,
],
);
await database.groupDao.addGroup(group: testgroup);
});
tearDown(() async {
await database.close();
});
group('Player-Match Tests', () {
test('Match has player works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
await database.playerDao.addPlayer(player: testPlayer1);
var matchHasPlayers = await database.playerMatchDao.matchHasPlayers(
matchId: testMatchOnlyGroup.id,
);
expect(matchHasPlayers, false);
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
);
matchHasPlayers = await database.playerMatchDao.matchHasPlayers(
matchId: testMatchOnlyGroup.id,
);
expect(matchHasPlayers, true);
});
test('Adding a player to a match works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
await database.playerDao.addPlayer(player: testPlayer5);
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer5.id,
);
var playerAdded = await database.playerMatchDao.isPlayerInMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer5.id,
);
expect(playerAdded, true);
playerAdded = await database.playerMatchDao.isPlayerInMatch(
matchId: testMatchOnlyGroup.id,
playerId: '',
);
expect(playerAdded, false);
});
test('Removing player from match works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
final playerToRemove = testMatchOnlyPlayers.players![0];
final removed = await database.playerMatchDao.removePlayerFromMatch(
playerId: playerToRemove.id,
matchId: testMatchOnlyPlayers.id,
);
expect(removed, true);
final result = await database.matchDao.getMatchById(
matchId: testMatchOnlyPlayers.id,
);
expect(result.players!.length, testMatchOnlyPlayers.players!.length - 1);
final playerExists = result.players!.any(
(p) => p.id == playerToRemove.id,
);
expect(playerExists, false);
});
test('Retrieving players of a match works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
final players = await database.playerMatchDao.getPlayersOfMatch(
matchId: testMatchOnlyPlayers.id,
);
if (players == null) {
fail('Players should not be null');
}
for (int i = 0; i < players.length; i++) {
expect(players[i].id, testMatchOnlyPlayers.players![i].id);
expect(players[i].name, testMatchOnlyPlayers.players![i].name);
expect(
players[i].createdAt,
testMatchOnlyPlayers.players![i].createdAt,
);
}
});
test('Updating the match players works coreclty', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
final newPlayers = [testPlayer1, testPlayer2, testPlayer4];
await database.playerDao.addPlayersAsList(players: newPlayers);
// First, remove all existing players
final existingPlayers = await database.playerMatchDao.getPlayersOfMatch(
matchId: testMatchOnlyPlayers.id,
);
if (existingPlayers == null || existingPlayers.isEmpty) {
fail('Existing players should not be null or empty');
}
await database.playerMatchDao.updatePlayersFromMatch(
matchId: testMatchOnlyPlayers.id,
newPlayer: newPlayers,
);
final updatedPlayers = await database.playerMatchDao.getPlayersOfMatch(
matchId: testMatchOnlyPlayers.id,
);
if (updatedPlayers == null) {
fail('Updated players should not be null');
}
expect(updatedPlayers.length, newPlayers.length);
/// Create a map of new players for easy lookup
final testPlayers = {for (var p in newPlayers) p.id: p};
/// Verify each updated player matches the new players
for (final player in updatedPlayers) {
final testPlayer = testPlayers[player.id]!;
expect(player.id, testPlayer.id);
expect(player.name, testPlayer.name);
expect(player.createdAt, testPlayer.createdAt);
}
});
test(
'Adding the same player to seperate matches works correctly',
() async {
final playersList = [testPlayer1, testPlayer2, testPlayer3];
final match1 = Match(name: 'Match 1', players: playersList);
final match2 = Match(name: 'Match 2', players: playersList);
await Future.wait([
database.matchDao.addMatch(match: match1),
database.matchDao.addMatch(match: match2),
]);
final players1 = await database.playerMatchDao.getPlayersOfMatch(
matchId: match1.id,
);
final players2 = await database.playerMatchDao.getPlayersOfMatch(
matchId: match2.id,
);
expect(players1, isNotNull);
expect(players2, isNotNull);
expect(
players1!.map((p) => p.id).toList(),
equals(players2!.map((p) => p.id).toList()),
);
expect(
players1.map((p) => p.name).toList(),
equals(players2.map((p) => p.name).toList()),
);
expect(
players1.map((p) => p.createdAt).toList(),
equals(players2.map((p) => p.createdAt).toList()),
);
},
);
});
}

View File

@@ -1,159 +0,0 @@
import 'package:clock/clock.dart';
import 'package:drift/drift.dart';
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/player.dart';
void main() {
late AppDatabase database;
late Player testPlayer1;
late Player testPlayer2;
late Player testPlayer3;
late Player testPlayer4;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
// Recommended for widget tests to avoid test errors.
closeStreamsSynchronously: true,
),
);
withClock(fakeClock, () {
testPlayer1 = Player(name: 'Test Player');
testPlayer2 = Player(name: 'Second Player');
testPlayer3 = Player(name: 'Charlie');
testPlayer4 = Player(name: 'Diana');
});
});
tearDown(() async {
await database.close();
});
group('Player Tests', () {
test('Adding and fetching single player works correctly', () async {
await database.playerDao.addPlayer(player: testPlayer1);
await database.playerDao.addPlayer(player: testPlayer2);
final allPlayers = await database.playerDao.getAllPlayers();
expect(allPlayers.length, 2);
final fetchedPlayer1 = allPlayers.firstWhere(
(g) => g.id == testPlayer1.id,
);
expect(fetchedPlayer1.name, testPlayer1.name);
expect(fetchedPlayer1.createdAt, testPlayer1.createdAt);
final fetchedPlayer2 = allPlayers.firstWhere(
(g) => g.id == testPlayer2.id,
);
expect(fetchedPlayer2.name, testPlayer2.name);
expect(fetchedPlayer2.createdAt, testPlayer2.createdAt);
});
test('Adding and fetching multiple players works correctly', () async {
await database.playerDao.addPlayersAsList(
players: [testPlayer1, testPlayer2, testPlayer3, testPlayer4],
);
final allPlayers = await database.playerDao.getAllPlayers();
expect(allPlayers.length, 4);
// Map for connencting fetched players with expected players
final testPlayers = {
testPlayer1.id: testPlayer1,
testPlayer2.id: testPlayer2,
testPlayer3.id: testPlayer3,
testPlayer4.id: testPlayer4,
};
for (final player in allPlayers) {
final testPlayer = testPlayers[player.id]!;
expect(player.id, testPlayer.id);
expect(player.name, testPlayer.name);
expect(player.createdAt, testPlayer.createdAt);
}
});
test('Adding the same player twice does not create duplicates', () async {
await database.playerDao.addPlayer(player: testPlayer1);
await database.playerDao.addPlayer(player: testPlayer1);
final allPlayers = await database.playerDao.getAllPlayers();
expect(allPlayers.length, 1);
});
test('Player existence check works correctly', () async {
var playerExists = await database.playerDao.playerExists(
playerId: testPlayer1.id,
);
expect(playerExists, false);
await database.playerDao.addPlayer(player: testPlayer1);
playerExists = await database.playerDao.playerExists(
playerId: testPlayer1.id,
);
expect(playerExists, true);
});
test('Deleting a player works correctly', () async {
await database.playerDao.addPlayer(player: testPlayer1);
final playerDeleted = await database.playerDao.deletePlayer(
playerId: testPlayer1.id,
);
expect(playerDeleted, true);
final playerExists = await database.playerDao.playerExists(
playerId: testPlayer1.id,
);
expect(playerExists, false);
});
test('Updating a player name works correcly', () async {
await database.playerDao.addPlayer(player: testPlayer1);
const newPlayerName = 'new player name';
await database.playerDao.updatePlayername(
playerId: testPlayer1.id,
newName: newPlayerName,
);
final result = await database.playerDao.getPlayerById(
playerId: testPlayer1.id,
);
expect(result.name, newPlayerName);
});
test('Getting the player count works correctly', () async {
var playerCount = await database.playerDao.getPlayerCount();
expect(playerCount, 0);
await database.playerDao.addPlayer(player: testPlayer1);
playerCount = await database.playerDao.getPlayerCount();
expect(playerCount, 1);
await database.playerDao.addPlayer(player: testPlayer2);
playerCount = await database.playerDao.getPlayerCount();
expect(playerCount, 2);
await database.playerDao.deletePlayer(playerId: testPlayer1.id);
playerCount = await database.playerDao.getPlayerCount();
expect(playerCount, 1);
await database.playerDao.deletePlayer(playerId: testPlayer2.id);
playerCount = await database.playerDao.getPlayerCount();
expect(playerCount, 0);
});
});
}

View File

@@ -0,0 +1,342 @@
import 'package:clock/clock.dart';
import 'package:drift/drift.dart';
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/group.dart';
import 'package:tallee/data/dto/player.dart';
void main() {
late AppDatabase database;
late Player testPlayer1;
late Player testPlayer2;
late Player testPlayer3;
late Player testPlayer4;
late Group testGroup;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
// Recommended for widget tests to avoid test errors.
