Datenbankstruktur für Spiele #16
@@ -1,10 +1,11 @@
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import 'package:drift/drift.dart';
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import 'package:drift/drift.dart';
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import 'package:game_tracker/data/db/tables/player_table.dart';
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class GameTable extends Table {
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class GameTable extends Table {
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TextColumn get id => text()();
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TextColumn get id => text()();
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TextColumn get name => text()();
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TextColumn get name => text()();
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// todo: winner id needs to be deleted when corresponding player gets deleted
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TextColumn get winnerId =>
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TextColumn get winnerId => text().nullable()();
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text().references(PlayerTable, #id, onDelete: KeyAction.cascade)();
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@override
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@override
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Set<Column<Object>> get primaryKey => {id};
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Set<Column<Object>> get primaryKey => {id};
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