closeStreamsSynchronously: true,
),
);
withClock(fakeClock, () {
testPlayer1 = Player(name: 'Alice', description: '');
testPlayer2 = Player(name: 'Bob', description: '');
testPlayer3 = Player(name: 'Charlie', description: '');
testPlayer4 = Player(name: 'Diana', description: '');
testGroup = Group(
name: 'Test Group',
description: '',
members: [testPlayer1, testPlayer2, testPlayer3],
);
});
});
tearDown(() async {
await database.close();
});
group('Player-Group Tests', () {
// Verifies that a player can be added to an existing group and isPlayerInGroup returns true.
test('Adding a player to a group works correctly', () async {
await database.groupDao.addGroup(group: testGroup);
await database.playerDao.addPlayer(player: testPlayer4);
await database.playerGroupDao.addPlayerToGroup(
groupId: testGroup.id,
player: testPlayer4,
);
var playerAdded = await database.playerGroupDao.isPlayerInGroup(
groupId: testGroup.id,
playerId: testPlayer4.id,
);
expect(playerAdded, true);
playerAdded = await database.playerGroupDao.isPlayerInGroup(
groupId: testGroup.id,
playerId: '',
);
expect(playerAdded, false);
});
// Verifies that a player can be removed from a group and the group's member count decreases.
test('Removing player from group works correctly', () async {
await database.groupDao.addGroup(group: testGroup);
final playerToRemove = testGroup.members[0];
final removed = await database.playerGroupDao.removePlayerFromGroup(
playerId: playerToRemove.id,
groupId: testGroup.id,
);
expect(removed, true);
final result = await database.groupDao.getGroupById(
groupId: testGroup.id,
);
expect(result.members.length, testGroup.members.length - 1);
final playerExists = result.members.any((p) => p.id == playerToRemove.id);
expect(playerExists, false);
});
// Verifies that getPlayersOfGroup returns all members of a group with correct data.
test('Retrieving players of a group works correctly', () async {
await database.groupDao.addGroup(group: testGroup);
final players = await database.playerGroupDao.getPlayersOfGroup(
groupId: testGroup.id,
);
for (int i = 0; i < players.length; i++) {
expect(players[i].id, testGroup.members[i].id);
expect(players[i].name, testGroup.members[i].name);
expect(players[i].createdAt, testGroup.members[i].createdAt);
}
});
// Verifies that isPlayerInGroup returns false for non-existent player.
test('isPlayerInGroup returns false for non-existent player', () async {
await database.groupDao.addGroup(group: testGroup);
final result = await database.playerGroupDao.isPlayerInGroup(
playerId: 'non-existent-player-id',
groupId: testGroup.id,
);
expect(result, false);
});
// Verifies that isPlayerInGroup returns false for non-existent group.
test('isPlayerInGroup returns false for non-existent group', () async {
await database.playerDao.addPlayer(player: testPlayer1);
final result = await database.playerGroupDao.isPlayerInGroup(
playerId: testPlayer1.id,
groupId: 'non-existent-group-id',
);
expect(result, false);
});
// Verifies that addPlayerToGroup returns false when player already in group.
test('addPlayerToGroup returns false when player already in group', () async {
await database.groupDao.addGroup(group: testGroup);
// testPlayer1 is already in testGroup via group creation
final result = await database.playerGroupDao.addPlayerToGroup(
player: testPlayer1,
groupId: testGroup.id,
);
expect(result, false);
});
// Verifies that addPlayerToGroup adds player to player table if not exists.
test('addPlayerToGroup adds player to player table if not exists', () async {
await database.groupDao.addGroup(group: testGroup);
// testPlayer4 is not in the database yet
var playerExists = await database.playerDao.playerExists(
playerId: testPlayer4.id,
);
expect(playerExists, false);
await database.playerGroupDao.addPlayerToGroup(
player: testPlayer4,
groupId: testGroup.id,
);
// Now player should exist in player table
playerExists = await database.playerDao.playerExists(
playerId: testPlayer4.id,
);
expect(playerExists, true);
});
// Verifies that removePlayerFromGroup returns false for non-existent player.
test('removePlayerFromGroup returns false for non-existent player', () async {
await database.groupDao.addGroup(group: testGroup);
final result = await database.playerGroupDao.removePlayerFromGroup(
playerId: 'non-existent-player-id',
groupId: testGroup.id,
);
expect(result, false);
});
// Verifies that removePlayerFromGroup returns false for non-existent group.
test('removePlayerFromGroup returns false for non-existent group', () async {
await database.playerDao.addPlayer(player: testPlayer1);
final result = await database.playerGroupDao.removePlayerFromGroup(
playerId: testPlayer1.id,
groupId: 'non-existent-group-id',
);
expect(result, false);
});
// Verifies that getPlayersOfGroup returns empty list for group with no members.
test('getPlayersOfGroup returns empty list for empty group', () async {
final emptyGroup = Group(name: 'Empty Group', description: '', members: []);
await database.groupDao.addGroup(group: emptyGroup);
final players = await database.playerGroupDao.getPlayersOfGroup(
groupId: emptyGroup.id,
);
expect(players, isEmpty);
});
// Verifies that getPlayersOfGroup returns empty list for non-existent group.
test('getPlayersOfGroup returns empty list for non-existent group', () async {
final players = await database.playerGroupDao.getPlayersOfGroup(
groupId: 'non-existent-group-id',
);
expect(players, isEmpty);
});
// Verifies that removing all players from a group leaves the group empty.
test('Removing all players from a group leaves group empty', () async {
await database.groupDao.addGroup(group: testGroup);
for (final player in testGroup.members) {
await database.playerGroupDao.removePlayerFromGroup(
playerId: player.id,
groupId: testGroup.id,
);
}
final players = await database.playerGroupDao.getPlayersOfGroup(
groupId: testGroup.id,
);
expect(players, isEmpty);
// Group should still exist
final groupExists = await database.groupDao.groupExists(
groupId: testGroup.id,
);
expect(groupExists, true);
});
// Verifies that a player can be in multiple groups.
test('Player can be in multiple groups', () async {
final secondGroup = Group(name: 'Second Group', description: '', members: []);
await database.groupDao.addGroup(group: testGroup);
await database.groupDao.addGroup(group: secondGroup);
// Add testPlayer1 to second group (already in testGroup)
await database.playerGroupDao.addPlayerToGroup(
player: testPlayer1,
groupId: secondGroup.id,
);
final inFirstGroup = await database.playerGroupDao.isPlayerInGroup(
playerId: testPlayer1.id,
groupId: testGroup.id,
);
final inSecondGroup = await database.playerGroupDao.isPlayerInGroup(
playerId: testPlayer1.id,
groupId: secondGroup.id,
);
expect(inFirstGroup, true);
expect(inSecondGroup, true);
});
// Verifies that removing player from one group doesn't affect other groups.
test('Removing player from one group does not affect other groups', () async {
final secondGroup = Group(name: 'Second Group', description: '', members: [testPlayer1]);
await database.groupDao.addGroup(group: testGroup);
await database.groupDao.addGroup(group: secondGroup);
// Remove testPlayer1 from testGroup
await database.playerGroupDao.removePlayerFromGroup(
playerId: testPlayer1.id,
groupId: testGroup.id,
);
final inFirstGroup = await database.playerGroupDao.isPlayerInGroup(
playerId: testPlayer1.id,
groupId: testGroup.id,
);
final inSecondGroup = await database.playerGroupDao.isPlayerInGroup(
playerId: testPlayer1.id,
groupId: secondGroup.id,
);
expect(inFirstGroup, false);
expect(inSecondGroup, true);
});
// Verifies that addPlayerToGroup returns true on successful addition.
test('addPlayerToGroup returns true on successful addition', () async {
await database.groupDao.addGroup(group: testGroup);
await database.playerDao.addPlayer(player: testPlayer4);
final result = await database.playerGroupDao.addPlayerToGroup(
player: testPlayer4,
groupId: testGroup.id,
);
expect(result, true);
});
// Verifies that removing the same player twice returns false on second attempt.
test('Removing same player twice returns false on second attempt', () async {
await database.groupDao.addGroup(group: testGroup);
final firstRemoval = await database.playerGroupDao.removePlayerFromGroup(
playerId: testPlayer1.id,
groupId: testGroup.id,
);
expect(firstRemoval, true);
final secondRemoval = await database.playerGroupDao.removePlayerFromGroup(
playerId: testPlayer1.id,
groupId: testGroup.id,
);
expect(secondRemoval, false);
});
// Verifies that replaceGroupPlayers removes all existing players and replaces with new list.
test('replaceGroupPlayers replaces all group members correctly', () async {
// Create initial group with 3 players
await database.groupDao.addGroup(group: testGroup);
// Verify initial members
var groupMembers = await database.groupDao.getGroupById(
groupId: testGroup.id,
);
expect(groupMembers.members.length, 3);
// Replace with new list containing 2 different players
final newPlayersList = [testPlayer3, testPlayer4];
await database.groupDao.replaceGroupPlayers(
groupId: testGroup.id,
newPlayers: newPlayersList,
);
// Get updated group and verify members
groupMembers = await database.groupDao.getGroupById(
groupId: testGroup.id,
);
expect(groupMembers.members.length, 2);
expect(groupMembers.members.any((p) => p.id == testPlayer3.id), true);
expect(groupMembers.members.any((p) => p.id == testPlayer4.id), true);
expect(groupMembers.members.any((p) => p.id == testPlayer1.id), false);
expect(groupMembers.members.any((p) => p.id == testPlayer2.id), false);
});
});
}

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import 'package:clock/clock.dart';
import 'package:drift/drift.dart' hide isNotNull, isNull;
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:tallee/core/enums.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/game.dart';
import 'package:tallee/data/dto/group.dart';
import 'package:tallee/data/dto/match.dart';
import 'package:tallee/data/dto/player.dart';
import 'package:tallee/data/dto/team.dart';
void main() {
late AppDatabase database;
late Player testPlayer1;
late Player testPlayer2;
late Player testPlayer3;
late Player testPlayer4;
late Player testPlayer5;
late Player testPlayer6;
late Group testGroup;
late Game testGame;
late Match testMatchOnlyGroup;
late Match testMatchOnlyPlayers;
late Team testTeam1;
late Team testTeam2;
final fixedDate = DateTime(2025, 11, 19, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() async {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
// Recommended for widget tests to avoid test errors.
closeStreamsSynchronously: true,
),
);
withClock(fakeClock, () {
testPlayer1 = Player(name: 'Alice', description: '');
testPlayer2 = Player(name: 'Bob', description: '');
testPlayer3 = Player(name: 'Charlie', description: '');
testPlayer4 = Player(name: 'Diana', description: '');
testPlayer5 = Player(name: 'Eve', description: '');
testPlayer6 = Player(name: 'Frank', description: '');
testGroup = Group(
name: 'Test Group',
description: '',
members: [testPlayer1, testPlayer2, testPlayer3],
);
testGame = Game(name: 'Test Game', ruleset: Ruleset.singleWinner, description: 'A test game', color: GameColor.blue, icon: '');
testMatchOnlyGroup = Match(
name: 'Test Match with Group',
game: testGame,
group: testGroup,
notes: '',
);
testMatchOnlyPlayers = Match(
name: 'Test Match with Players',
game: testGame,
players: [testPlayer4, testPlayer5, testPlayer6],
notes: '',
);
testTeam1 = Team(
name: 'Team Alpha',
members: [testPlayer1, testPlayer2],
);
testTeam2 = Team(
name: 'Team Beta',
members: [testPlayer3, testPlayer4],
);
});
await database.playerDao.addPlayersAsList(
players: [
testPlayer1,
testPlayer2,
testPlayer3,
testPlayer4,
testPlayer5,
testPlayer6,
],
);
await database.groupDao.addGroup(group: testGroup);
await database.gameDao.addGame(game: testGame);
});
tearDown(() async {
await database.close();
});
group('Player-Match Tests', () {
// Verifies that matchHasPlayers returns false initially and true after adding a player.
test('Match has player works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
await database.playerDao.addPlayer(player: testPlayer1);
var matchHasPlayers = await database.playerMatchDao.matchHasPlayers(
matchId: testMatchOnlyGroup.id,
);
expect(matchHasPlayers, false);
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
);
matchHasPlayers = await database.playerMatchDao.matchHasPlayers(
matchId: testMatchOnlyGroup.id,
);
expect(matchHasPlayers, true);
});
// Verifies that a player can be added to a match and isPlayerInMatch returns true.
test('Adding a player to a match works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
await database.playerDao.addPlayer(player: testPlayer5);
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer5.id,
);
var playerAdded = await database.playerMatchDao.isPlayerInMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer5.id,
);
expect(playerAdded, true);
playerAdded = await database.playerMatchDao.isPlayerInMatch(
matchId: testMatchOnlyGroup.id,
playerId: '',
);
expect(playerAdded, false);
});
// Verifies that a player can be removed from a match and the player count decreases.
test('Removing player from match works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
final playerToRemove = testMatchOnlyPlayers.players[0];
final removed = await database.playerMatchDao.removePlayerFromMatch(
playerId: playerToRemove.id,
matchId: testMatchOnlyPlayers.id,
);
expect(removed, true);
final result = await database.matchDao.getMatchById(
matchId: testMatchOnlyPlayers.id,
);
expect(result.players.length, testMatchOnlyPlayers.players.length - 1);
final playerExists = result.players.any(
(p) => p.id == playerToRemove.id,
);
expect(playerExists, false);
});
// Verifies that getPlayersOfMatch returns all players of a match with correct data.
test('Retrieving players of a match works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
final players = await database.playerMatchDao.getPlayersOfMatch(
matchId: testMatchOnlyPlayers.id,
) ?? [];
for (int i = 0; i < players.length; i++) {
expect(players[i].id, testMatchOnlyPlayers.players[i].id);
expect(players[i].name, testMatchOnlyPlayers.players[i].name);
expect(
players[i].createdAt,
testMatchOnlyPlayers.players[i].createdAt,
);
}
});
// Verifies that updatePlayersFromMatch replaces all existing players with new ones.
test('Updating the match players works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
final newPlayers = [testPlayer1, testPlayer2, testPlayer4];
await database.playerDao.addPlayersAsList(players: newPlayers);
// First, remove all existing players
final existingPlayers = await database.playerMatchDao.getPlayersOfMatch(
matchId: testMatchOnlyPlayers.id,
);
if (existingPlayers == null || existingPlayers.isEmpty) {
fail('Existing players should not be null or empty');
}
await database.playerMatchDao.updatePlayersFromMatch(
matchId: testMatchOnlyPlayers.id,
newPlayer: newPlayers,
);
final updatedPlayers = await database.playerMatchDao.getPlayersOfMatch(
matchId: testMatchOnlyPlayers.id,
);
if (updatedPlayers == null) {
fail('Updated players should not be null');
}
expect(updatedPlayers.length, newPlayers.length);
/// Create a map of new players for easy lookup
final testPlayers = {for (var p in newPlayers) p.id: p};
/// Verify each updated player matches the new players
for (final player in updatedPlayers) {
final testPlayer = testPlayers[player.id]!;
expect(player.id, testPlayer.id);
expect(player.name, testPlayer.name);
expect(player.createdAt, testPlayer.createdAt);
}
});
// Verifies that the same player can be added to multiple different matches.
test(
'Adding the same player to separate matches works correctly',
() async {
final playersList = [testPlayer1, testPlayer2, testPlayer3];
final match1 = Match(name: 'Match 1', game: testGame, players: playersList, notes: '');
final match2 = Match(name: 'Match 2', game: testGame, players: playersList, notes: '');
await Future.wait([
database.matchDao.addMatch(match: match1),
database.matchDao.addMatch(match: match2),
]);
final players1 = await database.playerMatchDao.getPlayersOfMatch(
matchId: match1.id,
);
final players2 = await database.playerMatchDao.getPlayersOfMatch(
matchId: match2.id,
);
expect(players1, isNotNull);
expect(players2, isNotNull);
expect(
players1!.map((p) => p.id).toList(),
equals(players2!.map((p) => p.id).toList()),
);
expect(
players1.map((p) => p.name).toList(),
equals(players2.map((p) => p.name).toList()),
);
expect(
players1.map((p) => p.createdAt).toList(),
equals(players2.map((p) => p.createdAt).toList()),
);
},
);
// Verifies that getPlayersOfMatch returns null for a non-existent match.
test('getPlayersOfMatch returns null for non-existent match', () async {
final players = await database.playerMatchDao.getPlayersOfMatch(
matchId: 'non-existent-match-id',
);
expect(players, isNull);
});
// Verifies that adding a player with initial score works correctly.
test('Adding player with initial score works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
score: 100,
);
final score = await database.playerMatchDao.getPlayerScore(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
);
expect(score, 100);
});
// Verifies that getPlayerScore returns the correct score.
test('getPlayerScore returns correct score', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
// Default score should be 0 when added through match
final score = await database.playerMatchDao.getPlayerScore(
matchId: testMatchOnlyPlayers.id,
playerId: testPlayer4.id,
);
expect(score, 0);
});
// Verifies that getPlayerScore returns null for non-existent player-match combination.
test('getPlayerScore returns null for non-existent player in match', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
final score = await database.playerMatchDao.getPlayerScore(
matchId: testMatchOnlyGroup.id,
playerId: 'non-existent-player-id',
);
expect(score, isNull);
});
// Verifies that updatePlayerScore updates the score correctly.
test('updatePlayerScore updates score correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
final updated = await database.playerMatchDao.updatePlayerScore(
matchId: testMatchOnlyPlayers.id,
playerId: testPlayer4.id,
newScore: 50,
);
expect(updated, true);
final score = await database.playerMatchDao.getPlayerScore(
matchId: testMatchOnlyPlayers.id,
playerId: testPlayer4.id,
);
expect(score, 50);
});
// Verifies that updatePlayerScore returns false for non-existent player-match.
test('updatePlayerScore returns false for non-existent player-match', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
final updated = await database.playerMatchDao.updatePlayerScore(
matchId: testMatchOnlyGroup.id,
playerId: 'non-existent-player-id',
newScore: 50,
);
expect(updated, false);
});
// Verifies that adding a player with teamId works correctly.
test('Adding player with teamId works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
await database.teamDao.addTeam(team: testTeam1);
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
teamId: testTeam1.id,
);
final playersInTeam = await database.playerMatchDao.getPlayersInTeam(
matchId: testMatchOnlyGroup.id,
teamId: testTeam1.id,
);
expect(playersInTeam.length, 1);
expect(playersInTeam[0].id, testPlayer1.id);
});
// Verifies that updatePlayerTeam updates the team correctly.
test('updatePlayerTeam updates team correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
await database.teamDao.addTeam(team: testTeam1);
await database.teamDao.addTeam(team: testTeam2);
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
teamId: testTeam1.id,
);
// Update player's team
final updated = await database.playerMatchDao.updatePlayerTeam(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
teamId: testTeam2.id,
);
expect(updated, true);
// Verify player is now in testTeam2
final playersInTeam2 = await database.playerMatchDao.getPlayersInTeam(
matchId: testMatchOnlyGroup.id,
teamId: testTeam2.id,
);
expect(playersInTeam2.length, 1);
expect(playersInTeam2[0].id, testPlayer1.id);
// Verify player is no longer in testTeam1
final playersInTeam1 = await database.playerMatchDao.getPlayersInTeam(
matchId: testMatchOnlyGroup.id,
teamId: testTeam1.id,
);
expect(playersInTeam1.isEmpty, true);
});
// Verifies that updatePlayerTeam can set team to null.
test('updatePlayerTeam can remove player from team', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
await database.teamDao.addTeam(team: testTeam1);
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
teamId: testTeam1.id,
);
// Remove player from team by setting teamId to null
final updated = await database.playerMatchDao.updatePlayerTeam(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
teamId: null,
);
expect(updated, true);
final playersInTeam = await database.playerMatchDao.getPlayersInTeam(
matchId: testMatchOnlyGroup.id,
teamId: testTeam1.id,
);
expect(playersInTeam.isEmpty, true);
});
// Verifies that updatePlayerTeam returns false for non-existent player-match.
test('updatePlayerTeam returns false for non-existent player-match', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
final updated = await database.playerMatchDao.updatePlayerTeam(
matchId: testMatchOnlyGroup.id,
playerId: 'non-existent-player-id',
teamId: testTeam1.id,
);
expect(updated, false);
});
// Verifies that getPlayersInTeam returns empty list for non-existent team.
test('getPlayersInTeam returns empty list for non-existent team', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
final players = await database.playerMatchDao.getPlayersInTeam(
matchId: testMatchOnlyPlayers.id,
teamId: 'non-existent-team-id',
);
expect(players.isEmpty, true);
});
// Verifies that getPlayersInTeam returns all players of a team.
test('getPlayersInTeam returns all players of a team', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
await database.teamDao.addTeam(team: testTeam1);
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
teamId: testTeam1.id,
);
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer2.id,
teamId: testTeam1.id,
);
final playersInTeam = await database.playerMatchDao.getPlayersInTeam(
matchId: testMatchOnlyGroup.id,
teamId: testTeam1.id,
);
expect(playersInTeam.length, 2);
final playerIds = playersInTeam.map((p) => p.id).toSet();
expect(playerIds.contains(testPlayer1.id), true);
expect(playerIds.contains(testPlayer2.id), true);
});
// Verifies that removePlayerFromMatch returns false for non-existent player.
test('removePlayerFromMatch returns false for non-existent player', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
final removed = await database.playerMatchDao.removePlayerFromMatch(
playerId: 'non-existent-player-id',
matchId: testMatchOnlyPlayers.id,
);
expect(removed, false);
});
// Verifies that adding the same player twice to the same match is ignored.
test('Adding same player twice to same match is ignored', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
score: 10,
);
// Try to add the same player again with different score
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
score: 100,
);
// Score should still be 10 because insert was ignored
final score = await database.playerMatchDao.getPlayerScore(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
);
expect(score, 10);
// Verify player count is still 1
final players = await database.playerMatchDao.getPlayersOfMatch(
matchId: testMatchOnlyGroup.id,
);
expect(players?.length, 1);
});
// Verifies that updatePlayersFromMatch with empty list removes all players.
test('updatePlayersFromMatch with empty list removes all players', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
// Verify players exist initially
var players = await database.playerMatchDao.getPlayersOfMatch(
matchId: testMatchOnlyPlayers.id,
);
expect(players?.length, 3);
// Update with empty list
await database.playerMatchDao.updatePlayersFromMatch(
matchId: testMatchOnlyPlayers.id,
newPlayer: [],
);
// Verify all players are removed
players = await database.playerMatchDao.getPlayersOfMatch(
matchId: testMatchOnlyPlayers.id,
);
expect(players, isNull);
});
// Verifies that updatePlayersFromMatch with same players makes no changes.
test('updatePlayersFromMatch with same players makes no changes', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
final originalPlayers = [testPlayer4, testPlayer5, testPlayer6];
await database.playerMatchDao.updatePlayersFromMatch(
matchId: testMatchOnlyPlayers.id,
newPlayer: originalPlayers,
);
final players = await database.playerMatchDao.getPlayersOfMatch(
matchId: testMatchOnlyPlayers.id,
);
expect(players?.length, originalPlayers.length);
final playerIds = players!.map((p) => p.id).toSet();
for (final originalPlayer in originalPlayers) {
expect(playerIds.contains(originalPlayer.id), true);
}
});
// Verifies that matchHasPlayers returns false for non-existent match.
test('matchHasPlayers returns false for non-existent match', () async {
final hasPlayers = await database.playerMatchDao.matchHasPlayers(
matchId: 'non-existent-match-id',
);
expect(hasPlayers, false);
});
// Verifies that isPlayerInMatch returns false for non-existent match.
test('isPlayerInMatch returns false for non-existent match', () async {
final isInMatch = await database.playerMatchDao.isPlayerInMatch(
matchId: 'non-existent-match-id',
playerId: testPlayer1.id,
);
expect(isInMatch, false);
});
// Verifies that updatePlayersFromMatch preserves scores for existing players.
test('updatePlayersFromMatch only modifies player associations', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
// Update score for existing player
await database.playerMatchDao.updatePlayerScore(
matchId: testMatchOnlyPlayers.id,
playerId: testPlayer4.id,
newScore: 75,
);
// Update players, keeping testPlayer4 and adding testPlayer1
await database.playerMatchDao.updatePlayersFromMatch(
matchId: testMatchOnlyPlayers.id,
newPlayer: [testPlayer4, testPlayer1],
);
// Verify testPlayer4's score is preserved
final score = await database.playerMatchDao.getPlayerScore(
matchId: testMatchOnlyPlayers.id,
playerId: testPlayer4.id,
);
expect(score, 75);
// Verify testPlayer1 was added with default score
final newPlayerScore = await database.playerMatchDao.getPlayerScore(
matchId: testMatchOnlyPlayers.id,
playerId: testPlayer1.id,
);
expect(newPlayerScore, 0);
});
// Verifies that adding a player with both score and teamId works correctly.
test('Adding player with score and teamId works correctly', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
await database.teamDao.addTeam(team: testTeam1);
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
teamId: testTeam1.id,
score: 150,
);
// Verify score
final score = await database.playerMatchDao.getPlayerScore(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
);
expect(score, 150);
// Verify team assignment
final playersInTeam = await database.playerMatchDao.getPlayersInTeam(
matchId: testMatchOnlyGroup.id,
teamId: testTeam1.id,
);
expect(playersInTeam.length, 1);
expect(playersInTeam[0].id, testPlayer1.id);
});
// Verifies that updating score with negative value works.
test('updatePlayerScore with negative score works', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
final updated = await database.playerMatchDao.updatePlayerScore(
matchId: testMatchOnlyPlayers.id,
playerId: testPlayer4.id,
newScore: -10,
);
expect(updated, true);
final score = await database.playerMatchDao.getPlayerScore(
matchId: testMatchOnlyPlayers.id,
playerId: testPlayer4.id,
);
expect(score, -10);
});
// Verifies that updating score with zero value works.
test('updatePlayerScore with zero score works', () async {
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
// First set a non-zero score
await database.playerMatchDao.updatePlayerScore(
matchId: testMatchOnlyPlayers.id,
playerId: testPlayer4.id,
newScore: 100,
);
// Then update to zero
final updated = await database.playerMatchDao.updatePlayerScore(
matchId: testMatchOnlyPlayers.id,
playerId: testPlayer4.id,
newScore: 0,
);
expect(updated, true);
final score = await database.playerMatchDao.getPlayerScore(
matchId: testMatchOnlyPlayers.id,
playerId: testPlayer4.id,
);
expect(score, 0);
});
// Verifies that getPlayersInTeam returns empty list for non-existent match.
test('getPlayersInTeam returns empty list for non-existent match', () async {
await database.teamDao.addTeam(team: testTeam1);
final players = await database.playerMatchDao.getPlayersInTeam(
matchId: 'non-existent-match-id',
teamId: testTeam1.id,
);
expect(players.isEmpty, true);
});
// Verifies that players in different teams within the same match are returned correctly.
test('Players in different teams within same match are separate', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
await database.teamDao.addTeam(team: testTeam1);
await database.teamDao.addTeam(team: testTeam2);
// Add players to different teams
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
teamId: testTeam1.id,
);
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer2.id,
teamId: testTeam1.id,
);
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer3.id,
teamId: testTeam2.id,
);
// Verify team 1 players
final playersInTeam1 = await database.playerMatchDao.getPlayersInTeam(
matchId: testMatchOnlyGroup.id,
teamId: testTeam1.id,
);
expect(playersInTeam1.length, 2);
final team1Ids = playersInTeam1.map((p) => p.id).toSet();
expect(team1Ids.contains(testPlayer1.id), true);
expect(team1Ids.contains(testPlayer2.id), true);
expect(team1Ids.contains(testPlayer3.id), false);
// Verify team 2 players
final playersInTeam2 = await database.playerMatchDao.getPlayersInTeam(
matchId: testMatchOnlyGroup.id,
teamId: testTeam2.id,
);
expect(playersInTeam2.length, 1);
expect(playersInTeam2[0].id, testPlayer3.id);
});
// Verifies that removePlayerFromMatch does not affect other matches.
test('removePlayerFromMatch does not affect other matches', () async {
final playersList = [testPlayer1, testPlayer2];
final match1 = Match(name: 'Match 1', game: testGame, players: playersList, notes: '');
final match2 = Match(name: 'Match 2', game: testGame, players: playersList, notes: '');
await Future.wait([
database.matchDao.addMatch(match: match1),
database.matchDao.addMatch(match: match2),
]);
// Remove player from match1
final removed = await database.playerMatchDao.removePlayerFromMatch(
playerId: testPlayer1.id,
matchId: match1.id,
);
expect(removed, true);
// Verify player is removed from match1
final isInMatch1 = await database.playerMatchDao.isPlayerInMatch(
matchId: match1.id,
playerId: testPlayer1.id,
);
expect(isInMatch1, false);
// Verify player still exists in match2
final isInMatch2 = await database.playerMatchDao.isPlayerInMatch(
matchId: match2.id,
playerId: testPlayer1.id,
);
expect(isInMatch2, true);
});
// Verifies that updating scores for players in different matches are independent.
test('Player scores are independent across matches', () async {
final playersList = [testPlayer1];
final match1 = Match(name: 'Match 1', game: testGame, players: playersList, notes: '');
final match2 = Match(name: 'Match 2', game: testGame, players: playersList, notes: '');
await Future.wait([
database.matchDao.addMatch(match: match1),
database.matchDao.addMatch(match: match2),
]);
// Update score in match1
await database.playerMatchDao.updatePlayerScore(
matchId: match1.id,
playerId: testPlayer1.id,
newScore: 100,
);
// Update score in match2
await database.playerMatchDao.updatePlayerScore(
matchId: match2.id,
playerId: testPlayer1.id,
newScore: 50,
);
// Verify scores are independent
final scoreInMatch1 = await database.playerMatchDao.getPlayerScore(
matchId: match1.id,
playerId: testPlayer1.id,
);
final scoreInMatch2 = await database.playerMatchDao.getPlayerScore(
matchId: match2.id,
playerId: testPlayer1.id,
);
expect(scoreInMatch1, 100);
expect(scoreInMatch2, 50);
});
// Verifies that updatePlayersFromMatch on non-existent match fails with constraint error.
test('updatePlayersFromMatch on non-existent match fails with foreign key constraint', () async {
// Should throw due to foreign key constraint - match doesn't exist
await expectLater(
database.playerMatchDao.updatePlayersFromMatch(
matchId: 'non-existent-match-id',
newPlayer: [testPlayer1, testPlayer2],
),
throwsA(anything),
);
});
// Verifies that a player can be in a match without being assigned to a team.
test('Player can exist in match without team assignment', () async {
await database.matchDao.addMatch(match: testMatchOnlyGroup);
await database.teamDao.addTeam(team: testTeam1);
// Add player to match without team
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
);
// Add another player to match with team
await database.playerMatchDao.addPlayerToMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer2.id,
teamId: testTeam1.id,
);
// Verify both players are in the match
final isPlayer1InMatch = await database.playerMatchDao.isPlayerInMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer1.id,
);
final isPlayer2InMatch = await database.playerMatchDao.isPlayerInMatch(
matchId: testMatchOnlyGroup.id,
playerId: testPlayer2.id,
);
expect(isPlayer1InMatch, true);
expect(isPlayer2InMatch, true);
// Verify only player2 is in the team
final playersInTeam = await database.playerMatchDao.getPlayersInTeam(
matchId: testMatchOnlyGroup.id,
teamId: testTeam1.id,
);
expect(playersInTeam.length, 1);
expect(playersInTeam[0].id, testPlayer2.id);
});
// Verifies that replaceMatchPlayers removes all existing players and replaces with new list.
test('replaceMatchPlayers replaces all match players correctly', () async {
// Create initial match with 3 players
await database.matchDao.addMatch(match: testMatchOnlyPlayers);
// Verify initial players
var matchPlayers = await database.matchDao.getMatchById(
matchId: testMatchOnlyPlayers.id,
);
expect(matchPlayers.players.length, 3);
// Replace with new list containing 2 different players
final newPlayersList = [testPlayer1, testPlayer2];
await database.matchDao.replaceMatchPlayers(
matchId: testMatchOnlyPlayers.id,
newPlayers: newPlayersList,
);
// Get updated match and verify players
matchPlayers = await database.matchDao.getMatchById(
matchId: testMatchOnlyPlayers.id,
);
expect(matchPlayers.players.length, 2);
expect(matchPlayers.players.any((p) => p.id == testPlayer1.id), true);
expect(matchPlayers.players.any((p) => p.id == testPlayer2.id), true);
expect(matchPlayers.players.any((p) => p.id == testPlayer4.id), false);
expect(matchPlayers.players.any((p) => p.id == testPlayer5.id), false);
expect(matchPlayers.players.any((p) => p.id == testPlayer6.id), false);
});
});
}

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import 'package:clock/clock.dart';
import 'package:drift/drift.dart' hide isNull, isNotNull;
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/game.dart';
import 'package:tallee/data/dto/match.dart';
import 'package:tallee/data/dto/player.dart';
import 'package:tallee/core/enums.dart';
void main() {
late AppDatabase database;
late Player testPlayer1;
late Player testPlayer2;
late Player testPlayer3;
late Game testGame;
late Match testMatch1;
late Match testMatch2;
final fixedDate = DateTime(2025, 11, 19, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() async {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
// Recommended for widget tests to avoid test errors.
closeStreamsSynchronously: true,
),
);
withClock(fakeClock, () {
testPlayer1 = Player(name: 'Alice', description: '');
testPlayer2 = Player(name: 'Bob', description: '');
testPlayer3 = Player(name: 'Charlie', description: '');
testGame = Game(name: 'Test Game', ruleset: Ruleset.singleWinner, description: 'A test game', color: GameColor.blue, icon: '');
testMatch1 = Match(
name: 'Test Match 1',
game: testGame,
players: [testPlayer1, testPlayer2],
notes: '',
);
testMatch2 = Match(
name: 'Test Match 2',
game: testGame,
players: [testPlayer2, testPlayer3],
notes: '',
);
});
await database.playerDao.addPlayersAsList(
players: [testPlayer1, testPlayer2, testPlayer3],
);
await database.gameDao.addGame(game: testGame);
await database.matchDao.addMatch(match: testMatch1);
await database.matchDao.addMatch(match: testMatch2);
});
tearDown(() async {
await database.close();
});
group('Score Tests', () {
// Verifies that a score can be added and retrieved with all fields intact.
test('Adding and fetching a score works correctly', () async {
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 10,
change: 10,
);
final score = await database.scoreDao.getScoreForRound(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
);
expect(score, isNotNull);
expect(score!.playerId, testPlayer1.id);
expect(score.matchId, testMatch1.id);
expect(score.roundNumber, 1);
expect(score.score, 10);
expect(score.change, 10);
});
// Verifies that getScoresForMatch returns all scores for a given match.
test('Getting scores for a match works correctly', () async {
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 10,
change: 10,
);
await database.scoreDao.addScore(
playerId: testPlayer2.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 20,
change: 20,
);
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 2,
score: 25,
change: 15,
);
final scores = await database.scoreDao.getScoresForMatch(
matchId: testMatch1.id,
);
expect(scores.length, 3);
});
// Verifies that getPlayerScoresInMatch returns all scores for a player in a match, ordered by round.
test('Getting player scores in a match works correctly', () async {
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 10,
change: 10,
);
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 2,
score: 25,
change: 15,
);
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 3,
score: 30,
change: 5,
);
final playerScores = await database.scoreDao.getPlayerScoresInMatch(
playerId: testPlayer1.id,
matchId: testMatch1.id,
);
expect(playerScores.length, 3);
expect(playerScores[0].roundNumber, 1);
expect(playerScores[1].roundNumber, 2);
expect(playerScores[2].roundNumber, 3);
expect(playerScores[0].score, 10);
expect(playerScores[1].score, 25);
expect(playerScores[2].score, 30);
});
// Verifies that getScoreForRound returns null for a non-existent round number.
test('Getting score for a non-existent round returns null', () async {
final score = await database.scoreDao.getScoreForRound(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 999,
);
expect(score, isNull);
});
// Verifies that updateScore correctly updates the score and change values.
test('Updating a score works correctly', () async {
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 10,
change: 10,
);
final updated = await database.scoreDao.updateScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
newScore: 50,
newChange: 40,
);
expect(updated, true);
final score = await database.scoreDao.getScoreForRound(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
);
expect(score, isNotNull);
expect(score!.score, 50);
expect(score.change, 40);
});
// Verifies that updateScore returns false for a non-existent score entry.
test('Updating a non-existent score returns false', () async {
final updated = await database.scoreDao.updateScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 999,
newScore: 50,
newChange: 40,
);
expect(updated, false);
});
// Verifies that deleteScore removes the score entry and returns true.
test('Deleting a score works correctly', () async {
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 10,
change: 10,
);
final deleted = await database.scoreDao.deleteScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
);
expect(deleted, true);
final score = await database.scoreDao.getScoreForRound(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
);
expect(score, isNull);
});
// Verifies that deleteScore returns false for a non-existent score entry.
test('Deleting a non-existent score returns false', () async {
final deleted = await database.scoreDao.deleteScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 999,
);
expect(deleted, false);
});
// Verifies that deleteScoresForMatch removes all scores for a match but keeps other match scores.
test('Deleting scores for a match works correctly', () async {
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 10,
change: 10,
);
await database.scoreDao.addScore(
playerId: testPlayer2.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 20,
change: 20,
);
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch2.id,
roundNumber: 1,
score: 15,
change: 15,
);
final deleted = await database.scoreDao.deleteScoresForMatch(
matchId: testMatch1.id,
);
expect(deleted, true);
final match1Scores = await database.scoreDao.getScoresForMatch(
matchId: testMatch1.id,
);
expect(match1Scores.length, 0);
final match2Scores = await database.scoreDao.getScoresForMatch(
matchId: testMatch2.id,
);
expect(match2Scores.length, 1);
});
// Verifies that deleteScoresForPlayer removes all scores for a player across all matches.
test('Deleting scores for a player works correctly', () async {
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 10,
change: 10,
);
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch2.id,
roundNumber: 1,
score: 15,
change: 15,
);
await database.scoreDao.addScore(
playerId: testPlayer2.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 20,
change: 20,
);
final deleted = await database.scoreDao.deleteScoresForPlayer(
playerId: testPlayer1.id,
);
expect(deleted, true);
final player1Scores = await database.scoreDao.getPlayerScoresInMatch(
playerId: testPlayer1.id,
matchId: testMatch1.id,
);
expect(player1Scores.length, 0);
final player2Scores = await database.scoreDao.getPlayerScoresInMatch(
playerId: testPlayer2.id,
matchId: testMatch1.id,
);
expect(player2Scores.length, 1);
});
// Verifies that getLatestRoundNumber returns the highest round number for a match.
test('Getting latest round number works correctly', () async {
var latestRound = await database.scoreDao.getLatestRoundNumber(
matchId: testMatch1.id,
);
expect(latestRound, 0);
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 10,
change: 10,
);
latestRound = await database.scoreDao.getLatestRoundNumber(
matchId: testMatch1.id,
);
expect(latestRound, 1);
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 5,
score: 50,
change: 40,
);
latestRound = await database.scoreDao.getLatestRoundNumber(
matchId: testMatch1.id,
);
expect(latestRound, 5);
});
// Verifies that getTotalScoreForPlayer returns the latest score (cumulative) for a player.
test('Getting total score for a player works correctly', () async {
var totalScore = await database.scoreDao.getTotalScoreForPlayer(
playerId: testPlayer1.id,
matchId: testMatch1.id,
);
expect(totalScore, 0);
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 10,
change: 10,
);
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 2,
score: 25,
change: 15,
);
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 3,
score: 40,
change: 15,
);
totalScore = await database.scoreDao.getTotalScoreForPlayer(
playerId: testPlayer1.id,
matchId: testMatch1.id,
);
expect(totalScore, 40);
});
// Verifies that adding a score with the same player/match/round replaces the existing one.
test('Adding the same score twice replaces the existing one', () async {
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 10,
change: 10,
);
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 99,
change: 99,
);
final score = await database.scoreDao.getScoreForRound(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
);
expect(score, isNotNull);
expect(score!.score, 99);
expect(score.change, 99);
});
// Verifies that getScoresForMatch returns empty list for match with no scores.
test('Getting scores for match with no scores returns empty list', () async {
final scores = await database.scoreDao.getScoresForMatch(
matchId: testMatch1.id,
);
expect(scores.isEmpty, true);
});
// Verifies that getPlayerScoresInMatch returns empty list when player has no scores.
test('Getting player scores with no scores returns empty list', () async {
final playerScores = await database.scoreDao.getPlayerScoresInMatch(
playerId: testPlayer1.id,
matchId: testMatch1.id,
);
expect(playerScores.isEmpty, true);
});
// Verifies that scores can have negative values.
test('Score can have negative values', () async {
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: -10,
change: -10,
);
final score = await database.scoreDao.getScoreForRound(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
);
expect(score, isNotNull);
expect(score!.score, -10);
expect(score.change, -10);
});
// Verifies that scores can have zero values.
test('Score can have zero values', () async {
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 0,
change: 0,
);
final score = await database.scoreDao.getScoreForRound(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
);
expect(score, isNotNull);
expect(score!.score, 0);
expect(score.change, 0);
});
// Verifies that very large round numbers are supported.
test('Score supports very large round numbers', () async {
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 999999,
score: 100,
change: 100,
);
final score = await database.scoreDao.getScoreForRound(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 999999,
);
expect(score, isNotNull);
expect(score!.roundNumber, 999999);
});
// Verifies that getLatestRoundNumber returns max correctly for non-consecutive rounds.
test('Getting latest round number with non-consecutive rounds', () async {
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 10,
change: 10,
);
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 5,
score: 50,
change: 40,
);
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 3,
score: 30,
change: 20,
);
final latestRound = await database.scoreDao.getLatestRoundNumber(
matchId: testMatch1.id,
);
expect(latestRound, 5);
});
// Verifies that deleteScoresForMatch returns false when no scores exist.
test('Deleting scores for empty match returns false', () async {
final deleted = await database.scoreDao.deleteScoresForMatch(
matchId: testMatch1.id,
);
expect(deleted, false);
});
// Verifies that deleteScoresForPlayer returns false when player has no scores.
test('Deleting scores for player with no scores returns false', () async {
final deleted = await database.scoreDao.deleteScoresForPlayer(
playerId: testPlayer1.id,
);
expect(deleted, false);
});
// Verifies that multiple players in same match can have independent score updates.
test('Multiple players in same match have independent scores', () async {
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 10,
change: 10,
);
await database.scoreDao.addScore(
playerId: testPlayer2.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 20,
change: 20,
);
await database.scoreDao.updateScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
newScore: 100,
newChange: 90,
);
final player1Score = await database.scoreDao.getScoreForRound(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
);
final player2Score = await database.scoreDao.getScoreForRound(
playerId: testPlayer2.id,
matchId: testMatch1.id,
roundNumber: 1,
);
expect(player1Score!.score, 100);
expect(player2Score!.score, 20);
});
// Verifies that scores are isolated across different matches.
test('Scores are isolated across different matches', () async {
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 10,
change: 10,
);
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch2.id,
roundNumber: 1,
score: 50,
change: 50,
);
final match1Scores = await database.scoreDao.getPlayerScoresInMatch(
playerId: testPlayer1.id,
matchId: testMatch1.id,
);
final match2Scores = await database.scoreDao.getPlayerScoresInMatch(
playerId: testPlayer1.id,
matchId: testMatch2.id,
);
expect(match1Scores.length, 1);
expect(match2Scores.length, 1);
expect(match1Scores[0].score, 10);
expect(match2Scores[0].score, 50);
});
// Verifies that getTotalScoreForPlayer returns latest score across multiple rounds.
test('Total score for player returns latest cumulative score', () async {
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 2,
score: 25,
change: 25,
);
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 10,
change: 10,
);
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 3,
score: 50,
change: 25,
);
final totalScore = await database.scoreDao.getTotalScoreForPlayer(
playerId: testPlayer1.id,
matchId: testMatch1.id,
);
// Should return the highest round's score
expect(totalScore, 50);
});
// Verifies that updating one player's score doesn't affect another player's score in same round.
test('Updating one player score does not affect other players in same round', () async {
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 10,
change: 10,
);
await database.scoreDao.addScore(
playerId: testPlayer2.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 20,
change: 20,
);
await database.scoreDao.addScore(
playerId: testPlayer3.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 30,
change: 30,
);
await database.scoreDao.updateScore(
playerId: testPlayer2.id,
matchId: testMatch1.id,
roundNumber: 1,
newScore: 99,
newChange: 89,
);
final scores = await database.scoreDao.getScoresForMatch(
matchId: testMatch1.id,
);
expect(scores.length, 3);
expect(scores.where((s) => s.playerId == testPlayer1.id).first.score, 10);
expect(scores.where((s) => s.playerId == testPlayer2.id).first.score, 99);
expect(scores.where((s) => s.playerId == testPlayer3.id).first.score, 30);
});
// Verifies that deleting a player's scores only affects that specific player.
test('Deleting player scores only affects target player', () async {
await database.scoreDao.addScore(
playerId: testPlayer1.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 10,
change: 10,
);
await database.scoreDao.addScore(
playerId: testPlayer2.id,
matchId: testMatch1.id,
roundNumber: 1,
score: 20,
change: 20,
);
await database.scoreDao.deleteScoresForPlayer(
playerId: testPlayer1.id,
);
final match1Scores = await database.scoreDao.getScoresForMatch(
matchId: testMatch1.id,
);
expect(match1Scores.length, 1);
expect(match1Scores[0].playerId, testPlayer2.id);
});
});
}